left4me/l4d2host/steam_install.py
mwiegand d18b397330
fix(host): create ~/.steam/sdk32 and sdk64 symlinks during install
L4D2 dedicated server expects to dlopen steamclient.so via
~/.steam/sdk32 (and sdk64). Without those symlinks, srcds_run logs
'cannot open shared object file' and SteamAPI_Init fails, which means
the server is invisible to the public Steam master server, Workshop
addon downloads break, and Steam 'Join Game' / lobby joins do not
reach the server (only direct-IP connect works).

SteamInstaller.install_or_update now ensures the symlinks exist after
SteamCMD finishes. Targets prefer SteamCMD's linux32/linux64 sibling
dirs; falls back to <install_dir>/bin/ if the siblings cannot be
located. Idempotent: re-running the install repairs or leaves the
symlinks alone.

Path.home() respects HOME, which the systemd web unit sets to
/var/lib/left4me, so the symlinks land in the left4me user's home.

Existing deploys can apply the fix by re-running 'Install' from /admin
without a full redeploy.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 02:11:27 +02:00

102 lines
3.3 KiB
Python

import shutil
from pathlib import Path
from typing import Callable
from l4d2host.paths import get_left4me_root
from l4d2host.process import run_command
from l4d2host.logging import emit_step
def _resolve_steamcmd_siblings(steamcmd: str) -> tuple[Path, Path] | None:
resolved = shutil.which(steamcmd)
base = Path(resolved).resolve() if resolved else Path(steamcmd)
if base.is_symlink():
base = base.resolve()
parent = base.parent
linux32 = parent / "linux32"
linux64 = parent / "linux64"
if linux32.is_dir() and linux64.is_dir():
return linux32, linux64
return None
def _set_symlink(link: Path, target: Path, on_stderr: Callable[[str], None] | None) -> None:
if link.is_symlink():
try:
current = link.resolve()
except OSError:
current = None
if current == target.resolve():
return
link.unlink()
elif link.exists():
if on_stderr is not None:
on_stderr(f"refusing to replace non-symlink at {link}")
return
link.symlink_to(target)
def _ensure_steam_sdk_symlinks(
install_dir: Path,
steamcmd: str,
*,
on_stdout: Callable[[str], None] | None,
on_stderr: Callable[[str], None] | None,
passthrough: bool,
) -> None:
emit_step("ensuring steam sdk symlinks...", on_stdout, passthrough)
siblings = _resolve_steamcmd_siblings(steamcmd)
if siblings is not None:
sdk32_target, sdk64_target = siblings
else:
fallback = install_dir / "bin"
sdk32_target, sdk64_target = fallback, fallback
steam_dir = Path.home() / ".steam"
steam_dir.mkdir(parents=True, exist_ok=True)
_set_symlink(steam_dir / "sdk32", sdk32_target, on_stderr)
_set_symlink(steam_dir / "sdk64", sdk64_target, on_stderr)
class SteamInstaller:
def __init__(self, install_dir: Path | None = None, steamcmd: str = "steamcmd"):
self.install_dir = get_left4me_root() / "installation" if install_dir is None else Path(install_dir)
self.steamcmd = steamcmd
def install_or_update(
self,
*,
on_stdout: Callable[[str], None] | None = None,
on_stderr: Callable[[str], None] | None = None,
passthrough: bool = False,
should_cancel: Callable[[], bool] | None = None,
) -> None:
for platform in ("windows", "linux"):
emit_step(f"downloading {platform} platform payload...", on_stdout, passthrough)
run_command(
[
self.steamcmd,
"+force_install_dir",
str(self.install_dir),
"+login",
"anonymous",
"+@sSteamCmdForcePlatformType",
platform,
"+app_update",
"222860",
"validate",
"+quit",
],
on_stdout=on_stdout,
on_stderr=on_stderr,
passthrough=passthrough,
should_cancel=should_cancel,
)
_ensure_steam_sdk_symlinks(
self.install_dir,
self.steamcmd,
on_stdout=on_stdout,
on_stderr=on_stderr,
passthrough=passthrough,
)
emit_step("installation complete.", on_stdout, passthrough)