Layout consistency: everything ckn-bw deploys to the host now lives under deploy/. ckn-bw's install_left4me_scripts copy-action goes away in lockstep with this commit and is replaced by target-side symlinks. Also updates all path references in docs, tests (conftest.py parents[] depth, test_overlay_helper.py HELPER_SOURCE), and deploy/README.md. Part of 2026-05-15-deployment-responsibility-design.md migration step 4. |
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| README.md | ||
left4me deploy — reference exemplar
This directory is reference material, not the source of truth. The canonical deploy of
ovh.left4meis driven by ckn-bw'sbundles/left4me/(attached viagroups/applications/left4me.py); runbw apply ovh.left4mefrom the ckn-bw repo to deploy.The privileged scripts the application installs live under
deploy/scripts/libexec/anddeploy/scripts/sbin/— application code that also lives underdeploy/for layout consistency. ckn-bw creates target-side symlinks from/usr/local/{libexec/left4me,sbin}/into/opt/left4me/src/deploy/scripts/{libexec,sbin}/aftergit_deploy.What remains under
deploy/files/anddeploy/templates/is a set of readable examples — sudoers, sysctl, sandbox-resolv.conf, env templates, and a curated subset of the systemd units ckn-bw's reactor emits at apply time. They exist so a fresh consumer (other than ckn-bw) could read this tree and assemble an equivalent deployment. They are not the bytes ckn-bw installs; ckn-bw carries its own copies of the verbatim configs inbundles/left4me/files/etc/, and emits the live units frombundles/left4me/metadata.py'ssystemd_unitsreactor.
What's here
| Path | Role |
|---|---|
files/etc/sudoers.d/left4me |
Example sudoers grants. Lockdown test: deploy/scripts/tests/test_sudoers_grants.py. |
files/etc/sysctl.d/99-left4me.conf |
Example sysctl perf baseline (UDP buffers, fq_codel + BBR). |
files/etc/left4me/sandbox-resolv.conf |
Example /etc/resolv.conf bound into the script-overlay sandbox. |
files/usr/local/lib/systemd/system/left4me-web.service |
Example of the web-app unit the reactor emits. |
files/usr/local/lib/systemd/system/left4me-server@.service |
Example of the per-instance gameserver unit. |
files/usr/local/lib/systemd/system/left4me-workshop-refresh.{service,timer} |
Example of the daily workshop-refresh cron-equivalent. |
files/usr/local/lib/systemd/system/l4d2-{game,build}.slice |
Example slice definitions (CPU/IO weights). |
templates/etc/left4me/host.env |
Example host-library env (deployment-fixed paths). |
templates/etc/left4me/web.env.template |
Example web-app env. ckn-bw renders the real version via the matching Mako template in bundles/left4me/files/etc/left4me/web.env.mako. |
tests/test_example_units.py |
Locks down the example units & env templates above. |
The privileged scripts (left4me-overlay, left4me-script-sandbox,
left4me-systemctl, left4me-journalctl, sbin/left4me) used to live
under this tree at files/usr/local/{libexec,sbin}/; they moved first to
scripts/{libexec,sbin}/ and then to deploy/scripts/{libexec,sbin}/ for
layout consistency (everything ckn-bw deploys to the host now lives under
deploy/).
Target layout
The deployment uses these on-host paths (FHS-aligned):
/etc/left4me/host.env— host library environment configuration./etc/left4me/web.env— web app environment configuration./etc/left4me/sandbox-resolv.conf— DNS resolv.conf bound into the script-overlay sandbox./etc/sudoers.d/left4me— sudoers rules letting theleft4meuid call the privileged helpers non-interactively./etc/sysctl.d/99-left4me.conf— perf-baseline sysctls./opt/left4me/src— deployed repository contents (via ckn-bwgit_deploy). Root-owned; read-only at runtime./opt/left4me/itself is also root-owned and contains onlysrc/./var/lib/left4me/.venv— Python virtual environment for the web app (non-editable install ofl4d2host+l4d2web)./var/lib/left4me/steam— steamcmd install (self-updates)./var/lib/left4me/left4me.db— SQLite database used by the web app./var/lib/left4me/installation— shared L4D2 installation./var/lib/left4me/overlays— overlay directories. Each overlay lives at${overlay_id}under here./var/lib/left4me/workshop_cache— deduplicated cache of.vpkfiles downloaded for workshop overlays. One file per Steam item, named{steam_id}.vpk. Workshop overlays symlink into this tree./var/lib/left4me/instances— rendered instance specifications and per-instance state./var/lib/left4me/runtime— per-instance runtime mount directories./var/lib/left4me/tmp— temporary files used by deployment/runtime operations (incl. idmap staging binds)./usr/local/lib/systemd/system/— global systemd unit files emitted by ckn-bw'ssystemd_unitsreactor./usr/local/libexec/left4me/— privileged helper commands, symlinked fromdeploy/scripts/libexec/./usr/local/sbin/left4me— admin CLI wrapper, symlinked fromdeploy/scripts/sbin/left4me.
Runtime users
One system user does everything:
left4me(home/var/lib/left4me, shell/usr/sbin/nologin): web app, host library, gameserver runtime, and script-overlay sandbox. The sandbox unit drops privileges viasystemd-runand runs the user-authored bash inside a fully hardened transient service (seedeploy/scripts/libexec/left4me-script-sandbox). Same-uid attack surface — sandbox escape reachingweb.env, the SQLite DB, or running gameservers — is closed by that hardening profile plus system-widekernel.yama.ptrace_scope=2, rather than by a uid boundary.
The user-count decision and its history live in
docs/superpowers/specs/2026-05-15-user-uid-split-design.md.
Deployment
Production deploy:
# In the ckn-bw repo:
bw apply ovh.left4me
Admin bootstrap is a manual one-time step after the first apply (ckn-bw deliberately doesn't seed an admin to keep credentials out of the metadata pipeline):
sudo -u left4me LEFT4ME_ADMIN_USERNAME=admin \
LEFT4ME_ADMIN_PASSWORD='change-me' \
/var/lib/left4me/.venv/bin/flask --app l4d2web.app:create_app \
create-user "$LEFT4ME_ADMIN_USERNAME" --admin
Rotate the bootstrap password after first login.
Overlay references
Overlay references are relative paths below ${LEFT4ME_ROOT}/overlays.
With the default deployment root, they resolve under
/var/lib/left4me/overlays. New overlays use ${overlay_id} as their
path; the digit-only form is the only one created by the web app.
Invalid references are rejected:
- Absolute paths such as
/srv/overlay. - Parent traversal such as
../otherorcompetitive/../../base. - Empty path components such as
competitive//base. - Symlink escapes that resolve outside
${LEFT4ME_ROOT}/overlays.
The web app currently supports two overlay surfaces:
workshopoverlays (user-owned) — populated by downloading.vpkfiles from the public Steam Web API into${LEFT4ME_ROOT}/workshop_cache/{steam_id}.vpkand creating absolute symlinks under${LEFT4ME_ROOT}/overlays/{overlay_id}/left4dead2/addons/{steam_id}.vpk.scriptoverlays — populated by an arbitrary user-authored bash script that runs insidesystemd-runasleft4me(under a fully hardened transient service unit), with the overlay directory bind-mounted RW at/overlay. Resource caps: 1h walltime, 4 GB RAM, 512 tasks, 200% CPU, 20 GB post-build disk cap.
Both caches and overlay directories are owned by left4me. If the web
service ever runs as a different uid, ensure it shares a group with the
host process and that both trees are group-readable.
Performance tuning
The deployment ships a host-side perf baseline (slices, unit directives,
sysctls). See
docs/superpowers/specs/2026-05-09-l4d2-server-host-perf-baseline-design.md
for design rationale.
The knobs below are documented escape hatches — not auto-applied. Apply only after measuring a need and understanding the failure modes.
Network shaping
Three pieces of the baseline affect player-experience network behaviour:
- Per-flow marking. ckn-bw's central
bundles/nftables/consumes left4me's nftables defaults and marks every UDP packet from uidleft4mewith DSCP EF andskb->priority6. srcds doesn't set these itself, so without this rule its UDP is indistinguishable from any other flow. - Sysctl baseline.
99-left4me.confsetsudp_rmem_min=16384,udp_wmem_min=16384,default_qdisc=fq_codel, andtcp_congestion_control=bbr. Reduces head-of-line blocking when bulk TCP egress coexists with game UDP. - CAKE egress shaping. Configured per-interface via systemd-networkd
metadata (
network/<iface>/cakein ckn-bw'sbundles/network/), which reapplies the CAKE qdisc across iface lifecycle events. Set the declared bandwidth to ≈95% of measured uplink — CAKE only shapes if its declared bandwidth is below the real bottleneck. Idle links with no competing egress see no visible CAKE effect; the win materialises under bulk traffic that would otherwise bufferbloat the link the players share.
CPU governor
The performance governor squeezes a few percent off jitter under bursty
load. schedutil is acceptable for sustained UDP workloads.
sudo cpupower frequency-set -g performance
Install via sudo apt install linux-cpupower if the binary isn't
present. Persist via your distro's CPU-frequency tooling (e.g.
/etc/default/cpufrequtils).
CPU isolation (cores)
The deploy writes four AllowedCPUs= drop-ins so that by default only
l4d2-game.slice is allowed to run on cores 1..N-1; system.slice,
user.slice, and l4d2-build.slice are pinned to core 0. Game servers
get the host minus core 0 exclusively; the build sandbox and the web
app stay on core 0; a logged-in admin running CPU-heavy work in their
shell can't steal cycles from a live match. Single-core hosts skip the
cpuset drop-ins entirely; the rest of the perf baseline (cgroup
weights, sysctls, OOM scores) still applies.
Per-instance CPUAffinity= (next subsection) composes on top of this —
the per-instance value must be a subset of l4d2-game.slice's
AllowedCPUs=, which the kernel enforces.
Per-instance CPU affinity
srcds is single-threaded per instance. On a multi-core host, pinning
each instance to its own core can cut jitter under contention. Drop in
/etc/systemd/system/left4me-server@<name>.service.d/affinity.conf:
[Service]
CPUAffinity=2
This pins the instance to CPU 2. A reasonable strategy on an N-core host: leave core 0 for the kernel + IRQs + system services, then pin one instance per remaining core.
NIC tuning
Hardware-specific (install via sudo apt install ethtool if not
present). On a host with a single primary interface (replace eth0):
sudo ethtool -G eth0 rx 4096 tx 4096
sudo ethtool -K eth0 gro on lro off
If you run a high instance count, also pin the NIC's interrupts off
the cores that game servers occupy (see /proc/interrupts and
/proc/irq/<n>/smp_affinity).
Real-time scheduling (advanced, opt-in)
Source-engine servers do not need real-time scheduling, and a
misbehaving srcds at any RT priority can starve kernel threads — even
with the default kernel.sched_rt_runtime_us=950000 throttling 5% of
CPU back. Use only if you have a measured jitter problem that the
baseline does not solve.
/etc/systemd/system/left4me-server@.service.d/realtime.conf:
[Service]
CPUSchedulingPolicy=fifo
CPUSchedulingPriority=10
LimitRTPRIO=10
AmbientCapabilities=CAP_SYS_NICE
The AmbientCapabilities=CAP_SYS_NICE line is needed because the
service runs as User=left4me with NoNewPrivileges=true; without it
some kernels/systemd combinations refuse to apply the RT policy.
Additional opt-in network knobs
-
Ingress shaping via IFB. Egress CAKE alone does not protect srcds receive against ingress saturation (large workshop downloads, package fetches arriving at line rate). Worth flipping only when measurement shows ingress hurting receive.
sudo modprobe ifb && sudo ip link set ifb0 up sudo tc qdisc add dev <uplink> handle ffff: ingress sudo tc filter add dev <uplink> parent ffff: protocol ip u32 \ match u32 0 0 action mirred egress redirect dev ifb0 sudo tc qdisc add dev ifb0 root cake bandwidth Xmbit ingress \ diffserv4 dual-srchost -
net.core.busy_poll = 50/net.core.busy_read = 50. Reduces UDP receive median latency by polling for incoming packets briefly at syscall boundaries. Cost: measurable CPU per syscall under load. Worth flipping if a host is dedicated to game serving and CPU headroom is plentiful. -
ethtool -K <iface> gro off. Some Source-engine ops disable generic receive offload to avoid receive-side coalescing latency. Hardware/driver dependent; document only.
Applying changes to running servers
Unit-file changes do not apply to already-running services. After any change:
sudo systemctl daemon-reload
# Restart each game server via the web UI's stop + start, or:
sudo systemctl restart 'left4me-server@*.service'