left4me/l4d2web/services
mwiegand 6b4eef22c2
feat: server Reset action — wipe runtime, keep DB row
Reset stops the systemd service, unmounts the overlay, and rm -rf's both
runtime/<name> and instances/<name>, but keeps the Server row, blueprint,
and (shared) systemd template. Next Start re-initializes from the current
blueprint, so users can clean up logs/caches/accumulated game state without
losing the server.

Implementation factors a shared _purge_instance helper out of
delete_instance; reset_instance reuses it without the existence guard. New
"reset" lifecycle op flows through the same route + worker + facade plumbing
as the other server ops.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:10:32 +02:00
..
__init__.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
host_commands.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
job_worker.py feat: server Reset action — wipe runtime, keep DB row 2026-05-08 18:10:32 +02:00
l4d2_facade.py feat: server Reset action — wipe runtime, keep DB row 2026-05-08 18:10:32 +02:00
overlay_builders.py fix(l4d2-web): write sandbox script tmpfile under LEFT4ME_ROOT, not /tmp 2026-05-08 17:14:21 +02:00
overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
security.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
spec_yaml.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
status.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00