left4me/l4d2web/tests
mwiegand c594d4b5e8
tests: admin user management
14 tests covering /admin/users/<id>/{deactivate,activate,delete}:

  - deactivate/activate flips and 404 on unknown user
  - deactivate-self refused (409)
  - deactivated user cannot log in (same 401 as wrong-password)
  - existing sessions stop working after deactivation (load_current_user
    returns None for inactive users → @require_login redirects to /login)
  - delete-self refused (409)
  - delete refuses when user owns Server, Blueprint, or custom Overlay
  - delete on orphan succeeds (302 → /admin/users)
  - delete nulls out Job.user_id (jobs survive as audit trail)
  - delete-other-admin succeeds when more than one admin exists

The "last admin" branch in the delete endpoint is defense-in-depth and
unreachable via normal flow (any path that triggers it is shadowed by
self-delete) — covered by a comment, not a test.
2026-05-10 21:19:03 +02:00
..
test_admin_users.py tests: admin user management 2026-05-10 21:19:03 +02:00
test_alembic_migrations.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_auth.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_blueprints.py feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
test_config.py config: allow SESSION_COOKIE_SECURE override and disable on test deploy 2026-05-07 00:56:48 +02:00
test_health.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_host_commands.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_job_logs.py refactor(l4d2-web): drop refresh_global_overlays from scheduler 2026-05-08 15:45:34 +02:00
test_job_worker.py feat(l4d2-web): periodic state poller refreshes Server.actual_state 2026-05-09 12:31:28 +02:00
test_l4d2_facade.py feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
test_models.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_overlay_builders.py feat(files-overlay): user-managed file content as a third overlay type 2026-05-09 18:59:32 +02:00
test_overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_overlay_files.py feat(files-overlay): user-managed file content as a third overlay type 2026-05-09 18:59:32 +02:00
test_overlay_files_routes.py feat(files-overlay): user-managed file content as a third overlay type 2026-05-09 18:59:32 +02:00
test_overlays.py refactor(l4d2-web): drop global-overlays subsystem in favor of script type 2026-05-08 15:43:41 +02:00
test_pages.py feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured 2026-05-09 01:27:30 +02:00
test_script_overlay_routes.py refactor(l4d2-web): detail-page UI — single panel, soft border, footer Delete 2026-05-09 01:26:57 +02:00
test_security.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_seed_script_overlays.py feat(l4d2-web): seed example script overlays from examples/script-overlays/ 2026-05-08 18:41:08 +02:00
test_servers.py feat(l4d2-web): server identity by id, name as display label 2026-05-08 19:22:09 +02:00
test_status_and_server_logs.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
test_workshop_overlay_models.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_workshop_routes.py feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00