left4me/l4d2web/routes
mwiegand be22744d54
feat(l4d2-web): script overlay routes (script update / wipe / build)
Adds POST /overlays/{id}/script, /wipe, /build under the overlay blueprint.
Generalizes /build to handle any owner/admin-editable overlay (deletes the
duplicate workshop-specific manual_build). Wipe runs the literal script
"find /overlay -mindepth 1 -delete" through run_sandboxed_script and
refuses with 409 while a build_overlay job is running. Adds an
admin-only system_wide=1 flag to POST /overlays for system-wide creation.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:48:15 +02:00
..
__init__.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
auth_routes.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
blueprint_routes.py feat(l4d2-web): managed global map overlays with daily refresh 2026-05-08 08:05:14 +02:00
job_routes.py feat(l4d2-web): managed global map overlays with daily refresh 2026-05-08 08:05:14 +02:00
log_routes.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
overlay_routes.py feat(l4d2-web): script overlay routes (script update / wipe / build) 2026-05-08 15:48:15 +02:00
page_routes.py refactor(l4d2-web): drop global-overlays subsystem in favor of script type 2026-05-08 15:43:41 +02:00
server_routes.py feat(web): blueprint-prefilled create-server flow + empty-state CTA 2026-05-07 01:47:33 +02:00
workshop_routes.py feat(l4d2-web): script overlay routes (script update / wipe / build) 2026-05-08 15:48:15 +02:00