# left4me deploy — reference exemplar > **This directory is reference material, not the source of truth.** > The canonical deploy of `ovh.left4me` is driven by > [ckn-bw](https://git.sublimity.de/cronekorkn/ckn-bw)'s `bundles/left4me/` > (attached via `groups/applications/left4me.py`); run `bw apply ovh.left4me` > from the ckn-bw repo to deploy. > > The privileged scripts the application installs live at the repo root > under [`scripts/libexec/`](../scripts/libexec/) and > [`scripts/sbin/`](../scripts/sbin/) — application code, not deploy > artifacts. ckn-bw's `install_left4me_scripts` action reads them from > `/opt/left4me/src/scripts/{libexec,sbin}/` after `git_deploy` and > installs them into the standard FHS targets on the host. > > What remains under `deploy/files/` and `deploy/templates/` is a set of > readable **examples** — sudoers, sysctl, sandbox-resolv.conf, env > templates, and a curated subset of the systemd units ckn-bw's reactor > emits at apply time. They exist so a fresh consumer (other than ckn-bw) > could read this tree and assemble an equivalent deployment. They are > **not** the bytes ckn-bw installs; ckn-bw carries its own copies of the > verbatim configs in `bundles/left4me/files/etc/`, and emits the live > units from `bundles/left4me/metadata.py`'s `systemd_units` reactor. ## What's here | Path | Role | |---|---| | `files/etc/sudoers.d/left4me` | Example sudoers grants. Lockdown test: `scripts/tests/test_sudoers_grants.py`. | | `files/etc/sysctl.d/99-left4me.conf` | Example sysctl perf baseline (UDP buffers, fq_codel + BBR). | | `files/etc/left4me/sandbox-resolv.conf` | Example `/etc/resolv.conf` bound into the script-overlay sandbox. | | `files/usr/local/lib/systemd/system/left4me-web.service` | Example of the web-app unit the reactor emits. | | `files/usr/local/lib/systemd/system/left4me-server@.service` | Example of the per-instance gameserver unit. | | `files/usr/local/lib/systemd/system/left4me-workshop-refresh.{service,timer}` | Example of the daily workshop-refresh cron-equivalent. | | `files/usr/local/lib/systemd/system/l4d2-{game,build}.slice` | Example slice definitions (CPU/IO weights). | | `templates/etc/left4me/host.env` | Example host-library env (deployment-fixed paths). | | `templates/etc/left4me/web.env.template` | Example web-app env. ckn-bw renders the real version via the matching Mako template in `bundles/left4me/files/etc/left4me/web.env.mako`. | | `tests/test_example_units.py` | Locks down the example units & env templates above. | The privileged scripts (`left4me-overlay`, `left4me-script-sandbox`, `left4me-systemctl`, `left4me-journalctl`, `sbin/left4me`) used to live under this tree at `files/usr/local/{libexec,sbin}/`; they moved to `scripts/{libexec,sbin}/` because they are application code, not deploy artifacts. ## Target layout The deployment uses these on-host paths (FHS-aligned): - `/etc/left4me/host.env` — host library environment configuration. - `/etc/left4me/web.env` — web app environment configuration. - `/etc/left4me/sandbox-resolv.conf` — DNS resolv.conf bound into the script-overlay sandbox. - `/etc/sudoers.d/left4me` — sudoers rules letting the `left4me` uid call the privileged helpers non-interactively. - `/etc/sysctl.d/99-left4me.conf` — perf-baseline sysctls. - `/opt/left4me` — deployed repository contents (via ckn-bw `git_deploy`). - `/opt/left4me/.venv` — Python virtual environment for the web app. - `/var/lib/left4me/left4me.db` — SQLite database used by the web app. - `/var/lib/left4me/installation` — shared L4D2 installation. - `/var/lib/left4me/overlays` — overlay directories. Each overlay lives at `${overlay_id}` under here. - `/var/lib/left4me/workshop_cache` — deduplicated cache of `.vpk` files downloaded for workshop overlays. One file per Steam item, named `{steam_id}.vpk`. Workshop overlays symlink into this tree. - `/var/lib/left4me/instances` — rendered instance specifications and per-instance state. - `/var/lib/left4me/runtime` — per-instance runtime mount directories. - `/var/lib/left4me/tmp` — temporary files used by deployment/runtime operations (incl. idmap staging binds). - `/usr/local/lib/systemd/system/` — global systemd unit files emitted by ckn-bw's `systemd_units` reactor. - `/usr/local/libexec/left4me/` — privileged helper commands installed from `scripts/libexec/`. - `/usr/local/sbin/left4me` — admin CLI wrapper installed from `scripts/sbin/left4me`. ## Runtime users One system user does everything: - **`left4me`** (home `/var/lib/left4me`, shell `/usr/sbin/nologin`): web app, host library, gameserver runtime, and script-overlay sandbox. The sandbox unit drops privileges via `systemd-run` and runs the user-authored bash inside a fully hardened transient service (see `scripts/libexec/left4me-script-sandbox`). Same-uid attack surface — sandbox escape reaching `web.env`, the SQLite DB, or running gameservers — is closed by that hardening profile plus system-wide `kernel.yama.ptrace_scope=2`, rather than by a uid boundary. The user-count decision and its history live in `docs/superpowers/specs/2026-05-15-user-uid-split-design.md`. ## Deployment Production deploy: ```sh # In the ckn-bw repo: bw apply ovh.left4me ``` Admin bootstrap is a manual one-time step after the first apply (ckn-bw deliberately doesn't seed an admin to keep credentials out of the metadata pipeline): ```sh sudo -u left4me LEFT4ME_ADMIN_USERNAME=admin \ LEFT4ME_ADMIN_PASSWORD='change-me' \ /opt/left4me/.venv/bin/flask --app l4d2web.app:create_app \ create-user "$LEFT4ME_ADMIN_USERNAME" --admin ``` Rotate the bootstrap password after first login. ## Overlay references Overlay references are relative paths below `${LEFT4ME_ROOT}/overlays`. With the default deployment root, they resolve under `/var/lib/left4me/overlays`. New overlays use `${overlay_id}` as their path; the digit-only form is the only one created by the web app. Invalid references are rejected: - Absolute paths such as `/srv/overlay`. - Parent traversal such as `../other` or `competitive/../../base`. - Empty path components such as `competitive//base`. - Symlink escapes that resolve outside `${LEFT4ME_ROOT}/overlays`. The web app currently supports two overlay surfaces: - **`workshop` overlays** (user-owned) — populated by downloading `.vpk` files from the public Steam Web API into `${LEFT4ME_ROOT}/workshop_cache/{steam_id}.vpk` and creating absolute symlinks under `${LEFT4ME_ROOT}/overlays/{overlay_id}/left4dead2/addons/{steam_id}.vpk`. - **`script` overlays** — populated by an arbitrary user-authored bash script that runs inside `systemd-run` as `left4me` (under a fully hardened transient service unit), with the overlay directory bind-mounted RW at `/overlay`. Resource caps: 1h walltime, 4 GB RAM, 512 tasks, 200% CPU, 20 GB post-build disk cap. Both caches and overlay directories are owned by `left4me`. If the web service ever runs as a different uid, ensure it shares a group with the host process and that both trees are group-readable. ## Performance tuning The deployment ships a host-side perf baseline (slices, unit directives, sysctls). See `docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md` for design rationale. The knobs below are documented escape hatches — **not** auto-applied. Apply only after measuring a need and understanding the failure modes. ### Network shaping Three pieces of the baseline affect player-experience network behaviour: 1. **Per-flow marking.** ckn-bw's central `bundles/nftables/` consumes left4me's nftables defaults and marks every UDP packet from uid `left4me` with DSCP EF and `skb->priority` 6. srcds doesn't set these itself, so without this rule its UDP is indistinguishable from any other flow. 2. **Sysctl baseline.** `99-left4me.conf` sets `udp_rmem_min=16384`, `udp_wmem_min=16384`, `default_qdisc=fq_codel`, and `tcp_congestion_control=bbr`. Reduces head-of-line blocking when bulk TCP egress coexists with game UDP. 3. **CAKE egress shaping.** Configured per-interface via systemd-networkd metadata (`network//cake` in ckn-bw's `bundles/network/`), which reapplies the CAKE qdisc across iface lifecycle events. Set the declared bandwidth to ≈95% of measured uplink — CAKE only shapes if its declared bandwidth is *below* the real bottleneck. Idle links with no competing egress see no visible CAKE effect; the win materialises under bulk traffic that would otherwise bufferbloat the link the players share. ### CPU governor The performance governor squeezes a few percent off jitter under bursty load. `schedutil` is acceptable for sustained UDP workloads. ```sh sudo cpupower frequency-set -g performance ``` Install via `sudo apt install linux-cpupower` if the binary isn't present. Persist via your distro's CPU-frequency tooling (e.g. `/etc/default/cpufrequtils`). ### CPU isolation (cores) The deploy writes four `AllowedCPUs=` drop-ins so that by default only `l4d2-game.slice` is allowed to run on cores `1..N-1`; `system.slice`, `user.slice`, and `l4d2-build.slice` are pinned to core 0. Game servers get the host minus core 0 exclusively; the build sandbox and the web app stay on core 0; a logged-in admin running CPU-heavy work in their shell can't steal cycles from a live match. Single-core hosts skip the cpuset drop-ins entirely; the rest of the perf baseline (cgroup weights, sysctls, OOM scores) still applies. Per-instance `CPUAffinity=` (next subsection) composes on top of this — the per-instance value must be a subset of `l4d2-game.slice`'s `AllowedCPUs=`, which the kernel enforces. ### Per-instance CPU affinity `srcds` is single-threaded per instance. On a multi-core host, pinning each instance to its own core can cut jitter under contention. Drop in `/etc/systemd/system/left4me-server@.service.d/affinity.conf`: ```ini [Service] CPUAffinity=2 ``` This pins the instance to CPU 2. A reasonable strategy on an N-core host: leave core 0 for the kernel + IRQs + system services, then pin one instance per remaining core. ### NIC tuning Hardware-specific (install via `sudo apt install ethtool` if not present). On a host with a single primary interface (replace `eth0`): ```sh sudo ethtool -G eth0 rx 4096 tx 4096 sudo ethtool -K eth0 gro on lro off ``` If you run a high instance count, also pin the NIC's interrupts off the cores that game servers occupy (see `/proc/interrupts` and `/proc/irq//smp_affinity`). ### Real-time scheduling (advanced, opt-in) Source-engine servers do not need real-time scheduling, and a misbehaving `srcds` at any RT priority can starve kernel threads — even with the default `kernel.sched_rt_runtime_us=950000` throttling 5% of CPU back. Use only if you have a measured jitter problem that the baseline does not solve. `/etc/systemd/system/left4me-server@.service.d/realtime.conf`: ```ini [Service] CPUSchedulingPolicy=fifo CPUSchedulingPriority=10 LimitRTPRIO=10 AmbientCapabilities=CAP_SYS_NICE ``` The `AmbientCapabilities=CAP_SYS_NICE` line is needed because the service runs as `User=left4me` with `NoNewPrivileges=true`; without it some kernels/systemd combinations refuse to apply the RT policy. ### Additional opt-in network knobs - **Ingress shaping via IFB.** Egress CAKE alone does not protect srcds receive against ingress saturation (large workshop downloads, package fetches arriving at line rate). Worth flipping only when measurement shows ingress hurting receive. sudo modprobe ifb && sudo ip link set ifb0 up sudo tc qdisc add dev handle ffff: ingress sudo tc filter add dev parent ffff: protocol ip u32 \ match u32 0 0 action mirred egress redirect dev ifb0 sudo tc qdisc add dev ifb0 root cake bandwidth Xmbit ingress \ diffserv4 dual-srchost - **`net.core.busy_poll = 50` / `net.core.busy_read = 50`.** Reduces UDP receive median latency by polling for incoming packets briefly at syscall boundaries. Cost: measurable CPU per syscall under load. Worth flipping if a host is dedicated to game serving and CPU headroom is plentiful. - **`ethtool -K gro off`.** Some Source-engine ops disable generic receive offload to avoid receive-side coalescing latency. Hardware/driver dependent; document only. ### Applying changes to running servers Unit-file changes do not apply to already-running services. After any change: ```sh sudo systemctl daemon-reload # Restart each game server via the web UI's stop + start, or: sudo systemctl restart 'left4me-server@*.service' ```