left4me/l4d2web/services/l4d2_facade.py

115 lines
3.9 KiB
Python

from dataclasses import dataclass
import json
from pathlib import Path
from sqlalchemy import select
from l4d2web.db import session_scope
from l4d2web.models import Blueprint, BlueprintOverlay, Overlay, Server
from l4d2web.services import host_commands
from l4d2web.services.spec_yaml import write_temp_spec
@dataclass(slots=True)
class ServerStatus:
state: str
raw_active_state: str
raw_sub_state: str
def build_server_spec_payload(server: Server, blueprint: Blueprint, overlay_refs: list[str]) -> dict:
return {
"port": server.port,
"overlays": overlay_refs,
"arguments": json.loads(blueprint.arguments),
"config": json.loads(blueprint.config),
}
def load_server_blueprint_bundle(server_id: int) -> tuple[Server, Blueprint, list[str]]:
with session_scope() as db:
server = db.scalar(select(Server).where(Server.id == server_id))
if server is None:
raise ValueError("server not found")
blueprint = db.scalar(select(Blueprint).where(Blueprint.id == server.blueprint_id))
if blueprint is None:
raise ValueError("blueprint not found")
rows = db.execute(
select(Overlay.path)
.join(BlueprintOverlay, BlueprintOverlay.overlay_id == Overlay.id)
.where(BlueprintOverlay.blueprint_id == blueprint.id)
.order_by(BlueprintOverlay.position)
).all()
overlay_refs = [row[0] for row in rows]
return server, blueprint, overlay_refs
def install_runtime(on_stdout=None, on_stderr=None, should_cancel=None) -> None:
host_commands.run_command(
["l4d2ctl", "install"],
on_stdout=on_stdout,
on_stderr=on_stderr,
should_cancel=should_cancel,
)
def initialize_server(server_id: int, on_stdout=None, on_stderr=None, should_cancel=None) -> None:
server, blueprint, overlay_refs = load_server_blueprint_bundle(server_id)
spec_path = write_temp_spec(build_server_spec_payload(server, blueprint, overlay_refs))
try:
host_commands.run_command(
["l4d2ctl", "initialize", server.name, "-f", str(spec_path)],
on_stdout=on_stdout,
on_stderr=on_stderr,
should_cancel=should_cancel,
)
finally:
spec_path.unlink(missing_ok=True)
def start_server(server_id: int, on_stdout=None, on_stderr=None, should_cancel=None) -> None:
server, _, _ = load_server_blueprint_bundle(server_id)
host_commands.run_command(
["l4d2ctl", "start", server.name],
on_stdout=on_stdout,
on_stderr=on_stderr,
should_cancel=should_cancel,
)
def stop_server(server_id: int, on_stdout=None, on_stderr=None, should_cancel=None) -> None:
server, _, _ = load_server_blueprint_bundle(server_id)
host_commands.run_command(
["l4d2ctl", "stop", server.name],
on_stdout=on_stdout,
on_stderr=on_stderr,
should_cancel=should_cancel,
)
def delete_server(server_id: int, on_stdout=None, on_stderr=None, should_cancel=None) -> None:
server, _, _ = load_server_blueprint_bundle(server_id)
host_commands.run_command(
["l4d2ctl", "delete", server.name],
on_stdout=on_stdout,
on_stderr=on_stderr,
should_cancel=should_cancel,
)
def server_status(server_name: str) -> ServerStatus:
result = host_commands.run_command(["l4d2ctl", "status", server_name, "--json"])
payload = json.loads(result.stdout or "{}")
return ServerStatus(
state=str(payload.get("state", "unknown")),
raw_active_state=str(payload.get("raw_active_state", "unknown")),
raw_sub_state=str(payload.get("raw_sub_state", "unknown")),
)
def stream_server_logs(server_name: str, *, lines: int = 200, follow: bool = True):
command = ["l4d2ctl", "logs", server_name, "--lines", str(lines)]
command.append("--follow" if follow else "--no-follow")
return host_commands.stream_command(command)