# left4me Deployment — Historical Reference > **Status: superseded.** Production provisioning of left4me on `ovh.left4me` > is now driven by [ckn-bw](https://git.sublimity.de/cronekorkn/ckn-bw) > (`bundles/left4me/`, attached via `groups/applications/left4me.py`). Run > `bw apply ovh.left4me` from the ckn-bw repo to deploy. > > The contents of this directory are kept as deployment-knowledge reference: > what was configured, what each unit/helper does, why the privileged > boundaries are drawn the way they are. Some files are now obsolete in the > ckn-bw architecture (CAKE moved to systemd-networkd via > `network//cake` metadata; nft marking moved into the central > `nftables/output` set; the systemd units are emitted by the bundle's > `systemd/units` reactor instead of being shipped as static files). The > obsolete bits are kept here intact so the original choices and tradeoffs > remain greppable. > > **Don't run `deploy-test-server.sh` against an ovh.left4me node managed by > ckn-bw** — the two would fight over file ownership, sudoers, and unit > definitions. The script remains useful as concrete documentation of the > install steps the bundle now performs declaratively. ## What lives here (and what corresponds to it in ckn-bw) | Path here | Status under ckn-bw | |---|---| | `deploy-test-server.sh` | replaced by `bw apply` | | `files/etc/sudoers.d/left4me` | shipped verbatim by `bundles/left4me/files/etc/sudoers.d/left4me` (validated with `visudo -cf` via `test_with`) | | `files/etc/sysctl.d/99-left4me.conf` | shipped verbatim by the bundle | | `files/etc/left4me/sandbox-resolv.conf` | shipped verbatim by the bundle | | `files/usr/local/libexec/left4me/{left4me-systemctl,journalctl,overlay,script-sandbox}` | shipped verbatim by the bundle | | `files/usr/local/lib/systemd/system/left4me-web.service` | emitted by `systemd_units` reactor in `bundles/left4me/metadata.py` (intentional change: `--bind 0.0.0.0:8000` → `127.0.0.1:8000` because nginx now terminates TLS) | | `files/usr/local/lib/systemd/system/left4me-server@.service` | emitted by the same reactor | | `files/usr/local/lib/systemd/system/{l4d2-game,l4d2-build}.slice` | emitted by the same reactor | | `files/usr/local/lib/systemd/system/left4me-cake.service` | **obsolete** — CAKE applied via systemd-networkd (`network//cake` metadata in `bundles/network/`) | | `files/usr/local/libexec/left4me/left4me-apply-cake` | **obsolete** — same as above | | `files/etc/left4me/cake.env` | **obsolete** — bandwidth lives in node metadata under `network/external/cake/Bandwidth` | | `files/usr/local/lib/systemd/system/left4me-nft-mark.service` | **obsolete** — central `bundles/nftables/` consumes the rules from `bundles/left4me/`'s defaults | | `files/usr/local/lib/left4me/nft/left4me-mark.nft` | **obsolete** — same as above | | `templates/etc/left4me/host.env` | rendered as Mako by `bundles/left4me/files/etc/left4me/host.env.mako` | | `templates/etc/left4me/web.env.template` | rendered as Mako by `bundles/left4me/files/etc/left4me/web.env.mako` (intentional change: `SESSION_COOKIE_SECURE=false` → `true`, plus `LEFT4ME_PORT_RANGE_*` are now wired through) | | First-run admin bootstrap (`flask create-user … --admin` near the end of `deploy-test-server.sh`) | manual one-time step after `bw apply`; the bundle deliberately doesn't seed an admin to keep credentials out of the metadata pipeline | | CPU isolation drop-ins (`/etc/systemd/system/{system,user,l4d2-game,l4d2-build}.slice.d/99-left4me-cpuset.conf`) | **not managed by the bundle** — generated dynamically based on `nproc --all` in the script; that logic doesn't fit static bundle metadata, apply manually post-deploy if needed | --- ## Original notes (still accurate as a description of the install steps) This directory contains the production-like test deployment for a Linux server. It installs the repository into a fixed host layout, configures a dedicated runtime user, installs systemd units, and wires the web app to host operations through privileged helper commands. ## Target Layout The deployment uses these paths: - `/etc/left4me/host.env`: host library environment configuration. - `/etc/left4me/web.env`: web app environment configuration. - `/opt/left4me/.venv`: Python virtual environment for deployed commands. - `/opt/left4me`: deployed repository contents. - `/var/lib/left4me/left4me.db`: SQLite database used by the web app. - `/var/lib/left4me/installation`: shared L4D2 installation. - `/var/lib/left4me/overlays`: overlay directories. Each overlay lives at `${overlay_id}` under here. - `/var/lib/left4me/workshop_cache`: deduplicated cache of `.vpk` files downloaded for workshop overlays. One file per Steam item, named `{steam_id}.vpk`. Workshop overlays symlink into this tree. - `/var/lib/left4me/global_overlay_cache`: cache of non-Steam map archives and extracted `.vpk` files used by managed global map overlays. - `/var/lib/left4me/instances`: rendered instance specifications and per-instance state. - `/var/lib/left4me/runtime`: per-instance runtime mount directories. - `/var/lib/left4me/tmp`: temporary files used by deployment/runtime operations. - `/usr/local/lib/systemd/system`: global systemd unit files, including `left4me-server@.service`. - `/usr/local/libexec/left4me`: privileged helper commands, including `left4me-systemctl`, `left4me-journalctl`, and `left4me-overlay` (the latter mounts the per-instance kernel overlay in PID 1's mount namespace via `nsenter`). - `/etc/sudoers.d/left4me`: sudoers rules allowing the web/runtime commands to call the helpers non-interactively. Static units are generated for `/var/lib/left4me`. If `LEFT4ME_ROOT` changes, regenerate and reinstall the unit files instead of reusing the existing static units. ## Runtime User The deployment creates and runs host operations as the dedicated runtime user: - Username: `left4me` - Home: `/var/lib/left4me` - Shell: `/usr/sbin/nologin` ## Running A Test Deployment Run the deployment from the repository root: ```bash deploy/deploy-test-server.sh deploy-user@example-host ``` The SSH user must be able to run `sudo` on the target host. The deployment configures system packages, directories, environment files, helper scripts, sudoers rules, Python dependencies, and systemd units. ## Admin Bootstrap Set the bootstrap credentials in the environment when creating the first admin user: ```bash LEFT4ME_ADMIN_USERNAME=admin \ LEFT4ME_ADMIN_PASSWORD='change-me' \ flask create-user "$LEFT4ME_ADMIN_USERNAME" --admin ``` Use a strong one-time password and rotate it after first login if needed. ## Overlay References Overlay references are relative paths below `${LEFT4ME_ROOT}/overlays`. With the default deployment root, they resolve under `/var/lib/left4me/overlays`. New overlays use `${overlay_id}` as their path; the digit-only form is the only one created by the web app. Invalid references are rejected: - Absolute paths such as `/srv/overlay`. - Parent traversal such as `../other` or `competitive/../../base`. - Empty path components such as `competitive//base`. - Symlink escapes that resolve outside `${LEFT4ME_ROOT}/overlays`. The web app currently supports two overlay surfaces: - `workshop` overlays (user-owned) — populated by downloading `.vpk` files from the public Steam Web API into `${LEFT4ME_ROOT}/workshop_cache/{steam_id}.vpk` and creating absolute symlinks under `${LEFT4ME_ROOT}/overlays/{overlay_id}/left4dead2/addons/{steam_id}.vpk`. - `script` overlays — populated by an arbitrary user-authored bash script that runs inside `bubblewrap` + `systemd-run --scope` as the unprivileged `l4d2-sandbox` UID, with the overlay directory bind-mounted RW at `/overlay`. Resource caps: 1h walltime, 4 GB RAM, 512 tasks, 200% CPU, 20 GB post-build disk cap. Both the caches and the overlay directories are owned by the `left4me` runtime user; if the web service ever runs as a different uid, ensure it shares a group with the host process and that both trees are group-readable. ## Performance Tuning The deployment ships a host-side perf baseline (slices, unit directives, sysctls). See `docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md` for design rationale. The following knobs are documented escape hatches — they are **not** auto-applied. Apply only if you have measured a need and understand the failure modes. ### Network shaping The deploy ships three things that affect player-experience network behaviour: 1. **Per-flow marking.** `left4me-nft-mark.service` loads a small nftables table (`inet left4me_mark`) that marks every UDP packet from uid `left4me` with DSCP EF and `skb->priority` 6. srcds doesn't set these itself, so without this rule its UDP is indistinguishable from any other flow. 2. **Sysctl baseline.** `99-left4me.conf` sets `udp_rmem_min=16384`, `udp_wmem_min=16384`, `default_qdisc=fq_codel`, and `tcp_congestion_control=bbr`. Reduces head-of-line blocking when bulk TCP egress (backups, package fetches, web responses) coexists with game UDP. 3. **CAKE egress shaping.** `left4me-cake.service` runs `tc qdisc replace dev root cake bandwidth Xmbit internet diffserv4 dual-dsthost` from `/etc/left4me/cake.env`. CAKE only shapes if its declared bandwidth is **below** the real bottleneck, so set `LEFT4ME_UPLINK_MBIT` to ≈95% of measured uplink: sudoedit /etc/left4me/cake.env # set LEFT4ME_UPLINK_MBIT=480 (or whatever ~95% of your uplink is) sudo systemctl restart left4me-cake.service `LEFT4ME_UPLINK_IFACE` is auto-detected from the IPv4 default route; override only on hosts with multi-homed setups. At idle 500 Mbit with no competing egress, CAKE shapes nothing — that's expected, not a bug. The win materialises when bulk traffic on the same uplink would otherwise bufferbloat the link the players share. **Production hosts running `systemd-networkd`** should NOT use the `left4me-cake.service` oneshot. Instead, configure the equivalent in the matching `.network` file, which systemd-networkd reapplies across iface lifecycle events: # /etc/systemd/network/.network [CAKE] Bandwidth=480M OverheadKeyword=internet PriorityQueueingPreset=diffserv4 EgressHostIsolation=yes The nftables marking from (1) is qdisc-installer-agnostic and ships unchanged on production. **Disabling network shaping.** To turn the whole feature off on a deployed host: sudo systemctl stop left4me-cake.service left4me-nft-mark.service sudo systemctl disable left4me-cake.service left4me-nft-mark.service The sysctl baseline (`99-left4me.conf`) and the BBR/fq_codel defaults stay applied; revert those by removing the file and running `sysctl --system` if needed. ### CPU governor The performance governor squeezes a few percent off jitter under bursty load. `schedutil` is acceptable for sustained UDP workloads. ```sh sudo cpupower frequency-set -g performance ``` Install via `sudo apt install linux-cpupower` if the binary isn't present. Persist via your distro's CPU-frequency tooling (e.g. `/etc/default/cpufrequtils`). ### CPU isolation (cores) The deploy script writes four `AllowedCPUs=` drop-ins so that, by default, only `l4d2-game.slice` is allowed to run on cores 1..N-1; `system.slice`, `user.slice`, and `l4d2-build.slice` are pinned to core 0. Game servers thus get the host minus core 0 exclusively, the build sandbox and the web app stay on core 0, and a logged-in admin running CPU-heavy work in their shell can't steal cycles from a live match. Override the split by setting either env var when running the deploy: ```sh LEFT4ME_SYSTEM_CPUS="0,1" LEFT4ME_GAME_CPUS="2-7" deploy/deploy-test-server.sh deploy-user@host ``` On single-core hosts the deploy skips the cpuset drop-ins entirely and prints a warning to stderr; the rest of the perf baseline (cgroup weights, sysctls, OOM scores) still applies. To force isolation on a single-core host anyway (rarely useful), set either env var explicitly. Per-instance `CPUAffinity=` (next subsection) composes on top of this — the per-instance value must be a subset of `l4d2-game.slice`'s `AllowedCPUs=`, which the kernel enforces. ### Per-instance CPU affinity `srcds` is single-threaded per instance. On a multi-core host, pinning each instance to its own core can cut jitter under contention. Drop in `/etc/systemd/system/left4me-server@.service.d/affinity.conf`: ```ini [Service] CPUAffinity=2 ``` This pins the instance to CPU 2 specifically; per-instance values would typically be 1, 2, 3, ... so each server has its own core. A reasonable strategy on an N-core host: leave core 0 for the kernel + IRQs + system services, then pin one instance per remaining core. ### NIC tuning Hardware-specific (install via `sudo apt install ethtool` if not present). On a host with a single primary interface (replace `eth0`): ```sh sudo ethtool -G eth0 rx 4096 tx 4096 sudo ethtool -K eth0 gro on lro off ``` If you run a high instance count, also pin the NIC's interrupts off the cores that game servers occupy (see `/proc/interrupts` and `/proc/irq//smp_affinity`). ### Real-time scheduling (advanced, opt-in) Source-engine servers do not need real-time scheduling, and a misbehaving `srcds` at any RT priority can starve kernel threads — even with the default `kernel.sched_rt_runtime_us=950000` throttling 5% of CPU back. Use only if you have a measured jitter problem that the baseline does not solve. `/etc/systemd/system/left4me-server@.service.d/realtime.conf`: ```ini [Service] CPUSchedulingPolicy=fifo CPUSchedulingPriority=10 LimitRTPRIO=10 AmbientCapabilities=CAP_SYS_NICE ``` The `AmbientCapabilities=CAP_SYS_NICE` line is needed because the service runs as `User=left4me` with `NoNewPrivileges=true`; without it some kernels/systemd combinations refuse to apply the RT policy. ### Additional opt-in network knobs - **Ingress shaping via IFB.** Egress CAKE alone does not protect srcds receive against ingress saturation (large workshop downloads, package fetches arriving at line rate). One-liner: sudo modprobe ifb && sudo ip link set ifb0 up sudo tc qdisc add dev handle ffff: ingress sudo tc filter add dev parent ffff: protocol ip u32 \ match u32 0 0 action mirred egress redirect dev ifb0 sudo tc qdisc add dev ifb0 root cake bandwidth Xmbit ingress \ diffserv4 dual-srchost Worth flipping only when measurement shows ingress hurting receive. - **`net.core.busy_poll = 50` / `net.core.busy_read = 50`.** Reduces UDP receive median latency by polling for incoming packets briefly at syscall boundaries. Cost: measurable CPU per syscall under load. Worth flipping if a host is dedicated to game serving and CPU headroom is plentiful. - **`ethtool -K gro off`.** Some Source-engine ops disable generic receive offload to avoid receive-side coalescing latency. Hardware/driver dependent; document only. ### Applying changes to running servers Unit-file changes do not apply to already-running services. After any change: ```sh sudo systemctl daemon-reload # Restart each game server via the web UI's stop + start, or: sudo systemctl restart 'left4me-server@*.service' ```