{% extends "base.html" %} {% block title %}Server {{ server.name }} | left4me{% endblock %} {% block content %} Server: {{ server.name }} Port{{ server.port }} Blueprint{% if blueprint %}{{ blueprint.name }}{% endif %} Actions {% include "_server_actions.html" %} Server Log
This stops the server and wipes its runtime state (logs, caches, accumulated game state). The blueprint association is preserved; the next start rebuilds from the current blueprint.
This stops the server and tears down its runtime files. This cannot be undone.