Adds POST /overlays/{id}/script, /wipe, /build under the overlay blueprint.
Generalizes /build to handle any owner/admin-editable overlay (deletes the
duplicate workshop-specific manual_build). Wipe runs the literal script
"find /overlay -mindepth 1 -delete" through run_sandboxed_script and
refuses with 409 while a build_overlay job is running. Adds an
admin-only system_wide=1 flag to POST /overlays for system-wide creation.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Deletes the global_map_sources, global_overlay_refresh, global_map_cache,
and global_overlays service modules and their tests. Removes the
refresh-global-overlays CLI command, the /admin/global-overlays/refresh
route, and the GlobalOverlaySource view in overlay_detail rendering.
Drops py7zr from dependencies — was only used by the deleted subsystem.
The job_worker scheduler still tracks refresh_global_overlays; that
cleanup is Task 4. Deploy/README references are Task 8.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The workshop + managed-global overlay surface fully covers the
admin-SFTP flow that 'external' was a placeholder for. Drop the type
from the model defaults, builder registry, routes, template, and
tests, and add migration 0004 that deletes any leftover external
rows along with their blueprint and job references.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds two managed system overlays (l4d2center-maps, cedapug-maps) that
fetch curated map archives from upstream sources and reconcile addons
symlinks for non-Steam maps. A daily systemd timer enqueues a coalesced
refresh_global_overlays worker job; downloads, extraction, and rebuilds
run in the existing job worker and surface in the job log UI.
Schema: GlobalOverlaySource / GlobalOverlayItem / GlobalOverlayItemFile
plus nullable Job.user_id so system jobs render as "system" in the UI.
The new builder reconciles symlinks against the per-source vpk cache
and leaves foreign symlinks untouched. Initialize-time guard refuses
to mount a partial overlay if any expected vpk is missing from cache.
Refresh service uses shutil.move to handle EXDEV when /tmp and the
cache live on different filesystems.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds workshop_routes blueprint with add-items / remove-item / manual-
build endpoints plus admin /admin/workshop/refresh. Add-items handles
single ID, single URL, multi-line batch, or a collection ID; auto-
enqueues a coalesced build_overlay job per call. Reject non-L4D2 items
with 400, duplicate associations with friendly toast, intruders with
403.
Generalizes overlay_routes: type+name only on create (no path field);
external is admin-only and system-wide, workshop is per-user and
auto-pathed. Update is name-only. Delete recursively removes the
on-disk dir only for managed paths (path == str(id)); legacy externals
are left in place. The pre-existing in-use guard is preserved.
Page routes filter the overlay listing by user permissions and load
workshop items + the latest related job for the detail view.
Templates: unified Create modal with type radio (no path field).
Type-aware overlay detail: workshop overlays show a multi-line input
+ items/collection radio + item table partial with thumbnails, manual
Rebuild button, and a small status indicator pulled from the latest
related job. Admin page gets a "Refresh all workshop items" button.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Native <dialog> modal infra (CSS + ~30 LOC JS, no framework) used for
create forms and delete confirmations.
- Index pages become listing-only: + Create button opens a modal; the
broken blueprint Actions column and inline overlay edit cells are gone.
- Server detail gains a blueprint reassignment form; existing Delete
button now opens a confirmation modal before tearing down the runtime.
- Blueprint detail gains a Delete button + confirmation modal (was
unreachable from the UI before).
- New overlay detail page at /overlays/<id> with edit form, "Used by"
blueprints list, and delete (admin only).
- Server create: port field is now optional; backend auto-assigns the
next free port from LEFT4ME_PORT_RANGE_START/_END (default
27015-27115). 409 on range exhaustion.
- New routes: POST /blueprints/<id>/delete (form sentinel matching
overlays pattern), POST /servers/<id> (form-friendly blueprint
reassign), GET /overlays/<id>.
- Server delete operation now redirects to /servers; overlay update
redirects to /overlays/<id>.
Server rename remains unsupported pending an id-vs-name design pass for
l4d2host (the runtime directory is name-keyed; renaming would orphan
files).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>