# left4me Deployment This directory contains the production-like test deployment for a Linux server. It installs the repository into a fixed host layout, configures a dedicated runtime user, installs systemd units, and wires the web app to host operations through privileged helper commands. ## Target Layout The deployment uses these paths: - `/etc/left4me/host.env`: host library environment configuration. - `/etc/left4me/web.env`: web app environment configuration. - `/opt/left4me/.venv`: Python virtual environment for deployed commands. - `/opt/left4me`: deployed repository contents. - `/var/lib/left4me/left4me.db`: SQLite database used by the web app. - `/var/lib/left4me/installation`: shared L4D2 installation. - `/var/lib/left4me/overlays`: overlay directories. Each overlay lives at `${overlay_id}` under here. - `/var/lib/left4me/workshop_cache`: deduplicated cache of `.vpk` files downloaded for workshop overlays. One file per Steam item, named `{steam_id}.vpk`. Workshop overlays symlink into this tree. - `/var/lib/left4me/global_overlay_cache`: cache of non-Steam map archives and extracted `.vpk` files used by managed global map overlays. - `/var/lib/left4me/instances`: rendered instance specifications and per-instance state. - `/var/lib/left4me/runtime`: per-instance runtime mount directories. - `/var/lib/left4me/tmp`: temporary files used by deployment/runtime operations. - `/usr/local/lib/systemd/system`: global systemd unit files, including `left4me-server@.service`. - `/usr/local/libexec/left4me`: privileged helper commands, including `left4me-systemctl`, `left4me-journalctl`, and `left4me-overlay` (the latter mounts the per-instance kernel overlay in PID 1's mount namespace via `nsenter`). - `/etc/sudoers.d/left4me`: sudoers rules allowing the web/runtime commands to call the helpers non-interactively. Static units are generated for `/var/lib/left4me`. If `LEFT4ME_ROOT` changes, regenerate and reinstall the unit files instead of reusing the existing static units. ## Runtime User The deployment creates and runs host operations as the dedicated runtime user: - Username: `left4me` - Home: `/var/lib/left4me` - Shell: `/usr/sbin/nologin` ## Running A Test Deployment Run the deployment from the repository root: ```bash deploy/deploy-test-server.sh deploy-user@example-host ``` The SSH user must be able to run `sudo` on the target host. The deployment configures system packages, directories, environment files, helper scripts, sudoers rules, Python dependencies, and systemd units. ## Admin Bootstrap Set the bootstrap credentials in the environment when creating the first admin user: ```bash LEFT4ME_ADMIN_USERNAME=admin \ LEFT4ME_ADMIN_PASSWORD='change-me' \ flask create-user "$LEFT4ME_ADMIN_USERNAME" --admin ``` Use a strong one-time password and rotate it after first login if needed. ## Overlay References Overlay references are relative paths below `${LEFT4ME_ROOT}/overlays`. With the default deployment root, they resolve under `/var/lib/left4me/overlays`. New overlays use `${overlay_id}` as their path; the digit-only form is the only one created by the web app. Invalid references are rejected: - Absolute paths such as `/srv/overlay`. - Parent traversal such as `../other` or `competitive/../../base`. - Empty path components such as `competitive//base`. - Symlink escapes that resolve outside `${LEFT4ME_ROOT}/overlays`. The web app currently supports two overlay surfaces: - `workshop` overlays (user-owned) — populated by downloading `.vpk` files from the public Steam Web API into `${LEFT4ME_ROOT}/workshop_cache/{steam_id}.vpk` and creating absolute symlinks under `${LEFT4ME_ROOT}/overlays/{overlay_id}/left4dead2/addons/{steam_id}.vpk`. - `script` overlays — populated by an arbitrary user-authored bash script that runs inside `bubblewrap` + `systemd-run --scope` as the unprivileged `l4d2-sandbox` UID, with the overlay directory bind-mounted RW at `/overlay`. Resource caps: 1h walltime, 4 GB RAM, 512 tasks, 200% CPU, 20 GB post-build disk cap. Both the caches and the overlay directories are owned by the `left4me` runtime user; if the web service ever runs as a different uid, ensure it shares a group with the host process and that both trees are group-readable. ## Performance Tuning The deployment ships a host-side perf baseline (slices, unit directives, sysctls). See `docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md` for design rationale. The following knobs are documented escape hatches — they are **not** auto-applied. Apply only if you have measured a need and understand the failure modes. ### CPU governor The performance governor squeezes a few percent off jitter under bursty load. `schedutil` is acceptable for sustained UDP workloads. ```sh sudo cpupower frequency-set -g performance ``` Persist via your distro's CPU-frequency tooling (e.g. `/etc/default/cpufrequtils`). ### Per-instance CPU affinity `srcds` is single-threaded per instance. On a multi-core host, pinning each instance to its own core can cut jitter under contention. Drop in `/etc/systemd/system/left4me-server@.service.d/affinity.conf`: ```ini [Service] CPUAffinity=2 ``` A reasonable strategy on an N-core host: leave core 0 for the kernel + IRQs + system services, then pin one instance per remaining core. ### NIC tuning Hardware-specific. On a host with a single primary interface (replace `eth0`): ```sh sudo ethtool -G eth0 rx 4096 tx 4096 sudo ethtool -K eth0 gro on lro off ``` If you run a high instance count, also pin the NIC's interrupts off the cores that game servers occupy (see `/proc/interrupts` and `/proc/irq//smp_affinity`). ### Real-time scheduling (advanced, opt-in) Source-engine servers do not need real-time scheduling, and a misbehaving `srcds` at any RT priority can starve kernel threads — even with the default `kernel.sched_rt_runtime_us=950000` throttling 5% of CPU back. Use only if you have a measured jitter problem that the baseline does not solve. `/etc/systemd/system/left4me-server@.service.d/realtime.conf`: ```ini [Service] CPUSchedulingPolicy=fifo CPUSchedulingPriority=10 LimitRTPRIO=10 ``` ### Applying changes to running servers Unit-file changes do not apply to already-running services. After any change: ```sh sudo systemctl daemon-reload # Restart each game server via the web UI's stop + start, or: sudo systemctl restart 'left4me-server@*.service' ```