from pathlib import Path from typing import Callable from l4d2host.spec import load_spec from l4d2host.systemd_user import daemon_reload, ensure_template_unit DEFAULT_ROOT = Path("/opt/l4d2") def initialize_instance( name: str, spec_path: Path, *, root: Path = DEFAULT_ROOT, on_stdout: Callable[[str], None] | None = None, on_stderr: Callable[[str], None] | None = None, passthrough: bool = False, ) -> None: spec = load_spec(spec_path) instance_dir = root / "instances" / name runtime_dir = root / "runtime" / name (runtime_dir / "upper").mkdir(parents=True, exist_ok=True) (runtime_dir / "work").mkdir(parents=True, exist_ok=True) (runtime_dir / "merged").mkdir(parents=True, exist_ok=True) instance_dir.mkdir(parents=True, exist_ok=True) lowerdirs = [str(root / "overlays" / overlay) for overlay in spec.overlays] lowerdirs.append(str(root / "installation")) instance_env = "\n".join( [ f"L4D2_PORT={spec.port}", f"L4D2_ARGS={' '.join(spec.arguments)}", f"L4D2_LOWERDIRS={':'.join(lowerdirs)}", ] ) + "\n" (instance_dir / "instance.env").write_text(instance_env) server_cfg = "\n".join(spec.config) if spec.config else "" (instance_dir / "server.cfg").write_text(server_cfg) if root.resolve() == DEFAULT_ROOT: ensure_template_unit() daemon_reload(on_stdout=on_stdout, on_stderr=on_stderr, passthrough=passthrough)