left4me/l4d2web
mwiegand 10f93b863b
feat(files): delete legacy editor dialog + gut editor.js legacy paths
Step 9/12 of docs/superpowers/plans/2026-05-17-files-overlay-rewrite.md.

The inline <dialog id="files-editor-modal"> block in overlay_detail.html
is gone. All editor flows (text edit, binary replace, create new) now
exclusively use the URL-addressable modal swapped into #modal-content.

editor.js is now single-purpose (URL-addressable only). Removed:
  * editorDialog reference and the editorEls DOM-ref struct
  * The legacy editor state object
  * CM6 bridge wrappers + UI helpers (getEditorValue/setEditorValue/
    setEditorTitle/updateByteCount/updateRenameHint/updateSaveEnabled/
    setQueuedReplacement) — they only ever drove the legacy dialog
  * withCollisionSuffix (uploads.js still has its copy for the
    upload-conflict path; editor.js no longer needs it since the
    URL-addressable conflict path is "alert + keep modal open" rather
    than overwrite/keep-both)
  * openEditorTextNew and openEditorForFile — both functions were
    already unreachable from a user action after Steps 6/8
  * inLegacyEditor predicate
  * Direct-bound listeners on editorEls.filename / contentBox /
    editorDialog (input, keydown for Ctrl+S, close)
  * Legacy branches in every delegated handler (dragover, dragleave,
    drop, change, click)
  * legacySaveClicked and legacyDeleteClicked

What stays:
  * Routed state (routedReplacement, isRoutedBinaryMode,
    setRoutedReplacement, updateRoutedBinarySaveEnabled)
  * Delegated dragover/dragleave/drop/change/click handlers — now
    single-path each, no legacy/routed branching
  * Filename input delegated listener for routed binary mode (so
    rename-only Replace stays reachable)
  * modal-container close listener that clears routedReplacement
  * routedSaveClicked (text edit + is_new), routedReplaceClicked
    (binary, with rename-or-replace fork), routedDeleteClicked
  * "new-file" and "edit" registered handlers (the "edit" handler is
    no longer split editable/binary — the server picks the template
    branch)

routedDeleteClicked gained one capability that was missing in Step 8:
it now reads rel-path from either the textarea (text mode) OR the
.files-editor-binary panel, so deletion works for binary files in the
URL-addressable modal too (previously routed-mode binary delete fell
through to legacy, which is now gone).

Test added: test_overlay_detail_no_longer_renders_legacy_editor_dialog
asserts the legacy dialog markup is absent from /overlays/<id> while
the other inline dialogs are still present (Step 3 didn't move them).

Numbers:
  editor.js: 660 → 309 lines (-351). Plan estimated ~200; actual is
  ~50% larger due to module-header comments + the rename-or-replace
  fork in routedReplaceClicked. Pure-routing-only and single-mode
  per click, which was the structural goal.

  Total across files-overlay/: 1432 → 1191 lines.

pytest: 579 → 580 passed, 1 skipped, 3 deselected.

Verified live on /overlays/2 in Chromium:
  * id="files-editor-modal" not in DOM; new-folder/delete/conflict
    dialogs still present
  * "+ new file" → routed modal, Create button
  * Click other.cfg (editable) → routed modal, Save button, content
    pre-filled
  * Click test.png (binary) → routed modal, Replace button, initially
    disabled
  * No console errors

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 16:20:27 +02:00
..
alembic feat(l4d2-web): add command_history table for RCON console transcript 2026-05-14 21:26:56 +02:00
l4d2web feat(files): delete legacy editor dialog + gut editor.js legacy paths 2026-05-17 16:20:27 +02:00
scripts fix(editor-v2): fix cm6 to rows-derived height, eliminate layout shift 2026-05-17 10:27:28 +02:00
tests feat(files): delete legacy editor dialog + gut editor.js legacy paths 2026-05-17 16:20:27 +02:00
alembic.ini chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
pyproject.toml refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
README.md refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00

l4d2-web-app

Flask web app for managing L4D2 servers through user-private blueprints.

Key v1 behaviors

  • Local username/password login; no public signup
  • Admin-managed overlay catalog
  • Private blueprints per user
  • Server creation from blueprints (live-linked; no per-server blueprint overrides)
  • Async job model with persisted command logs in job_logs
  • Desired vs actual state model
  • Live logs for jobs and servers via SSE endpoints
  • Host operations go through l4d2ctl via a local host command runner, not direct l4d2host imports

Frontend constraints

  • Server-rendered templates (Jinja)
  • Vendored HTMX (static/vendor/htmx.min.js)
  • Custom CSS only
  • Tokenized, consistent link and accent colors

Development

From the workspace root (../):

uv sync          # creates .venv, installs l4d2host + l4d2web editable, plus dev deps
uv run pytest l4d2web/tests -q

Configuration

The web app reads these settings from the environment:

  • DATABASE_URL: SQLAlchemy database URL, for example sqlite:////var/lib/left4me/left4me.db.
  • SECRET_KEY: Flask secret key used for sessions and CSRF-sensitive state.
  • JOB_WORKER_THREADS: number of background job worker threads.

In the systemd deployment, environment is loaded from /etc/left4me/host.env and /etc/left4me/web.env.

Admin Bootstrap

Create the first admin account with the Flask CLI. Provide the password through LEFT4ME_ADMIN_PASSWORD:

LEFT4ME_ADMIN_PASSWORD='change-me' flask create-user <username> --admin