left4me/l4d2web
mwiegand 1de61e8e4d
refactor(files): drop the always-True download_supported flag
download_supported was set to True at every call site (3 templates, 2
route render calls) and never to False. The {% set show_download =
download_supported and not entry.broken %} branch in
_overlay_file_node.html was therefore equivalent to {% set
show_download = not entry.broken %}, and {% set has_actions =
(files_overlay or show_download) and not entry.broken %} simplifies
further: when not broken, both clauses make has_actions True
regardless of files_overlay; when broken, both clauses make it False.
So has_actions = not entry.broken.

Collapsed:
  * Removed download_supported = True from overlay_detail.html (×2),
    server_detail.html, and the two render_template calls in
    files_routes.py
  * Removed the show_download intermediate and the inner {% if
    show_download %} guard in _overlay_file_node.html (the surrounding
    {% if has_actions %} already guarantees not entry.broken)
  * has_actions now directly equals not entry.broken

If a future requirement actually wants per-overlay download-disable,
re-introduce a flag at that point with a real callsite that sets it
False (and a test that exercises that path).

pytest: 577 passed, 1 skipped, 3 deselected — unchanged. None of the
existing tests gated on download_supported.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 17:05:17 +02:00
..
alembic feat(l4d2-web): add command_history table for RCON console transcript 2026-05-14 21:26:56 +02:00
l4d2web refactor(files): drop the always-True download_supported flag 2026-05-17 17:05:17 +02:00
scripts fix(editor-v2): fix cm6 to rows-derived height, eliminate layout shift 2026-05-17 10:27:28 +02:00
tests feat(files): delete /files/content endpoint + extract _apply_optional_rename 2026-05-17 16:29:55 +02:00
alembic.ini chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
pyproject.toml refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
README.md refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00

l4d2-web-app

Flask web app for managing L4D2 servers through user-private blueprints.

Key v1 behaviors

  • Local username/password login; no public signup
  • Admin-managed overlay catalog
  • Private blueprints per user
  • Server creation from blueprints (live-linked; no per-server blueprint overrides)
  • Async job model with persisted command logs in job_logs
  • Desired vs actual state model
  • Live logs for jobs and servers via SSE endpoints
  • Host operations go through l4d2ctl via a local host command runner, not direct l4d2host imports

Frontend constraints

  • Server-rendered templates (Jinja)
  • Vendored HTMX (static/vendor/htmx.min.js)
  • Custom CSS only
  • Tokenized, consistent link and accent colors

Development

From the workspace root (../):

uv sync          # creates .venv, installs l4d2host + l4d2web editable, plus dev deps
uv run pytest l4d2web/tests -q

Configuration

The web app reads these settings from the environment:

  • DATABASE_URL: SQLAlchemy database URL, for example sqlite:////var/lib/left4me/left4me.db.
  • SECRET_KEY: Flask secret key used for sessions and CSRF-sensitive state.
  • JOB_WORKER_THREADS: number of background job worker threads.

In the systemd deployment, environment is loaded from /etc/left4me/host.env and /etc/left4me/web.env.

Admin Bootstrap

Create the first admin account with the Flask CLI. Provide the password through LEFT4ME_ADMIN_PASSWORD:

LEFT4ME_ADMIN_PASSWORD='change-me' flask create-user <username> --admin