371 lines
12 KiB
Python
371 lines
12 KiB
Python
"""Live-state poller tests.
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Each test seeds an app + DB, monkeypatches the RCON client to return a
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canned StatusResponse, and asserts on what the poller writes.
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"""
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from __future__ import annotations
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from datetime import datetime, timedelta, UTC
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import pytest
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from sqlalchemy import select
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from l4d2web.app import create_app
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from l4d2web.db import init_db, session_scope
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from l4d2web.models import (
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Blueprint,
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Server,
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ServerLiveState,
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ServerPlayerSession,
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SteamUserProfile,
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User,
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)
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from l4d2web.services import live_state_poller
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from l4d2web.services import steam_users
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from l4d2web.services.rcon import PlayerRow, StatusResponse
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def _seed(tmp_path):
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db_url = f"sqlite:///{tmp_path/'p.db'}"
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import os
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os.environ["DATABASE_URL"] = db_url
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app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "x"})
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init_db()
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with session_scope() as db:
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u = User(username="u", password_digest="x"); db.add(u); db.flush()
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bp = Blueprint(user_id=u.id, name="bp", arguments="[]", config="[]"); db.add(bp); db.flush()
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s = Server(
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user_id=u.id, blueprint_id=bp.id, name="s", port=27500,
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rcon_password="pw", actual_state="running",
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)
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db.add(s); db.flush()
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return app, s.id
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def _status(players: int, map_: str = "c1m1_hotel", hibernating: bool = False,
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roster: list[PlayerRow] | None = None) -> StatusResponse:
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return StatusResponse(
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map=map_, players=players, max_players=4, bots=0,
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hibernating=hibernating, roster=roster or [],
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)
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def test_rle_bumps_last_seen_when_state_unchanged(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda host, port, password, timeout: _status(players=0),
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)
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with app.app_context():
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live_state_poller.poll_once()
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live_state_poller.poll_once()
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with session_scope() as db:
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rows = db.scalars(
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select(ServerLiveState).where(ServerLiveState.server_id == sid)
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.order_by(ServerLiveState.started_at)
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).all()
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assert len(rows) == 1
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assert rows[0].players == 0
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assert rows[0].last_seen_at >= rows[0].started_at
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def test_rle_inserts_new_row_on_state_change(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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snapshots = iter([_status(players=0), _status(players=1)])
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: next(snapshots),
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)
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with app.app_context():
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live_state_poller.poll_once()
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live_state_poller.poll_once()
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with session_scope() as db:
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rows = db.scalars(
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select(ServerLiveState).where(ServerLiveState.server_id == sid)
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.order_by(ServerLiveState.started_at)
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).all()
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assert [r.players for r in rows] == [0, 1]
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def test_skips_servers_without_rcon_password(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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with session_scope() as db:
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s = db.scalar(select(Server).where(Server.id == sid))
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s.rcon_password = ""
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called: list = []
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: called.append(1) or _status(0),
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)
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with app.app_context():
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live_state_poller.poll_once()
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assert called == []
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def test_skips_non_running_servers(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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with session_scope() as db:
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s = db.scalar(select(Server).where(Server.id == sid))
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s.actual_state = "stopped"
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called: list = []
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: called.append(1) or _status(0),
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)
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with app.app_context():
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live_state_poller.poll_once()
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assert called == []
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def _player(steam_id: str = "76561197960828710", name: str = "Alice",
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connected: int = 21, ping: int = 60) -> PlayerRow:
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return PlayerRow(
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steam_id_64=steam_id, name=name, connected_seconds=connected, ping=ping,
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)
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def test_new_player_opens_session_with_backfilled_join(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: _status(players=1, roster=[_player(connected=30)]),
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)
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with app.app_context():
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live_state_poller.poll_once()
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with session_scope() as db:
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sessions = db.scalars(
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select(ServerPlayerSession).where(ServerPlayerSession.server_id == sid)
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).all()
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assert len(sessions) == 1
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s = sessions[0]
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assert s.steam_id_64 == "76561197960828710"
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assert s.name_at_join == "Alice"
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assert s.left_at is None
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assert s.min_ping == 60
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assert s.max_ping == 60
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# joined_at should be ~30s before now
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delta = (datetime.now(UTC).replace(tzinfo=None) - s.joined_at).total_seconds()
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assert 25 <= delta <= 60
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def test_session_closes_when_player_no_longer_in_roster(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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snapshots = iter([
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_status(players=1, roster=[_player()]),
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_status(players=0, roster=[]),
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])
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: next(snapshots),
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)
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with app.app_context():
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live_state_poller.poll_once()
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live_state_poller.poll_once()
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with session_scope() as db:
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sessions = db.scalars(
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select(ServerPlayerSession).where(ServerPlayerSession.server_id == sid)
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).all()
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assert len(sessions) == 1
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assert sessions[0].left_at is not None
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def test_session_ping_range_extends(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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snapshots = iter([
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_status(players=1, roster=[_player(ping=60)]),
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_status(players=1, roster=[_player(ping=200)]),
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_status(players=1, roster=[_player(ping=40)]),
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])
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: next(snapshots),
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)
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with app.app_context():
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live_state_poller.poll_once()
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live_state_poller.poll_once()
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live_state_poller.poll_once()
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with session_scope() as db:
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s = db.scalar(select(ServerPlayerSession).where(ServerPlayerSession.server_id == sid))
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assert s.min_ping == 40
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assert s.max_ping == 200
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def test_session_skips_bots(tmp_path, monkeypatch) -> None:
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# Bots have non-STEAM uniqueid; our parser already drops them, but verify
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# that even if a non-STEAM steam_id_64 makes it through, sessions filter
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# it out. We exercise the filter directly by giving a string that doesn't
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# match the expected SteamID64 numeric form.
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app, sid = _seed(tmp_path)
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: _status(
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players=0, roster=[_player(steam_id="BOT", name="Coach")]
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),
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)
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with app.app_context():
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live_state_poller.poll_once()
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with session_scope() as db:
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sessions = db.scalars(
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select(ServerPlayerSession).where(ServerPlayerSession.server_id == sid)
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).all()
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assert sessions == []
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def test_enriches_missing_profile(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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app.config["STEAM_WEB_API_KEY"] = "KEY"
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: _status(players=1, roster=[_player()]),
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)
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captured: list = []
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def fake_fetch(ids, *, api_key):
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captured.append((list(ids), api_key))
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return [steam_users.SteamProfile(
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steam_id_64="76561197960828710",
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persona_name="Alice",
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avatar_url="https://avatars.../alice_medium.jpg",
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)]
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monkeypatch.setattr(live_state_poller, "fetch_profiles_batch", fake_fetch)
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with app.app_context():
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live_state_poller.poll_once()
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assert captured and captured[0][1] == "KEY"
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with session_scope() as db:
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p = db.scalar(select(SteamUserProfile))
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assert p is not None
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assert p.persona_name == "Alice"
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def test_skips_enrichment_when_api_key_unset(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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app.config["STEAM_WEB_API_KEY"] = ""
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: _status(players=1, roster=[_player()]),
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)
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monkeypatch.setattr(
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live_state_poller, "fetch_profiles_batch",
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lambda ids, *, api_key: pytest.fail("must not call without key"),
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)
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with app.app_context():
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live_state_poller.poll_once()
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def test_retention_trims_old_rows(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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app.config["LIVE_STATE_HISTORY_DAYS"] = 30
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long_ago = datetime.now(UTC).replace(tzinfo=None) - timedelta(days=45)
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with session_scope() as db:
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db.add(ServerLiveState(
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server_id=sid, started_at=long_ago, last_seen_at=long_ago,
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players=0, max_players=4, bots=0, map="old", hibernating=True,
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))
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db.add(ServerPlayerSession(
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server_id=sid, steam_id_64="76561197960828710",
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joined_at=long_ago, left_at=long_ago,
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name_at_join="OldPlayer", min_ping=10, max_ping=10,
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))
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with app.app_context():
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live_state_poller.prune_history()
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with session_scope() as db:
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snaps = db.scalars(select(ServerLiveState)).all()
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sess = db.scalars(select(ServerPlayerSession)).all()
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assert snaps == []
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assert sess == []
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def test_close_stuck_sessions_after_threshold(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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app.config["STUCK_SESSION_SECONDS"] = 60
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way_back = datetime.now(UTC).replace(tzinfo=None) - timedelta(hours=2)
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with session_scope() as db:
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db.add(ServerPlayerSession(
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server_id=sid, steam_id_64="76561197960828710",
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joined_at=way_back, left_at=None,
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name_at_join="GhostPlayer", min_ping=10, max_ping=10,
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))
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# Server is in `targets` but the RCON call fails — i.e., we haven't seen
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# this server respond in a long time. Poller must close stuck sessions.
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def boom(*a, **kw):
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from l4d2web.services.rcon import RconError
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raise RconError("simulated outage")
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monkeypatch.setattr(live_state_poller, "query_status", boom)
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with app.app_context():
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live_state_poller.poll_once()
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with session_scope() as db:
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row = db.scalar(select(ServerPlayerSession))
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assert row.left_at is not None
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def test_start_live_state_poller_skipped_during_testing(monkeypatch, tmp_path) -> None:
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from l4d2web import app as app_module
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called: list = []
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monkeypatch.setattr(
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app_module, "start_live_state_poller", lambda app: called.append(app)
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)
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app_module.create_app({"TESTING": True, "DATABASE_URL": f"sqlite:///{tmp_path/'x.db'}", "SECRET_KEY": "k"})
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assert called == []
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def test_start_live_state_poller_started_outside_testing(monkeypatch, tmp_path) -> None:
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from l4d2web import app as app_module
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called: list = []
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monkeypatch.setattr(
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app_module, "start_live_state_poller", lambda app: called.append(app)
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)
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app = app_module.create_app(
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{"TESTING": False, "DATABASE_URL": f"sqlite:///{tmp_path/'x.db'}", "SECRET_KEY": "k"}
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)
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assert called == [app]
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def test_skips_enrichment_when_cache_is_fresh(tmp_path, monkeypatch) -> None:
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app, sid = _seed(tmp_path)
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app.config["STEAM_WEB_API_KEY"] = "KEY"
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with session_scope() as db:
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db.add(SteamUserProfile(
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steam_id_64="76561197960828710",
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persona_name="cached",
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avatar_url="cached.jpg",
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fetched_at=datetime.now(UTC).replace(tzinfo=None),
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))
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monkeypatch.setattr(
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live_state_poller, "query_status",
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lambda *a, **kw: _status(players=1, roster=[_player()]),
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)
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called: list = []
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monkeypatch.setattr(
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live_state_poller, "fetch_profiles_batch",
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lambda ids, *, api_key: called.append(list(ids)) or [],
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)
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with app.app_context():
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live_state_poller.poll_once()
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assert called == []
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