Commit graph

7 commits

Author SHA1 Message Date
mwiegand
a4e9f6cd26
feat(l4d2-web): blueprint overlay picker — drag-list + add-dropdown
Replace the per-row checkbox + numeric Order table on the blueprint
detail page with a drag-to-reorder list of selected overlays plus a
native <select> for adding more. Removing uses an × button per row;
the option sorted-inserts back into the dropdown alphabetically.

Native HTML5 drag-and-drop, no library, no JS-disabled fallback.
Server contract is unchanged: each list row owns one hidden
<input name="overlay_ids">, DOM order = submission order, and the
existing fallback_position branch in ordered_overlay_ids_from_form
absorbs the now-omitted overlay_position_<id> fields.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:37:11 +02:00
mwiegand
2ab54a3800
fix(l4d2-web): file tree fetches in plain JS — vendored htmx is a stub
The vendored static/vendor/htmx.min.js turned out to be a 33-byte
placeholder, so the hx-get/hx-target/hx-trigger attributes on the
overlay file tree's folder buttons were inert: clicks rotated the
chevron (own JS) but never fetched. Switch the lazy-load to a
~30-line plain-JS handler in static/js/file-tree.js that fetches
button.dataset.filesUrl on first expand and dedupes via dataset.loaded.
Update the spec/plan to match. Route + partial contracts unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:23:04 +02:00
mwiegand
a11d030edd
feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads
Adds a server-rendered collapsible file tree section to the overlay
detail page so users can verify what their script/workshop overlays
produced and pull individual artifacts (VPKs, configs) without SSH.
HTMX-driven lazy folder expansion with click-to-download via send_file;
symlinks land anywhere under LEFT4ME_ROOT (so workshop addons stream
from the shared cache) but escapes are refused. Same access rule as the
rest of the page (admin or owner). 39 new tests; full web suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:16:25 +02:00
mwiegand
923a1840f4
feat(web): forms in modals, edit/delete on detail pages, port auto-assign
- Native <dialog> modal infra (CSS + ~30 LOC JS, no framework) used for
  create forms and delete confirmations.
- Index pages become listing-only: + Create button opens a modal; the
  broken blueprint Actions column and inline overlay edit cells are gone.
- Server detail gains a blueprint reassignment form; existing Delete
  button now opens a confirmation modal before tearing down the runtime.
- Blueprint detail gains a Delete button + confirmation modal (was
  unreachable from the UI before).
- New overlay detail page at /overlays/<id> with edit form, "Used by"
  blueprints list, and delete (admin only).
- Server create: port field is now optional; backend auto-assigns the
  next free port from LEFT4ME_PORT_RANGE_START/_END (default
  27015-27115). 409 on range exhaustion.
- New routes: POST /blueprints/<id>/delete (form sentinel matching
  overlays pattern), POST /servers/<id> (form-friendly blueprint
  reassign), GET /overlays/<id>.
- Server delete operation now redirects to /servers; overlay update
  redirects to /overlays/<id>.

Server rename remains unsupported pending an id-vs-name design pass for
l4d2host (the runtime directory is name-keyed; renaming would orphan
files).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 01:30:33 +02:00
mwiegand
91d042cf33
feat(l4d2-web): execute queued lifecycle jobs 2026-05-06 14:08:18 +02:00
mwiegand
71004a9deb
feat(l4d2-web): add server pages and lifecycle forms 2026-05-06 12:08:19 +02:00
mwiegand
288eda7c37
chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00