Short companion to the existing topic-specific handoff docs. Captures
the situationally-fresh state at the end of the 2026-05-15
deploy-dir-rethink + janitorial sweep so a fresh session can pick
up cold: what just landed, what's next (uid-split), what's NOT next
(build-overlay-unit, until uid-split decides), and the
decision-relevant signals that emerged during this session — mostly
that the 2-uid model was freshly load-bearing in the build-time-idmap
work and that srcds hardening already covers most of what a
gameserver-uid split would add.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>