cvar list
--------------
_resetgamestats                          : cmd      :                  : Erases current game stats and writes out a blank stats file
_restart                                 : cmd      :                  : Shutdown and restart the engine.
achievement_debug                        : 0        : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
achievement_disable                      : 0        : , "sv", "cheat", "rep" : Turn off achievements.
action_progress_reset_interval           : 1        : , "sv", "cheat"  :
addip                                    : cmd      :                  : Add an IP address to the ban list.
adrenaline_backpack_speedup              : 0        : , "sv", "cheat", "rep" : Percent of normal backpack item use duration to use when affected by Adrenaline
adrenaline_duration                      : 15       : , "sv", "cheat", "rep" :
adrenaline_health_buffer                 : 25       : , "sv", "cheat", "rep" :
adrenaline_revive_speedup                : 0        : , "sv", "cheat"  : Percent of normal revive duration to use when affected by Adrenaline
adrenaline_run_speed                     : 260      : , "sv", "cheat", "rep" :
ai_debug_los                             : 0        : , "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_shoot_positions                 : 0        : , "sv", "cheat", "rep" :
ai_talk_idle_enabled                     : 1        : , "sv", "cheat"  : Set to 0 to disable TLK_IDLEs on survivors
air_density                              : cmd      :                  : Changes the density of air for drag computations.
alias                                    : cmd      :                  : Alias a command.
allow_weapon_fire_to_use                 : 0        : , "sv", "cheat", "rep" :
ammo_pack_use_duration                   : 3        : , "sv", "cheat", "rep" :
async_resume                             : cmd      :                  :
async_suspend                            : cmd      :                  :
banid                                    : cmd      :                  : Add a user ID to the ban list.
banip                                    : cmd      :                  : Add an IP address to the ban list.
bench_end                                : cmd      :                  : Ends gathering of info.
bench_start                              : cmd      :                  : Starts gathering of info. Arguments: filename to write results into
bind                                     : cmd      :                  : Bind a key.
BindToggle                               : cmd      :                  : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump                            : cmd      :                  : Dump the contents of the blackbox
blackbox_record                          : cmd      :                  : Record an entry into the blackbox
boomer_exposed_time_tolerance            : 1        : , "sv", "cheat"  : How long an out-of-range Boomer will tolerate being visible before fleeing
boomer_leaker_chance                     : 0        : , "sv", "cheat"  :
boomer_pz_claw_dmg                       : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ boomer's regular melee attack
boomer_vomit_delay                       : 1        : , "sv", "cheat"  : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch                               : 0        : , "sv", "cheat"  :
bot_freeze                               : 0        : , "sv", "cheat"  :
bot_mimic                                : 0        : , "sv", "cheat", "rep" :
bot_mimic_yaw_offset                     : 180      : , "sv", "cheat"  :
buddha                                   : 0        : , "sv", "cheat", "nf" : Survivors take damage but won't die
budget_toggle_group                      : cmd      :                  : Turn a budget group on/off
bug_swap                                 : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again.
cache_print                              : cmd      :                  : cache_print [section] Print out contents of cache memory.
cache_print_lru                          : cmd      :                  : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary                      : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory.
callvote                                 : cmd      :                  : Start a vote on an issue.
cast_hull                                : cmd      :                  : Tests hull collision detection
cast_ray                                 : cmd      :                  : Tests collision detection
ccs_write_convars                        : cmd      :                  : Write all convars to file.
ch_createairboat                         : cmd      :                  : Spawn airboat in front of the player.
ch_createjeep                            : cmd      :                  : Spawn jeep in front of the player.
chainsaw_attack_cone                     : 30       : , "sv", "cheat"  :
chainsaw_attack_distance                 : 50       : , "sv", "cheat"  :
chainsaw_attack_force                    : 400      : , "sv", "cheat"  :
chainsaw_attract_distance                : 500      : , "sv", "cheat"  :
chainsaw_damage                          : 100      : , "sv", "cheat"  :
chainsaw_debug                           : 0        : , "sv", "cheat", "rep" :
chainsaw_hit_interval                    : 0        : , "sv", "cheat"  :
chainsaw_startup_fadeout_time            : 0        : , "sv", "cheat"  :
changelevel                              : cmd      :                  : Change server to the specified map
changelevel2                             : cmd      :                  : Transition to the specified map in single player
changelevel_inhibit                      : 0        : , "sv", "cheat"  :
changelevel_pause_interval               : 8        : , "sv", "cheat"  :
charger_pz_claw_dmg                      : 10       : , "sv", "cheat", "rep" : Amount of damage done by a PZ charger's regular melee attack
cl_clock_correction                      : 1        : , "cheat"        : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200      : , "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90       : , "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10       : , "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick    : 999      : , "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo                   : 0        : , "cheat"        : Show debugging info about the clock drift.
cl_clockdrift_max_ms                     : 150      : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_resend                                : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt
cl_skipslowpath                          : 0        : , "cheat"        : Set to 1 to skip any models that don't go through the model fast path
claw_force                               : 240      : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
claw_range                               : 52       : , "sv", "cheat", "rep" : Range of the Claw weapon
claw_range_down                          : 70       : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration                      : 0        : , "sv", "cheat", "rep" :
claw_swing_interval                      : 1        : , "sv", "cheat", "rep" :
claw_swing_miss_interval                 : 0        : , "sv", "cheat", "rep" :
clear_attribute                          : cmd      :                  : Remove given attribute from all areas in the selected set.
clear_debug_overlays                     : cmd      :                  : clears debug overlays
cleared_wanderer_respawn_chance          : 0        : , "sv", "cheat"  : Chance to replenish wanderers in cleared nav areas
clientport                               : 27005    :                  : Host game client port
closecaption                             : 0        : , "a", "user"    : Enable close captioning.
cmd                                      : cmd      :                  : Forward command to server.
cmd1                                     : cmd      :                  : sets userinfo string for split screen player in slot 1
cmd2                                     : cmd      :                  : sets userinfo string for split screen player in slot 2
cmd3                                     : cmd      :                  : sets userinfo string for split screen player in slot 3
cmd4                                     : cmd      :                  : sets userinfo string for split screen player in slot 4
cola_bottles_use_duration                : 1        : , "sv", "cheat", "rep" :
cola_bottles_use_range                   : 75       : , "sv", "cheat", "rep" :
cola_bottles_use_tolerance               : 0        : , "sv", "cheat", "rep" :
collect_entity_model_name                : cmd      :                  : Collect model names of the entities you're pointing at
collision_test                           : cmd      :                  : Tests collision system
commentary_cvarsnotchanging              : cmd      :                  :
commentary_finishnode                    : cmd      :                  :
crash                                    : cmd      :                  : Cause the engine to crash (Debug!!)
create_flashlight                        : cmd      :                  :
CreatePredictionError                    : cmd      :                  : Create a prediction error
cs_make_vip                              : cmd      :                  : Marks a player as the VIP
cs_ShowStateTransitions                  : -2       : , "sv", "cheat"  : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
current_flow_distance                    : cmd      :                  : Reports the flow distance for the local player
cvarlist                                 : cmd      :                  : Show the list of convars/concommands.
dbghist_addline                          : cmd      :                  : Add a line to the debug history. Format: <category id> <line>
dbghist_dump                             : cmd      :                  : Dump the debug history to the console. Format: <category id>     Categories:      0: Entity I/O      1: AI Decisions      2: Sc
debug_visibility_monitor                 : 0        : , "sv", "cheat"  :
defibrillator_return_to_life_time        : 3        : , "sv", "cheat"  :
defibrillator_use_duration               : 3        : , "sv", "cheat", "rep" :
devshots_nextmap                         : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist.
differences                              : cmd      :                  : Show all convars which are not at their default values.
director_adrenaline_density              : 6        : , "sv", "cheat"  : Items per 100 yards square
director_ai_tanks                        : 0        : , "sv", "cheat"  :
director_always_allow_wanderers          : 0        : , "sv", "cheat"  :
director_ammo_density                    : 6        : , "sv", "cheat"  : Items per 100 yards square
director_begin_script                    : cmd      :                  : Begin a director script
director_build_up_min_interval           : 15       : , "sv", "cheat"  :
director_clear_count                     : 2        : , "sv", "cheat"  :
director_clear_timeout                   : 10       : , "sv", "cheat"  :
director_configurable_weapon_spawn_density : -1       : , "sv", "cheat"  : Items per 100 yards square (-1 to spawn all)
director_convert_pills                   : 1        : , "sv", "cheat"  :
director_convert_pills_critical_health   : 50       : , "sv", "cheat"  :
director_convert_pills_to_defib_health   : 25       : , "sv", "cheat"  :
director_cs_weapon_spawn_chance          : 0        : , "sv", "cheat"  :
director_custom_finale_tank_spacing      : 10       : , "sv", "cheat"  :
director_debug                           : 0        : , "sv", "cheat"  :
director_debug_revisit                   : 0        : , "sv", "cheat"  :
director_debug_scavenge_items            : 0        : , "sv", "cheat"  :
director_debug_threat_placement          : 0        : , "sv", "cheat"  :
director_defibrillator_density           : 6        : , "sv", "cheat"  : Items per 100 yards square
director_end_script                      : cmd      :                  : End a director script
director_finale_item_cluster_count       : 3        : , "sv", "cheat"  : How many clusters of items will be populated in the finale
director_finale_panic_waves              : 2        : , "sv", "cheat"  :
director_finale_stage_delay              : 5        : , "sv", "cheat"  :
director_force_background                : 0        : , "sv", "cheat"  : Forces background map population logic for testing
director_force_panic_event               : cmd      :                  : Forces a 'PanicEvent' to occur
director_force_scripted_panic_event      : cmd      :                  : Force the specified scripted panic event to happen
director_force_tank                      : 0        : , "sv", "cheat"  :
director_force_versus_start              : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch                     : 0        : , "sv", "cheat"  :
director_gas_can_density                 : 6        : , "sv", "cheat"  : Items per 100 yards square
director_gauntlet_movement_bonus         : 5        : , "sv", "cheat"  : If you don't cross the movement threshold in DirectorGauntletMovementTimer seconds, you will get this much bonus time added bet
director_gauntlet_movement_bonus_max     : 30       : , "sv", "cheat"  : Maximum amount of bonus time you can accumulate from not moving.
director_gauntlet_movement_threshold     : 500      : , "sv", "cheat"  : If you move less than this in DirectorGauntletMovementTimer seconds, you will get an increasing break between mobs.
director_gauntlet_movement_timer_length  : 10       : , "sv", "cheat"  : If you don't cross the movement threshold in this amount of time, you get increasing break time added between mobs.
director_gauntlet_tank_kite_distance     : 3000     : , "sv", "cheat"  : How far you have to progress after a gauntlet tank spawn before the horde fires up again.
director_ingress_range                   : 3000     : , "sv", "cheat"  :
director_intensity_relax_allow_wanderers_threshold : 0        : , "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0        : , "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0        : , "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold       : 0        : , "sv", "cheat"  : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold             : 0        : , "sv", "cheat", "rep" :
director_item_cluster_range              : 50       : , "sv", "cheat"  : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_item_placement_method           : 1        : , "sv", "cheat"  : Which scavenge item placement method to use (0 = old, 1 = new)
director_item_placement_spew             : 0        : , "sv", "cheat"  : Whether director item placement should spew a bunch of stats about what it did.
director_magnum_spawn_density            : -1       : , "sv", "cheat"  : Items per 100 yards square (-1 to spawn all)
director_max_threat_areas                : 4        : , "sv", "cheat"  :
director_melee_weapon_density            : 6        : , "sv", "cheat"  : Items per 100 yards square
director_molotov_density                 : 6        : , "sv", "cheat"  : Items per 100 yards square
director_music_dynamic_mob_size          : 25       : , "sv", "cheat"  : Spawning a mob this large can play music
director_music_dynamic_mobstop_size      : 8        : , "sv", "cheat"  : When a mob gets to this size we think about stopping the music
director_music_dynamic_scanmobstop_size  : 3        : , "sv", "cheat"  : When see less than this many of a mob, music stops
director_must_create_all_scavenge_items  : 0        : , "sv", "cheat"  :
director_no_bosses                       : 0        : , "sv", "cheat"  : Disable boss spawns
director_no_death_check                  : 0        : , "sv", "cheat"  : Disable survivor team death ending scenario
director_no_mobs                         : 0        : , "sv", "cheat"  : Disable mob rushes
director_no_specials                     : 0        : , "sv", "cheat"  : Disable PZ spawns
director_no_survivor_bots                : 0        : , "sv", "cheat"  : Disable filling out the survivor team with bots
director_num_reserved_wanderers          : 0        : , "sv", "cheat"  :
director_output_population_visit         : 0        : , "sv", "cheat"  :
director_oxygen_tank_density             : 6        : , "sv", "cheat"  : Items per 100 yards square
director_pain_pill_density               : 6        : , "sv", "cheat"  : Items per 100 yards square
director_panic_forever                   : 0        : , "sv", "cheat"  : Panic events never end
director_panic_wave_pause_max            : 7        : , "sv", "cheat"  :
director_panic_wave_pause_min            : 5        : , "sv", "cheat"  :
director_per_map_weapon_upgrade_chance   : 0        : , "sv", "cheat"  :
director_pipe_bomb_density               : 6        : , "sv", "cheat"  : Items per 100 yards square
director_pistol_density                  : 4        : , "sv", "cheat"  : Items per 100 yards square
director_print_player_counts             : cmd      :                  : Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density            : 6        : , "sv", "cheat"  : Items per 100 yards square
director_ready_duration                  : 60       : , "sv", "cheat"  : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius                    : 300      : , "sv", "cheat"  : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel           : 3000     : , "sv", "cheat"  :
director_relax_max_interval              : 45       : , "sv", "cheat"  :
director_relax_min_interval              : 30       : , "sv", "cheat"  :
director_report                          : cmd      :                  : Prints a snapshot of the director's state
director_report_scavenge_items           : cmd      :                  : Dump to the log all the scavengable items
director_scavenge_item_override          : 0        : , "sv", "cheat"  : Override map-specified item densities with cvar values for tuning
director_short_finale                    : 0        : , "sv", "cheat"  : Short finale for testing escape vehicles
director_solve_item_density              : cmd      :                  : Pass the number of items you'd want in this map and this spits out the map density value
director_special_battlefield_respawn_interval : 10       : , "sv", "cheat"  :
director_special_finale_offer_length     : 10       : , "sv", "cheat"  : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max : 60       : , "sv", "cheat"  :
director_special_initial_spawn_delay_max_extra : 180      : , "sv", "cheat"  :
director_special_initial_spawn_delay_min : 30       : , "sv", "cheat"  :
director_special_original_offer_length   : 30       : , "sv", "cheat"  : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval        : 45       : , "sv", "cheat"  :
director_spectate_specials               : 0        : , "sv", "cheat"  : Allow spectating zombies
director_start                           : cmd      :                  : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop                            : cmd      :                  : Shuts off all wanderers, mobs, specials, and bosses
director_super_weapon_density            : 6        : , "sv", "cheat"  : Items per 100 yards square
director_survivor_movement_window        : 10       : , "sv", "cheat"  :
director_sustain_peak_max_time           : 5        : , "sv", "cheat"  :
director_sustain_peak_min_time           : 3        : , "sv", "cheat"  :
director_tank_bypass_max_flow_travel     : 1500     : , "sv", "cheat"  :
director_tank_checkpoint_interval        : 15       : , "sv", "cheat"  : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer                : 0        : , "sv", "cheat"  : Forces the director to offer a tank
director_tank_lottery_entry_time         : 0        : , "sv", "cheat"  : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time     : 4        : , "sv", "cheat"  : Time it takes for selection in the tank lottery
director_tank_max_interval               : 500      : , "sv", "cheat"  :
director_tank_min_interval               : 350      : , "sv", "cheat"  :
director_tank_offer_debug                : 0        : , "sv", "cheat"  :
director_test_loop                       : 0        : , "sv", "cheat"  : Allow a team of nothing but bots, advance through maps and loop back to start
director_test_loop_restarts_before_rotate : 4        : , "sv", "cheat"  : When looping and rotating, how many times to restart before moving to next campaign
director_test_loop_rotate_maps           : 1        : , "sv", "cheat"  : When looping, advance to the next map when reach end of campaign
director_test_loop_time                  : 3        : , "sv", "cheat"  : When looping, stay in each map for at most the amount of time, in minutes, specified
director_threat_clear_radius             : 500      : , "sv", "cheat"  : Prevent wandering zombies within this radius of threats
director_threat_max_separation           : 5000     : , "sv", "cheat"  :
director_threat_min_separation           : 5000     : , "sv", "cheat"  :
director_threat_radius                   : 1000     : , "sv", "cheat"  :
director_transition_timeout              : 120      : , "sv", "cheat"  : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time                   : 55       : , "sv", "cheat"  : Duration (in seconds) to wait to unfreeze a team after the first player has connected
director_upgradepack_density             : 6        : , "sv", "cheat"  : Items per 100 yards square
director_vomitjar_density                : 6        : , "sv", "cheat"  : Items per 100 yards square
director_weapon_cluster_range            : 100      : , "sv", "cheat"  : Scavenge weapons within this range are selected to be of the same tier, and not contain duplicate types
disable_dynamic_prop_loading             : 0        : , "sv", "cheat"  : If non-zero when a map loads, dynamic props won't be loaded
disable_static_prop_loading              : 0        : , "cheat"        : If non-zero when a map loads, static props won't be loaded
disconnect                               : cmd      :                  : Disconnect game from server.
dismount                                 : cmd      :                  : Dismounts a survivor as a jockey
display_elapsedtime                      : cmd      :                  : Displays how much time has elapsed since the game started
display_game_events                      : 0        : , "cheat"        :
drawcross                                : cmd      :                  : Draws a cross at the given location  Arguments: x y z
drawline                                 : cmd      :                  : Draws line between two 3D Points.  Green if no collision  Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2
dti_flush                                : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work).
dump_avatar_info                         : cmd      :                  : Print out avatar info of each plaeyr
dump_entity_sizes                        : cmd      :                  : Print sizeof(entclass)
dump_globals                             : cmd      :                  : Dump all global entities/states
dump_pz_data                             : cmd      :                  : Dump PZ data
dump_server_demo                         : cmd      :                  : dump_sever_demo <filename>
dumpentityfactories                      : cmd      :                  : Lists all entity factory names.
dumpeventqueue                           : cmd      :                  : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable                      : cmd      :                  : Dump the contents of the game string table to the console.
dumpstringtables                         : cmd      :                  : Print string tables to console.
echo                                     : cmd      :                  : Echo text to console.
endround                                 : cmd      :                  : End the current round.
engine_no_focus_sleep                    : 50       : , "a"            :
ent_absbox                               : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_attachments                          : cmd      :                  : Displays the attachment points on an entity.  Arguments:    {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim                              : cmd      :                  : Displays the entity's autoaim radius.  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange.  Some entites will also display entity specific overlay
ent_call                                 : cmd      :                  : ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode,
ent_cancelpendingentfires                : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create                               : cmd      :                  : Creates an entity of the given type where the player is looking.
ent_dump                                 : cmd      :                  : Usage:    ent_dump <entity name>
ent_fire                                 : cmd      :                  : Usage:    ent_fire <target> [action] [value] [delay]
ent_info                                 : cmd      :                  : Usage:    ent_info <class name>
ent_keyvalue                             : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.  Format: ent_keyvalue <entity id> <key1>=<v
ent_messages                             : cmd      :                  : Toggles input/output message display for the selected entity(ies).  The name of the entity will be displayed as well as any mes
ent_messages_draw                        : 0        : , "sv", "cheat"  : Visualizes all entity input/output activity.
ent_name                                 : cmd      :                  :
ent_orient                               : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause                                : cmd      :                  : Toggles pausing of input/output message processing for entities.  When turned on processing of all message will stop.  Any mess
ent_pivot                                : cmd      :                  : Displays the pivot for the given entity(ies).  (y=up=green, z=forward=blue, x=left=red).   Arguments:    {entity_name} / {class
ent_rbox                                 : cmd      :                  : Displays the total bounding box for the given entity(s) in green.  Some entites will also display entity specific overlays.  Ar
ent_remove                               : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name}
ent_rotate                               : cmd      :                  : Rotates an entity by a specified # of degrees
ent_script_dump                          : cmd      :                  : Dumps the names and values of this entity's script scope to the console  Arguments:    {entity_name} / {class_name} / no argume
ent_setang                               : cmd      :                  : Set entity angles
ent_setname                              : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos                               : cmd      :                  : Move entity to position
ent_show_response_criteria               : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses.  Arguments:    {entity_name} / {class_name} /
ent_step                                 : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport                             : cmd      :                  : Teleport the specified entity to where the player is looking.  Format: ent_teleport <entity name>
ent_text                                 : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_
ent_text_allow_script                    : 0        : , "sv", "cheat"  :
ent_viewoffset                           : cmd      :                  : Displays the eye position for the given entity(ies) in red.  Arguments:    {entity_name} / {class_name} / no argument picks wha
exec                                     : cmd      :                  : Execute script file.
exit                                     : cmd      :                  : Exit the engine.
explode                                  : cmd      :                  : Kills the player with explosive damage
explodevector                            : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fade_crosshair                           : cmd      :                  : Fades the prop being looked at
fade_immediately                         : 0        : , "sv", "cheat"  :
fadein                                   : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout                                  : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
ff                                       : cmd      :                  :
find                                     : cmd      :                  : Find concommands with the specified string in their name/help text.
find_ent                                 : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index                           : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index <index>
findflags                                : cmd      :                  : Find concommands by flags.
firetarget                               : cmd      :                  :
first_aid_heal_percent                   : 0        : , "sv", "cheat"  : Percent of injuries to heal
first_aid_kit_max_heal                   : 100      : , "sv", "cheat", "rep" :
first_aid_kit_use_duration               : 5        : , "sv", "cheat", "rep" :
fish_dormant                             : 0        : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush                                    : cmd      :                  : Flush unlocked cache memory.
flush_locked                             : cmd      :                  : Flush unlocked and locked cache memory.
fog_enable_water_fog                     : 1        : , "cheat"        :
force_disablex360                        : 0        : , "cheat"        :
forcebind                                : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control         : cmd      :                  : Give the engine control of the mouse.
foundry_engine_release_mouse_control     : cmd      :                  : Give the control of the mouse back to Hammer.
foundry_select_entity                    : cmd      :                  : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view                 : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode
fps_max                                  : 30       :                  : Frame rate limiter
fs_printopenfiles                        : cmd      :                  : Show all files currently opened by the engine.
fs_syncdvddevcache                       : cmd      :                  : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_level                         : cmd      :                  : Set the filesystem warning level.
fuel_barrel_damage_amount                : 25       : , "sv", "cheat"  :
fuel_barrel_damage_radius                : 400      : , "sv", "cheat"  :
fuel_barrel_debug                        : 0        : , "sv", "cheat"  :
fuel_barrel_flame_instances              : 8        : , "sv", "cheat"  :
fuel_barrel_health                       : 20       : , "sv", "cheat"  :
fuel_barrel_screen_shake_amplitude       : 20       : , "sv", "cheat"  :
fuel_barrel_screen_shake_duration        : 1        : , "sv", "cheat"  :
fuel_barrel_screen_shake_frequency       : 2        : , "sv", "cheat"  :
fuel_barrel_screen_shake_radius          : 1000     : , "sv", "cheat"  :
func_break_max_pieces                    : 15       : , "a", "sv", "rep" :
g_debug_constraint_sounds                : 0        : , "sv", "cheat"  : Enable debug printing about constraint sounds.
g_debug_physcannon                       : 0        : , "sv", "cheat", "rep" :
g_debug_ragdoll_removal                  : 0        : , "sv", "cheat", "rep" :
g_debug_vehiclebase                      : 0        : , "sv", "cheat"  :
g_debug_vehicleexit                      : 0        : , "sv", "cheat"  :
g_debug_vehiclesound                     : 0        : , "sv", "cheat"  :
gas_can_use_duration                     : 2        : , "sv", "cheat", "rep" :
gascan_spit_time                         : 2        : , "sv", "cheat", "rep" : Gascans can survive this long in spit before they ignite.
gascan_throw_force                       : 32       : , "sv", "cheat"  :
gascan_use_range                         : 65       : , "sv", "cheat", "rep" :
gascan_use_tolerance                     : 0        : , "sv", "cheat", "rep" :
give                                     : cmd      :                  : Give item to player.  Arguments: <item_name>
givecurrentammo                          : cmd      :                  : Give a supply of ammo for current weapon..
global_set                               : cmd      :                  : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
go_away_from_keyboard                    : cmd      :                  : Go away from the keyboard so a bot will take over.
god                                      : 0        : , "sv", "cheat", "nf" : Survivors don't take damage
grenadelauncher_damage                   : 400      : , "sv", "cheat"  :
grenadelauncher_ff_scale                 : 0        : , "sv", "cheat"  : ff scale for grenade launcher damage to other players
grenadelauncher_ff_scale_self            : 0        : , "sv", "cheat"  : ff scale for grenade launcher damage to other players
grenadelauncher_force_kill               : 2000     : , "sv", "cheat"  :
grenadelauncher_radius_kill              : 180      : , "sv", "cheat"  :
grenadelauncher_radius_stumble           : 250      : , "sv", "cheat"  :
grenadelauncher_show_radius              : 0        : , "sv", "cheat"  :
grenadelauncher_velocity                 : 1200     : , "sv", "cheat"  :
groundlist                               : cmd      :                  : Display ground entity list <index>
hack_elevator_z_offset                   : 10       : , "sv", "cheat"  :
hammer_update_entity                     : cmd      :                  : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities              : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat                                : cmd      :                  : Force heartbeat of master servers
help                                     : cmd      :                  : Find help about a convar/concommand.
host_flush_threshold                     : 14       :                  : Memory threshold below which the host should flush caches between server instances
host_framerate                           : 0        :                  : Set to lock per-frame time elapse.
host_map                                 : 0        :                  : Current map name.
host_runofftime                          : cmd      :                  : Run off some time without rendering/updating sounds
host_sleep                               : 0        : , "cheat"        : Force the host to sleep a certain number of milliseconds each frame.
host_timescale                           : 1        : , "cheat", "rep" : Prescale the clock by this amount.
host_xbox_e3_restart                     : 15       :                  : E3 Demo Restart interval (in minutes).
hostfile                                 : 0        : , "sv"           : The HOST file to load.
hostip                                   : 0        :                  : Host game server ip
hostname                                 : 0        :                  : Hostname for server.
hostport                                 : 27021    :                  : Host game server port
hunk_print_allocations                   : cmd      :                  :
hunk_track_allocation_types              : 0        : , "cheat"        :
hunter_committed_attack_range            : 75       : , "sv", "cheat"  :
hunter_leap_away_give_up_range           : 1000     : , "sv", "cheat"  :
hunter_pounce_air_speed                  : 700      : , "sv", "cheat"  :
hunter_pounce_loft_rate                  : 0        : , "sv", "cheat"  : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle             : 45       : , "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range                : 500      : , "sv", "cheat"  : If victim is this close, crouch and get ready
hunter_pz_claw_dmg                       : 6        : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
hurtme                                   : cmd      :                  : Hurts the player.  Arguments: <health to lose>
in_forceuser                             : 0        : , "cheat"        : Force user input to this split screen player.
incendiary_ammo_burn_time                : 4        : , "sv", "cheat"  : Time to burn when hit by incendiary ammo
incrementvar                             : cmd      :                  : Increment specified convar value.
inferno_acid_spawn_angle                 : 120      : , "sv", "cheat"  : Angular change from parent
inferno_child_spawn_interval_multiplier  : 1        : , "sv", "cheat"  : Amount spawn interval increases for each child
inferno_child_spawn_max_depth            : 4        : , "sv", "cheat"  :
inferno_damage                           : 40       : , "sv", "cheat"  : Damage per second
inferno_debug                            : 0        : , "sv", "cheat"  :
inferno_flame_lifetime                   : 15       : , "sv", "cheat"  : Average lifetime of each flame in seconds
inferno_flame_spacing                    : 50       : , "sv", "cheat"  : Minimum distance between separate flame spawns
inferno_forward_reduction_factor         : 0        : , "sv", "cheat"  :
inferno_friendly_fire_duration           : 6        : , "sv", "cheat"  : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval           : 0        : , "sv", "cheat"  : Time between spawning flames for first fire
inferno_max_child_spawn_interval         : 1        : , "sv", "cheat"  : Largest time interval for child flame spawning
inferno_max_flames                       : 32       : , "sv", "cheat"  : Maximum number of flames that can be created
inferno_max_range                        : 500      : , "sv", "cheat"  : Maximum distance flames can spread from their initial ignition point
inferno_per_flame_spawn_duration         : 5        : , "sv", "cheat"  : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals                    : 0        : , "sv", "cheat"  :
inferno_spawn_angle                      : 45       : , "sv", "cheat"  : Angular change from parent
inferno_surface_offset                   : 20       : , "sv", "cheat"  :
inferno_velocity_decay_factor            : 0        : , "sv", "cheat"  :
inferno_velocity_factor                  : 0        : , "sv", "cheat"  :
inferno_velocity_normal_factor           : 0        : , "sv", "cheat"  :
intensity_averaged_following_decay       : 20       : , "sv", "cheat"  : Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time                     : 30       : , "sv", "cheat"  : Seconds to decay full intensity to zero
intensity_enemy_death_far_range          : 500      : , "sv", "cheat"  :
intensity_enemy_death_near_range         : 150      : , "sv", "cheat"  :
intensity_factor                         : 0        : , "sv", "cheat"  : How quickly intensity increases
intensity_lock                           : -1       : , "sv", "cheat"  : Lock players' intensities at this value
ip                                       : 0        :                  : Overrides IP for multihomed hosts
jockey                                   : cmd      :                  : Giddyup.
jockey_pounce_air_speed                  : 700      : , "sv", "cheat"  :
jockey_pounce_loft_rate                  : 0        : , "sv", "cheat"  : Jockey adds this angle/distance when pouncing
jockey_pounce_max_loft_angle             : 45       : , "sv", "cheat"  : Maximum loft angle for Jockey Pounce angle adjustment
jockey_pz_claw_dmg                       : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ jockey's regular melee attack
jockeyme                                 : cmd      :                  : Giddyup.
kdtree_test                              : cmd      :                  : Tests spatial partition for entities queries.
key_findbinding                          : cmd      :                  : Find key bound to specified command string.
key_listboundkeys                        : cmd      :                  : List bound keys with bindings.
kick                                     : cmd      :                  : Kick a player by name.
kick_transitioning                       : cmd      :                  : Kick a transitioning player by userID
kickid                                   : cmd      :                  : Kick a player by userid or uniqueid, with a message.
kill                                     : cmd      :                  : Kills the player with generic damage
killserver                               : cmd      :                  : Shutdown the server.
killvector                               : cmd      :                  : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
l4d2_snd_adrenaline                      : cmd      :                  :
listid                                   : cmd      :                  : Lists banned users.
listip                                   : cmd      :                  : List IP addresses on the ban list.
listissues                               : cmd      :                  : List all the issues that can be voted on.
listmodels                               : cmd      :                  : List loaded models.
listRecentNPCSpeech                      : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs.
log                                      : cmd      :                  : Enables logging to file, console, and udp < on | off >.
logaddress_add                           : cmd      :                  : Set address and port for remote host <ip:port>.
logaddress_del                           : cmd      :                  : Remove address and port for remote host <ip:port>.
logaddress_delall                        : cmd      :                  : Remove all udp addresses being logged to
logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress.
map                                      : cmd      :                  : Start playing on specified map.
map_background                           : cmd      :                  : Runs a map as the background to the main menu.
map_commentary                           : cmd      :                  : Start playing, with commentary, on a specified map.
map_showspawnpoints                      : cmd      :                  : Shows player spawn points (red=invalid)
maps                                     : cmd      :                  : Displays list of maps.
mark                                     : cmd      :                  : Set attribute of selected area.
mat_bumpbasis                            : 0        : , "cheat"        :
mat_configcurrent                        : cmd      :                  : show the current video control panel config for the material system
mat_debug                                : cmd      :                  : Activates debugging spew for a specific material.
mat_debugalttab                          : 0        : , "cheat"        :
mat_depthbias_normal                     : 0        : , "cheat"        :
mat_drawflat                             : 0        : , "cheat"        :
mat_dynamiclightmaps                     : 0        : , "cheat"        :
mat_fastnobump                           : 0        : , "cheat"        :
mat_fillrate                             : 0        : , "cheat"        :
mat_forcedynamic                         : 0        : , "cheat"        :
mat_fullbright                           : 0        : , "cheat"        :
mat_hdr_enabled                          : cmd      :                  : Report if HDR is enabled for debugging
mat_hdr_tonemapscale                     : 1        : , "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info                                 : cmd      :                  : Shows material system info
mat_loadtextures                         : 1        : , "cheat"        :
mat_luxels                               : 0        : , "cheat"        :
mat_measurefillrate                      : 0        : , "cheat"        :
mat_monitorgamma                         : 2        : , "a"            : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled              : 0        : , "a"            :
mat_morphstats                           : 0        : , "cheat"        :
mat_norendering                          : 0        : , "cheat"        :
mat_normalmaps                           : 0        : , "cheat"        :
mat_normals                              : 0        : , "cheat"        :
mat_proxy                                : 0        : , "cheat"        :
mat_queue_mode                           : -1       : , "a"            : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report                         : 0        : , "a"            : Report thread stalls.  Positive number will filter by stalls >= time in ms.  -1 reports all locks.
mat_reloadallmaterials                   : cmd      :                  : Reloads all materials
mat_reloadmaterial                       : cmd      :                  : Reloads a single material
mat_reloadtextures                       : cmd      :                  : Reloads all textures
mat_reporthwmorphmemory                  : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth                         : 0        : , "cheat"        :
mat_savechanges                          : cmd      :                  : saves current video configuration to the registry
mat_showlowresimage                      : 0        : , "cheat"        :
mat_showmaterials                        : cmd      :                  : Show materials.
mat_showmaterialsverbose                 : cmd      :                  : Show materials (verbose version).
mat_showmiplevels                        : 0        : , "cheat"        : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures                         : cmd      :                  : Show used textures.
mat_softwareskin                         : 0        : , "cheat"        :
mat_spewalloc                            : 0        : , "a"            :
mat_suppress                             : cmd      :                  : Supress a material from drawing
mat_tessellation_accgeometrytangents     : 0        : , "cheat"        :
mat_tessellation_cornertangents          : 1        : , "cheat"        :
mat_tessellation_update_buffers          : 1        : , "cheat"        :
mat_tessellationmode                     : 1        : , "cheat"        :
mat_wireframe                            : 0        : , "cheat"        :
maxplayers                               : cmd      :                  : Change the maximum number of players allowed on this server.
melee_collateral_shove_count             : 16       : , "sv", "cheat"  :
melee_combo_reset_time                   : 1        : , "sv", "cheat", "rep" : Seconds after a swing until we reset the combo activities
melee_dump_weapons_server                : cmd      :                  : Spew the melee weapon infos that are currently loaded
melee_force_scalar                       : 20       : , "sv", "cheat", "rep" :
melee_force_scalar_combat_character      : 5        : , "sv", "cheat", "rep" :
melee_range                              : 70       : , "sv", "cheat", "rep" :
melee_reload_info_server                 : cmd      :                  : Reloads Melee weapon scripts to the MeleeWeaponInfoStore
melee_show_swing                         : 0        : , "sv", "cheat", "rep" :
mem_compact                              : cmd      :                  :
mem_dump                                 : cmd      :                  : Dump memory stats to text file.
mem_eat                                  : cmd      :                  :
mem_incremental_compact                  : cmd      :                  :
mem_incremental_compact_rate             : 0        : , "cheat"        : Rate at which to attempt internal heap compation
mem_test                                 : cmd      :                  :
mem_vcollide                             : cmd      :                  : Dumps the memory used by vcollides
memory                                   : cmd      :                  : Print memory stats.
memory_diff                              : cmd      :                  : show memory stats relative to snapshot
memory_list                              : cmd      :                  : dump memory list (linux only)
memory_mark                              : cmd      :                  : snapshot current allocation status
memory_status                            : cmd      :                  : show memory stats (linux only)
meta                                     : cmd      :                  : Metamod:Source control options
metamod_version                          : 1        : , "sp", "nf"     : Metamod:Source Version
mission_reload                           : cmd      :                  : Reload mission metadata
mix_dynamic_cull_max_CI_emitters         : 0        : , "sv", "cheat"  :
mix_dynamic_debug_CI                     : 0        : , "sv", "cheat"  :
mix_dynamic_max_CI_emitters              : 30       : , "sv", "cheat"  :
mix_dynamic_num_attack_vox_CI            : 2        : , "sv", "cheat"  :
mm_basedir                               : 0        : , "sp"           : Metamod:Source Base Folder
mm_datacenter_debugprint                 : cmd      :                  : Shows information retrieved from data center
mm_pluginsfile                           : 0        : , "sp"           : Metamod:Source Plugins File
mm_server_search_lan_ports               : 27015    : , "a"            : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
motd                                     : cmd      :                  :
motd_enabled                             : 1        : , "sv"           : Toggles whether or not to show the MOTD to clients when they connect.
motdfile                                 : 0        : , "sv"           : The MOTD file to load.
mounted_gun_cooldown_time                : 60       : , "sv", "cheat", "rep" : Mounted gun cooldown time
mounted_gun_mount_cooldown_time          : 0        : , "sv", "cheat"  :
mounted_gun_overheat_penalty_time        : 60       : , "sv", "cheat"  :
mounted_gun_overheat_time                : 15       : , "sv", "cheat", "rep" : Mouted gun overheat time
mounted_gun_rate_of_fire                 : 8        : , "sv", "cheat"  :
mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked
mp_feetmaxyawrate                        : 100      : , "sv", "cheat", "rep" :
mp_forcerespawnplayers                   : cmd      :                  : Force all players to respawn.
mp_forcewin                              : cmd      :                  : Forces team to win
mp_roundlimit                            : 3        : , "sv"           : Maximum number of rounds
mp_scrambleteams                         : cmd      :                  : Scramble the teams and restart the game
mp_switchteams                           : cmd      :                  : Switch teams and restart the game
mp_tournament_restart                    : cmd      :                  : Restart Tournament Mode on the current level.
multiplayerendgame                       : cmd      :                  : Take all of the connected clients and take them to the end game state.
multvar                                  : cmd      :                  : Multiply specified convar value.
music_calm_min_interval                  : 45       : , "sv", "cheat"  : Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay               : 10       : , "sv", "cheat"  :
music_dynamic_ambient_decay              : 7        : , "sv", "cheat"  :
music_dynamic_ambient_in_max             : 0        : , "sv", "cheat"  :
music_dynamic_ambient_in_min             : 0        : , "sv", "cheat"  :
music_dynamic_ambient_out_max            : 1        : , "sv", "cheat"  :
music_dynamic_ambient_out_min            : 0        : , "sv", "cheat"  :
music_dynamic_ambient_vol_min_alert      : 0        : , "sv", "cheat"  :
music_dynamic_attack_CI_close_decay      : 0        : , "sv", "cheat"  :
music_dynamic_attack_CI_close_distmax    : 600      : , "sv", "cheat"  :
music_dynamic_attack_CI_distmax          : 2400     : , "sv", "cheat"  :
music_dynamic_attack_CI_near_decay       : 0        : , "sv", "cheat"  :
music_dynamic_attack_CI_near_distmax     : 300      : , "sv", "cheat"  :
music_dynamic_attack_CI_num              : 30       : , "sv", "cheat"  :
music_dynamic_attack_CI_veryclose_decay  : 0        : , "sv", "cheat"  :
music_dynamic_attack_CI_veryclose_distmax : 94       : , "sv", "cheat"  :
music_dynamic_calm_decay                 : 15       : , "sv", "cheat"  :
music_dynamic_CI_sight_decay             : 8        : , "sv", "cheat"  :
music_dynamic_damage_decay               : 10       : , "sv", "cheat"  :
music_dynamic_damage_duck_damage_max     : 1        : , "sv", "cheat"  :
music_dynamic_damage_duck_damage_min     : 0        : , "sv", "cheat"  :
music_dynamic_damage_duck_max            : 0        : , "sv", "cheat"  :
music_dynamic_damage_duck_min            : 0        : , "sv", "cheat"  :
music_dynamic_damage_increment           : 0        : , "sv", "cheat"  :
music_dynamic_debug                      : 0        : , "sv", "cheat"  : Draw parameter meters
music_dynamic_dodamage_decay             : 4        : , "sv", "cheat"  :
music_dynamic_dodamage_increment         : 0        : , "sv", "cheat"  :
music_dynamic_gunfire_decay              : 1        : , "sv", "cheat"  :
music_dynamic_gunfire_increment          : 0        : , "sv", "cheat"  :
music_dynamic_gunfireslow_decay          : 3        : , "sv", "cheat"  :
music_dynamic_gunfireslow_increment      : 0        : , "sv", "cheat"  :
music_dynamic_mob_action_close_max       : 0        : , "sv", "cheat"  :
music_dynamic_mob_action_close_min       : 0        : , "sv", "cheat"  :
music_dynamic_mob_action_decay           : 15       : , "sv", "cheat"  :
music_dynamic_mob_action_increment       : 0        : , "sv", "cheat"  :
music_dynamic_mob_action_max             : 1        : , "sv", "cheat"  :
music_dynamic_mob_action_min             : 0        : , "sv", "cheat"  :
music_dynamic_mob_choir_BPM              : 90       : , "sv", "cheat"  :
music_dynamic_mob_choir_interval_beats   : 16       : , "sv", "cheat"  :
music_dynamic_mob_choir_interval_randmultmax : 3        : , "sv", "cheat"  :
music_dynamic_mob_damage_max             : 1        : , "sv", "cheat"  :
music_dynamic_mob_damage_min             : 0        : , "sv", "cheat"  :
music_dynamic_mob_decay                  : 15       : , "sv", "cheat"  :
music_dynamic_mob_increment              : 0        : , "sv", "cheat"  :
music_dynamic_mob_large                  : 49       : , "sv", "cheat"  : Spawning a large mob
music_dynamic_mob_max                    : 1        : , "sv", "cheat"  :
music_dynamic_mob_med                    : 29       : , "sv", "cheat"  : Spawning a med mob
music_dynamic_mob_min                    : 0        : , "sv", "cheat"  :
music_dynamic_mob_small                  : 20       : , "sv", "cheat"  : Spawning a small mob
music_dynamic_on                         : 1        : , "sv", "cheat"  :
music_dynamic_PZ_BPM                     : 80       : , "sv", "cheat"  :
music_dynamic_PZ_interval_randmultmax    : 5        : , "sv", "cheat"  :
music_dynamic_scavenge_beat              : 1        : , "sv", "cheat"  : play beat music during scavenge mode
music_dynamic_SI_close_distmax           : 1200     : , "sv", "cheat"  :
music_dynamic_SI_far_distmin             : 1800     : , "sv", "cheat"  :
music_dynamic_SI_inrange_distmax         : 2400     : , "sv", "cheat"  :
music_dynamic_solosuccess_damagemin      : 0        : , "sv", "cheat"  :
music_dynamic_solosuccess_decay          : 4        : , "sv", "cheat"  :
music_dynamic_solosuccess_increment      : 1        : , "sv", "cheat"  :
music_dynamic_specials_interval_beats    : 5        : , "sv", "cheat"  :
music_dynamic_threat_decay               : 6        : , "sv", "cheat"  :
music_dynamic_update_interval            : 0        : , "sv", "cheat"  : interval between music status/action update
music_dynamic_witch_alert_interval       : 37       : , "sv", "cheat"  :
music_dynamic_witch_near_max             : 1800     : , "sv", "cheat"  :
music_dynamic_witch_near_min             : 360      : , "sv", "cheat"  :
music_intensity_override                 : -1       : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
music_intensity_threshold                : 0        : , "sv", "cheat", "rep" :
music_large_area_reveal_repeat_threshold : 60       : , "sv", "cheat"  : The minimum time in seconds between performances of this music
music_large_area_reveal_threshold        : 500000   : , "sv", "cheat"  : How much new area must be revealed to trigger the reveal music
music_manager                            : 1        : , "sv", "cheat"  : Using the new music manager system.
music_min_pending_threat_time            : 10       : , "sv", "cheat"  : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time                      : 3        : , "sv", "cheat"  : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval  : 600      : , "sv", "cheat"  : Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay      : 60       : , "sv", "cheat"  : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name                                     : 0        : , "a", "user", "print", "server_can_execute", "ss" : Current user name
name2                                    : 0        : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
nav_add_to_selected_set                  : cmd      :                  : Add current area to the selected set.
nav_add_to_selected_set_by_id            : cmd      :                  : Add specified area id to the selected set.
nav_analyze                              : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor                         : 0        : , "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size                        : 50       : , "sv", "cheat"  : Max area size created in nav generation
nav_auto_build_area                      : cmd      :                  : Build out high-precision areas around the edit cursor and create them.
nav_avoid                                : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area                           : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_deselecting                    : cmd      :                  : Start continuously removing from the selected set.
nav_begin_drag_deselecting               : cmd      :                  : Start dragging a selection area.
nav_begin_drag_selecting                 : cmd      :                  : Start dragging a selection area.
nav_begin_selecting                      : cmd      :                  : Start continuously adding to the selected set.
nav_begin_shift_xy                       : cmd      :                  : Begin shifting the Selected Set.
nav_blockers_can_affect_flow             : 1        : , "sv", "cheat"  :
nav_build_ladder                         : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency               : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files.
nav_check_floor                          : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_check_stairs                         : cmd      :                  : Update the nav mesh STAIRS attribute
nav_chop_selected                        : cmd      :                  : Chops all selected areas into their component 1x1 areas
nav_clear_attribute                      : cmd      :                  : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set                   : cmd      :                  : Clear the selected set.
nav_clear_walkable_marks                 : cmd      :                  : Erase any previously placed walkable positions.
nav_compress_id                          : cmd      :                  : Re-orders area and ladder ID's so they are continuous.
nav_connect                              : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit                 : 0        : , "sv", "cheat"  :
nav_coplanar_slope_limit_displacement    : 0        : , "sv", "cheat"  :
nav_corner_adjust_adjacent               : 18       : , "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower                         : cmd      :                  : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground               : cmd      :                  : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise                         : cmd      :                  : Raise the selected corner of the currently marked Area.
nav_corner_select                        : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet                  : 0        : , "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground               : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch                               : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked                        : 0        : , "sv", "cheat"  :
nav_debug_finale_area                    : 0        : , "sv", "cheat"  : Show extents of finale area and selected finale center
nav_delete                               : cmd      :                  : Deletes the currently highlighted Area.
nav_delete_marked                        : cmd      :                  : Deletes the currently marked Area (if any).
nav_disconnect                           : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test                    : 10000    : , "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps)
nav_dont_hide                            : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit                           : 500      : , "sv", "cheat"  : The maximum number of areas to draw in edit mode
nav_edit                                 : 0        : , "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area                             : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it.
nav_end_deselecting                      : cmd      :                  : Stop continuously removing from the selected set.
nav_end_drag_deselecting                 : cmd      :                  : Stop dragging a selection area.
nav_end_drag_selecting                   : cmd      :                  : Stop dragging a selection area.
nav_end_selecting                        : cmd      :                  : Stop continuously adding to the selected set.
nav_end_shift_xy                         : cmd      :                  : Finish shifting the Selected Set.
nav_fix_playerclips                      : cmd      :                  : Fixup nodes marked with NAV_PLAYERCLIP.
nav_flood_select                         : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_flood_select_tolerance               : 0        : , "sv", "cheat"  : Allowable z distance of selectable areas from the start area.
nav_flow_max_survivor_climb_height       : 66       : , "sv", "cheat"  : Maximum Survivor climb-up height used during flow computation
nav_flow_max_survivor_drop_height        : 240      : , "sv", "cheat"  : Maximum Survivor drop-down height used during flow computation
nav_fog_edit                             : 0        : , "sv", "cheat"  :
nav_fog_mark                             : cmd      :                  : Sets fog value for selected areas.
nav_fog_pick                             : cmd      :                  : Sets fog value for selected areas.
nav_fog_set                              : cmd      :                  : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx                    : cmd      :                  : Mark cliff areas, post-processing approximation
nav_generate                             : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops                   : 1        : , "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas            : 1        : , "sv", "cheat"  : Convert obsolete jump areas into 2-way connections
nav_generate_incremental                 : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range           : 2000     : , "sv", "cheat"  :
nav_generate_incremental_tolerance       : 0        : , "sv", "cheat"  : Z tolerance for adding new nav areas.
nav_jump                                 : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip                          : cmd      :                  : Flips the selected ladder's direction.
nav_load                                 : cmd      :                  : Loads the Navigation Mesh for the current map.
nav_lower_drag_volume_max                : cmd      :                  : Lower the top of the drag select volume.
nav_lower_drag_volume_min                : cmd      :                  : Lower the bottom of the drag select volume.
nav_lying_down_percent                   : 50       : , "sv", "cheat"  : Chance that wandering infected will be lying down in a SPAWN_LYINGDOWN area.
nav_make_sniper_spots                    : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots.
nav_mark                                 : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute                       : cmd      :                  : Set nav attribute for all areas in the selected set.
nav_mark_unnamed                         : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable                        : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_auto_area_size                   : 16384    : , "sv", "cheat"  : Max size in x/y of any auto-generated nav area
nav_max_view_distance                    : 1800     : , "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
nav_max_vis_delta_list_length            : 64       : , "sv", "cheat"  :
nav_merge                                : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh                           : cmd      :                  : Merges a saved selected set into the current mesh.
nav_no_hostages                          : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump                              : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range                        : 400      : , "sv", "cheat"  :
nav_place_floodfill                      : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
nav_place_list                           : cmd      :                  : Lists all place names used in the map.
nav_place_pick                           : cmd      :                  : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace                        : cmd      :                  : Replaces all instances of the first place with the second place.
nav_place_set                            : cmd      :                  : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance    : 0        : , "sv", "cheat"  :
nav_precise                              : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info                : cmd      :                  : Dumps some visibility-related data to the console.
nav_print_visible_set_counts             : cmd      :                  : Outputs the sizes of the visible sets
nav_quicksave                            : 1        : , "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis.  Useful for data collection and testing.
nav_raise_drag_volume_max                : cmd      :                  : Raise the top of the drag select volume.
nav_raise_drag_volume_min                : cmd      :                  : Raise the bottom of the drag select volume.
nav_recall_selected_set                  : cmd      :                  : Re-selects the stored selected set.
nav_recompute_flow                       : cmd      :                  : Recomputes flow distance
nav_recompute_flow_optimization          : 1        : , "sv", "cheat"  :
nav_remove_from_selected_set             : cmd      :                  : Remove current area from the selected set.
nav_remove_jump_areas                    : cmd      :                  : Removes legacy jump areas, replacing them with connections.
nav_run                                  : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save                                 : cmd      :                  : Saves the current Navigation Mesh to disk.
nav_save_selected                        : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas                 : cmd      :                  : Adds all blocked areas to the selected set
nav_select_completely_visible            : cmd      :                  : Selects all areas completely visible to the selected area.
nav_select_damaging_areas                : cmd      :                  : Adds all damaging areas to the selected set
nav_select_half_space                    : cmd      :                  : Selects any areas that intersect the given half-space.
nav_select_invalid_areas                 : cmd      :                  : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas              : cmd      :                  : Adds all obstructed areas to the selected set
nav_select_overlapping                   : cmd      :                  : Selects nav areas that are overlapping others.
nav_select_partially_visible             : cmd      :                  : Selects all areas at least partially visible to the selected area.
nav_select_radius                        : cmd      :                  : Adds all areas in a radius to the selection set
nav_select_stairs                        : cmd      :                  : Adds all stairway areas to the selected set
nav_select_threat                        : cmd      :                  : Selects all threat areas
nav_select_view_distance                 : cmd      :                  : Selects all areas within nav_max_view_distance.
nav_select_visible_set_size              : cmd      :                  : Selects all areas with visible sets this size or greater.
nav_selected_set_border_color            : 100      : , "sv", "cheat"  : Color used to draw the selected set borders while editing.
nav_selected_set_color                   : 255      : , "sv", "cheat"  : Color used to draw the selected set background while editing.
nav_set_place_mode                       : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift                                : cmd      :                  : Shifts the selected areas by the specified amount
nav_show_approach_points                 : 0        : , "sv", "cheat"  : Show Approach Points in the Navigation Mesh.
nav_show_area_info                       : 0        : , "a", "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing. (-1 = never hide)
nav_show_compass                         : 0        : , "sv", "cheat"  :
nav_show_connectionblockers              : 0        : , "sv", "cheat"  : Debug: Show connection blocker models.
nav_show_danger                          : 0        : , "sv", "cheat"  : Show current 'danger' levels.
nav_show_ladder_bounds                   : cmd      :                  : Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity                 : 0        : , "sv", "cheat"  :
nav_show_node_grid                       : 0        : , "sv", "cheat"  :
nav_show_node_id                         : 0        : , "sv", "cheat"  :
nav_show_nodes                           : 0        : , "sv", "cheat"  :
nav_show_player_area                     : 0        : , "sv", "cheat"  : Draws the last known area for the given entindex
nav_show_player_counts                   : 0        : , "sv", "cheat"  : Show current player counts in each area.
nav_simplify_selected                    : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
nav_slope_limit                          : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance                      : 0        : , "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid                         : 0        : , "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas
nav_solid_props                          : 0        : , "sv", "cheat"  : Make props solid to nav generation/editing
nav_splice                               : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split                                : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground                : 0        : , "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split.
nav_stand                                : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop                                 : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set                   : cmd      :                  : Stores the current selected set for later retrieval.
nav_strip                                : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide                            : cmd      :                  : Subdivides all selected areas.
nav_test_node                            : 0        : , "sv", "cheat"  :
nav_test_node_crouch                     : 0        : , "sv", "cheat"  :
nav_test_node_crouch_dir                 : 4        : , "sv", "cheat"  :
nav_test_stairs                          : cmd      :                  : Test the selected set for being on stairs
nav_test_visibility                      : cmd      :                  : Tests visibility from the selected area to the one under the cursor.
nav_toggle_deselecting                   : cmd      :                  : Start or stop continuously removing from the selected set.
nav_toggle_in_selected_set               : cmd      :                  : Remove current area from the selected set.
nav_toggle_place_mode                    : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting                : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set                  : cmd      :                  : Toggles all areas into/out of the selected set.
nav_toggle_selecting                     : cmd      :                  : Start or stop continuously adding to the selected set.
nav_transient                            : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report                       : cmd      :                  : Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner      : cmd      :                  : Selects areas that can break game mechanics
nav_trouble_report_invalid               : cmd      :                  : Selects areas that can break game mechanics
nav_trouble_report_suggestions           : cmd      :                  : Selects areas that do not have a population set, only if any area has a population
nav_trouble_test_area                    : 0        : , "sv", "cheat"  : If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration          : 10       : , "sv", "cheat"  :
nav_trouble_walkable_backtrace           : 0        : , "sv", "cheat"  :
nav_unmark                               : cmd      :                  : Clears the marked Area or Ladder.
nav_update_blocked                       : cmd      :                  : Updates the blocked/unblocked status for every nav area.
nav_update_lighting                      : cmd      :                  : Recomputes lighting values
nav_update_visibility_on_edit            : 0        : , "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place                            : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk                                 : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark                         : cmd      :                  : Warps the player to the marked area.
nav_world_center                         : cmd      :                  : Centers the nav mesh in the world
nb_acceleration                          : 500      : , "sv", "cheat"  :
nb_allow_avoiding                        : 1        : , "sv", "cheat"  :
nb_allow_climbing                        : 1        : , "sv", "cheat"  :
nb_allow_gap_jumping                     : 1        : , "sv", "cheat"  :
nb_assault                               : cmd      :                  : Tell all NextBots to assault
nb_blind                                 : 0        : , "sv", "cheat"  : Disable vision
nb_chase_lead_time                       : 2        : , "sv", "cheat"  :
nb_command                               : cmd      :                  : Sends a command string to all bots
nb_debug                                 : cmd      :                  : Debug NextBots.  Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing                        : 0        : , "sv", "cheat"  :
nb_debug_filter                          : cmd      :                  : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history                         : 0        : , "sv"           : If true, each bot keeps a history of debug output in memory
nb_delete_all                            : cmd      :                  : Delete all non-player NextBot entities.
nb_direct_chase_nav_check                : 1        : , "sv", "cheat"  : Set to zero to stop bots that use the direct chase path follower from performing a 2D check through the nav to validate a direc
nb_dump_debug_history                    : cmd      :                  : Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at                         : cmd      :                  : Force selected bot to look at the local player's position
nb_friction_forward                      : 0        : , "sv", "cheat"  :
nb_friction_sideways                     : 3        : , "sv", "cheat"  :
nb_goal_look_ahead_range                 : 50       : , "sv", "cheat"  :
nb_gravity                               : 1000     : , "sv", "cheat"  :
nb_head_aim_settle_duration              : 0        : , "sv", "cheat"  :
nb_head_aim_steady_max_rate              : 100      : , "sv", "cheat"  :
nb_ladder_align_range                    : 50       : , "sv", "cheat"  :
nb_lean_forward_accel                    : 100      : , "sv", "cheat"  :
nb_lean_max_angle                        : 30       : , "sv", "cheat"  :
nb_lean_rate                             : 3        : , "sv", "cheat"  :
nb_move_to_cursor                        : cmd      :                  : Tell all NextBots to move to the cursor position
nb_move_to_position                      : cmd      :                  : Tell all NextBots to move to the specified absolute position
nb_path_draw_inc                         : 100      : , "sv", "cheat"  :
nb_path_segment_influence_radius         : 100      : , "sv", "cheat"  :
nb_player_crouch                         : 0        : , "sv", "cheat"  : Force bots to crouch
nb_player_move                           : 1        : , "sv", "cheat"  : Prevents bots from moving
nb_player_stop                           : 0        : , "sv", "cheat"  : Stop all NextBotPlayers from updating
nb_player_walk                           : 0        : , "sv", "cheat"  : Force bots to walk
nb_rush                                  : cmd      :                  : Causes all infected to rush the survivors.
nb_saccade_speed                         : 1000     : , "sv", "cheat"  :
nb_saccade_time                          : 0        : , "sv", "cheat"  :
nb_select                                : cmd      :                  : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range                : 150      : , "sv", "cheat"  :
nb_stop                                  : 0        : , "sv", "cheat", "rep" : Stop all NextBots
nb_stuck_dump_display                    : cmd      :                  : Given a bot stuck dump filename, display the stuck locations in the environment
nb_stuck_dump_filter_entindex            : 0        : , "sv", "cheat"  : If nonzero, only display stuck data for entities with the given entindex
nb_stuck_dump_filter_identifier          : 0        : , "sv", "cheat"  : Only display stuck data for entities whose identifier matches this substring
nb_stuck_dump_filter_min_duration        : 0        : , "sv", "cheat"  : Only display stuck data for entities who were stuck longer than this duration
nb_stuck_dump_filter_time_end            : 99999    : , "sv", "cheat"  : Do not display stuck data with a timestamp greater than this value
nb_stuck_dump_filter_time_start          : 0        : , "sv", "cheat"  : Do not display stuck data with a timestamp less than this value
nb_stuck_dump_show_details               : 0        : , "sv", "cheat"  : If nonzero, include more data in stuck display
nb_stuck_dump_threshold                  : -1       : , "sv"           : If a bot is stuck equal to or longer than this value in seconds, dump debug data to console and logfile. -1 to disable
nb_update_debug                          : 0        : , "sv", "cheat"  :
nb_update_framelimit                     : 15       : , "sv", "cheat"  :
nb_update_frequency                      : 0        : , "sv", "cheat"  :
nb_update_maxslide                       : 2        : , "sv", "cheat"  :
nb_vision_ignore_survivors               : 0        : , "sv", "cheat"  :
nb_vision_notice_hidden_range            : 50       : , "sv", "cheat"  :
nb_warp_selected_here                    : cmd      :                  : Teleport the selected bot to your cursor position
nb_yaw_rate                              : 250      : , "sv", "cheat"  :
net_allow_multicast                      : 1        : , "a"            :
net_blockmsg                             : 0        : , "cheat"        : Discards incoming message: <0|1|name>
net_chan_limit_disabled                  : 0        :                  : Disable netchannel processing limits
net_chan_limit_in_debug_session          : 0        :                  : Netchannel processing can be limited in debug session to test actual disconnects
net_chan_limit_msec                      : 0        :                  : Netchannel processing is limited to so many milliseconds, abort connection if exceeding budget
net_chan_stats_dump                      : 0        :                  : Netchannel statistics will dump in the logs upon request
net_chan_stats_dump_top_msgs             : 5        :                  : Netchannel statistics will dump so many top messages in each category
net_chan_stats_lru                       : 3        :                  : Netchannel statistics LRU accumulation buffer size
net_channels                             : cmd      :                  : Shows net channel info
net_droppackets                          : 0        : , "cheat"        : Drops next n packets on client
net_dumpeventstats                       : cmd      :                  : Dumps out a report of game event network usage
net_fakejitter                           : 0        : , "cheat"        : Jitter fakelag packet time
net_fakelag                              : 0        : , "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss                             : 0        : , "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxroutable                          : 1200     : , "a", "user"    : Requested max packet size before packets are 'split'.
net_public_adr                           : 0        :                  : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_showreliablesounds                   : 0        : , "cheat"        :
net_showsplit_errors                     : 1        :                  : Show info about invalid packet split
net_showsplits                           : 0        :                  : Show info about packet splits
net_showudp                              : 0        :                  : Dump UDP packets summary to console
net_showudp_remoteonly                   : 0        :                  : Dump non-loopback udp only
net_splitpacket_maxrate                  : 15000    :                  : Max bytes per second when queueing splitpacket chunks
net_splitrate                            : 1        :                  : Number of fragments for a splitpacket that can be sent per frame
net_start                                : cmd      :                  : Inits multiplayer network sockets
net_status                               : cmd      :                  : Shows current network status
net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets.
next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 )
nextmap                                  : cmd      :                  :
noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies.  Optional argument of 0 or 1 to force enable/disable
noclip_fixup                             : 1        : , "sv", "cheat"  :
notarget                                 : cmd      :                  : Toggle. Player becomes hidden to NPCs.
npc_height_adjust                        : 1        : , "a", "sv"      : Enable test mode for ik height adjustment
pain_pills_decay_rate                    : 0        : , "sv", "cheat", "rep" :
pain_pills_health_threshold              : 99       : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount
pain_pills_health_value                  : 50       : , "sv", "cheat", "rep" :
particle_test_attach_attachment          : 0        : , "sv", "cheat"  : Attachment index for attachment mode
particle_test_attach_mode                : 0        : , "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file                       : 0        : , "sv", "cheat"  : Name of the particle system to dynamically spawn
particle_test_start                      : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl
particle_test_stop                       : cmd      :                  : Stops all particle systems on the selected entities.  Arguments:    {entity_name} / {class_name} / no argument picks what playe
password                                 : 0        : , "a", "norecord" : Current server access password
path                                     : cmd      :                  : Show the engine filesystem path.
pause                                    : cmd      :                  : Toggle the server pause state.
phys2_dump_runtime_sizes                 : 0        : , "cheat", "rep" :
phys2_load                               : cmd      :                  : Saves physics SDK state
phys2_preload_models                     : 1        : , "cheat", "rep" :
phys2_save                               : cmd      :                  : Saves physics SDK state
phys2_save_server                        : cmd      :                  : Saves server physics scene
phys2_shoot                              : cmd      :                  : Shoots a phys2 object.
phys2_vdb                                : 0        : , "cheat"        :
phys2_vdb_host                           : 0        : , "cheat"        :
phys_explosion_force                     : 7        : , "sv", "cheat"  :
phys_shoot                               : cmd      :                  : Shoots a phys object.
physics_budget                           : cmd      :                  : Times the cost of each active object
physics_constraints                      : cmd      :                  : Highlights constraint system graph for an entity
physics_debug_entity                     : cmd      :                  : Dumps debug info for an entity
physics_highlight_active                 : cmd      :                  : Turns on the absbox for all active physics objects
physics_report_active                    : cmd      :                  : Lists all active physics objects
physics_select                           : cmd      :                  : Dumps debug info for an entity
physx_debug_dll                          : 0        : , "cheat"        :
physx_valve_dll                          : 0        : , "cheat"        :
picker                                   : cmd      :                  : Toggles 'picker' mode.  When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping                                     : cmd      :                  : Display ping to server.
pingserver                               : cmd      :                  : Ping a server for info
player_debug_print_damage                : 0        : , "sv", "cheat"  : When true, print amount and type of all damage received by player to console.
player_incap_use_radius                  : 96       : , "sv", "cheat", "rep" :
player_throwforce                        : 2000     : , "sv", "cheat", "rep" :
player_use_radius                        : 96       : , "sv", "cheat", "rep" :
plugin_load                              : cmd      :                  : plugin_load <filename> : loads a plugin
plugin_notify_non_valid                  : cmd      :                  : Notify's the user if any invalid plug-ins are loaded
plugin_pause                             : cmd      :                  : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all                         : cmd      :                  : pauses all loaded plugins
plugin_print                             : cmd      :                  : Prints details about loaded plugins
plugin_unload                            : cmd      :                  : plugin_unload <index> : unloads a plugin
plugin_unpause                           : cmd      :                  : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all                       : cmd      :                  : unpauses all disabled plugins
precache_all_survivors                   : 0        : , "sv", "cheat"  :
prop_crosshair                           : cmd      :                  : Shows name for prop looking at
prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create                      : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
prop_physics_create                      : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking.  Arguments: {.mdl name}
pz_damages                               : cmd      :                  : List player zombie damages
quit                                     : cmd      :                  : Exit the engine.
r_AirboatViewDampenDamp                  : 1        : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq                  : 7        : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight                     : 0        : , "sv", "cheat", "nf", "rep" :
r_ambientfraction                        : 0        : , "cheat"        : Fraction of direct lighting used to boost lighting when model requests
r_colorstaticprops                       : 0        : , "cheat"        :
r_debugrandomstaticlighting              : 0        : , "cheat"        : Set to 1 to randomize static lighting for debugging.  Must restart for change to take affect.
r_DispBuildable                          : 0        : , "cheat"        :
r_DispWalkable                           : 0        : , "cheat"        :
r_drawbrushmodels                        : 1        : , "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals                             : 1        : , "cheat"        : Render decals.
r_DrawDisp                               : 1        : , "cheat"        : Toggles rendering of displacment maps
r_drawentities                           : 1        : , "cheat"        :
r_drawfuncdetail                         : 1        : , "cheat"        : Render func_detail
r_drawleaf                               : -1       : , "cheat"        : Draw the specified leaf.
r_drawlightcache                         : 0        : , "cheat"        : 0: off 1: draw light cache entries 2: draw rays
r_DrawModelLightOrigin                   : 0        : , "cheat"        :
r_drawmodelstatsoverlay                  : 0        : , "cheat"        :
r_drawmodelstatsoverlaydistance          : 500      : , "cheat"        :
r_drawmodelstatsoverlaymax               : 1        : , "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin               : 0        : , "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawstaticprops                        : 1        : , "cheat"        : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld                   : 1        : , "cheat"        :
r_drawworld                              : 1        : , "cheat"        : Render the world.
r_dscale_basefov                         : 90       : , "cheat"        :
r_dscale_fardist                         : 2000     : , "cheat"        :
r_dscale_farscale                        : 4        : , "cheat"        :
r_dscale_neardist                        : 100      : , "cheat"        :
r_dscale_nearscale                       : 1        : , "cheat"        :
r_dynamic                                : 1        :                  :
r_eyemove                                : 1        : , "a"            :
r_eyeshift_x                             : 0        : , "a"            :
r_eyeshift_y                             : 0        : , "a"            :
r_eyeshift_z                             : 0        : , "a"            :
r_eyesize                                : 0        : , "a"            :
r_flushlod                               : cmd      :                  : Flush and reload LODs.
r_hwmorph                                : 0        : , "cheat"        :
r_itemblinkmax                           : 0        : , "cheat"        :
r_itemblinkrate                          : 4        : , "cheat"        :
r_JeepFOV                                : 90       : , "sv", "cheat", "rep" :
r_JeepViewDampenDamp                     : 1        : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq                     : 7        : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight                        : 10       : , "sv", "cheat", "nf", "rep" :
r_lightcachemodel                        : -1       : , "cheat"        :
r_lightinterp                            : 5        : , "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap                               : -1       : , "cheat"        :
r_lightstyle                             : -1       : , "cheat"        :
r_lockpvs                                : 0        : , "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn.
r_modelwireframedecal                    : 0        : , "cheat"        :
r_nohw                                   : 0        : , "cheat"        :
r_nosw                                   : 0        : , "cheat"        :
r_novis                                  : 0        : , "cheat"        : Turn off the PVS.
r_occlusionspew                          : 0        : , "cheat"        : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level                        : -1       : , "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_printdecalinfo                         : cmd      :                  :
r_proplightingpooling                    : -1       : , "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_randomflex                             : 0        : , "cheat"        :
r_showenvcubemap                         : 0        : , "cheat"        :
r_skin                                   : 0        : , "cheat"        :
r_slowpathwireframe                      : 0        : , "cheat"        :
r_vehicleBrakeRate                       : 1        : , "sv", "cheat"  :
r_VehicleViewDampen                      : 1        : , "sv", "cheat", "nf", "rep" :
r_visocclusion                           : 0        : , "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces                        : 0        : , "sv", "cheat"  :
radius_damage_show_hits                  : 0        : , "sv", "cheat", "rep" :
rangefinder                              : cmd      :                  : Measures distance along a ray
rcon_password                            : 11       : , "norecord"     : remote console password.
recompute_speed                          : cmd      :                  : Recomputes clock speed (for debugging purposes).
reload                                   : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid                                 : cmd      :                  : Remove a user ID from the ban list.
removeip                                 : cmd      :                  : Remove an IP address from the ban list.
report                                   : cmd      :                  :
report_entities                          : cmd      :                  : Lists all entities
report_simthinklist                      : cmd      :                  : Lists all simulating/thinking entities
report_soundpatch                        : cmd      :                  : reports sound patch count
report_touchlinks                        : cmd      :                  : Lists all touchlinks
rescue_distance                          : 4500     : , "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance            : 4000     : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range                : 4000     : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance                   : 2000     : , "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval                          : 2        : , "sv", "cheat"  : Dead survivors are checked to start calling for help this often
rescue_min_dead_time                     : 60       : , "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable
rescue_range                             : 1000     : , "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show                              : cmd      :                  : Shows debugging info for info_survivor_rescue ents
rescue_show_blocked                      : cmd      :                  : Shows bboxes for blocked info_survivor_rescue ents
rescue_spawn_flow                        : 400      : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range                       : 2000     : , "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav                        : cmd      :                  : Updates RESCUE_CLOSET nav flags
rescue_yell_delay                        : 1        : , "sv", "cheat"  : Delay before yelling when activating
rescue_yell_interval                     : 6        : , "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help
reset_gameconvars                        : cmd      :                  : Reset a bunch of game convars to default values
respawn_entities                         : cmd      :                  : Respawn all the entities in the map.
restart                                  : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_debugresponseconcept_exclude          : cmd      :                  : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_followup_maxdist                      : 1800     : , "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_forceconcept                          : cmd      :                  : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
rr_reloadresponsesystems                 : cmd      :                  : Reload all response system scripts.
rr_remarkable_maxdist                    : 1500     : , "sv", "cheat"  : info_remarkables more distant than this from a player will not even be tested to see if a rule matches them.
rr_remarkable_world_entities_replay_limit : 1        : , "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop                    : 0        : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
say                                      : cmd      :                  : Display player message
say_team                                 : cmd      :                  : Display player message to team
sb_add                                   : cmd      :                  : Add a Survivor Bot.
sb_all_bot_game                          : 0        : , "sv", "cheat"  : Allow a server of nothing but bots
sb_allow_shoot_through_survivors         : 1        : , "sv", "cheat"  : Allow survivorbots to shoot through fellow survivors
sb_battlestation_give_up_range_from_human : 1500     : , "sv", "cheat"  :
sb_battlestation_human_hold_time         : 4        : , "sv", "cheat"  : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations
sb_close_checkpoint_door_interval        : 2        : , "sv", "cheat"  :
sb_close_threat_range                    : 200      : , "sv", "cheat"  :
sb_combat_saccade_speed                  : 1000     : , "sv", "cheat"  :
sb_crouch                                : 0        : , "sv", "cheat"  : Forces survivor bots to crouch
sb_debug_apoproach_wait_time             : 5        : , "sv", "cheat"  : How long a SurvivorBot waits once it reaches its debug move-to spot
sb_debug_buddy                           : 0        : , "sv", "cheat"  :
sb_debug_locomotion                      : 0        : , "sv", "cheat"  :
sb_debug_retreat                         : 0        : , "sv", "cheat"  :
sb_debug_team_avoidance                  : 0        : , "sv", "cheat"  :
sb_dont_bash                             : 0        : , "sv", "cheat"  : Force SurvivorBots to not bash
sb_dont_shoot                            : 0        : , "sv", "cheat"  : Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout      : 10       : , "sv", "cheat"  :
sb_enforce_proximity_range               : 1500     : , "sv", "cheat"  :
sb_escort                                : 0        : , "sv", "cheat"  :
sb_far_hearing_range                     : 1500     : , "sv", "cheat"  :
sb_flashlight                            : 0        : , "sv", "cheat"  : Forces survivor bots to use flashlights (-1 to force off)
sb_follow_stress_factor                  : 0        : , "sv", "cheat"  :
sb_force_max_intensity                   : cmd      :                  : Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert : 0        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard : 1        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal : 2        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs   : 0        : , "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire                          : 0        : , "sv", "cheat"  :
sb_give                                  : cmd      :                  : Give an item to each Survivor bot
sb_give_random_weapon                    : cmd      :                  : Give a random weapon to each Survivor bot
sb_hindrance_range                       : 150      : , "sv", "cheat"  :
sb_hold_position                         : 0        : , "sv", "cheat"  : Force SurvivorBots to stand still
sb_l4d1_survivor_behavior                : 1        : , "sv", "cheat"  :
sb_locomotion_wait_threshold             : 10       : , "sv", "cheat"  :
sb_max_battlestation_range_from_human    : 750      : , "sv", "cheat"  :
sb_max_scavenge_separation               : 750      : , "sv", "cheat"  : SurvivorBots won't scavenge items farther away from the group than this
sb_max_team_melee_weapons                : 0        : , "sv", "cheat"  : The total number of melee weapons allowed on the team. 0 = bots never use melee
sb_min_attention_notice_time             : 0        : , "sv", "cheat"  : If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover              : 1        : , "sv", "cheat"  :
sb_minigun_distance                      : 30       : , "sv", "cheat", "rep" :
sb_move                                  : 1        : , "sv", "cheat"  : Stop all SurvivorBots from moving
sb_move_to_cursor                        : cmd      :                  : Sends survivor bots to cursor target
sb_narrow_corridor_width                 : 100      : , "sv", "cheat"  :
sb_near_hearing_range                    : 500      : , "sv", "cheat"  :
sb_neighbor_range                        : 300      : , "sv", "cheat"  : How close a friend needs to be to feel safe
sb_normal_saccade_speed                  : 350      : , "sv", "cheat"  :
sb_open_fire                             : 0        : , "sv", "cheat"  : Forces survivor bots to fire continuously
sb_path_lookahead_range                  : 200      : , "sv", "cheat"  :
sb_perf_crawl                            : 0        : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perf-crawl walk through the map
sb_perf_crawl_ang                        : 5        : , "sv", "cheat"  : Rotation angles at perf-crawl snapshots in the map
sb_perf_crawl_dist                       : 128      : , "sv", "cheat"  : Distance between perf-crawl snapshots in the map
sb_perf_crawl_time                       : 1        : , "sv", "cheat"  : How much time is spent at each perf-crawl spot/ang in the map
sb_perf_dump                             : 0        : , "sv", "cheat", "rep" : If true, low perf places will be dumped
sb_perf_dump_bots                        : 0        : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager
sb_pushscale                             : 1        : , "sv", "cheat", "rep" :
sb_reachability_cache_lifetime           : 3        : , "sv", "cheat"  :
sb_replacement_interval                  : 0        : , "sv", "cheat"  : Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range          : 300      : , "sv", "cheat"  : How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_revive_friend_distance                : 125      : , "sv", "cheat"  :
sb_separation_danger_max_range           : 600      : , "sv", "cheat"  : A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range           : 200      : , "sv", "cheat"  : A Survivor teammate this far away is straying from the group
sb_separation_range                      : 200      : , "sv", "cheat"  : Desired distance between Survivors
sb_show_threat_areas                     : 0        : , "sv", "cheat"  :
sb_sidestep_for_horde                    : 0        : , "sv", "cheat"  : Allow sidestepping left/right to acquire common infected targets
sb_stop                                  : 0        : , "sv", "cheat"  : Forces survivor bots to stand still
sb_takecontrol                           : cmd      :                  : Take control of a bot.
sb_threat_close_range                    : 150      : , "sv", "cheat"  : Very close range for threats
sb_threat_exposure_stop                  : 200000   : , "sv", "cheat"  :
sb_threat_exposure_walk                  : 50000    : , "sv", "cheat"  :
sb_threat_far_range                      : 600      : , "sv", "cheat"  : Close enough to be a threat if near several other threats
sb_threat_medium_range                   : 300      : , "sv", "cheat"  : Too close for comfort, even when neutral
sb_threat_very_close_range               : 150      : , "sv", "cheat"  :
sb_threat_very_far_range                 : 1500     : , "sv", "cheat"  : Too far to be a threat, even for boss infected
sb_unstick                               : 1        : , "sv", "cheat"  :
sb_use_button_range                      : 1000     : , "sv", "cheat"  :
sb_use_upgrades                          : 1        : , "sv", "cheat"  :
sb_vomit_blind_time                      : 5        : , "sv", "cheat"  : How long Boomer vomit/explosion gore blinds us
scavenge_item_respawn_delay              : 20       : , "sv", "cheat"  : After being destroyed, time until a scavenge item will respawn
scavenge_wanderer_respawn_chance         : 3        : , "sv", "cheat"  : Percent chance that a new wanderer will spawn in a cleared nav area.
scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk.
scene_showlook                           : 0        : , "a", "sv"      : When playing back, show the directions of look events.
scene_showmoveto                         : 0        : , "a", "sv"      : When moving, show the end location.
scene_showunlock                         : 0        : , "a", "sv"      : Show when a vcd is playing but normal AI is running.
script                                   : cmd      :                  : Run the text as a script
script_add_debug_filter                  : cmd      :                  : Add a filter to the game debug overlay
script_add_watch                         : cmd      :                  : Add a watch to the game debug overlay
script_add_watch_pattern                 : cmd      :                  : Add a watch to the game debug overlay
script_attach_debugger                   : cmd      :                  : Connect the vscript VM to the script debugger
script_clear_watches                     : cmd      :                  : Clear all watches from the game debug overlay
script_debug                             : cmd      :                  : Toggle the in-game script debug features
script_dump_all                          : cmd      :                  : Dump the state of the VM to the console
script_execute                           : cmd      :                  : Run a vscript file
script_find                              : cmd      :                  : Find a key in the VM
script_help                              : cmd      :                  : Output help for script functions, optionally with a search string
script_reload_code                       : cmd      :                  : Execute a vscript file, replacing existing functions with the functions in the run script
script_reload_enity_code                 : cmd      :                  : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
script_reload_think                      : cmd      :                  : Execute an activation script, replacing existing functions with the functions in the run script
script_remove_debug_filter               : cmd      :                  : Remove a filter from the game debug overlay
script_remove_watch                      : cmd      :                  : Remove a watch from the game debug overlay
script_remove_watch_pattern              : cmd      :                  : Remove a watch from the game debug overlay
script_resurrect_unreachable             : cmd      :                  : Use the garbage collector to track down reference cycles
script_trace_disable                     : cmd      :                  : Turn off a particular trace output by file or function name
script_trace_disable_all                 : cmd      :                  : Turn off all trace output
script_trace_disable_key                 : cmd      :                  : Turn off a particular trace output by table/instance
script_trace_enable                      : cmd      :                  : Turn on a particular trace output by file or function name
script_trace_enable_all                  : cmd      :                  : Turn on all trace output
script_trace_enable_key                  : cmd      :                  : Turn on a particular trace output by table/instance
scripted_user_func                       : cmd      :                  : Call script from this user, with the value
select_cliff                             : cmd      :                  : Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn            : cmd      :                  : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute                    : cmd      :                  : Selects areas with the given attribute.
server_game_time                         : cmd      :                  : Gives the game time in seconds (server's curtime)
setang                                   : cmd      :                  : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact                             : cmd      :                  : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster                                : cmd      :                  : add/remove/enable/disable master servers
setmodel                                 : cmd      :                  : Changes's player's model
setpause                                 : cmd      :                  : Set the pause state of the server.
setpos                                   : cmd      :                  : Move player to specified origin (must have sv_cheats).
setpos_exact                             : cmd      :                  : Move player to an exact specified origin (must have sv_cheats).
setpos_player                            : cmd      :                  : Move specified player to specified origin (must have sv_cheats).
shake                                    : cmd      :                  : Shake the screen.
shout_going_to_die_interval              : 20       : , "sv", "cheat"  :
shout_make_way_interval                  : 2        : , "sv", "cheat"  :
shout_max_warn_range                     : 2000     : , "sv", "cheat"  :
shout_min_special_warn_interval          : 5        : , "sv", "cheat"  :
shout_min_use_range                      : 200      : , "sv", "cheat"  :
shout_min_warn_interval                  : 10       : , "sv", "cheat"  :
shout_threat_range                       : 500      : , "sv", "cheat"  :
shout_view_motion_threshold              : 0        : , "sv", "cheat"  :
shout_view_target_threahold              : 0        : , "sv", "cheat"  :
show_addon_load_order                    : cmd      :                  : Display's the load order for custom addon files.
show_addon_metadata                      : cmd      :                  : Display's the collected metadata for custom addon files.
showtriggers                             : 0        : , "sv", "cheat"  : Shows trigger brushes
showtriggers_toggle                      : cmd      :                  : Toggle show triggers
singlestep                               : 0        : , "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode                          : 1        : , "a", "sv", "rep" :
skill                                    : 1        : , "a"            : Game skill level (1-3).
sm                                       : cmd      :                  : SourceMod Menu
sm_abortban                              : cmd      :                  : sm_abortban
sm_addban                                : cmd      :                  : sm_addban <time> <steamid> [reason]
sm_admin                                 : cmd      :                  : Displays the admin menu
sm_ban                                   : cmd      :                  : sm_ban <#userid|name> <minutes|0> [reason]
sm_banip                                 : cmd      :                  : sm_banip <ip|#userid|name> <time> [reason]
sm_basepath                              : 0        :                  : SourceMod base path (set via command line)
sm_beacon                                : cmd      :                  : sm_beacon <#userid|name> [0/1]
sm_beacon_radius                         : 375      :                  : Sets the radius for beacon's light rings.
sm_blind                                 : cmd      :                  : sm_blind <#userid|name> [amount] - Leave amount off to reset.
sm_burn                                  : cmd      :                  : sm_burn <#userid|name> [time]
sm_burn_duration                         : 20       :                  : Sets the default duration of sm_burn and firebomb victims.
sm_cancelvote                            : cmd      :                  : sm_cancelvote
sm_chat                                  : cmd      :                  : sm_chat <message> - sends message to admins
sm_chat_mode                             : 1        :                  : Allows player's to send messages to admin chat.
sm_conhook_start                         : cmd      :                  :
sm_conhook_stop                          : cmd      :                  :
sm_cookies                               : cmd      :                  : sm_cookies <name> [value]
sm_corecfgfile                           : 0        :                  : SourceMod core configuration file
sm_csay                                  : cmd      :                  : sm_csay <message> - sends centered message to all players
sm_cvar                                  : cmd      :                  : sm_cvar <cvar> [value]
sm_datetime_format                       : 0        :                  : Default formatting time rules
sm_deadtalk                              : 0        :                  : Controls how dead communicate. 0 - Off. 1 - Dead players ignore teams. 2 - Dead players talk to living teammates.
sm_debug_connect                         : 1        :                  : Log Debug information about potential connection issues.
sm_drug                                  : cmd      :                  : sm_drug <#userid|name> [0/1]
sm_dsay                                  : cmd      :                  : sm_dsay <message> - sends hud message to all players
sm_dump_admcache                         : cmd      :                  : Dumps the admin cache for debugging
sm_dump_classes                          : cmd      :                  : Dumps the class list as a text file
sm_dump_datamaps                         : cmd      :                  : Dumps the data map list as a text file
sm_dump_datamaps_xml                     : cmd      :                  : Dumps the data map list as an XML file
sm_dump_handles                          : cmd      :                  : Dumps Handle usage to a file for finding Handle leaks
sm_dump_netprops                         : cmd      :                  : Dumps the networkable property table as a text file
sm_dump_netprops_xml                     : cmd      :                  : Dumps the networkable property table as an XML file
sm_dump_teprops                          : cmd      :                  : Dumps tempentity props to a file
sm_execcfg                               : cmd      :                  : sm_execcfg <filename>
sm_firebomb                              : cmd      :                  : sm_firebomb <#userid|name> [0/1]
sm_firebomb_mode                         : 0        :                  : Who is targetted by the FireBomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_firebomb_radius                       : 600      :                  : Sets the bomb blast radius.
sm_firebomb_ticks                        : 10       :                  : Sets how long the FireBomb fuse is.
sm_flood_time                            : 0        :                  : Amount of time allowed between chat messages
sm_freeze                                : cmd      :                  : sm_freeze <#userid|name> [time]
sm_freeze_duration                       : 10       :                  : Sets the default duration for sm_freeze and freezebomb victims
sm_freezebomb                            : cmd      :                  : sm_freezebomb <#userid|name> [0/1]
sm_freezebomb_mode                       : 0        :                  : Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_freezebomb_radius                     : 600      :                  : Sets the freezebomb blast radius.
sm_freezebomb_ticks                      : 10       :                  : Sets how long the freezebomb fuse is.
sm_gag                                   : cmd      :                  : sm_gag <player> - Removes a player's ability to use chat.
sm_gravity                               : cmd      :                  : sm_gravity <#userid|name> [amount] - Leave amount off to reset. Amount is 0.0 through 5.0
sm_help                                  : cmd      :                  : Displays SourceMod commands and descriptions
sm_hide_slots                            : 0        :                  : If set to 1, reserved slots will be hidden (subtracted from the max slot count)
sm_hsay                                  : cmd      :                  : sm_hsay <message> - sends hint message to all players
sm_immunity_mode                         : 1        : , "sp"           : Mode for deciding immunity protection
sm_internal                              : cmd      :                  :
sm_kick                                  : cmd      :                  : sm_kick <#userid|name> [reason]
sm_map                                   : cmd      :                  : sm_map <map>
sm_maphistory_size                       : 20       :                  :
sm_menu_sounds                           : 1        :                  : Sets whether SourceMod menus play trigger sounds
sm_msay                                  : cmd      :                  : sm_msay <message> - sends message as a menu panel
sm_mute                                  : cmd      :                  : sm_mute <player> - Removes a player's ability to use voice.
sm_nextmap                               : 0        : , "nf"           :
sm_noclip                                : cmd      :                  : sm_noclip <#userid|name>
sm_play                                  : cmd      :                  : sm_play <#userid|name> <filename>
sm_print_telist                          : cmd      :                  : Prints the temp entity list
sm_psay                                  : cmd      :                  : sm_psay <name or #userid> <message> - sends private message
sm_rcon                                  : cmd      :                  : sm_rcon <args>
sm_reload_databases                      : cmd      :                  : Reparse database configurations file
sm_reload_translations                   : cmd      :                  : Reparses all loaded translation files
sm_reloadadmins                          : cmd      :                  : sm_reloadadmins
sm_rename                                : cmd      :                  : sm_rename <#userid|name>
sm_reserve_kicktype                      : 0        :                  : How to select a client to kick (if appropriate)
sm_reserve_maxadmins                     : 1        :                  : Maximum amount of admins to let in the server with reserve type 2
sm_reserve_type                          : 0        :                  : Method of reserving slots
sm_reserved_slots                        : 0        :                  : Number of reserved player slots
sm_resetcvar                             : cmd      :                  : sm_resetcvar <cvar>
sm_revote                                : cmd      :                  :
sm_say                                   : cmd      :                  : sm_say <message> - sends message to all players
sm_searchcmd                             : cmd      :                  : Searches SourceMod commands
sm_settings                              : cmd      :                  :
sm_show_activity                         : 13       : , "sp"           : Activity display setting (see sourcemod.cfg)
sm_silence                               : cmd      :                  : sm_silence <player> - Removes a player's ability to use voice or chat.
sm_slap                                  : cmd      :                  : sm_slap <#userid|name> [damage]
sm_slay                                  : cmd      :                  : sm_slay <#userid|name>
sm_time_adjustment                       : 0        :                  : Adjusts the server time in seconds
sm_timebomb                              : cmd      :                  : sm_timebomb <#userid|name> [0/1]
sm_timebomb_mode                         : 0        :                  : Who is killed by the timebomb? 0 = Target only, 1 = Target's team, 2 = Everyone
sm_timebomb_radius                       : 600      :                  : Sets the bomb blast radius.
sm_timebomb_ticks                        : 10       :                  : Sets how long the timebomb fuse is.
sm_timeleft_interval                     : 0        :                  : Display timeleft every x seconds. Default 0.
sm_trigger_show                          : 0        :                  : Display triggers message to all players? (0 off, 1 on, def. 0)
sm_tsay                                  : cmd      :                  : sm_tsay [color] <message> - sends top-left message to all players
sm_unban                                 : cmd      :                  : sm_unban <steamid|ip>
sm_ungag                                 : cmd      :                  : sm_ungag <player> - Restores a player's ability to use chat.
sm_unmute                                : cmd      :                  : sm_unmute <player> - Restores a player's ability to use voice.
sm_unsilence                             : cmd      :                  : sm_unsilence <player> - Restores a player's ability to use voice and chat.
sm_vote                                  : cmd      :                  : sm_vote <question> [Answer1] [Answer2] ... [Answer5]
sm_vote_alltalk                          : 0        :                  : percent required for successful alltalk vote.
sm_vote_ban                              : 0        :                  : percent required for successful ban vote.
sm_vote_burn                             : 0        :                  : percent required for successful burn vote.
sm_vote_delay                            : 30       :                  : Sets the recommended time in between public votes
sm_vote_ff                               : 0        :                  : percent required for successful friendly fire vote.
sm_vote_gravity                          : 0        :                  : percent required for successful gravity vote.
sm_vote_kick                             : 0        :                  : percent required for successful kick vote.
sm_vote_map                              : 0        :                  : percent required for successful map vote.
sm_vote_progress_chat                    : 0        :                  : Show current vote progress as chat messages
sm_vote_progress_client_console          : 0        :                  : Show current vote progress as console messages to clients
sm_vote_progress_console                 : 0        :                  : Show current vote progress as console messages
sm_vote_progress_hintbox                 : 0        :                  : Show current vote progress in a hint box
sm_vote_slay                             : 0        :                  : percent required for successful slay vote.
sm_votealltalk                           : cmd      :                  : sm_votealltalk
sm_voteban                               : cmd      :                  : sm_voteban <player> [reason]
sm_voteban_time                          : 30       :                  : length of ban in minutes.
sm_voteburn                              : cmd      :                  : sm_voteburn <player>
sm_voteff                                : cmd      :                  : sm_voteff
sm_votegravity                           : cmd      :                  : sm_votegravity <amount> [amount2] ... [amount5]
sm_votekick                              : cmd      :                  : sm_votekick <player> [reason]
sm_votemap                               : cmd      :                  : sm_votemap <mapname> [mapname2] ... [mapname5]
sm_voteslay                              : cmd      :                  : sm_voteslay <player>
sm_who                                   : cmd      :                  : sm_who [#userid|name]
Smoker_escape_range                      : 750      : , "sv", "cheat"  :
smoker_pz_claw_dmg                       : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ smoker's regular melee attack
smoker_tongue_delay                      : 1        : , "sv", "cheat"  :
snd_foliage_db_loss                      : 4        : , "cheat"        : foliage dB loss per 1200 units
snd_gain                                 : 1        : , "cheat"        :
snd_gain_max                             : 1        : , "cheat"        :
snd_gain_min                             : 0        : , "cheat"        :
snd_play_in_out                          : cmd      :                  : Plays one of two sounds from entity depending on players in/out location
snd_refdb                                : 60       : , "cheat"        : Reference dB at snd_refdist
snd_refdist                              : 36       : , "cheat"        : Reference distance for snd_refdb
snd_restart                              : cmd      :                  : Restart sound system.
snd_set_custom_zombat_suffix             : cmd      :                  : Overrides the per campaign zombat music suffix
soundscape_debug                         : 0        : , "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush                         : cmd      :                  : Flushes the server & client side soundscapes
sourcemod_version                        : 1        : , "sp", "nf"     : SourceMod Version
spawn_behind_survivors_distance          : 0        : , "sv", "cheat"  :
spec_freeze_time                         : 4        : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime                   : 0        : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_target                              : cmd      :                  :
spec_target_clear                        : cmd      :                  :
spike                                    : cmd      :                  : generates a fake spike
spit_scaling_min_scale                   : 0        : , "sv"           : minimum scale to apply to spit damage when common dps is near max
spitter_pz_claw_dmg                      : 4        : , "sv", "cheat", "rep" : Amount of damage done by a PZ spitter's regular melee attack
ss_map                                   : cmd      :                  : Start playing on specified map with max allowed splitscreen players.
star_memory                              : cmd      :                  : Dump memory stats
stats                                    : cmd      :                  : Prints server performance variables
status                                   : cmd      :                  : Display map and connection status.
steam_controller_haptics                 : 1        : , "sv", "rep"    :
stringtabledictionary                    : cmd      :                  : Create dictionary for current strings.
stuffcmds                                : cmd      :                  : Parses and stuffs command line + commands to command buffer.
suitvolume                               : 0        : , "a", "sv"      :
surfaceprop                              : cmd      :                  : Reports the surface properties at the cursor
survivor_accuracy_upgrade_factor         : 0        : , "sv", "cheat", "rep" :
survivor_burn_factor_easy                : 0        : , "sv", "cheat"  : Flame damage multiplier
survivor_burn_factor_expert              : 1        : , "sv", "cheat"  : Flame damage multiplier
survivor_burn_factor_hard                : 0        : , "sv", "cheat"  : Flame damage multiplier
survivor_burn_factor_normal              : 0        : , "sv", "cheat"  : Flame damage multiplier
survivor_calm_damage_delay               : 5        : , "sv", "cheat"  : survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay               : 2        : , "sv", "cheat"  : survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity                  : 0        : , "sv", "cheat"  : survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight              : 1        : , "sv", "cheat"  : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay         : 5        : , "sv", "cheat"  : survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay               : 5        : , "sv", "cheat"  : survivors are not calm for this many seconds after firing
survivor_crawl_speed                     : 15       : , "sv", "cheat", "rep" :
survivor_crouch_speed                    : 75       : , "sv", "cheat", "rep" :
survivor_damage_speed_factor             : 0        : , "sv", "cheat"  : How much a Survivor is slowed when hit by an Infected
survivor_debug_active_area_set           : 0        : , "sv", "cheat"  :
survivor_debug_in_combat                 : 0        : , "sv", "cheat"  :
survivor_debug_visibility                : 0        : , "sv", "cheat"  :
survivor_drag_speed_multiplier           : 0        : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody.
survivor_drag_type                       : 0        : , "sv", "cheat"  : 0: no dragging, 1: short tug, 2: continuous drag
survivor_ff_avoidance                    : 0        : , "sv", "cheat"  :
survivor_ff_avoidance_pitch              : 20       : , "sv", "cheat"  :
survivor_ff_avoidance_yaw                : 10       : , "sv", "cheat"  :
survivor_ff_tolerance                    : 26       : , "sv", "cheat"  :
survivor_fog_vocalize_percent            : 0        : , "sv", "cheat"  : The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy       : 0        : , "sv", "cheat"  :
survivor_friendly_fire_factor_expert     : 0        : , "sv", "cheat"  :
survivor_friendly_fire_factor_hard       : 0        : , "sv", "cheat"  :
survivor_friendly_fire_factor_normal     : 0        : , "sv", "cheat"  :
survivor_fumes_walk_speed                : 85       : , "sv", "cheat", "rep" :
survivor_give_attract_timeout            : 12       : , "sv", "cheat"  : How long to try and attract a recipient for an item give before giving up
survivor_hanging_eye_height              : 85       : , "sv", "cheat", "rep" :
survivor_hanging_from_tongue_eye_height  : 40       : , "sv", "cheat", "rep" :
survivor_helping_hand_inhibit_duration   : 1        : , "sv", "cheat", "rep" :
survivor_hitsound_interval_timer         : 0        : , "sv", "cheat"  :
survivor_incapacitated_accuracy_penalty  : 0        : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time        : 0        : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon.
survivor_incapacitated_dizzy_severity    : 2        : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse.
survivor_incapacitated_dizzy_timer       : 2        : , "sv", "cheat", "rep" : How often our incap'd dizzy-drift changes directions.
survivor_incapacitated_eye_height        : 24       : , "sv", "cheat", "rep" :
survivor_incapacitated_reload_multiplier : 1        : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated.
survivor_incapacitated_roll              : 20       : , "sv", "cheat", "rep" :
survivor_intensity_decay_threat_range    : 750      : , "sv", "cheat"  :
survivor_intensity_recent_enemy_duration : 5        : , "sv", "cheat"  :
survivor_it_duration                     : 20       : , "sv", "cheat", "rep" :
survivor_knockdown_roll                  : -20      : , "sv", "cheat"  :
survivor_lazy_active_set                 : 1        : , "sv", "cheat"  :
survivor_ledge_grab_ground_check_time    : 3        : , "sv", "cheat"  :
survivor_ledge_scales_health             : 1        : , "sv", "cheat"  :
survivor_limp_health                     : 40       : , "sv", "cheat", "rep" :
survivor_limp_walk_speed                 : 85       : , "sv", "cheat", "rep" :
survivor_max_incapacitated_count         : 2        : , "sv", "cheat"  : How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance      : 30       : , "sv", "cheat"  : Max distance a stationary, crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed         : 220      : , "sv", "cheat"  : Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance     : 200      : , "sv", "cheat"  :
survivor_max_tongue_stagger_duration     : 1        : , "sv", "cheat"  :
survivor_max_tug_distance                : 300      : , "sv", "cheat"  :
survivor_max_tug_duration                : 1        : , "sv", "cheat"  :
survivor_min_lunge_stagger_speed         : 50       : , "sv", "cheat"  : Hunters must be lunging this fast to stagger a survivor.
survivor_no_pounce_or_hang               : 0        : , "sv", "cheat"  :
survivor_pounce_victim_eye_height        : 12       : , "sv", "cheat", "rep" :
survivor_push                            : 0        : , "sv", "cheat"  :
survivor_revive_duration                 : 5        : , "sv", "cheat"  :
survivor_revive_health                   : 30       : , "sv", "cheat"  : How much temp health you get revived with.
survivor_shove_teammates                 : 0        : , "sv", "cheat"  :
survivor_speed                           : 210      : , "sv", "cheat"  :
survivor_speed_boost_factor              : 1        : , "sv", "cheat", "rep" : Speed boost from upgrade
survivor_sprint_multiplier               : 1        : , "sv", "cheat", "rep" :
survivor_stun_immunity_duration          : 0        : , "sv", "cheat"  :
survivor_team_hit_pitch_max              : 10       : , "sv", "cheat"  :
survivor_team_hit_pitch_min              : -10      : , "sv", "cheat"  :
survivor_team_hit_yaw_max                : 10       : , "sv", "cheat"  :
survivor_team_hit_yaw_min                : -10      : , "sv", "cheat"  :
survivor_unstoppable_speed               : 150      : , "sv", "cheat", "rep" :
survivor_vision_range                    : 1500     : , "sv", "cheat"  :
survivor_vision_range_obscured           : 750      : , "sv", "cheat"  :
sv_allow_lobby_connect_only              : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command                    : 1        : , "rep"          : Allow or disallow the wait command on clients connected to this server.
sv_alltalk                               : 0        : , "sv", "nf"     : Players can hear all other players' voice communication, no team restrictions
sv_alternateticks                        : 0        : , "sp"           : If set, server only simulates entities on even numbered ticks.
sv_always_full_flush                     : 0        : , "cheat"        :
sv_banid_enabled                         : 1        :                  : Whether server supports banid command
sv_benchmark_force_start                 : cmd      :                  : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
sv_cheats                                : 0        : , "nf", "rep"    : Allow cheats on server
sv_clearhinthistory                      : cmd      :                  : Clear memory of server side hints displayed to the player.
sv_consistency                           : 1        : , "rep"          : Whether the server enforces file consistency for critical files
sv_contact                               : 0        : , "nf"           : Contact email for server sysop
sv_crash                                 : cmd      :                  : Causes a server crash for testing
sv_cycle_latch_timer                     : 0        : , "sv", "cheat"  : How often to transmit our cycle to the client for corrections.
sv_demo_entity_record_rate               : 30       : , "sp", "sv", "cheat" : Set the server demo record rate for entities.
sv_doors_push_players                    : 0        : , "sv", "cheat"  : If true, a door will push players out of the way as it opens and closes.
sv_downloadurl                           : 0        : , "rep"          : Location from which clients can download missing files
sv_dumpstringtables                      : 0        : , "cheat"        :
sv_fallen_survivor_health_multiplier     : 20       : , "sv", "cheat"  :
sv_footstepinterval                      : 0        : , "sv", "cheat", "rep" :
sv_force_time_of_day                     : -1       : , "sv", "cheat"  : 0 - midnight, 3 - afternoon
sv_forcepreload                          : 0        : , "a"            : Force server side preloading.
sv_gametypes                             : 0        : , "sv"           : Allowable game types, usually set on server launch command line.
sv_healing_gnome_replenish_rate          : 1        : , "sv", "cheat"  :
sv_infected_ceda_vomitjar_probability    : 0        : , "sv", "cheat"  :
sv_infected_police_tonfa_probability     : 0        : , "sv", "cheat"  :
sv_infected_riot_control_tonfa_probability : 0        : , "sv", "cheat"  :
sv_infinite_ammo                         : 0        : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
sv_infinite_primary_ammo                 : 0        : , "sv", "cheat", "rep" : Player's primary weapon will never run out of ammo
sv_lagcompensationforcerestore           : 1        : , "sv", "cheat"  : Don't test validity of a lag comp restore, just do it.
sv_lan                                   : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile                           : 0        : , "a"            : Log server information to only one file.
sv_logbans                               : 0        : , "a"            : Log server bans in the server logs.
sv_logecho                               : 1        : , "a"            : Echo log information to the console.
sv_logfile                               : 1        : , "a"            : Log server information in the log file.
sv_logflush                              : 0        : , "a"            : Flush the log file to disk on each write (slow).
sv_logsdir                               : 0        : , "a"            : Folder in the game directory where server logs will be stored.
sv_maxcmdrate                            : 40       : , "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate                               : 0        : , "rep"          : Max bandwidth rate allowed on server, 0 == unlimited
sv_memlimit                              : 0        : , "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate                            : 0        : , "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate                               : 5000     : , "rep"          : Min bandwidth rate allowed on server, 0 == unlimited
sv_noclipaccelerate                      : 5        : , "a", "sv", "nf", "rep" :
sv_noclipduringpause                     : 0        : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed                           : 5        : , "a", "sv", "nf", "rep" :
sv_password                              : 0        : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable                              : 0        :                  : Is the server pausable.
sv_permawipe                             : 0        : , "sv", "cheat"  : If set, the campaign will restart fully if the Survivors die.
sv_phys2_stats                           : cmd      :                  : Dumps server physics stats
sv_play_music                            : cmd      :                  : Play some music through the music engine
sv_player_stuck_tolerance                : 10       : , "sv", "cheat"  :
sv_precacheinfo                          : cmd      :                  : Show precache info.
sv_prop_door_max_close_attempts          : 8        : , "sv", "cheat"  : Number of times blocked doors will try to close before becoming non-solid and forcing a close.
sv_pure                                  : cmd      :                  : Show user data.
sv_pure_kick_clients                     : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace                            : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation                      : 1        : , "a", "sv"      : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats                      : cmd      :                  : Display status of the query cache (client only)
sv_quota_stringcmdspersecond             : 1024     :                  : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
sv_rcon_banpenalty                       : 0        :                  : Number of minutes to ban users who fail rcon authentication
sv_rcon_log                              : 1        :                  : Enable/disable rcon logging.
sv_rcon_maxfailures                      : 10       :                  : Max number of times a user can fail rcon authentication before being banned
sv_rcon_minfailures                      : 5        :                  : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime                   : 30       :                  : Number of seconds to track failed rcon authentications
sv_regeneration_force_on                 : 0        : , "sv", "cheat"  : Cheat to test regenerative health systems
sv_region                                : 255      :                  : The region of the world to report this server in.
sv_reservation_timeout                   : 120      :                  : Time in seconds before lobby reservation expires.
sv_search_key                            : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showfootsteps                         : 0        : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
sv_showhitboxes                          : -1       : , "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only).
sv_showhitboxes_cursor                   : cmd      :                  : Show the hitboxes of the pointed-at entity
sv_showlagcompensation                   : 0        : , "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showonlyhitbox                        : -1       : , "sv", "cheat"  :
sv_showtags                              : cmd      :                  : Describe current gametags.
sv_shutdown                              : cmd      :                  : Sets the server to shutdown when all games have completed
sv_skyname                               : 0        : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_reload                   : cmd      :                  : Flushes the sounds.txt system
sv_soundscape_printdebuginfo             : cmd      :                  : print soundscapes
sv_specaccelerate                        : 5        : , "a", "sv", "nf", "rep" :
sv_specnoclip                            : 1        : , "a", "sv", "nf", "rep" :
sv_specspeed                             : 3        : , "a", "sv", "nf", "rep" :
sv_spectatoridletime                     : 3        : , "sv", "cheat"  :
sv_steamgroup                            : 0        : , "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
sv_steamgroup_exclusive                  : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
sv_stop_music                            : cmd      :                  : Stop some music through the music engine
sv_sync_anims_spawn                      : 0        : , "sv", "cheat"  :
sv_tags                                  : 0        : , "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade                          : 1        : , "sv", "cheat"  :
sv_turbophysics_shadow                   : 0        : , "sv", "cheat"  : players have physics shadows even when sv_turbophysics is 1
sv_unlockedchapters                      : 1        : , "a", "sv"      :
sv_visiblemaxplayers                     : -1       :                  : Overrides the max players reported to prospective clients
sv_voiceenable                           : 1        : , "a", "nf"      :
sv_vote_creation_timer                   : 180      : , "sv", "cheat", "rep" : How often someone can individually call a vote.
sv_vote_plr_map_limit                    : 3        : , "sv", "cheat", "rep" : Number of failed votes a user can call per map
sv_vote_show_caller                      : 1        : , "sv", "cheat", "rep" : Show the name of the person that called the vote? (1: Yes, 0: No)
sv_zombie_touch_trigger_delay            : 0        : , "sv", "cheat"  : Time between trigger tests for infected. This is throttled for perf reasons.
sys_minidumpspewlines                    : 500      :                  : Lines of crash dump console spew to keep.
tank_attack_range                        : 50       : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing.
tank_auto_swing                          : 0        : , "sv", "cheat", "rep" :
tank_burn_duration                       : 75       : , "sv", "cheat"  : Number of seconds a burning Tank takes to die in easy, normal, versus and survival
tank_burn_duration_expert                : 85       : , "sv", "cheat"  : Number of seconds a burning Tank takes to die in expert
tank_burn_duration_hard                  : 80       : , "sv", "cheat"  : Number of seconds a burning Tank takes to die in hard
tank_fist_radius                         : 15       : , "sv", "cheat", "rep" :
tank_ground_pound_duration               : 1        : , "sv", "cheat", "rep" :
tank_ground_pound_reveal_distance        : 500      : , "sv", "cheat"  :
tank_raffle_debug                        : 0        : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging
tank_run_spawn_delay                     : 15       : , "sv", "cheat"  :
tank_stasis_time_suicide                 : 30       : , "sv", "cheat"  :
tank_stuck_failsafe                      : 1        : , "sv", "cheat"  :
tank_stuck_time_choose_new_target        : 2        : , "sv", "cheat"  :
tank_stuck_time_suicide                  : 10       : , "sv", "cheat"  :
tank_stuck_visibility_tolerance_choose_new_target : 5        : , "sv", "cheat"  :
tank_stuck_visibility_tolerance_suicide  : 15       : , "sv", "cheat"  :
tank_swing_arc                           : 180      : , "sv", "cheat", "rep" :
tank_swing_duration                      : 0        : , "sv", "cheat", "rep" : Duration of the actual swing
tank_swing_fast_interval                 : 0        : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval                      : 1        : , "sv", "cheat", "rep" : Interval between tank swings
tank_swing_miss_interval                 : 1        : , "sv", "cheat", "rep" : Interval between tank swings after a miss
tank_swing_physics_prop_force            : 4        : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop.
tank_swing_range                         : 56       : , "sv", "cheat", "rep" : Range of the actual swing
tank_swing_yaw                           : 80       : , "sv", "cheat", "rep" :
tank_throw_aim_error                     : 100      : , "sv", "cheat"  : Margin of error for Easy mode Tank rock throws
tank_throw_allow_range                   : 250      : , "sv", "cheat"  : How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor              : 0        : , "sv", "cheat"  : How much to lead a moving target
tank_throw_loft_rate                     : 0        : , "sv", "cheat"  : Beyond no-loft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle                : 30       : , "sv", "cheat"  : Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval                  : 8        : , "sv", "cheat"  : Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide        : 60       : , "sv", "cheat"  :
tank_windup_time                         : 0        : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens.
terror_ammo_multiplier                   : 2        : , "sv", "cheat"  :
Test_CreateEntity                        : cmd      :                  :
test_dispatcheffect                      : cmd      :                  : Test a clientside dispatch effect.  Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>  Defau
Test_EHandle                             : cmd      :                  :
test_entity_blocker                      : cmd      :                  : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner             : cmd      :                  :
Test_Loop                                : cmd      :                  : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount                           : cmd      :                  : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds                   : cmd      :                  : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
test_outtro_pzendgame                    : cmd      :                  :
test_outtro_stats                        : cmd      :                  :
test_point                               : cmd      :                  :
Test_ProxyToggle_EnableProxy             : cmd      :                  :
Test_ProxyToggle_SetValue                : cmd      :                  :
Test_RandomChance                        : cmd      :                  : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS                      : cmd      :                  :
Test_RandomPlayerPosition                : cmd      :                  :
Test_RemoveAllRandomEntities             : cmd      :                  :
Test_RunFrame                            : cmd      :                  :
Test_SendKey                             : cmd      :                  :
Test_SpawnRandomEntities                 : cmd      :                  :
Test_StartLoop                           : cmd      :                  : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript                         : cmd      :                  : Start a test script running..
Test_Wait                                : cmd      :                  :
Test_WaitForCheckPoint                   : cmd      :                  :
tf_escort_score_rate                     : 1        : , "sv", "cheat"  : Score for escorting the train, in points per second
think_limit                              : 0        : , "sv", "rep"    : Maximum think time in milliseconds, warning is printed if this is exceeded.
thread_test_tslist                       : cmd      :                  :
thread_test_tsqueue                      : cmd      :                  :
threadpool_cycle_reserve                 : cmd      :                  : Cycles threadpool reservation by powers of 2
threadpool_run_tests                     : cmd      :                  :
timeleft                                 : cmd      :                  :
toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values.
tongue_allow_voluntary_release           : 0        : , "sv", "cheat"  : Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection             : 5        : , "sv", "cheat"  : How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS              : 0        : , "sv", "cheat", "rep" : Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount          : 50       : , "sv", "cheat"  : How much damage to the smoker makes him let go of his victim.
tongue_choke_damage_amount               : 10       : , "sv", "cheat"  : How much damage the choke does.
tongue_choke_damage_interval             : 1        : , "sv", "cheat"  : How often the choke does damage.
tongue_cone_start_tolerance              : 0        : , "sv", "cheat"  : How wide the cone is for a tongue hit.
tongue_debug                             : 0        : , "sv", "cheat"  : Print debug info for tongue
tongue_drag_damage_amount                : 3        : , "sv", "cheat"  : How much damage the tongue drag does.
tongue_dropping_to_ground_time           : 2        : , "sv", "cheat"  : A miss or a wall hit will wait this long before pulling back.
tongue_fly_speed                         : 1000     : , "sv", "cheat"  : How fast a tongue flies through the air.
tongue_force_break                       : 0        : , "sv", "cheat"  : Force an existing attached tongue to break, for debugging
tongue_gravity_force                     : 4000     : , "sv", "cheat", "rep" : The speed that gravity tries to pull us downwards while being tongued.
tongue_health                            : 100      : , "sv", "cheat"  : Tongue health
tongue_hit_delay                         : 20       : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
tongue_los_forgiveness_time              : 1        : , "sv", "cheat"  : A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay                        : 15       : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval        : 10       : , "sv", "cheat"  : How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay : 0        : , "sv", "cheat"  : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
tongue_no_progress_choke_early_delay     : 1        : , "sv", "cheat"  : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
tongue_no_progress_choke_time            : 0        : , "sv", "cheat"  : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
tongue_no_progress_damage_interval       : 0        : , "sv", "cheat"  : How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance             : 25       : , "sv", "cheat"  : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
tongue_player_dropping_to_ground_time    : 1        : , "sv", "cheat"  : How long after the tongue disconnects will a player need to wait.
tongue_range                             : 750      : , "sv", "cheat"  : How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty           : 2500     : , "sv", "cheat"  : How much fatigue the victim gets when released, to slow him down.
tongue_start_pull_delay                  : 0        : , "sv", "cheat", "rep" : How long from tongue contact to tongue pulling.
tongue_unbend                            : 1        : , "sv", "cheat"  : Can the smoker tongue unbend?
tongue_vertical_choke_dot                : 0        : , "sv", "cheat"  : DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height             : 40       : , "sv", "cheat"  : Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground    : 0        : , "sv", "cheat"  : Need to have victim off ground for this long to choke him.
tongue_victim_acceleration               : 30       : , "sv", "cheat", "rep" : Acceleration while tongued.
tongue_victim_accuracy_penalty           : 0        : , "sv", "cheat", "rep" : How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed                  : 175      : , "sv", "cheat", "rep" : The fastest the tongue can get you going.
tongue_vs_cone_start_tolerance           : 0        : , "sv", "cheat"  : How wide the cone is for a tongue hit in versus.
tp_schedule_post_think                   : 1        : , "sv", "cheat"  : Schedule post-think operations to run at 10hz
travel_distance                          : cmd      :                  : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tv_clients                               : cmd      :                  : Shows list of connected SourceTV clients.
tv_msg                                   : cmd      :                  : Send a screen message to all clients.
tv_port                                  : 27020    :                  : Host SourceTV port
tv_record                                : cmd      :                  : Starts SourceTV demo recording.
tv_relay                                 : cmd      :                  : Connect to SourceTV server and relay broadcast.
tv_retry                                 : cmd      :                  : Reconnects the SourceTV relay proxy.
tv_status                                : cmd      :                  : Show SourceTV server status.
tv_stop                                  : cmd      :                  : Stops the SourceTV broadcast.
tv_stoprecord                            : cmd      :                  : Stops SourceTV demo recording.
unbind                                   : cmd      :                  : Unbind a key.
unbindall                                : cmd      :                  : Unbind all keys.
unload_all_addons                        : cmd      :                  : Unloads all addons and addon search paths.
unpause                                  : cmd      :                  : Unpause the game.
update_addon_paths                       : cmd      :                  : Reloads the search paths for game addons.
upgrade_add                              : cmd      :                  : Adds an upgrade to the survivor
upgrade_explosive_bullet_force           : 2        : , "sv", "cheat", "rep" :
upgrade_explosive_slug_force             : 4        : , "sv", "cheat", "rep" :
upgrade_laser_sight_spread_factor        : 0        : , "sv", "cheat", "rep" :
upgrade_pack_use_duration                : 1        : , "sv", "cheat", "rep" :
upgrade_remove                           : cmd      :                  : Removes an upgrade from the survivor
upgrade_show_explosive_ammo_radius       : 0        : , "sv", "cheat", "rep" :
upgradepack_forward_dist                 : 30       : , "sv", "cheat"  :
upgradepack_max_drop_dist                : 30       : , "sv", "cheat"  :
use                                      : cmd      :                  : Use a particular weapon  Arguments: <weapon_name>
user                                     : cmd      :                  : Show user data.
users                                    : cmd      :                  : Show user info for players on server.
vehicle_flushscript                      : cmd      :                  : Flush and reload all vehicle scripts
version                                  : cmd      :                  : Print version info string.
versus_boss_buffer                       : 2200     : , "sv", "cheat"  :
versus_boss_debug                        : 0        : , "sv", "cheat"  : Enable debug output for versus tank/witch spawning logic
versus_boss_flow_max                     : 0        : , "sv", "cheat"  : Max fraction of map flow for tank/witch spawn location
versus_boss_flow_max_finale              : 0        : , "sv", "cheat"  : Max fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_max_intro               : 0        : , "sv", "cheat"  : Max fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_min                     : 0        : , "sv", "cheat"  : Min fraction of map flow for tank/witch spawn location
versus_boss_flow_min_finale              : 0        : , "sv", "cheat"  : Min fraction of map flow for tank/witch spawn location within the finale map of a campaign
versus_boss_flow_min_intro               : 0        : , "sv", "cheat"  : Min fraction of map flow for tank/witch spawn location within the first map of a campaign
versus_boss_flow_test                    : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
versus_boss_padding_max                  : 0        : , "sv", "cheat"  : How far apart the tank/witch have to be along the flow
versus_boss_padding_min                  : 0        : , "sv", "cheat"  : How far apart the tank/witch have to be along the flow
versus_level_restart_delay               : 4        : , "sv", "cheat"  : After a successful vote, restart the map after this many seconds.
versus_shove_hunter_fov                  : 90       : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters
versus_shove_hunter_fov_pouncing         : 45       : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters while pouncing
versus_shove_jockey_fov_leaping          : 45       : , "sv", "cheat", "rep" : Angle that survivor shove will hit jockeys while leaping
versus_special_respawn_interval          : 20       : , "sv", "cheat"  :
versus_tank_chance                       : 0        : , "sv", "cheat"  : Chance of a tank spawning within a regular versus map
versus_tank_chance_finale                : 0        : , "sv", "cheat"  : Chance of a tank spawning within the finale map of a campaign
versus_tank_chance_intro                 : 0        : , "sv", "cheat"  : Chance of a tank spawning within the first map of a campaign
versus_tank_flow_team_variation          : 0        : , "sv", "cheat"  : Window of flow distance that the tank can spawn in for the second team in versus
versus_winning_team_goes_last            : 1        : , "sv", "cheat"  : In versus mode, the team that is losing plays as survivors first
versus_witch_chance                      : 0        : , "sv", "cheat"  : Chance of a witch spawning within a regular versus map
versus_witch_chance_finale               : 0        : , "sv", "cheat"  : Chance of a witch spawning within the finale map of a campaign
versus_witch_chance_intro                : 0        : , "sv", "cheat"  : Chance of a witch spawning within the first map of a campaign
versus_witch_flow_team_variation         : 0        : , "sv", "cheat"  : Window of flow distance that the witch can spawn in for the second team in versus
view_offset_down                         : 16       : , "sv", "cheat", "rep" :
view_offset_forward                      : 8        : , "sv", "cheat", "rep" :
view_offset_up                           : -16      : , "sv", "cheat", "rep" :
vis_debug                                : 0        : , "sv", "cheat"  :
vis_force                                : 0        : , "sv", "cheat"  :
vismon_poll_frequency                    : 0        : , "sv", "cheat"  :
vismon_trace_limit                       : 12       : , "sv", "cheat"  :
voice_inputfromfile                      : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_mute                               : cmd      :                  : Mute a specific Steam user
voice_recordtofile                       : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
voice_reset_mutelist                     : cmd      :                  : Reset all mute information for all players who were ever muted.
voice_show_mute                          : cmd      :                  : Show whether current players are muted.
voice_unmute                             : cmd      :                  : Unmute a specific Steam user, or `all` to unmute all connected players.
vomitjar_duration_infected_bot           : 20       : , "sv", "cheat", "rep" :
vomitjar_duration_infected_pz            : 15       : , "sv", "cheat", "rep" :
vomitjar_duration_survivor               : 5        : , "sv", "cheat", "rep" :
vomitjar_radius                          : 110      : , "sv", "cheat", "rep" :
vomitjar_radius_survivors                : 0        : , "sv", "cheat", "rep" :
vox_reload                               : cmd      :                  : Reload sentences.txt file
voxeltree_box                            : cmd      :                  : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview                     : cmd      :                  : View entities in the voxel-tree at the player position.
voxeltree_sphere                         : cmd      :                  : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view                           : cmd      :                  : View entities in the voxel-tree.
vphys_sleep_timeout                      : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep
vprof                                    : cmd      :                  : Toggle VProf profiler
vprof_cachemiss                          : cmd      :                  : Toggle VProf cache miss checking
vprof_cachemiss_off                      : cmd      :                  : Turn off VProf cache miss checking
vprof_cachemiss_on                       : cmd      :                  : Turn on VProf cache miss checking
vprof_dump_counters                      : cmd      :                  : Dump vprof counters to the console
vprof_dump_groupnames                    : cmd      :                  : Write the names of all of the vprof groups to the console.
vprof_generate_report                    : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI                 : cmd      :                  : Generate a report to the console.
vprof_generate_report_AI_only            : cmd      :                  : Generate a report to the console.
vprof_generate_report_budget             : cmd      :                  : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy          : cmd      :                  : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd      :                  : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load           : cmd      :                  : Generate a report to the console.
vprof_off                                : cmd      :                  : Turn off VProf profiler
vprof_on                                 : cmd      :                  : Turn on VProf profiler
vprof_playback_average                   : cmd      :                  : Average the next N frames.
vprof_playback_start                     : cmd      :                  : Start playing back a recorded .vprof file.
vprof_playback_step                      : cmd      :                  : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback                  : cmd      :                  : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop                      : cmd      :                  : Stop playing back a recorded .vprof file.
vprof_record_start                       : cmd      :                  : Start recording vprof data for playback later.
vprof_record_stop                        : cmd      :                  : Stop recording vprof data
vprof_reset                              : cmd      :                  : Reset the stats in VProf profiler
vprof_reset_peaks                        : cmd      :                  : Reset just the peak time in VProf profiler
vprof_to_csv                             : cmd      :                  : Convert a recorded .vprof file to .csv.
vprof_vtune_group                        : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable)
vs_defib_penalty                         : 25       : , "sv", "cheat", "rep" : Score penalty for each time a defibrillator is used
vs_incap_bonus                           : 10       : , "sv", "cheat", "rep" : Bonus score for infected, per incap in a chapter
vs_max_team_switches                     : 1        : , "sv", "cheat"  :
vs_survival_bonus                        : 25       : , "sv", "cheat", "rep" : Bonus score per survivor for completing a chapter
vs_survivor_damage_reduction             : 0        : , "sv", "cheat"  :
vs_tank_damage                           : 24       : , "sv", "cheat"  : Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max : 12000    : , "sv", "cheat"  : Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min : 8000     : , "sv", "cheat"  : Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max           : 8000     : , "sv", "cheat"  : Max distance of starting threat area in vs mode
vs_threat_initial_distance_min           : 3000     : , "sv", "cheat"  : Min distance of starting threat area in vs mode
vs_threat_radius                         : 200      : , "sv", "cheat"  : Distance from the escape route for placing threats
vs_tiebreak_bonus                        : 25       : , "sv", "cheat", "rep" : Score awarded for winning a versus tiebreaker
warp_all_survivors_here                  : cmd      :                  : Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield        : cmd      :                  : Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint         : cmd      :                  : Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale             : cmd      :                  : Warp all Survivors to the finale radio
warp_far_survivor_here                   : cmd      :                  : Teleport the farthest away Survivor to your cursor position
warp_to_start_area                       : cmd      :                  : Warp yourself to a survivor spawn area
weapon_reparse_server                    : cmd      :                  : Reloads the weapon script files
wipe_attributes                          : cmd      :                  : Clear all attributes of selected area.
wipe_nav_attributes                      : cmd      :                  : Clear all nav attributes of selected area.
witch_force_wander                       : 0        : , "sv", "cheat"  :
workshop_filter_items_by_history         : 0        : , "cheat"        : Tells the client if it should filter items using the play history.
writeid                                  : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip                                  : cmd      :                  : Save the ban list to banned_ip.cfg.
xbox_autothrottle                        : 1        : , "a", "sv"      :
xbox_throttlebias                        : 100      : , "a", "sv"      :
xbox_throttlespoof                       : 200      : , "a", "sv"      :
z_acquire_far_range                      : 2500     : , "sv", "cheat"  :
z_acquire_far_time                       : 5        : , "sv", "cheat"  :
z_acquire_near_range                     : 200      : , "sv", "cheat"  :
z_acquire_near_time                      : 0        : , "sv", "cheat"  :
z_acquire_time_variance_factor           : 0        : , "sv", "cheat"  :
z_add                                    : cmd      :                  : Add an Infected - optional x y z arguments for world position to add them
z_alert_dot                              : 0        : , "sv", "cheat"  :
z_alert_range                            : 1000     : , "sv", "cheat"  :
z_allow_ai_to_use_abilities              : 1        : , "sv", "cheat"  : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_attack_flow_range                      : 1500     : , "sv", "cheat"  :
z_attack_incapacitated_damage            : 10       : , "sv", "cheat"  :
z_attack_infected_it_damage              : 10       : , "sv", "cheat"  : Damage done per claw hit by infected on other infected who are IT
z_attack_pz_it_damage                    : 20       : , "sv", "cheat"  : Damage done by infected on IT PZs
z_attention_range_lying_modifier         : 0        : , "sv", "cheat"  :
z_attention_range_sitting_modifier       : 0        : , "sv", "cheat"  :
z_avoid_max_range                        : 100      : , "sv", "cheat"  :
z_avoid_min_range                        : 30       : , "sv", "cheat"  :
z_avoid_power                            : 10       : , "sv", "cheat"  :
z_avoidforce                             : 2500     : , "sv", "cheat", "rep" :
z_avoidteammates                         : 1        : , "sv", "cheat", "rep" :
z_award_debug                            : 0        : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc)
z_background_limit                       : 20       : , "sv", "cheat"  : How many common infected are on the background map at once.
z_backspeed                              : 450      : , "sv", "cheat", "rep" :
z_boomer_limit                           : 1        : , "sv", "cheat"  :
z_boomer_near_dist                       : 180      : , "sv", "cheat"  :
z_boss_crouch                            : 0        : , "sv", "cheat"  : Forces boss zombie bots to crouch
z_boundary_clear_type                    : 1        : , "sv", "cheat"  : 0 = floodfill, 1 = new creep
z_boundary_max_range                     : 5000     : , "sv", "cheat"  :
z_boundary_spread_speed                  : 200      : , "sv", "cheat"  :
z_brawl_chance                           : 2        : , "sv", "cheat"  :
z_breakable_damage                       : 4        : , "sv", "cheat"  :
z_burning_lifetime                       : 30       : , "sv", "cheat"  : Number of seconds a burning zombie takes to crisp
z_carry_max_mass                         : 250      : , "sv", "cheat", "rep" :
z_chance                                 : 60       : , "sv", "cheat"  :
z_charge_duration                        : 2        : , "sv", "cheat", "rep" :
z_charge_impact_angle                    : 0        : , "sv", "cheat"  :
z_charge_impact_radius                   : 120      : , "sv", "cheat"  :
z_charge_interval                        : 12       : , "sv", "cheat", "rep" :
z_charge_max_damage                      : 10       : , "sv", "cheat", "rep" :
z_charge_max_force                       : 800      : , "sv", "cheat", "rep" :
z_charge_max_speed                       : 500      : , "sv", "cheat", "rep" :
z_charge_min_force                       : 550      : , "sv", "cheat", "rep" :
z_charge_prop_damage                     : 20       : , "sv", "cheat"  :
z_charge_start_speed                     : 250      : , "sv", "cheat", "rep" :
z_charge_tooshort                        : 0        : , "sv", "cheat", "rep" :
z_charge_warmup                          : 0        : , "sv", "cheat", "rep" :
z_charger_allow_shove                    : 0        : , "sv", "cheat"  : 0 = Cannot be shoved, 1 = Can be shoved
z_charger_health                         : 600      : , "sv", "cheat"  : Charger max health
z_charger_impact_epsilon                 : 8        : , "sv", "cheat"  :
z_charger_limit                          : 1        : , "sv", "cheat"  :
z_charger_max_prop_force                 : 3000     : , "sv", "cheat"  :
z_charger_pound_dmg                      : 15       : , "sv", "cheat"  :
z_charger_probe_alone                    : 6        : , "sv", "cheat"  :
z_charger_probe_attack                   : 24       : , "sv", "cheat"  :
z_claw_hit_pitch_max                     : 20       : , "sv", "cheat"  :
z_claw_hit_pitch_min                     : -20      : , "sv", "cheat"  :
z_claw_hit_yaw_max                       : 20       : , "sv", "cheat"  :
z_claw_hit_yaw_min                       : -20      : , "sv", "cheat"  :
z_clear_area_range                       : 300      : , "sv", "cheat"  :
z_clear_max_time                         : 5        : , "sv", "cheat"  :
z_clear_min_time                         : 0        : , "sv", "cheat"  :
z_clear_min_time_range                   : 300      : , "sv", "cheat"  :
z_clear_range                            : 750      : , "sv", "cheat"  :
z_close_target_notice_distance           : 60       : , "sv", "cheat"  : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit                           : 30       : , "sv", "cheat"  : How many common infecteds we can have at once.
z_cooldown_spawn_safety_range            : 1000     : , "sv", "cheat"  :
z_cough_cloud_expire                     : 14       : , "sv", "cheat"  : You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay        : 0        : , "sv", "cheat"  : You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius                     : 175      : , "sv", "cheat"  : How far from center of smoke cloud makes you cough.
z_credits_interval                       : 0        : , "sv", "cheat"  :
z_crouch_speed                           : 75       : , "sv", "cheat", "rep" :
z_cull_timeout                           : 5        : , "sv", "cheat"  : Grace period before player zombie is culled for being too far away
z_deafen_radius_one                      : 100      : , "sv", "cheat"  :
z_deafen_radius_three                    : 200      : , "sv", "cheat"  :
z_deafen_radius_two                      : 150      : , "sv", "cheat"  :
z_debug                                  : 0        : , "sv", "cheat"  :
z_debug_avoid                            : 0        : , "sv", "cheat"  :
z_debug_breakables                       : 0        : , "sv", "cheat"  :
z_debug_climb                            : 0        : , "sv", "cheat"  :
z_debug_cull                             : 0        : , "sv", "cheat"  :
z_debug_escape_route                     : 0        : , "sv", "cheat"  : If nonzero, display information when escape route fails
z_debug_escape_scan                      : 0        : , "sv", "cheat"  :
z_debug_falling_damage                   : 0        : , "sv", "cheat"  :
z_debug_fog                              : 0        : , "sv", "cheat"  :
z_debug_infected_anim_report             : cmd      :                  : Prints the server's layer info for the specified infected
z_debug_ledges                           : 0        : , "sv", "cheat"  :
z_debug_mob_spawn                        : 0        : , "sv", "cheat"  :
z_debug_neighbors                        : 0        : , "sv", "cheat"  :
z_debug_path_stress_test                 : cmd      :                  : Stress-tests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population                       : 0        : , "sv", "cheat"  :
z_debug_spawn_ahead                      : 0        : , "sv", "cheat"  :
z_debug_spawn_set                        : -1       : , "sv", "cheat"  : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas                  : 0        : , "sv", "cheat"  : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_tank_spawn                       : 1        : , "sv", "cheat"  : When console spawning a tank automatically give it to a player.
z_decals                                 : cmd      :                  : Splat decals on all infected
z_density_region_length                  : 1500     : , "sv", "cheat"  :
z_destroy_on_attack                      : 0        : , "sv", "cheat"  : When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty                             : 0        : , "sv", "rep"    : Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay           : 10       : , "sv", "cheat"  :
z_discard_min_range                      : 1000     : , "sv", "cheat"  : Don't relocate PZs closer than this regardless of flow distance
z_discard_range                          : 2500     : , "sv", "cheat"  : Discard Zombies farther away than this
z_do_tracers                             : 1        : , "sv", "cheat", "rep" : Do we want tracers at all?
z_dont_clear                             : 0        : , "sv", "cheat"  :
z_door_reopen_interval                   : 0        : , "sv", "cheat"  : Closed doors can be re-opened after this amount of time
z_door_retry_interval                    : 1        : , "sv", "cheat"  : Interval at which blocked doors will try to reopen
z_experimental_blast_damage_probability  : 100      : , "sv", "cheat"  : Damage to zombie from explosion will use new cutouts - probability, %
z_exploding_health                       : 50       : , "sv", "cheat"  : Exploding Zombie max health
z_exploding_shove_interval               : 10       : , "sv", "cheat"  :
z_exploding_shove_max                    : 5        : , "sv", "cheat"  :
z_exploding_shove_min                    : 4        : , "sv", "cheat"  :
z_exploding_speed                        : 175      : , "sv", "cheat", "rep" :
z_exploding_splat                        : 50       : , "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius                 : 200      : , "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it
z_expressions                            : 1        : , "sv", "cheat"  :
z_fallen_kill_suppress_time              : 300      : , "sv", "cheat"  :
z_fallen_max_count                       : 1        : , "sv", "cheat"  :
z_falling_land_forward_speed             : 200      : , "sv", "cheat"  : Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed                : 200      : , "sv", "cheat"  : Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed                     : 200      : , "sv", "cheat"  : Minimum falling speed to cause a landing animation to occur
z_female_boomer_spawn_chance             : 25       : , "sv", "cheat"  :
z_finale_chance                          : 100      : , "sv", "cheat"  :
z_finale_ghost_player_spawn_on_survivor  : 1        : , "sv", "cheat"  : If set to zero, ghost spawn warping in finale's put the ghost out of the world instead of cycling through survivors.
z_finale_spawn_mob_safety_range          : 600      : , "sv", "cheat"  :
z_finale_spawn_safety_range              : 300      : , "sv", "cheat"  :
z_finale_spawn_tank_safety_range         : 600      : , "sv", "cheat"  :
z_fog_spawn                              : 0        : , "sv", "cheat"  : Set to 1 to use fogged areas as valid spawn areas
z_force_attack_from_sound_range          : 750      : , "sv", "cheat"  :
z_forcezombiemodel                       : 0        : , "sv", "cheat"  : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname                   : 0        : , "sv", "cheat"  : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed                           : 450      : , "sv", "cheat", "rep" :
z_friendly_fire_forgiveness              : 1        : , "sv", "cheat"  : Ignore friendly fire that appears to be unintentional.
z_frustration                            : 1        : , "sv", "cheat", "rep" :
z_frustration_lifetime                   : 20       : , "sv", "cheat"  : Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay                  : 2        : , "sv", "cheat"  :
z_frustration_spawn_delay                : 10       : , "sv", "cheat"  :
z_gas_health                             : 250      : , "sv", "cheat"  : Gas Zombie max health
z_gas_speed                              : 210      : , "sv", "cheat", "rep" :
z_ghost_checkpoint_spawn_interval        : 30       : , "sv", "cheat"  : Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_delay_max                        : 30       : , "sv", "cheat"  :
z_ghost_delay_min                        : 20       : , "sv", "cheat"  :
z_ghost_finale_spawn_interval            : 20       : , "sv", "cheat"  : Interval for spawning special zombies during the finale
z_ghost_spawn_in_start                   : 0        : , "sv", "cheat"  : Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval                   : 60       : , "sv", "cheat"  : Interval for spawning special zombies
z_ghost_speed                            : 450      : , "sv", "cheat", "rep" :
z_ghost_travel_distance                  : 1000     : , "sv", "cheat"  : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_explosion_force_factor             : 0        : , "sv", "cheat"  :
z_gib_force_factor                       : 10       : , "sv", "cheat"  :
z_grab_force                             : 0        : , "sv", "cheat"  : For testing - always grab ledges regardless of estimated falling damage
z_grab_ledges_solo                       : 0        : , "sv", "cheat"  : For testing - grab ledges even if you're the last survivor
z_gun_damage                             : 10       : , "sv", "cheat", "rep" :
z_gun_debug_player_index                 : 0        : , "sv", "cheat", "rep" :
z_gun_debug_spread                       : 0        : , "sv", "cheat", "rep" :
z_gun_force                              : 300      : , "sv", "cheat"  :
z_gun_horiz_punch                        : 0        : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns
z_gun_kick                               : 0        : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force                      : 25       : , "sv", "cheat"  : How hard we push things that aren't players or doors.
z_gun_range                              : 75       : , "sv", "cheat", "rep" :
z_gun_stun_duration                      : 1        : , "sv", "cheat", "rep" :
z_gun_survivor_force                     : 200      : , "sv", "cheat"  :
z_gun_survivor_friend_push               : 1        : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot                 : 0        : , "sv", "cheat"  : Max dot of a shove swing that can push a fellow survivor
z_gun_swing_duration                     : 0        : , "sv", "cheat", "rep" :
z_gun_swing_interval                     : 0        : , "sv", "cheat", "rep" :
z_gun_vertical_punch                     : 1        : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns
z_health                                 : 50       : , "sv", "cheat"  : Zombie max health
z_hear_gunfire_range                     : 200      : , "sv", "cheat"  :
z_hear_runner_far_range                  : 750      : , "sv", "cheat"  :
z_hear_runner_near_range                 : 500      : , "sv", "cheat"  :
z_hit_chainsawer_factor                  : 0        : , "sv", "cheat"  : Damage multiplier if zombie hits someone using a chainsaw
z_hit_from_behind_cosine                 : 0        : , "sv", "cheat"  :
z_hit_from_behind_factor                 : 0        : , "sv", "cheat"  : Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy                  : 0        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert                : 1        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard                  : 1        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal                : 1        : , "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor
z_holiday_gift_drop_chance               : 0        : , "sv", "cheat"  :
z_hunter_ground_normal                   : 0        : , "sv", "cheat", "rep" :
z_hunter_health                          : 250      : , "sv", "cheat"  : Zombie max health
z_hunter_limit                           : 1        : , "sv", "cheat"  :
z_hunter_lunge_stagger_time              : 1        : , "sv", "cheat"  :
z_hunter_speed                           : 300      : , "sv", "cheat", "rep" :
z_increment_head                         : cmd      :                  : Switch to next head bodygroup
z_increment_lower                        : cmd      :                  : Switch to next lower body bodygroup
z_increment_skin                         : cmd      :                  : Switch to next skin
z_increment_upper                        : cmd      :                  : Switch to next upper body bodygroup
z_Infected_debug                         : 0        : , "sv", "cheat"  :
z_infected_flashlight                    : 1        : , "sv", "cheat"  :
z_infected_invuln                        : 0        : , "sv", "cheat"  :
z_infected_move                          : 1        : , "sv", "cheat"  :
z_jockey_area_current_factor             : 1        : , "sv", "cheat"  :
z_jockey_area_hazard_bonus               : 3000     : , "sv", "cheat"  :
z_jockey_area_range_factor               : 2        : , "sv", "cheat"  :
z_jockey_area_visibility_factor          : 500      : , "sv", "cheat"  :
z_jockey_blend_rate                      : 1        : , "sv", "cheat"  :
z_jockey_control_max                     : 0        : , "sv", "cheat"  :
z_jockey_control_min                     : 0        : , "sv", "cheat"  :
z_jockey_control_variance                : 0        : , "sv", "cheat"  :
z_jockey_debug                           : 0        : , "sv", "cheat"  :
z_jockey_health                          : 325      : , "sv", "cheat"  : Zombie max health
z_jockey_leap_again_timer                : 5        : , "sv", "cheat"  : How long after a dismount before the jockey can leap again.
z_jockey_leap_range                      : 200      : , "sv", "cheat"  : If victim is this close, leap at them
z_jockey_leap_time                       : 1        : , "sv", "cheat"  : Time allowed between jockey bot leaps.
z_jockey_limit                           : 1        : , "sv", "cheat"  :
z_jockey_lookahead                       : 400      : , "sv", "cheat"  :
z_jockey_min_ledge_distance              : 200      : , "sv", "cheat"  : z-delta required for the jockey to try to run you off a ledge
z_jockey_min_mounted_speed               : 0        : , "sv", "cheat", "rep" :
z_jockey_pounced_surv_bark               : 1        : , "sv", "cheat"  : Select between behaviors for survivor shouts when pounced by jockey. 0 dispatches a SurvivorJockeyed concept to all players via
z_jockey_ride_damage                     : 4        : , "sv", "cheat"  :
z_jockey_ride_damage_delay               : 1        : , "sv", "cheat"  :
z_jockey_ride_damage_interval            : 1        : , "sv", "cheat"  :
z_jockey_ride_hazard_scan_distance       : 500      : , "sv", "cheat"  :
z_jockey_ride_scan_distance              : 800      : , "sv", "cheat"  :
z_jockey_ride_scan_interval              : 3        : , "sv", "cheat"  :
z_jockey_speed                           : 250      : , "sv", "cheat", "rep" :
z_jockey_speed_blend                     : 2        : , "sv", "cheat"  :
z_jockey_stagger_amount                  : 0        : , "sv", "cheat"  :
z_jockey_stagger_speed                   : 2        : , "sv", "cheat"  :
z_kill                                   : cmd      :                  : Kill the pointed-at common infected
z_large_volume_mob_too_far_xy            : 1600     : , "sv", "cheat"  :
z_large_volume_mob_too_far_z             : 128      : , "sv", "cheat"  :
z_last_area_update_tolerance             : 4        : , "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval                  : 3        : , "sv", "cheat"  :
z_lean_wall_align_speed                  : 300      : , "sv", "cheat"  :
z_leap_attach_distance                   : 60       : , "sv", "cheat"  :
z_leap_far_attach_delay                  : 0        : , "sv", "cheat"  :
z_leap_force_attach_distance             : 40       : , "sv", "cheat"  :
z_leap_interval                          : 0        : , "sv", "cheat", "rep" :
z_leap_interval_post_incap               : 30       : , "sv", "cheat", "rep" :
z_leap_interval_post_ride                : 6        : , "sv", "cheat", "rep" :
z_leap_max_distance                      : 200      : , "sv", "cheat", "rep" :
z_leap_power                             : 400      : , "sv", "cheat", "rep" :
z_look_at_local_player                   : 0        : , "sv", "cheat"  : For demo purposes
z_lunge_interval                         : 0        : , "sv", "cheat", "rep" :
z_lunge_power                            : 600      : , "sv", "cheat", "rep" :
z_lunge_up                               : 200      : , "sv", "cheat", "rep" :
z_max_hunter_pounce_stagger_duration     : 0        : , "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range                     : 200      : , "sv", "cheat"  : Max range for neighbor collection for avoidance
z_max_path_length                        : 5000     : , "sv", "cheat"  :
z_max_stagger_duration                   : 6        : , "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor.
z_mega_mob_size                          : 50       : , "sv", "cheat"  :
z_mega_mob_spawn_max_interval            : 900      : , "sv", "cheat"  :
z_mega_mob_spawn_min_interval            : 420      : , "sv", "cheat"  :
z_min_ladder_mount_dot                   : 0        : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_cooldown_time                  : 3        : , "sv", "cheat"  : Minigun cooldown time
z_minigun_damage_rate                    : 48000    : , "sv", "cheat"  : Minigun damage rate, in health/minute
z_minigun_fire_think_interval            : 0        : , "sv", "cheat"  :
z_minigun_overheat_time                  : 20       : , "sv", "cheat"  : Minigun overheat time
z_minigun_rate_of_fire                   : 1500     : , "sv", "cheat"  : Minigun rate of fire, in bullets/minute
z_minion_aim_tolerance                   : 0        : , "sv", "cheat"  :
z_minion_limit                           : 3        : , "sv", "cheat"  :
z_mob_min_notify_count                   : 10       : , "sv", "cheat"  : Mobs at least this large trigger 'mob' events
z_mob_music_size                         : 2        : , "sv", "cheat"  : Spotting a mob this large plays music
z_mob_population_density                 : 0        : , "sv", "cheat"  : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate                      : 0        : , "sv", "cheat"  :
z_mob_sacrifice_timeout                  : 5        : , "sv", "cheat"  :
z_mob_spawn_finale_size                  : 20       : , "sv", "cheat"  :
z_mob_spawn_max_interval_easy            : 240      : , "sv", "cheat"  :
z_mob_spawn_max_interval_expert          : 180      : , "sv", "cheat"  :
z_mob_spawn_max_interval_hard            : 180      : , "sv", "cheat"  :
z_mob_spawn_max_interval_normal          : 180      : , "sv", "cheat"  :
z_mob_spawn_max_size                     : 30       : , "sv", "cheat"  :
z_mob_spawn_min_interval_easy            : 120      : , "sv", "cheat"  :
z_mob_spawn_min_interval_expert          : 90       : , "sv", "cheat"  :
z_mob_spawn_min_interval_hard            : 90       : , "sv", "cheat"  :
z_mob_spawn_min_interval_normal          : 90       : , "sv", "cheat"  :
z_mob_spawn_min_size                     : 10       : , "sv", "cheat"  :
z_mounted_gun_fire_think_interval        : 0        : , "sv", "cheat"  :
z_must_wander                            : 0        : , "sv", "cheat"  : For testing.  0: default.  1: wandering zombies don't sit/lie down.  -1: wandering zombies always sit/lie down.
z_mute_infected                          : 0        : , "sv", "cheat"  : If nonzero, common infected will not growl, yell, etc
z_nav_debug                              : 0        : , "sv", "cheat"  :
z_no_cull                                : 0        : , "sv", "cheat"  : If nonzero, the Director will not cull common infected
z_noise_level_display                    : 0        : , "sv", "cheat"  : Show noise levels on players?
z_noise_level_fade_rate                  : 40       : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep                   : 135      : , "sv", "cheat"  : How much noise we make with a footstep.
z_noise_level_hold_time                  : 0        : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.
z_noise_level_max                        : 135      : , "sv", "cheat", "rep" : The highest the noise level can go.
z_noise_level_vocalize                   : 135      : , "sv", "cheat"  : How much noise we make when we say things.
z_non_head_damage_factor_easy            : 2        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_expert          : 0        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_hard            : 0        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
z_non_head_damage_factor_normal          : 1        : , "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor
z_notice_it_range                        : 1500     : , "sv", "cheat"  :
z_notice_near_range                      : 100      : , "sv", "cheat"  :
z_play_activity                          : cmd      :                  : Play a specific activity on the pointed-at common infected
z_player_lunge_up                        : 150      : , "sv", "cheat", "rep" :
z_player_zombie_debug                    : 0        : , "sv", "cheat"  :
z_player_zombie_land_delay               : 0        : , "sv", "cheat"  :
z_pounce_allow_partial_hidden            : 1        : , "sv", "cheat"  :
z_pounce_crouch_delay                    : 1        : , "sv", "cheat", "rep" :
z_pounce_damage                          : 5        : , "sv", "cheat"  :
z_pounce_damage_delay                    : 1        : , "sv", "cheat"  :
z_pounce_damage_interrupt                : 50       : , "sv", "cheat"  : Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval                 : 0        : , "sv", "cheat"  :
z_pounce_delay                           : 0        : , "sv", "cheat"  :
z_pounce_door_damage                     : 500      : , "sv", "cheat"  :
z_pounce_silence_range                   : 500      : , "sv", "cheat"  :
z_pounce_stumble_force                   : 5        : , "sv", "cheat"  : Force of the stumble effect when a hunter pounces on someone
z_prevent_burrowing                      : 1        : , "sv", "cheat"  : Use extra tracelines to prevent burrowing zombies
z_puking_eye_height                      : 44       : , "sv", "cheat", "rep" :
z_push_force                             : 2000     : , "sv", "cheat"  :
z_push_mass_max                          : 200      : , "sv", "cheat"  :
z_pushaway_force                         : 100      : , "sv", "cheat"  : How hard the infected shove non-IT Survivors out of their way to reach the IT victim
z_randombodygroups                       : 1        : , "sv", "cheat"  : Set to zero to disable random body groups on infected
z_randomskins                            : 1        : , "sv", "cheat"  : Set to zero to disable random skins on infected
z_reload_chatter_debug                   : 0        : , "sv", "cheat"  : Should we give devtext explanations of why we didn't say 'Reloading'?
z_reload_chatter_intensity               : 0        : , "sv", "cheat"  : Intensity level at which players start saying 'Reloading'
z_reload_chatter_nearby_friend_range     : 600      : , "sv", "cheat"  : A friend needs to be this close to say'Reloading'
z_reload_chatter_recent_enemy            : 1        : , "sv", "cheat"  : An enemy needs to have been seen this recently to say 'Reloading'
z_reload_chatter_shotgun_ammo_threshold  : 6        : , "sv", "cheat"  : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval        : 10       : , "sv", "cheat"  :
z_removeitems                            : cmd      :                  : Removes all items from survivors
z_reserved_wanderers                     : 0        : , "sv", "cheat"  :
z_reset_population_counter               : cmd      :                  : For debugging
z_respawn_distance                       : 100      : , "sv", "cheat"  : Infected can try a respawn within this far of their original spawn
z_respawn_interval                       : 10       : , "sv", "cheat"  : Infected can try a respawn within this many seconds of spawning
z_restrict_team_change                   : 0        : , "sv", "cheat"  :
z_round_start_replacement_time           : 30       : , "sv", "cheat"  :
z_run_exertion_interval                  : 1        : , "sv", "cheat"  :
z_safe_spawn_range                       : 250      : , "sv", "cheat"  : Minimum range for spawning special zombies
z_scout_mob_spawn_range                  : 3000     : , "sv", "cheat"  :
z_shotgun_bonus_damage_multiplier        : 5        : , "sv", "cheat"  : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range             : 100      : , "sv", "cheat"  : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed                     : 130      : , "sv", "cheat"  :
z_show_bottlenecks                       : 0        : , "sv", "cheat"  :
z_show_clear                             : 0        : , "sv", "cheat"  :
z_show_completely_visible_to_survivor_team : 0        : , "sv", "cheat"  :
z_show_damaging                          : 0        : , "sv", "cheat"  :
z_show_escape_route                      : 0        : , "sv", "cheat"  :
z_show_flow_delta                        : 0        : , "sv", "cheat"  :
z_show_flow_distance                     : 0        : , "sv", "cheat"  :
z_show_infected                          : 0        : , "sv", "cheat"  :
z_show_last_area                         : 0        : , "sv", "cheat"  : Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set              : 0        : , "sv", "cheat"  :
z_show_population_density                : 0        : , "sv", "cheat"  :
z_show_potentially_visible               : 0        : , "sv", "cheat"  :
z_show_potentially_visible_to_survivor_team : 0        : , "sv", "cheat"  :
z_show_swings                            : 0        : , "sv", "cheat", "rep" :
z_show_traffic                           : 0        : , "sv", "cheat"  :
z_sidespeed                              : 450      : , "sv", "cheat", "rep" :
z_skip_wounds                            : 0        : , "sv"           :
z_skirmish_spawn_max_interval            : 90       : , "sv", "cheat"  :
z_skirmish_spawn_max_size                : 4        : , "sv", "cheat"  :
z_skirmish_spawn_min_interval            : 45       : , "sv", "cheat"  :
z_skirmish_spawn_min_size                : 1        : , "sv", "cheat"  :
z_smoker_limit                           : 1        : , "sv", "cheat"  :
z_spawn                                  : cmd      :                  : <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>.  Spawns the specified zombie(s) un
z_spawn_const_ang                        : cmd      :                  : z_spawn will spawn new zombies at the yaw angle specified. Pass no arguments to disable.
z_spawn_const_distance                   : -1       : , "sv", "cheat"  : If positive, it's the distance from the player where z_spawn spawns a character (as opposed to raycasting to the nearest obstac
z_spawn_const_pos                        : cmd      :                  : z_spawn will spawn new zombies at the x y z coordinates specified. Pass no arguments to disable.
z_spawn_flow_limit                       : 1500     : , "sv", "cheat"  :
z_spawn_health                           : 0        : , "sv", "cheat"  : If non-0, health given to a zombie spawned with z_spawn
z_spawn_height                           : 12       : , "sv", "cheat"  : Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance               : 75       : , "sv", "cheat"  : Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set           : 0        : , "sv", "cheat"  : Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_old                              : cmd      :                  : [OLD VERSION] <tank|boomer|smoker|witch|hunter|spitter|jockey|charger|mob|common> <auto> <ragdoll> <area>.  Spawns the specifie
z_spawn_range                            : 1500     : , "sv", "cheat"  :
z_spawn_safety_range                     : 550      : , "sv", "cheat"  :
z_spawn_speed                            : 450      : , "sv", "cheat", "rep" :
z_special_burn_dmg_scale                 : 3        : , "sv", "cheat"  :
z_special_spawn_interval                 : 45       : , "sv", "cheat"  : Interval for spawning special zombies
z_speed                                  : 250      : , "sv", "cheat", "rep" :
z_spew_areas                             : 0        : , "sv", "cheat"  :
z_spit_detonate_delay                    : 0        : , "sv", "cheat"  :
z_spit_interval                          : 20       : , "sv", "cheat", "rep" :
z_spit_latency                           : 0        : , "sv", "cheat", "rep" :
z_spit_range                             : 900      : , "sv", "cheat", "rep" :
z_spit_spread_delay                      : 0        : , "sv", "cheat"  :
z_spit_velocity                          : 900      : , "sv", "cheat"  :
z_spitter_health                         : 100      : , "sv", "cheat"  : Spitter zombie max health
z_spitter_high_chance                    : 10       : , "sv", "cheat"  :
z_spitter_limit                          : 1        : , "sv", "cheat"  :
z_spitter_max_wait_time                  : 30       : , "sv", "cheat"  :
z_spitter_range                          : 850      : , "sv", "cheat"  :
z_spitter_speed                          : 210      : , "sv", "cheat", "rep" :
z_splat_survivor_pitch_max               : 25       : , "sv", "cheat"  :
z_splat_survivor_pitch_min               : 15       : , "sv", "cheat"  :
z_splat_survivor_shake_amplitude         : 50       : , "sv", "cheat"  :
z_splat_survivor_shake_duration          : 1        : , "sv", "cheat"  :
z_splat_survivor_shake_frequency         : 150      : , "sv", "cheat"  :
z_splat_survivor_shake_radius            : 10       : , "sv", "cheat"  :
z_splat_survivor_yaw_max                 : 10       : , "sv", "cheat"  :
z_splat_survivor_yaw_min                 : -10      : , "sv", "cheat"  :
z_stand_still                            : 0        : , "sv", "cheat"  : For testing.  0: default.  1: unalerted common infected will stand still instead of wandering, turning, sitting, etc.
z_state_debug                            : 0        : , "sv", "cheat"  : Gives feedback on current zombie state.
z_stomp_always                           : 0        : , "sv", "cheat"  : Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel                : 5        : , "sv", "cheat"  : Rate of turn increase per second
z_stumble_max_curve_rate                 : 10       : , "sv", "cheat"  : Maximum degrees/sec turning while stumbling forward
z_tank_attack_interval                   : 1        : , "sv", "cheat"  :
z_tank_autoshotgun_dmg_scale             : 0        : , "sv", "cheat"  : percent damage taken by the tank from the autoshotgun
z_tank_damage_slow_max_range             : 400      : , "sv", "cheat"  : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range             : 200      : , "sv", "cheat"  : Range at which Tank is slowed by gunfire
z_tank_grenade_damage                    : 750      : , "sv", "cheat"  : How much damage a Tank takes from a grenade.
z_tank_grenade_launcher_dmg_scale        : 3        : , "sv", "cheat"  : percent increase in damage done to the tank by grenade launcher
z_tank_grenade_roll                      : -10      : , "sv", "cheat", "rep" :
z_tank_grenade_slowdown                  : 0        : , "sv", "cheat"  : The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood                 : 0        : , "sv", "cheat"  : Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health                            : 4000     : , "sv", "cheat"  : Tank Zombie max health
z_tank_incapacitated_decay_rate          : 1        : , "sv", "cheat"  : How much health a dying Tank loses each update.
z_tank_incapacitated_health              : 5000     : , "sv", "cheat"  : Health Tank starts with in death throes.
z_tank_max_stagger_distance              : 400      : , "sv", "cheat"  : Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration              : 6        : , "sv", "cheat"  : Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration         : 6        : , "sv", "cheat"  : Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug                        : 0        : , "sv", "cheat"  : Show debug for the rock thinking about detonating on people.
z_tank_rock_radius                       : 100      : , "sv", "cheat"  :
z_tank_speed                             : 210      : , "sv", "cheat", "rep" :
z_tank_speed_vs                          : 210      : , "sv", "cheat", "rep" :
z_tank_stagger_fade_alpha                : 192      : , "sv", "cheat"  : How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration             : 3        : , "sv", "cheat"  : How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval               : 0        : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.
z_tank_throw_force                       : 800      : , "sv", "cheat"  :
z_tank_throw_health                      : 50       : , "sv", "cheat"  : Health of the tank projectile (0 disables)
z_tank_throw_interval                    : 5        : , "sv", "cheat", "rep" : How often a tank can throw.
z_tank_walk_speed                        : 100      : , "sv", "cheat", "rep" :
z_tanks_block_molotovs                   : 1        : , "sv", "cheat"  :
z_throttle_hit_interval_easy             : 0        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert           : 1        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard             : 0        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal           : 0        : , "sv", "cheat"  : Minimum time between damaging a Survivor from a mob
z_tracer_spacing                         : 1        : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.
z_transitioning_players_remove           : 1        : , "sv", "cheat"  :
z_unwound_all                            : cmd      :                  : Clears all wounds from all infected
z_use_tolerance                          : 0        : , "sv", "cheat", "rep" :
z_vision_range                           : 500      : , "sv", "cheat"  : How far a Zombie can see.
z_vision_range_alert                     : 1500     : , "sv", "cheat"  : How far a Zombie can see when alert.
z_vision_range_daylight                  : 2400     : , "sv", "cheat"  : How far a Zombie can see in daylight
z_vision_range_obscured                  : 500      : , "sv", "cheat"  : How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert            : 750      : , "sv", "cheat"  : How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval             : 3        : , "sv", "cheat"  : The maximum time between vocalizing being burned
z_vocalize_burn_min_interval             : 2        : , "sv", "cheat"  : The minimum time between vocalizing being burned
z_vocalize_shot_interval                 : 0        : , "sv", "cheat"  : The minimum time between vocalizing being shot
z_vomit                                  : 1        : , "sv", "cheat"  :
z_vomit_boxsize                          : 1        : , "sv", "cheat"  : Size of vomit damage entities.
z_vomit_debug                            : 0        : , "sv", "cheat", "rep" : Visualize the vomit damage.
z_vomit_drag                             : 0        : , "sv", "cheat"  : Air drag of vomit damage entities.
z_vomit_duration                         : 1        : , "sv", "cheat", "rep" : How long a puker continuously pukes for.
z_vomit_fade_duration                    : 5        : , "sv", "cheat", "rep" : How long the fade takes
z_vomit_fade_start                       : 5        : , "sv", "cheat", "rep" : When the vomit starts to fade away
z_vomit_fatigue                          : 3000     : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float                            : -130     : , "sv", "cheat"  : Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max                    : 15       : , "sv", "cheat"  :
z_vomit_hit_pitch_min                    : -15      : , "sv", "cheat"  :
z_vomit_hit_yaw_max                      : 10       : , "sv", "cheat"  :
z_vomit_hit_yaw_min                      : -10      : , "sv", "cheat"  :
z_vomit_interval                         : 30       : , "sv", "cheat", "rep" : How often a puker can puke.
z_vomit_lifetime                         : 0        : , "sv", "cheat"  : Time to live of vomit damage entities.
z_vomit_maxdamagedist                    : 350      : , "sv", "cheat"  : Maximum damage distance for vomit.
z_vomit_range                            : 300      : , "sv", "cheat", "rep" :
z_vomit_slide_mult                       : 0        : , "sv", "cheat", "rep" : Multiplier for second texture slide rate
z_vomit_slide_rate                       : 0        : , "sv", "cheat", "rep" : Percentage of screen height per second
z_vomit_vecrand                          : 0        : , "sv", "cheat"  : Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity                         : 1700     : , "sv", "cheat"  : Initial velocity of vomit damage entities.
z_vomit_velocityfadeend                  : 0        : , "sv", "cheat"  : Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart                : 0        : , "sv", "cheat"  : Time at which attacker's velocity contribution starts to fade.
z_walk_speed                             : 85       : , "sv", "cheat", "rep" :
z_wandering_density                      : 0        : , "sv", "cheat"  :
z_witch_allow_change_victim              : 1        : , "sv", "cheat"  :
z_witch_anger_rate                       : 0        : , "sv", "cheat"  :
z_witch_attack_range                     : 60       : , "sv", "cheat"  :
z_witch_berserk_range                    : 200      : , "sv", "cheat"  :
z_witch_burn_time                        : 15       : , "sv", "cheat"  :
z_witch_damage                           : 100      : , "sv", "cheat"  :
z_witch_damage_per_kill_hit              : 30       : , "sv", "cheat"  :
z_witch_discard_range                    : 2000     : , "sv", "cheat"  :
z_witch_flashlight_range                 : 400      : , "sv", "cheat"  :
z_witch_health                           : 1000     : , "sv", "cheat"  : Witch max health
z_witch_hostile_at_me_anger              : 2        : , "sv", "cheat"  :
z_witch_max_retreat_range                : 2000     : , "sv", "cheat"  :
z_witch_max_threat_time                  : 7        : , "sv", "cheat"  :
z_witch_min_retreat_range                : 750      : , "sv", "cheat"  :
z_witch_min_threat_time                  : 5        : , "sv", "cheat"  :
z_witch_personal_space                   : 100      : , "sv", "cheat"  :
z_witch_relax_rate                       : 0        : , "sv", "cheat"  :
z_witch_retreat_exit_hidden_duration     : 10       : , "sv", "cheat"  :
z_witch_retreat_exit_range               : 1000     : , "sv", "cheat"  :
z_witch_retreat_min_duration             : 10       : , "sv", "cheat"  :
z_witch_speed                            : 300      : , "sv", "cheat", "rep" :
z_witch_speed_inured                     : 200      : , "sv", "cheat", "rep" :
z_witch_threat_hostile_range             : 600      : , "sv", "cheat"  :
z_witch_threat_normal_range              : 300      : , "sv", "cheat"  :
z_witch_wander_hear_radius               : 72       : , "sv", "cheat"  :
z_witch_wander_music_max_dist            : 2000000  : , "sv", "cheat"  :
z_witch_wander_music_max_interval        : 20       : , "sv", "cheat"  :
z_witch_wander_music_min_dist            : 90000    : , "sv", "cheat"  :
z_witch_wander_music_min_interval        : 3        : , "sv", "cheat"  :
z_witch_wander_personal_space            : 240      : , "sv", "cheat"  :
z_witch_wander_personal_time             : 10       : , "sv", "cheat"  :
z_wound                                  : cmd      :                  : Cause a specified wound on the pointed-at common infected
z_wound_all                              : cmd      :                  : Cause a random wound on every common infected
z_zombie_knockoff_death                  : 0        : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push                      : 0        : , "sv", "cheat"  : Does the zombie lunge push players?
--------------
2194 total convars/concommands
