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mwiegand 2bba1f31d0
fix(files-overlay): post-deploy bug sweep + root-as-row UX
Three bugs surfaced in browser testing, plus one UX request:

1. The Uploads panel and the binary-mode editor sub-panels stayed
   visible after `el.hidden = true` because their `display: flex/grid`
   rules in components.css have the same specificity as the UA's
   `[hidden]{display:none}` and come later in cascade. Add a targeted
   `[hidden]!important` rule for the affected classes.

2. Clicking a folder toggle inside a `files` overlay did nothing.
   `file-tree.js` looked for `.file-tree-children` via
   `button.nextElementSibling`, but the files-overlay row template
   inserts a per-row action span between the toggle and the children
   div. Switch to `closest('.file-tree-row').querySelector(':scope >
   .file-tree-children')` so both row variants resolve correctly.

3. Pressing Enter on the new-folder dialog did nothing — the keydown
   handler was attached with `{once:true}` inside `openNewFolder`,
   so the first letter the user typed consumed the listener and Enter
   never fired. Move the listener to module init so it survives
   subsequent keystrokes and dialog reopenings.

UX: render the overlay root as a row inside the tree (label
"(overlay root)") rather than as a separate toolbar. The root row
carries the same `+ new file · + new folder · ⬇ zip` hover-action
column as every other folder row, so drop-on-row, hover-reveal, and
data-target-path semantics are uniform across the tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 19:46:19 +02:00
deploy fix(deploy): wrap overlay helper with nsenter so it doesn't pin the unit's mount namespace 2026-05-09 15:13:59 +02:00
docs/superpowers feat(files-overlay): user-managed file content as a third overlay type 2026-05-09 18:59:32 +02:00
examples/script-overlays feat(l4d2-web): seed example script overlays from examples/script-overlays/ 2026-05-08 18:41:08 +02:00
l4d2host fix(deploy): wrap overlay helper with nsenter so it doesn't pin the unit's mount namespace 2026-05-09 15:13:59 +02:00
l4d2web fix(files-overlay): post-deploy bug sweep + root-as-row UX 2026-05-09 19:46:19 +02:00
.envrc chore: add direnv .envrc for local Python 3.13 venv 2026-05-08 18:56:51 +02:00
.gitignore docs(specs): overlay file tree — design + implementation plan 2026-05-08 20:16:10 +02:00
AGENTS.md docs(agents): require specs and plans to live in this repo 2026-05-08 21:37:17 +02:00
README.md chore: add direnv .envrc for local Python 3.13 venv 2026-05-08 18:56:51 +02:00

left4me

left4me is a local L4D2 server management platform with two planned components:

  1. l4d2host + l4d2ctl (host library + CLI)
  2. l4d2-web-app (Flask web app for users, blueprints, servers, jobs, and logs)

Status

Implementation plans remain the source of truth for architecture and task sequencing:

  • docs/superpowers/plans/2026-04-22-l4d2-host-lib-v1.md
  • docs/superpowers/plans/2026-04-23-l4d2-web-app-v1.md

Locked v1 Decisions

  • Naming is strictly l4d2 (not l4d).
  • Host library and web app are separate components.
  • Host CLI write commands are fixed to:
    • install
    • initialize <name> -f <spec.yaml>
    • start <name>
    • stop <name>
    • delete <name>
  • Host CLI read commands are available for the web/host boundary:
    • status <name> --json
    • logs <name> --lines <n> --follow/--no-follow
  • The web app calls host operations through l4d2ctl, not direct l4d2host imports.
  • Deployment uses /var/lib/left4me for runtime state, /opt/left4me for repository contents and the virtualenv, /etc/left4me for environment files, and global units under /usr/local/lib/systemd/system.
  • Overlay handling is directory-based; the web app populates each overlay (workshop downloads, managed-global refresh).
  • No lock manager, no rollback, no preflight checks in host library.
  • CLI propagates subprocess failures via stderr and return code.
  • delete on missing instance is no-op success.
  • Blueprint model (web app):
    • user-private in v1
    • servers are live-linked to blueprint
    • no per-server overrides
    • delete blueprint blocked when linked servers exist
    • blueprint changes apply on next action
    • server can reassign blueprint anytime

Planned Repository Layout

  • l4d2host/
  • l4d2web/
  • deploy/
  • docs/superpowers/plans/

Deployment

See deploy/README.md for the Linux test deployment contract, including the runtime user, target filesystem layout, systemd units, privileged helpers, sudoers rules, admin bootstrap, and overlay reference rules.

Local development

This repo uses direnv to auto-activate a Python 3.13 venv on cd (matching the Debian Trixie production target). With direnv installed and hooked into your shell:

  1. direnv allow once per fresh checkout (and after any .envrc change).
  2. cd out and back in — .direnv/python-3.13/ is created and put on PATH.
  3. pip install -e ./l4d2host -e ./l4d2web to install both packages editable.
  4. pip install pytest to run the test suites (pytest tests/ inside either subproject).

Tech Stack (planned)

  • Python 3.12+
  • Typer, PyYAML, pytest
  • Flask, SQLAlchemy, Alembic
  • HTMX (vendored locally), custom CSS, SSE
  • systemd units, kernel overlayfs (mounted via the left4me-overlay privileged helper), steamcmd
  1. Implement l4d2host plan first.
  2. Implement l4d2web plan second.
  3. Keep tests green task-by-task (TDD flow from plans).
  4. Keep commits small and aligned with plan tasks.

Contributing Notes

  • Follow plan task order unless explicitly re-planned.
  • Keep contracts above unchanged unless the user asks to change them.
  • Update plan docs when scope or behavior changes.