left4me/components/l4d2-web-app/tests/test_servers.py

59 lines
2.1 KiB
Python

import json
import pytest
from l4d2web.app import create_app
from l4d2web.auth import hash_password
from l4d2web.db import init_db, session_scope
from l4d2web.models import Blueprint, User
@pytest.fixture
def user_client_with_blueprints(tmp_path, monkeypatch):
db_url = f"sqlite:///{tmp_path/'servers.db'}"
monkeypatch.setenv("DATABASE_URL", db_url)
app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "test"})
init_db()
with session_scope() as session:
user = User(username="alice", password_digest=hash_password("secret"), admin=False)
session.add(user)
session.flush()
blueprint_one = Blueprint(user_id=user.id, name="bp1", arguments="[]", config="[]")
blueprint_two = Blueprint(user_id=user.id, name="bp2", arguments="[]", config="[]")
session.add_all([blueprint_one, blueprint_two])
session.flush()
payload = {
"user_id": user.id,
"blueprint_id": blueprint_one.id,
"other_blueprint_id": blueprint_two.id,
}
client = app.test_client()
with client.session_transaction() as sess:
sess["user_id"] = payload["user_id"]
return client, payload
def test_create_server_from_blueprint(user_client_with_blueprints) -> None:
client, data = user_client_with_blueprints
payload = {"name": "alpha", "port": 27015, "blueprint_id": data["blueprint_id"]}
response = client.post("/servers", data=json.dumps(payload), content_type="application/json")
assert response.status_code == 201
def test_reassign_blueprint_anytime(user_client_with_blueprints) -> None:
client, data = user_client_with_blueprints
create_payload = {"name": "alpha", "port": 27015, "blueprint_id": data["blueprint_id"]}
create_response = client.post("/servers", data=json.dumps(create_payload), content_type="application/json")
server_id = create_response.get_json()["id"]
patch_payload = {"blueprint_id": data["other_blueprint_id"]}
response = client.patch(
f"/servers/{server_id}",
data=json.dumps(patch_payload),
content_type="application/json",
)
assert response.status_code == 200