left4me/l4d2web/services
mwiegand 38a6fbbe1e
feat(l4d2-web): worker support for build_overlay and refresh_workshop_items
Extends SchedulerState with running_overlays / refresh_running /
blocked_servers_by_overlay, and updates can_start with the truth table:
install and refresh_workshop_items are global mutexes; build_overlay
serializes per-overlay; server jobs block on builds for any overlay
their blueprint references.

Adds enqueue_build_overlay coalescing helper that returns an existing
queued job for the same overlay rather than inserting a duplicate.

Adds run_job dispatch for build_overlay (BUILDERS[overlay.type].build)
and refresh_workshop_items (re-fetches metadata, re-downloads on
time_updated/filename change, enqueues coalesced rebuilds for affected
overlays).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 16:44:10 +02:00
..
__init__.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
host_commands.py fix(host): enforce flush=True to prevent pipeline block buffering 2026-05-06 20:34:41 +02:00
job_worker.py feat(l4d2-web): worker support for build_overlay and refresh_workshop_items 2026-05-07 16:44:10 +02:00
l4d2_facade.py feat(deploy): add production-like test deployment 2026-05-06 19:30:10 +02:00
overlay_builders.py feat(l4d2-web): overlay builder registry with workshop builder 2026-05-07 16:40:30 +02:00
overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
security.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
spec_yaml.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
status.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00