# L4D2 Server Host Perf Baseline Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Apply a host-side performance and resource-isolation baseline (systemd directives, slice hierarchy, host sysctls) to every L4D2 server instance, leaving game ConVars to the maintainer. **Architecture:** Add resource-control directives to `left4me-server@.service`; introduce two flat top-level slices (`l4d2-game.slice` weight 1000, `l4d2-build.slice` weight 10) so the build sandbox is starved by the kernel under contention; ship `/etc/sysctl.d/99-left4me.conf` for UDP buffer and netdev tuning; place the script-sandbox transient unit into `l4d2-build.slice` with `OOMScoreAdjust=500`. RT scheduling, CPU governor, CPUAffinity, NIC tuning are documentation-only escape hatches. **Tech Stack:** systemd unit files (service + slice), `systemd-run` properties, Linux sysctl, bash deploy script, pytest text-assertion tests under `deploy/tests/test_deploy_artifacts.py`. **Spec:** `docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md` --- ## File Structure Files to create: - `deploy/files/usr/local/lib/systemd/system/l4d2-game.slice` — high-weight slice for game-server instances. - `deploy/files/usr/local/lib/systemd/system/l4d2-build.slice` — low-weight slice for sandboxed script-overlay builds. - `deploy/files/etc/sysctl.d/99-left4me.conf` — host UDP/netdev/swap sysctls. Files to modify: - `deploy/files/usr/local/lib/systemd/system/left4me-server@.service` — add resource-control directives (`Slice`, `Nice`, `IOSchedulingClass`, `IOSchedulingPriority`, `OOMScoreAdjust`, `MemoryHigh`, `MemoryMax`, `TasksMax`, `LimitNOFILE`, `KillSignal`, `TimeoutStopSec`, `LogRateLimitIntervalSec`). - `deploy/files/usr/local/libexec/left4me/left4me-script-sandbox` — add `--slice=l4d2-build.slice` and `-p OOMScoreAdjust=500` to the `systemd-run` invocation. - `deploy/deploy-test-server.sh` — copy the two slice files and the sysctl conf during deploy; run `sysctl --system` so values take effect immediately. - `deploy/README.md` — append a "Performance tuning" section with the four documented escape hatches. - `deploy/tests/test_deploy_artifacts.py` — new tests for each artifact above (text assertions following the existing `assert "X" in text` style). No application code (Python, Flask, host library) is touched. --- ## Pre-flight - [ ] **Step 0a: Verify clean working tree** Run: `git status` Expected: `nothing to commit, working tree clean` - [ ] **Step 0b: Verify the existing deploy tests pass** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py -q` Expected: all green. If any test is already red, stop and surface — this plan assumes the baseline is green. --- ## Task 1: Per-Instance Unit Resource-Control Directives Add the per-instance baseline to `left4me-server@.service`. This task is self-contained even though `Slice=l4d2-game.slice` references a slice that doesn't exist yet — systemd does not validate the reference until the unit is actually started, and the deploy artifact tests are pure text checks. **Files:** - Modify: `deploy/files/usr/local/lib/systemd/system/left4me-server@.service` - Test: `deploy/tests/test_deploy_artifacts.py` (new test function) - [ ] **Step 1.1: Add the failing test** Open `deploy/tests/test_deploy_artifacts.py` and append (after `test_server_unit_contains_required_runtime_contract`): ```python def test_server_unit_contains_perf_baseline_directives(): unit = SERVER_UNIT.read_text() # Slice membership. assert "Slice=l4d2-game.slice" in unit # CFS priority bump (no SCHED_FIFO). assert "Nice=-5" in unit assert "CPUSchedulingPolicy=" not in unit # I/O priority. assert "IOSchedulingClass=best-effort" in unit assert "IOSchedulingPriority=4" in unit # OOM ordering: game servers survive, sandbox dies first. assert "OOMScoreAdjust=-200" in unit # Memory caps with headroom for map-load spikes. assert "MemoryHigh=1.5G" in unit assert "MemoryMax=2G" in unit # Bounded fork surface. assert "TasksMax=256" in unit # Plenty of fds for plugin-heavy setups. assert "LimitNOFILE=65536" in unit # srcds clean shutdown via SIGINT, with time to flush. assert "KillSignal=SIGINT" in unit assert "TimeoutStopSec=15s" in unit # Per-unit override of journald rate limiting (default drops srcds output). assert "LogRateLimitIntervalSec=0" in unit ``` - [ ] **Step 1.2: Run the new test, verify it fails** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_server_unit_contains_perf_baseline_directives -v` Expected: FAIL — first failing assert is on `Slice=l4d2-game.slice`. - [ ] **Step 1.3: Edit the unit file** Open `deploy/files/usr/local/lib/systemd/system/left4me-server@.service` and replace its contents with: ```ini [Unit] Description=left4me server instance %i After=network-online.target Wants=network-online.target [Service] Type=simple User=left4me Group=left4me EnvironmentFile=/etc/left4me/host.env EnvironmentFile=/var/lib/left4me/instances/%i/instance.env WorkingDirectory=/var/lib/left4me/runtime/%i/merged/left4dead2 ExecStart=/var/lib/left4me/installation/srcds_run -game left4dead2 +hostport ${L4D2_PORT} $L4D2_ARGS Restart=on-failure RestartSec=5 # Resource control baseline — see docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md Slice=l4d2-game.slice Nice=-5 IOSchedulingClass=best-effort IOSchedulingPriority=4 OOMScoreAdjust=-200 MemoryHigh=1.5G MemoryMax=2G TasksMax=256 LimitNOFILE=65536 KillSignal=SIGINT TimeoutStopSec=15s LogRateLimitIntervalSec=0 # Hardening (unchanged from previous baseline). NoNewPrivileges=true PrivateTmp=true PrivateDevices=true ProtectHome=true ProtectSystem=strict ReadOnlyPaths=/var/lib/left4me/installation /var/lib/left4me/overlays ReadWritePaths=/var/lib/left4me/runtime/%i RestrictSUIDSGID=true LockPersonality=true [Install] WantedBy=multi-user.target ``` - [ ] **Step 1.4: Run the new test, verify it passes** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_server_unit_contains_perf_baseline_directives -v` Expected: PASS. - [ ] **Step 1.5: Re-run the existing server-unit test, verify still passes** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_server_unit_contains_required_runtime_contract -v` Expected: PASS — the existing assertions (`User=left4me`, `Group=left4me`, hardening directives, etc.) still match. - [ ] **Step 1.6: Commit** ```bash git add deploy/files/usr/local/lib/systemd/system/left4me-server@.service deploy/tests/test_deploy_artifacts.py git commit -m "$(cat <<'EOF' feat(deploy): perf-baseline directives on left4me-server@.service Slice=l4d2-game.slice, Nice=-5, IOSchedulingClass=best-effort, OOMScoreAdjust=-200, MemoryHigh=1.5G, MemoryMax=2G, TasksMax=256, LimitNOFILE=65536, KillSignal=SIGINT, TimeoutStopSec=15s, LogRateLimitIntervalSec=0. Spec: docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md EOF )" ``` --- ## Task 2: Slice Unit Files Create the two slice unit files. After this task the perf unit's `Slice=l4d2-game.slice` reference is satisfied. **Files:** - Create: `deploy/files/usr/local/lib/systemd/system/l4d2-game.slice` - Create: `deploy/files/usr/local/lib/systemd/system/l4d2-build.slice` - Test: `deploy/tests/test_deploy_artifacts.py` (new constants + new test functions) - [ ] **Step 2.1: Add path constants and failing tests** Open `deploy/tests/test_deploy_artifacts.py`. After the existing `SERVER_UNIT = ...` line, add: ```python GAME_SLICE = DEPLOY / "files/usr/local/lib/systemd/system/l4d2-game.slice" BUILD_SLICE = DEPLOY / "files/usr/local/lib/systemd/system/l4d2-build.slice" ``` After the new `test_server_unit_contains_perf_baseline_directives`, append: ```python def test_l4d2_game_slice_exists_with_high_weights(): assert GAME_SLICE.is_file() text = GAME_SLICE.read_text() assert "[Slice]" in text assert "CPUWeight=1000" in text assert "IOWeight=1000" in text def test_l4d2_build_slice_exists_with_low_weights(): assert BUILD_SLICE.is_file() text = BUILD_SLICE.read_text() assert "[Slice]" in text assert "CPUWeight=10" in text assert "IOWeight=10" in text ``` - [ ] **Step 2.2: Run the new tests, verify they fail** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_l4d2_game_slice_exists_with_high_weights deploy/tests/test_deploy_artifacts.py::test_l4d2_build_slice_exists_with_low_weights -v` Expected: FAIL on `assert GAME_SLICE.is_file()` (file does not exist). - [ ] **Step 2.3: Create the game slice file** Create `deploy/files/usr/local/lib/systemd/system/l4d2-game.slice` with: ```ini [Unit] Description=left4me game-server slice Before=slices.target [Slice] CPUWeight=1000 IOWeight=1000 ``` - [ ] **Step 2.4: Create the build slice file** Create `deploy/files/usr/local/lib/systemd/system/l4d2-build.slice` with: ```ini [Unit] Description=left4me script-sandbox build slice Before=slices.target [Slice] CPUWeight=10 IOWeight=10 ``` - [ ] **Step 2.5: Run the new tests, verify they pass** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_l4d2_game_slice_exists_with_high_weights deploy/tests/test_deploy_artifacts.py::test_l4d2_build_slice_exists_with_low_weights -v` Expected: PASS. - [ ] **Step 2.6: Commit** ```bash git add deploy/files/usr/local/lib/systemd/system/l4d2-game.slice deploy/files/usr/local/lib/systemd/system/l4d2-build.slice deploy/tests/test_deploy_artifacts.py git commit -m "$(cat <<'EOF' feat(deploy): l4d2-game.slice + l4d2-build.slice with 100:1 weight ratio Flat top-level slices. Game wins under contention; build still gets the box when uncontended. Referenced by left4me-server@.service and the script-sandbox systemd-run invocation. EOF )" ``` --- ## Task 3: Host Sysctls Ship a `/etc/sysctl.d/` drop-in for UDP buffers, netdev backlog, netdev budget, and `vm.swappiness`. **Files:** - Create: `deploy/files/etc/sysctl.d/99-left4me.conf` - Test: `deploy/tests/test_deploy_artifacts.py` (new constant + new test function) - [ ] **Step 3.1: Add path constant and failing test** Open `deploy/tests/test_deploy_artifacts.py`. After the slice constants, add: ```python SYSCTL_CONF = DEPLOY / "files/etc/sysctl.d/99-left4me.conf" ``` Append a new test: ```python def test_sysctl_conf_present_with_perf_settings(): assert SYSCTL_CONF.is_file() text = SYSCTL_CONF.read_text() for line in ( "net.core.rmem_max = 8388608", "net.core.wmem_max = 8388608", "net.core.rmem_default = 524288", "net.core.wmem_default = 524288", "net.core.netdev_max_backlog = 5000", "net.core.netdev_budget = 600", "vm.swappiness = 10", ): assert line in text, f"missing {line!r} in 99-left4me.conf" ``` - [ ] **Step 3.2: Run the new test, verify it fails** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_sysctl_conf_present_with_perf_settings -v` Expected: FAIL on `assert SYSCTL_CONF.is_file()`. - [ ] **Step 3.3: Create the sysctl conf file** Create `deploy/files/etc/sysctl.d/99-left4me.conf` with: ``` # Host-side perf baseline for left4me — see # docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md # # UDP socket buffers: distro defaults of ~128 KiB are too small for sustained # Source-engine UDP across multiple instances. 8 MiB matches the standard # 1 Gbit recommendation; rmem_default/wmem_default protect sockets that don't # explicitly enlarge their buffers. net.core.rmem_max = 8388608 net.core.wmem_max = 8388608 net.core.rmem_default = 524288 net.core.wmem_default = 524288 # Kernel softirq UDP path: the per-CPU backlog queue starts dropping packets # at the default 1000 under multi-instance burst; 5000 absorbs realistic peaks. # netdev_budget = 600 gives softirq more drain headroom per pass. net.core.netdev_max_backlog = 5000 net.core.netdev_budget = 600 # Latency-sensitive default: avoid swap unless the box is really under # pressure. Harmless on swapless hosts. vm.swappiness = 10 ``` - [ ] **Step 3.4: Run the new test, verify it passes** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_sysctl_conf_present_with_perf_settings -v` Expected: PASS. - [ ] **Step 3.5: Commit** ```bash git add deploy/files/etc/sysctl.d/99-left4me.conf deploy/tests/test_deploy_artifacts.py git commit -m "$(cat <<'EOF' feat(deploy): host sysctls for UDP buffers + netdev backlog/budget 99-left4me.conf: rmem_max/wmem_max=8M (with 512K defaults), netdev_max_backlog=5000, netdev_budget=600, vm.swappiness=10. EOF )" ``` --- ## Task 4: Sandbox in Build Slice Place the script-sandbox transient unit into `l4d2-build.slice` and give it `OOMScoreAdjust=500` so it dies first under memory pressure. **Files:** - Modify: `deploy/files/usr/local/libexec/left4me/left4me-script-sandbox` - Test: `deploy/tests/test_deploy_artifacts.py` (new test function) - [ ] **Step 4.1: Add the failing test** Open `deploy/tests/test_deploy_artifacts.py`. Append: ```python def test_script_sandbox_in_build_slice_with_oom_adjust(): text = SCRIPT_SANDBOX_HELPER.read_text() # Put the transient unit in the low-weight build slice so it yields to # game-server instances under CPU/IO contention. assert "--slice=l4d2-build.slice" in text # Sandbox dies first if the host hits memory pressure; servers # (OOMScoreAdjust=-200) survive. assert "-p OOMScoreAdjust=500" in text ``` - [ ] **Step 4.2: Run the new test, verify it fails** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_script_sandbox_in_build_slice_with_oom_adjust -v` Expected: FAIL — neither string is in the helper yet. - [ ] **Step 4.3: Edit the sandbox helper** Open `deploy/files/usr/local/libexec/left4me/left4me-script-sandbox`. Locate the `systemd-run` invocation that begins with: ``` systemd-run --quiet --collect --wait --pipe \ --unit="left4me-script-${OVERLAY_ID}-$$" \ ``` Insert two new lines immediately after the `--unit=` line, before `-p User=l4d2-sandbox`. The block becomes: ``` systemd-run --quiet --collect --wait --pipe \ --unit="left4me-script-${OVERLAY_ID}-$$" \ --slice=l4d2-build.slice \ -p OOMScoreAdjust=500 \ -p User=l4d2-sandbox -p Group=l4d2-sandbox \ ``` Leave every other `-p` line untouched. - [ ] **Step 4.4: Verify shell syntax still parses** Run: `bash -n deploy/files/usr/local/libexec/left4me/left4me-script-sandbox` Expected: exit 0, no output. - [ ] **Step 4.5: Run the new test and the existing sandbox-helper tests, verify they pass** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_script_sandbox_in_build_slice_with_oom_adjust deploy/tests/test_deploy_artifacts.py::test_script_sandbox_helper_invokes_systemd_run_with_hardening deploy/tests/test_deploy_artifacts.py::test_script_sandbox_helper_passes_shell_syntax_check -v` Expected: PASS for all three. The hardening test still matches because it only checks for substring presence; we added strings, didn't remove any. - [ ] **Step 4.6: Commit** ```bash git add deploy/files/usr/local/libexec/left4me/left4me-script-sandbox deploy/tests/test_deploy_artifacts.py git commit -m "$(cat <<'EOF' feat(deploy): script-sandbox runs in l4d2-build.slice + OOMScoreAdjust=500 Builds yield CPU/IO to game-server instances under contention via the slice's weight=10, and are killed first under memory pressure (servers have OOMScoreAdjust=-200). EOF )" ``` --- ## Task 5: Deploy Script Installs Slice + Sysctl Artifacts Wire the new artifacts into `deploy-test-server.sh` so a fresh deploy actually puts them on disk and applies the sysctls. **Files:** - Modify: `deploy/deploy-test-server.sh` - Test: `deploy/tests/test_deploy_artifacts.py` (new test function) - [ ] **Step 5.1: Add the failing test** Open `deploy/tests/test_deploy_artifacts.py`. Append: ```python def test_deploy_script_installs_perf_artifacts(): script = DEPLOY_SCRIPT.read_text() # Slice files copied into the system-wide systemd unit dir. assert "/usr/local/lib/systemd/system/l4d2-game.slice" in script assert "/usr/local/lib/systemd/system/l4d2-build.slice" in script # Sysctl drop-in installed under /etc/sysctl.d/. assert "/etc/sysctl.d/99-left4me.conf" in script # Values applied immediately, not on next boot. assert "sysctl --system" in script ``` - [ ] **Step 5.2: Run the new test, verify it fails** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_deploy_script_installs_perf_artifacts -v` Expected: FAIL on the first assertion. - [ ] **Step 5.3: Edit the deploy script — copy the slice + sysctl files** Open `deploy/deploy-test-server.sh`. Find the block that copies unit files (currently around line 138): ```sh $sudo_cmd cp /opt/left4me/deploy/files/usr/local/lib/systemd/system/left4me-web.service /usr/local/lib/systemd/system/left4me-web.service $sudo_cmd cp /opt/left4me/deploy/files/usr/local/lib/systemd/system/left4me-server@.service /usr/local/lib/systemd/system/left4me-server@.service ``` Add two new lines immediately after the `left4me-server@.service` copy line, so the block becomes: ```sh $sudo_cmd cp /opt/left4me/deploy/files/usr/local/lib/systemd/system/left4me-web.service /usr/local/lib/systemd/system/left4me-web.service $sudo_cmd cp /opt/left4me/deploy/files/usr/local/lib/systemd/system/left4me-server@.service /usr/local/lib/systemd/system/left4me-server@.service $sudo_cmd cp /opt/left4me/deploy/files/usr/local/lib/systemd/system/l4d2-game.slice /usr/local/lib/systemd/system/l4d2-game.slice $sudo_cmd cp /opt/left4me/deploy/files/usr/local/lib/systemd/system/l4d2-build.slice /usr/local/lib/systemd/system/l4d2-build.slice ``` - [ ] **Step 5.4: Edit the deploy script — install the sysctl conf and apply it** In `deploy/deploy-test-server.sh`, find the block that installs `/etc/left4me/sandbox-resolv.conf` (currently around lines 153–155): ```sh $sudo_cmd install -m 0644 -o root -g root \ /opt/left4me/deploy/files/etc/left4me/sandbox-resolv.conf \ /etc/left4me/sandbox-resolv.conf ``` Immediately after that block, add: ```sh # Host perf-baseline sysctls. Apply with `sysctl --system` so values # take effect this deploy, not on next reboot. $sudo_cmd install -m 0644 -o root -g root \ /opt/left4me/deploy/files/etc/sysctl.d/99-left4me.conf \ /etc/sysctl.d/99-left4me.conf $sudo_cmd sysctl --system >/dev/null ``` - [ ] **Step 5.5: Verify the deploy script's shell syntax still parses** Run: `sh -n deploy/deploy-test-server.sh` Expected: exit 0, no output. - [ ] **Step 5.6: Run the new test and the existing deploy-script tests, verify they pass** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py::test_deploy_script_installs_perf_artifacts deploy/tests/test_deploy_artifacts.py::test_deploy_script_has_safe_defaults_and_preserves_state deploy/tests/test_deploy_artifacts.py::test_deploy_script_shell_syntax -v` Expected: PASS for all three. - [ ] **Step 5.7: Commit** ```bash git add deploy/deploy-test-server.sh deploy/tests/test_deploy_artifacts.py git commit -m "$(cat <<'EOF' feat(deploy): install slice + sysctl artifacts and apply via sysctl --system Copies l4d2-game.slice and l4d2-build.slice into /usr/local/lib/systemd/system/, installs 99-left4me.conf into /etc/sysctl.d/, and runs sysctl --system so the perf baseline is live this deploy, not on next reboot. EOF )" ``` --- ## Task 6: Performance-Tuning Section in deploy/README.md Document the four escape hatches the spec lists as opt-in: CPU governor, per-instance `CPUAffinity`, NIC tuning, and SCHED_FIFO. **Files:** - Modify: `deploy/README.md` No test for this task — README content is documentation, not contract. - [ ] **Step 6.1: Append the Performance Tuning section** Open `deploy/README.md`. Append (after the existing final paragraph) a new section: ```markdown ## Performance Tuning The deployment ships a host-side perf baseline (slices, unit directives, sysctls). See `docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md` for design rationale. The following knobs are documented escape hatches — they are **not** auto-applied. Apply only if you have measured a need and understand the failure modes. ### CPU governor The performance governor squeezes a few percent off jitter under bursty load. `schedutil` is acceptable for sustained UDP workloads. ```sh sudo cpupower frequency-set -g performance ``` Persist via your distro's CPU-frequency tooling (e.g. `/etc/default/cpufrequtils`). ### Per-instance CPU affinity `srcds` is single-threaded per instance. On a multi-core host, pinning each instance to its own core can cut jitter under contention. Drop in `/etc/systemd/system/left4me-server@.service.d/affinity.conf`: ```ini [Service] CPUAffinity=2 ``` A reasonable strategy on an N-core host: leave core 0 for the kernel + IRQs + system services, then pin one instance per remaining core. ### NIC tuning Hardware-specific. On a host with a single primary interface (replace `eth0`): ```sh sudo ethtool -G eth0 rx 4096 tx 4096 sudo ethtool -K eth0 gro on lro off ``` If you run a high instance count, also pin the NIC's interrupts off the cores that game servers occupy (see `/proc/interrupts` and `/proc/irq//smp_affinity`). ### Real-time scheduling (advanced, opt-in) Source-engine servers do not need real-time scheduling, and a misbehaving `srcds` at any RT priority can starve kernel threads — even with the default `kernel.sched_rt_runtime_us=950000` throttling 5% of CPU back. Use only if you have a measured jitter problem that the baseline does not solve. `/etc/systemd/system/left4me-server@.service.d/realtime.conf`: ```ini [Service] CPUSchedulingPolicy=fifo CPUSchedulingPriority=10 LimitRTPRIO=10 ``` ### Applying changes to running servers Unit-file changes do not apply to already-running services. After any change: ```sh sudo systemctl daemon-reload # Restart each game server via the web UI's stop + start, or: sudo systemctl restart 'left4me-server@*.service' ``` ``` - [ ] **Step 6.2: Run the full deploy test suite and verify it stays green** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/test_deploy_artifacts.py -q` Expected: all green. README changes have no test, but should not break any existing tests. - [ ] **Step 6.3: Commit** ```bash git add deploy/README.md git commit -m "$(cat <<'EOF' docs(deploy): performance-tuning escape-hatch section in README Documents CPU governor, per-instance CPUAffinity, NIC tuning, and SCHED_FIFO opt-in patterns. None of these are auto-applied; they're ops-side knobs for measured problems the perf baseline doesn't solve. EOF )" ``` --- ## Final Verification - [ ] **Step F.1: Full deploy test suite green** Run: `cd /Users/mwiegand/Projekte/left4me && pytest deploy/tests/ -q` Expected: all green. - [ ] **Step F.2: Host library + web tests still green (regression check)** Run: `cd /Users/mwiegand/Projekte/left4me && pytest l4d2host/tests -q && pytest l4d2web/tests -q` Expected: all green. Nothing in this plan touches host or web Python code, but a clean run rules out accidental import-time damage. - [ ] **Step F.3: Working tree clean and commits in order** Run: `git status && git log --oneline -8` Expected: - `git status`: `nothing to commit, working tree clean`. - `git log`: six new commits in this order, top-most first: 1. `docs(deploy): performance-tuning escape-hatch section in README` 2. `feat(deploy): install slice + sysctl artifacts and apply via sysctl --system` 3. `feat(deploy): script-sandbox runs in l4d2-build.slice + OOMScoreAdjust=500` 4. `feat(deploy): host sysctls for UDP buffers + netdev backlog/budget` 5. `feat(deploy): l4d2-game.slice + l4d2-build.slice with 100:1 weight ratio` 6. `feat(deploy): perf-baseline directives on left4me-server@.service` If any step is missing or out of order, do not amend — diagnose, fix, and create new commits. - [ ] **Step F.4: Manual deploy smoke test (deferred, ops-side)** This plan ships artifacts. Confirming that systemd actually accepts and applies them on a real host requires running the deploy script against a test target. That validation is operator-side, not part of this implementation: ```sh deploy/deploy-test-server.sh deploy-user@example-host ssh deploy-user@example-host 'systemctl cat l4d2-game.slice' ssh deploy-user@example-host 'sysctl net.core.rmem_max' # expect 8388608 ssh deploy-user@example-host 'systemd-analyze verify /usr/local/lib/systemd/system/left4me-server@.service' ``` Document any deploy-time problems back into the spec or this plan as v1.x corrections. Do not invent fixes that go beyond the spec. --- ## Out of Scope (do NOT implement here) Listed in the spec — repeated for clarity: - ConVars / blueprint arguments / tickrate / sv_minrate. - SCHED_FIFO auto-apply. - CPU governor auto-apply. - Per-instance `CPUAffinity` auto-apply. - NIC ring-buffer / IRQ-pinning code. - Job-scheduler awareness ("don't build while server X has players"). - Hardening tightening (`ProtectKernelTunables=yes`, etc.). If you find yourself touching any of these, stop — they belong in a separate spec.