left4me/l4d2web
mwiegand 058acb9c5c
feat(files-overlay): recursive directory delete + fix nested-file save misroute
Two related fixes to the overlay file manager, found in the same session.

1. Nested-file save was silently moving the file (fix).
   The Filename input is pre-filled with the full relative path
   (intentional: phone-friendly move-via-edit when drag-and-drop
   isn't an option). The save handler compared it against the
   basename only, so every save of a file in a subfolder built
   newPath = parent + "/" + editedFilename and re-routed the
   file into a doubly-nested path (e.g. cfg/tick60.cfg ->
   cfg/cfg/tick60.cfg). All three sites in editor.js now compare
   against relPath. Two e2e tests pin both directions: save-without-
   edit leaves the file untouched, edit-the-path performs the
   intended move.

2. Recursive directory delete + visible 409 errors (feature).
   GET /files/delete_preview enumerates what a recursive delete
   would remove (files + dirs + symlinks, capped at 500 entries,
   followlinks=False). POST /files/delete accepts an optional
   recursive=1 form param that uses shutil.rmtree (default still
   refuses non-empty dirs, preserving the historical safety
   guard). The delete confirm modal now opens an inline preview
   for non-empty folders, with a scrollable list and a count
   summary. The error handler falls back to r.rawText so the
   server's text bodies (like "directory is not empty") finally
   surface to the user instead of "HTTP 409".

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-20 19:49:45 +02:00
..
alembic feat(l4d2-web): add command_history table for RCON console transcript 2026-05-14 21:26:56 +02:00
l4d2web feat(files-overlay): recursive directory delete + fix nested-file save misroute 2026-05-20 19:49:45 +02:00
scripts docs(editor): document vocab argument shape on rankVocab 2026-05-17 18:38:01 +02:00
tests feat(files-overlay): recursive directory delete + fix nested-file save misroute 2026-05-20 19:49:45 +02:00
alembic.ini chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
pyproject.toml refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
README.md refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00

l4d2-web-app

Flask web app for managing L4D2 servers through user-private blueprints.

Key v1 behaviors

  • Local username/password login; no public signup
  • Admin-managed overlay catalog
  • Private blueprints per user
  • Server creation from blueprints (live-linked; no per-server blueprint overrides)
  • Async job model with persisted command logs in job_logs
  • Desired vs actual state model
  • Live logs for jobs and servers via SSE endpoints
  • Host operations go through l4d2ctl via a local host command runner, not direct l4d2host imports

Frontend constraints

  • Server-rendered templates (Jinja)
  • Vendored HTMX (static/vendor/htmx.min.js)
  • Custom CSS only
  • Tokenized, consistent link and accent colors

Development

From the workspace root (../):

uv sync          # creates .venv, installs l4d2host + l4d2web editable, plus dev deps
uv run pytest l4d2web/tests -q

Configuration

The web app reads these settings from the environment:

  • DATABASE_URL: SQLAlchemy database URL, for example sqlite:////var/lib/left4me/left4me.db.
  • SECRET_KEY: Flask secret key used for sessions and CSRF-sensitive state.
  • JOB_WORKER_THREADS: number of background job worker threads.

In the systemd deployment, environment is loaded from /etc/left4me/host.env and /etc/left4me/web.env.

Admin Bootstrap

Create the first admin account with the Flask CLI. Provide the password through LEFT4ME_ADMIN_PASSWORD:

LEFT4ME_ADMIN_PASSWORD='change-me' flask create-user <username> --admin