{% extends "base.html" %} {% block title %}Blueprint {{ blueprint.name }} | left4me{% endblock %} {% block content %} Blueprint: {{ blueprint.name }} Name Arguments{{ arguments | join('\n') }} Overlays {% for overlay in selected_overlays %} ⋮⋮ {{ overlay.name }} exec server.cfg × {% endfor %} No overlays selected. Pick one below to add. Add overlay… {% for overlay in available_overlays %} {{ overlay.name }} {% endfor %} {% set exposed = [] %} {# Source `exec` is last-wins. First overlay in the list = topmost = highest precedence, so its exec runs LAST. Iterate the picker list in reverse to render the preview in actual execution order. #} {% for overlay in selected_overlays | reverse %}{% if overlay_expose_state.get(overlay.id) %}{{ exposed.append(overlay) or '' }}{% endif %}{% endfor %} Config {% if exposed %} {% for o in exposed %}exec {{ o.name }}.cfg {% endfor %} {% endif %} {{ config_lines | join('\n') }} Save blueprint
server.cfg
No overlays selected. Pick one below to add.
{% for o in exposed %}exec {{ o.name }}.cfg {% endfor %}
This cannot be undone. Blueprints in use by a server cannot be deleted.