Commit graph

8 commits

Author SHA1 Message Date
mwiegand
ed12280cf0
feat(l4d2-web): server detail — directory tree of the runtime merged view
Adds a Files section at the bottom of the server detail page that lists
the kernel-overlayfs merged view at runtime/<server_id>/merged/. Reuses
the overlay file-tree partial via two new template variables:

- files_base_url: parent passes "/overlays/<id>" or "/servers/<id>"
- download_supported: false for servers (runtime holds large game
  binaries; no download endpoint), true for overlays (existing behavior)

New service helper safe_resolve_for_server_listing() rejects path
traversal beyond the merged root and returns None when the overlayfs
mount doesn't exist (server never started or just reset).

New route GET /servers/<id>/files?path=<rel> returns the lazy-load
file-tree fragment, gated to the server owner. No download counterpart.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:35:09 +02:00
mwiegand
fa686f11e3
feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured
Vendors HTMX 2.0.4 (the prior file was a 1-line stub) and uses it to poll
two new partials on a 2s tick while a job is in flight:

- /servers/<id>/actions → state badge, filtered action buttons,
  last-job sentence, live job log (SSE) while a Start/Stop/Reset job
  is running. When the job is terminal the partial re-renders without
  hx-trigger and polling stops.
- /overlays/<id>/build-status → build state badge, last-build
  sentence, live job log while a build_overlay job is running. Same
  terminal-state stop behavior.

Server detail restructure:
- Editable name moves out of the page body into a Rename modal
  triggered from a link next to Delete in the page footer.
- Compact dl with Port (linked as steam://run/550//+connect <host>:<port>)
  and Blueprint.
- Actions row: state badge + state-filtered buttons (start/stop, reset)
  + last-job sentence. Drift warning when desired ≠ actual.
- Recent Jobs table removed.

Overlay detail restructure:
- Single panel, dl Type/Scope, no separate Last build row, no Builds
  section.
- Script form gets two compound submits: "Save and build" and
  "Save, reset and rebuild". Standalone Rebuild/Wipe gone.
- Build status state badge + last-build sentence under the editor;
  action buttons hide while a build is in flight.
- Rename modal in the page footer next to Delete.

sse.js binds on htmx:load (covers initial document and post-swap inserts)
and closes EventSources on htmx:beforeCleanupElement to avoid leaking
streams across swaps.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:27:30 +02:00
mwiegand
6b4eef22c2
feat: server Reset action — wipe runtime, keep DB row
Reset stops the systemd service, unmounts the overlay, and rm -rf's both
runtime/<name> and instances/<name>, but keeps the Server row, blueprint,
and (shared) systemd template. Next Start re-initializes from the current
blueprint, so users can clean up logs/caches/accumulated game state without
losing the server.

Implementation factors a shared _purge_instance helper out of
delete_instance; reset_instance reuses it without the existence guard. New
"reset" lifecycle op flows through the same route + worker + facade plumbing
as the other server ops.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:10:32 +02:00
mwiegand
d14ed9c117
feat(web): blueprint-prefilled create-server flow + empty-state CTA
- Per-row "Create server" link on /blueprints navigates to
  /servers?blueprint_id=<id>; that page validates the param against
  the user's owned blueprints, pre-selects the option, and auto-opens
  the create modal.
- /servers empty-blueprint state now shows an actionable
  "Create a blueprint first ->" link (styled like the primary button)
  pointing at /blueprints, replacing the silent disabled "+ Create"
  button + muted hint.
- Drop the "Reassign blueprint" form on the server detail page
  along with the unused POST /servers/<id> form route. The JSON
  PATCH /servers/<id> endpoint is retained.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 01:47:33 +02:00
mwiegand
923a1840f4
feat(web): forms in modals, edit/delete on detail pages, port auto-assign
- Native <dialog> modal infra (CSS + ~30 LOC JS, no framework) used for
  create forms and delete confirmations.
- Index pages become listing-only: + Create button opens a modal; the
  broken blueprint Actions column and inline overlay edit cells are gone.
- Server detail gains a blueprint reassignment form; existing Delete
  button now opens a confirmation modal before tearing down the runtime.
- Blueprint detail gains a Delete button + confirmation modal (was
  unreachable from the UI before).
- New overlay detail page at /overlays/<id> with edit form, "Used by"
  blueprints list, and delete (admin only).
- Server create: port field is now optional; backend auto-assigns the
  next free port from LEFT4ME_PORT_RANGE_START/_END (default
  27015-27115). 409 on range exhaustion.
- New routes: POST /blueprints/<id>/delete (form sentinel matching
  overlays pattern), POST /servers/<id> (form-friendly blueprint
  reassign), GET /overlays/<id>.
- Server delete operation now redirects to /servers; overlay update
  redirects to /overlays/<id>.

Server rename remains unsupported pending an id-vs-name design pass for
l4d2host (the runtime directory is name-keyed; renaming would orphan
files).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 01:30:33 +02:00
mwiegand
a347829608
feat(l4d2-web): add job pages and cancellation 2026-05-06 15:05:13 +02:00
mwiegand
71004a9deb
feat(l4d2-web): add server pages and lifecycle forms 2026-05-06 12:08:19 +02:00
mwiegand
288eda7c37
chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
Renamed from components/l4d2-web-app/src/l4d2web/templates/server_detail.html (Browse further)