feat(live-state): poller writes RLE snapshots to server_live_state

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
mwiegand 2026-05-12 21:53:58 +02:00
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commit f48d624dcc
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"""Background poller that maintains live game-server state in the DB.
Modeled on l4d2web/services/job_worker.py:617-647. This module owns:
- per-server snapshot writes with run-length encoding into
`server_live_state`
- player-session lifecycle in `server_player_session` (Task 7)
- Steam profile enrichment into `steam_user_profile` (Task 8)
- retention pruning and stuck-session closure (Task 10)
This file is built up across Tasks 6-10.
"""
from __future__ import annotations
import logging
import threading
import time
from datetime import datetime, UTC
from typing import Callable
from sqlalchemy import select
from l4d2web.db import session_scope
from l4d2web.models import (
Server,
ServerLiveState,
)
from l4d2web.services.rcon import RconError, StatusResponse, query_status
logger = logging.getLogger(__name__)
def _now() -> datetime:
return datetime.now(UTC).replace(tzinfo=None)
def poll_once() -> None:
"""One pass over all running servers with a configured rcon_password."""
with session_scope() as db:
servers = db.scalars(
select(Server)
.where(Server.actual_state == "running")
.where(Server.rcon_password != "")
).all()
targets = [(s.id, s.port, s.rcon_password) for s in servers]
for server_id, port, password in targets:
try:
status = query_status("127.0.0.1", port, password, timeout=2.0)
except RconError:
logger.warning("rcon query failed for server %d", server_id, exc_info=True)
continue
_record_snapshot(server_id, status)
def _record_snapshot(server_id: int, status: StatusResponse) -> None:
"""RLE write: bump last_seen_at if state matches, else insert a new row."""
now = _now()
with session_scope() as db:
latest = db.scalars(
select(ServerLiveState)
.where(ServerLiveState.server_id == server_id)
.order_by(ServerLiveState.started_at.desc())
.limit(1)
).first()
if latest is not None and _matches(latest, status):
latest.last_seen_at = now
return
db.add(
ServerLiveState(
server_id=server_id,
started_at=now,
last_seen_at=now,
players=status.players,
max_players=status.max_players,
bots=status.bots,
map=status.map,
hibernating=status.hibernating,
)
)
def _matches(row: ServerLiveState, status: StatusResponse) -> bool:
return (
row.players == status.players
and row.max_players == status.max_players
and row.bots == status.bots
and row.map == status.map
and row.hibernating == status.hibernating
)

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"""Live-state poller tests.
Each test seeds an app + DB, monkeypatches the RCON client to return a
canned StatusResponse, and asserts on what the poller writes.
"""
from __future__ import annotations
from datetime import datetime, timedelta, UTC
import pytest
from sqlalchemy import select
from l4d2web.app import create_app
from l4d2web.db import init_db, session_scope
from l4d2web.models import (
Blueprint,
Server,
ServerLiveState,
User,
)
from l4d2web.services import live_state_poller
from l4d2web.services.rcon import PlayerRow, StatusResponse
def _seed(tmp_path):
db_url = f"sqlite:///{tmp_path/'p.db'}"
import os
os.environ["DATABASE_URL"] = db_url
app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "x"})
init_db()
with session_scope() as db:
u = User(username="u", password_digest="x"); db.add(u); db.flush()
bp = Blueprint(user_id=u.id, name="bp", arguments="[]", config="[]"); db.add(bp); db.flush()
s = Server(
user_id=u.id, blueprint_id=bp.id, name="s", port=27500,
rcon_password="pw", actual_state="running",
)
db.add(s); db.flush()
return app, s.id
def _status(players: int, map_: str = "c1m1_hotel", hibernating: bool = False,
roster: list[PlayerRow] | None = None) -> StatusResponse:
return StatusResponse(
map=map_, players=players, max_players=4, bots=0,
hibernating=hibernating, roster=roster or [],
)
def test_rle_bumps_last_seen_when_state_unchanged(tmp_path, monkeypatch) -> None:
app, sid = _seed(tmp_path)
monkeypatch.setattr(
live_state_poller, "query_status",
lambda host, port, password, timeout: _status(players=0),
)
with app.app_context():
live_state_poller.poll_once()
live_state_poller.poll_once()
with session_scope() as db:
rows = db.scalars(
select(ServerLiveState).where(ServerLiveState.server_id == sid)
.order_by(ServerLiveState.started_at)
).all()
assert len(rows) == 1
assert rows[0].players == 0
assert rows[0].last_seen_at >= rows[0].started_at
def test_rle_inserts_new_row_on_state_change(tmp_path, monkeypatch) -> None:
app, sid = _seed(tmp_path)
snapshots = iter([_status(players=0), _status(players=1)])
monkeypatch.setattr(
live_state_poller, "query_status",
lambda *a, **kw: next(snapshots),
)
with app.app_context():
live_state_poller.poll_once()
live_state_poller.poll_once()
with session_scope() as db:
rows = db.scalars(
select(ServerLiveState).where(ServerLiveState.server_id == sid)
.order_by(ServerLiveState.started_at)
).all()
assert [r.players for r in rows] == [0, 1]
def test_skips_servers_without_rcon_password(tmp_path, monkeypatch) -> None:
app, sid = _seed(tmp_path)
with session_scope() as db:
s = db.scalar(select(Server).where(Server.id == sid))
s.rcon_password = ""
called: list = []
monkeypatch.setattr(
live_state_poller, "query_status",
lambda *a, **kw: called.append(1) or _status(0),
)
with app.app_context():
live_state_poller.poll_once()
assert called == []
def test_skips_non_running_servers(tmp_path, monkeypatch) -> None:
app, sid = _seed(tmp_path)
with session_scope() as db:
s = db.scalar(select(Server).where(Server.id == sid))
s.actual_state = "stopped"
called: list = []
monkeypatch.setattr(
live_state_poller, "query_status",
lambda *a, **kw: called.append(1) or _status(0),
)
with app.app_context():
live_state_poller.poll_once()
assert called == []