Reset stops the systemd service, unmounts the overlay, and rm -rf's both runtime/<name> and instances/<name>, but keeps the Server row, blueprint, and (shared) systemd template. Next Start re-initializes from the current blueprint, so users can clean up logs/caches/accumulated game state without losing the server. Implementation factors a shared _purge_instance helper out of delete_instance; reset_instance reuses it without the existence guard. New "reset" lifecycle op flows through the same route + worker + facade plumbing as the other server ops. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| __init__.py | ||
| host_commands.py | ||
| job_worker.py | ||
| l4d2_facade.py | ||
| overlay_builders.py | ||
| overlay_creation.py | ||
| security.py | ||
| spec_yaml.py | ||
| status.py | ||
| steam_workshop.py | ||
| workshop_paths.py | ||