import pytest from datetime import UTC, datetime from l4d2web.app import create_app from l4d2web.auth import hash_password from l4d2web.db import init_db, session_scope from l4d2web.models import Blueprint, Server, User @pytest.fixture def owner_client_with_server(tmp_path, monkeypatch): db_url = f"sqlite:///{tmp_path/'status.db'}" monkeypatch.setenv("DATABASE_URL", db_url) app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "test"}) init_db() with session_scope() as session: user = User(username="alice", password_digest=hash_password("secret"), admin=False) session.add(user) session.flush() blueprint = Blueprint(user_id=user.id, name="default", arguments="[]", config="[]") session.add(blueprint) session.flush() server = Server(user_id=user.id, blueprint_id=blueprint.id, name="alpha", port=27015) session.add(server) session.flush() user_id = user.id server_id = server.id client = app.test_client() with client.session_transaction() as sess: sess["user_id"] = user_id sess["pw_changed_at"] = datetime.now(UTC).isoformat() return client, server_id def test_owner_can_stream_server_logs(owner_client_with_server, monkeypatch) -> None: client, server_id = owner_client_with_server monkeypatch.setattr( "l4d2web.services.l4d2_facade.stream_server_logs", lambda name, lines=200, follow=True: iter(["first", "second"]), ) response = client.get(f"/servers/{server_id}/logs/stream") assert response.status_code == 200 def test_log_stream_translates_heartbeat_to_sse_keepalive(owner_client_with_server, monkeypatch) -> None: client, server_id = owner_client_with_server monkeypatch.setattr( "l4d2web.services.l4d2_facade.stream_server_logs", lambda name, lines=200, follow=True: iter(["first", "", "second"]), ) response = client.get(f"/servers/{server_id}/logs/stream") assert response.status_code == 200 body = response.get_data(as_text=True) assert "data: first\n\n" in body assert "data: second\n\n" in body assert ": keepalive\n\n" in body assert "data: \n\n" not in body def test_status_precedence() -> None: from l4d2web.services.status import compute_display_state assert compute_display_state("start", "stopped") == "starting" def test_live_state_exposes_recent_overview_and_total_count(owner_client_with_server) -> None: """Route must expose recent_players_overview (≤10) and recent_players_total_count. The body-text assertions depend on the template change in Task 3. The xfail marker will be removed once Task 3 lands. """ from datetime import timedelta from l4d2web.models import ServerPlayerSession client, server_id = owner_client_with_server now = datetime.now(UTC) total = 13 with session_scope() as db: for i in range(total): db.add(ServerPlayerSession( server_id=server_id, steam_id_64=str(76561190000000000 + i), joined_at=now - timedelta(hours=i + 2), left_at=now - timedelta(hours=i + 1), name_at_join=f"Player{i}", min_ping=10, max_ping=50, )) res = client.get(f"/servers/{server_id}/live-state") assert res.status_code == 200 html = res.get_data(as_text=True) # These assertions depend on the Task 3 template changes. assert "13 Recent" in html assert html.count("recent-chip") <= 10 def test_live_state_recent_header_not_clickable_when_le_10(owner_client_with_server) -> None: """When recent player count is ≤ 10, the header must be plain text, not a modal trigger.""" from datetime import timedelta from l4d2web.models import ServerPlayerSession client, server_id = owner_client_with_server now = datetime.now(UTC) total = 4 with session_scope() as db: for i in range(total): db.add(ServerPlayerSession( server_id=server_id, steam_id_64=str(76561190000000000 + i), joined_at=now - timedelta(hours=i + 2), left_at=now - timedelta(hours=i + 1), name_at_join=f"Player{i}", min_ping=10, max_ping=50, )) res = client.get(f"/servers/{server_id}/live-state") assert res.status_code == 200 html = res.get_data(as_text=True) assert "4 Recent" in html assert 'data-inline-modal-open="recent-players-modal"' not in html def test_live_state_recent_modal_view_returns_single_column_chip_list(owner_client_with_server) -> None: """?view=recent-modal renders all recent players (not just the 10-item overview) in a single-column scrollable list using the same chip markup.""" from datetime import timedelta from l4d2web.models import ServerPlayerSession client, server_id = owner_client_with_server now = datetime.now(UTC) total = 13 with session_scope() as db: for i in range(total): db.add(ServerPlayerSession( server_id=server_id, steam_id_64=str(76561190000000000 + i), joined_at=now - timedelta(hours=i + 2), left_at=now - timedelta(hours=i + 1), name_at_join=f"Player{i}", min_ping=10, max_ping=50, )) resp = client.get(f"/servers/{server_id}/live-state?view=recent-modal") assert resp.status_code == 200 body = resp.get_data(as_text=True) # All 13 chips present (no slice in the modal view). assert body.count('class="player-card recent-chip"') == 13 # Has the modal-list wrapper class. assert 'class="player-grid recent recent-modal-list"' in body # No "Current" or "N Recent" header — modal view is just the list. assert "Recent" not in body or "Recent" not in body # accept either: the test is about the list rendering, not headers