L4D2 dedicated server expects to dlopen steamclient.so via ~/.steam/sdk32 (and sdk64). Without those symlinks, srcds_run logs 'cannot open shared object file' and SteamAPI_Init fails, which means the server is invisible to the public Steam master server, Workshop addon downloads break, and Steam 'Join Game' / lobby joins do not reach the server (only direct-IP connect works). SteamInstaller.install_or_update now ensures the symlinks exist after SteamCMD finishes. Targets prefer SteamCMD's linux32/linux64 sibling dirs; falls back to <install_dir>/bin/ if the siblings cannot be located. Idempotent: re-running the install repairs or leaves the symlinks alone. Path.home() respects HOME, which the systemd web unit sets to /var/lib/left4me, so the symlinks land in the left4me user's home. Existing deploys can apply the fix by re-running 'Install' from /admin without a full redeploy. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
102 lines
3.3 KiB
Python
102 lines
3.3 KiB
Python
import shutil
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from pathlib import Path
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from typing import Callable
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from l4d2host.paths import get_left4me_root
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from l4d2host.process import run_command
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from l4d2host.logging import emit_step
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def _resolve_steamcmd_siblings(steamcmd: str) -> tuple[Path, Path] | None:
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resolved = shutil.which(steamcmd)
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base = Path(resolved).resolve() if resolved else Path(steamcmd)
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if base.is_symlink():
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base = base.resolve()
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parent = base.parent
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linux32 = parent / "linux32"
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linux64 = parent / "linux64"
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if linux32.is_dir() and linux64.is_dir():
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return linux32, linux64
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return None
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def _set_symlink(link: Path, target: Path, on_stderr: Callable[[str], None] | None) -> None:
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if link.is_symlink():
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try:
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current = link.resolve()
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except OSError:
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current = None
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if current == target.resolve():
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return
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link.unlink()
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elif link.exists():
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if on_stderr is not None:
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on_stderr(f"refusing to replace non-symlink at {link}")
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return
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link.symlink_to(target)
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def _ensure_steam_sdk_symlinks(
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install_dir: Path,
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steamcmd: str,
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*,
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on_stdout: Callable[[str], None] | None,
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on_stderr: Callable[[str], None] | None,
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passthrough: bool,
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) -> None:
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emit_step("ensuring steam sdk symlinks...", on_stdout, passthrough)
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siblings = _resolve_steamcmd_siblings(steamcmd)
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if siblings is not None:
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sdk32_target, sdk64_target = siblings
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else:
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fallback = install_dir / "bin"
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sdk32_target, sdk64_target = fallback, fallback
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steam_dir = Path.home() / ".steam"
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steam_dir.mkdir(parents=True, exist_ok=True)
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_set_symlink(steam_dir / "sdk32", sdk32_target, on_stderr)
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_set_symlink(steam_dir / "sdk64", sdk64_target, on_stderr)
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class SteamInstaller:
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def __init__(self, install_dir: Path | None = None, steamcmd: str = "steamcmd"):
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self.install_dir = get_left4me_root() / "installation" if install_dir is None else Path(install_dir)
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self.steamcmd = steamcmd
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def install_or_update(
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self,
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*,
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on_stdout: Callable[[str], None] | None = None,
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on_stderr: Callable[[str], None] | None = None,
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passthrough: bool = False,
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should_cancel: Callable[[], bool] | None = None,
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) -> None:
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for platform in ("windows", "linux"):
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emit_step(f"downloading {platform} platform payload...", on_stdout, passthrough)
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run_command(
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[
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self.steamcmd,
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"+force_install_dir",
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str(self.install_dir),
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"+login",
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"anonymous",
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"+@sSteamCmdForcePlatformType",
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platform,
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"+app_update",
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"222860",
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"validate",
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"+quit",
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],
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on_stdout=on_stdout,
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on_stderr=on_stderr,
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passthrough=passthrough,
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should_cancel=should_cancel,
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)
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_ensure_steam_sdk_symlinks(
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self.install_dir,
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self.steamcmd,
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on_stdout=on_stdout,
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on_stderr=on_stderr,
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passthrough=passthrough,
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)
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emit_step("installation complete.", on_stdout, passthrough)
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