left4me/l4d2web/tests/test_models.py
mwiegand 0f825686c6
feat(live-state): add schema for snapshots, sessions, steam profiles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:18:24 +02:00

110 lines
4 KiB
Python

from sqlalchemy import select
from l4d2web.db import init_db, session_scope
from l4d2web.models import (
Blueprint,
Server,
ServerLiveState,
ServerPlayerSession,
SteamUserProfile,
User,
now_utc as now_utc_aware,
)
def test_create_user_and_blueprint(tmp_path, monkeypatch) -> None:
monkeypatch.setenv("DATABASE_URL", f"sqlite:///{tmp_path/'app.db'}")
init_db()
with session_scope() as session:
user = User(username="alice", password_digest="digest", admin=False)
session.add(user)
session.flush()
blueprint = Blueprint(user_id=user.id, name="default", arguments="[]", config="[]")
session.add(blueprint)
session.flush()
assert user.id is not None
assert blueprint.id is not None
def test_user_has_password_changed_at_default(tmp_path, monkeypatch):
from datetime import UTC, datetime
from l4d2web.app import create_app
from l4d2web.auth import hash_password
db_url = f"sqlite:///{tmp_path/'pw.db'}"
monkeypatch.setenv("DATABASE_URL", db_url)
create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "test"})
init_db()
before = datetime.now(UTC).replace(tzinfo=None)
with session_scope() as db:
db.add(User(username="alice", password_digest=hash_password("secret")))
with session_scope() as db:
user = db.query(User).filter_by(username="alice").one()
assert user.password_changed_at is not None
assert user.password_changed_at >= before
def test_server_has_rcon_password_column(tmp_path, monkeypatch) -> None:
monkeypatch.setenv("DATABASE_URL", f"sqlite:///{tmp_path/'t.db'}")
init_db()
with session_scope() as db:
u = User(username="u", password_digest="x")
db.add(u); db.flush()
bp = Blueprint(user_id=u.id, name="bp", arguments="[]", config="[]")
db.add(bp); db.flush()
s = Server(
user_id=u.id, blueprint_id=bp.id, name="s", port=27500,
rcon_password="abc",
)
db.add(s); db.flush()
assert db.scalar(select(Server.rcon_password).where(Server.id == s.id)) == "abc"
def test_server_live_state_table_columns(tmp_path, monkeypatch) -> None:
monkeypatch.setenv("DATABASE_URL", f"sqlite:///{tmp_path/'t.db'}")
init_db()
with session_scope() as db:
u = User(username="u", password_digest="x"); db.add(u); db.flush()
bp = Blueprint(user_id=u.id, name="bp", arguments="[]", config="[]"); db.add(bp); db.flush()
s = Server(user_id=u.id, blueprint_id=bp.id, name="s", port=27501, rcon_password="x")
db.add(s); db.flush()
row = ServerLiveState(
server_id=s.id, started_at=now_utc_aware(), last_seen_at=now_utc_aware(),
players=2, max_players=4, bots=0, map="c1m1_hotel", hibernating=False,
)
db.add(row); db.flush()
def test_server_player_session_table_columns(tmp_path, monkeypatch) -> None:
monkeypatch.setenv("DATABASE_URL", f"sqlite:///{tmp_path/'t.db'}")
init_db()
with session_scope() as db:
u = User(username="u", password_digest="x"); db.add(u); db.flush()
bp = Blueprint(user_id=u.id, name="bp", arguments="[]", config="[]"); db.add(bp); db.flush()
s = Server(user_id=u.id, blueprint_id=bp.id, name="s", port=27502, rcon_password="x")
db.add(s); db.flush()
row = ServerPlayerSession(
server_id=s.id, steam_id_64="76561197960828710",
joined_at=now_utc_aware(), left_at=None,
name_at_join="Crone", min_ping=42, max_ping=185,
)
db.add(row); db.flush()
def test_steam_user_profile_table_columns(tmp_path, monkeypatch) -> None:
monkeypatch.setenv("DATABASE_URL", f"sqlite:///{tmp_path/'t.db'}")
init_db()
with session_scope() as db:
row = SteamUserProfile(
steam_id_64="76561197960828710",
persona_name="MrCool42",
avatar_url="https://avatars.cloudflare.steamstatic.com/abc_medium.jpg",
fetched_at=now_utc_aware(),
)
db.add(row); db.flush()