left4me/l4d2web/tests
mwiegand c958d0352a
fix(l4d2-web): show empty-state when overlay dir is empty, not just missing
Tickrate and other seeded examples whose overlay directory exists but
hasn't been built yet rendered a visually blank Files panel — entries
was [] (not None), so the template fell through to an empty <ul>. Use
'not file_tree_root_entries' so both None (dir missing) and []
(dir empty) trigger the 'No files yet' message.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:32:09 +02:00
..
test_alembic_migrations.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_auth.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_blueprints.py feat(l4d2-web): managed global map overlays with daily refresh 2026-05-08 08:05:14 +02:00
test_config.py config: allow SESSION_COOKIE_SECURE override and disable on test deploy 2026-05-07 00:56:48 +02:00
test_health.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_host_commands.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_job_logs.py refactor(l4d2-web): drop refresh_global_overlays from scheduler 2026-05-08 15:45:34 +02:00
test_job_worker.py feat: server Reset action — wipe runtime, keep DB row 2026-05-08 18:10:32 +02:00
test_l4d2_facade.py feat(l4d2-web): server identity by id, name as display label 2026-05-08 19:22:09 +02:00
test_models.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_overlay_builders.py feat(l4d2-web): ScriptBuilder + BUILDERS registry update 2026-05-08 15:39:13 +02:00
test_overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_overlay_files.py feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads 2026-05-08 20:16:25 +02:00
test_overlay_files_routes.py fix(l4d2-web): show empty-state when overlay dir is empty, not just missing 2026-05-08 20:32:09 +02:00
test_overlays.py refactor(l4d2-web): drop global-overlays subsystem in favor of script type 2026-05-08 15:43:41 +02:00
test_pages.py feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00
test_script_overlay_routes.py feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00
test_security.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_seed_script_overlays.py feat(l4d2-web): seed example script overlays from examples/script-overlays/ 2026-05-08 18:41:08 +02:00
test_servers.py feat(l4d2-web): server identity by id, name as display label 2026-05-08 19:22:09 +02:00
test_status_and_server_logs.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
test_workshop_overlay_models.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_workshop_routes.py feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00