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mwiegand 54842f71c6
fix(editor-v2): fix cm6 to rows-derived height, eliminate layout shift
CLS verified zero (0.00000) on /blueprints/1 and /overlays/1 via
PerformanceObserver({type: 'layout-shift', buffered: true}) on a
real browser session — previously CLS=0.00859 from a 253 px shift
when cm6 mounted into a display:none slot.

Mechanism:
- editor-entry.js: mount() accepts `rows`. When provided, prepends
  an EditorView.theme that pins
    .cm-editor { height: calc(rows * 1.84rem + 1.125rem) }
  and sets .cm-scroller overflow:auto. cm6 renders at a fixed,
  predictable height; long content scrolls internally (same UX the
  raw <textarea rows="N"> used to give).
- editor.js: reads textarea.rows attribute and passes it to mount().
- editor.css: new .editor-mount wrapper uses the same calc on
  min-height keyed off an inline --editor-rows CSS custom property,
  so the slot is pre-reserved BEFORE cm6 mounts. Wrapper and cm6
  match exactly (browser-measured 254 / 254 px for rows=8 and
  607 / 607 px for rows=20).
- Templates: each editor textarea wrapped in
  <div class="editor-mount" style="--editor-rows: N">. Single source
  of truth on N (only the rows attribute + the inline custom prop
  vary per call site).

Per-row metric 1.84 rem derived empirically: 253 px for rows=8 minus
1.125 rem chrome = 235 px content, ÷ 8 ≈ 29.4 px = 1.84 rem.

Fast suite + e2e suite still green (3 + 2 pass, 0 fail).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 10:27:28 +02:00
deploy deploy/journalctl: anchor server log to current unit start 2026-05-15 23:04:53 +02:00
docs plan(textarea-editor-v2): bite-sized TDD implementation plan 2026-05-17 01:41:26 +02:00
examples/script-overlays feat(l4d2-web): seed example script overlays from examples/script-overlays/ 2026-05-08 18:41:08 +02:00
l4d2host refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
l4d2web fix(editor-v2): fix cm6 to rows-derived height, eliminate layout shift 2026-05-17 10:27:28 +02:00
scripts feat(scripts): add scripts/dev-server.py for local UI smoke 2026-05-17 00:04:11 +02:00
.envrc chore(envrc): switch direnv from use uv to layout uv 2026-05-16 13:20:16 +02:00
.gitignore chore(gitignore): ignore .tmp/ scratch directory 2026-05-16 11:53:14 +02:00
.python-version refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
AGENTS.md docs(editor-v2): AGENTS.md editor bundle rebuild section 2026-05-17 02:17:38 +02:00
cvar_list feat(editor-v2): vocab generator + cvar_list-derived JSON 2026-05-17 01:55:33 +02:00
pyproject.toml test(e2e): scaffold Playwright + live-server fixture 2026-05-16 21:00:45 +02:00
README.md refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
uv.lock test(e2e): scaffold Playwright + live-server fixture 2026-05-16 21:00:45 +02:00

left4me

left4me is a local L4D2 server management platform with two planned components:

  1. l4d2host + l4d2ctl (host library + CLI)
  2. l4d2-web-app (Flask web app for users, blueprints, servers, jobs, and logs)

Status

Implementation plans remain the source of truth for architecture and task sequencing:

  • docs/superpowers/plans/2026-04-22-l4d2-host-lib-v1.md
  • docs/superpowers/plans/2026-04-23-l4d2-web-app-v1.md

Locked v1 Decisions

  • Naming is strictly l4d2 (not l4d).
  • Host library and web app are separate components.
  • Host CLI write commands are fixed to:
    • install
    • initialize <name> -f <spec.yaml>
    • start <name>
    • stop <name>
    • delete <name>
  • Host CLI read commands are available for the web/host boundary:
    • status <name> --json
    • logs <name> --lines <n> --follow/--no-follow
  • The web app calls host operations through l4d2ctl, not direct l4d2host imports.
  • Deployment uses /var/lib/left4me for runtime state, /opt/left4me for repository contents and the virtualenv, /etc/left4me for environment files, and global units under /usr/local/lib/systemd/system.
  • Overlay handling is directory-based; the web app populates each overlay (workshop downloads, managed-global refresh).
  • No lock manager, no rollback, no preflight checks in host library.
  • CLI propagates subprocess failures via stderr and return code.
  • delete on missing instance is no-op success.
  • Blueprint model (web app):
    • user-private in v1
    • servers are live-linked to blueprint
    • no per-server overrides
    • delete blueprint blocked when linked servers exist
    • blueprint changes apply on next action
    • server can reassign blueprint anytime

Planned Repository Layout

  • l4d2host/
  • l4d2web/
  • deploy/
  • docs/superpowers/plans/

Deployment

See deploy/README.md for the Linux test deployment contract, including the runtime user, target filesystem layout, systemd units, privileged helpers, sudoers rules, admin bootstrap, and overlay reference rules.

Local development

This repo is a uv workspace (l4d2host + l4d2web as members) with a committed uv.lock and a .python-version pinning Python 3.13 (matching the Debian Trixie production target).

One-time prereq: install uv (macOS: brew install uv; Linux: curl -LsSf https://astral.sh/uv/install.sh | shuv is not yet in Debian stable's apt).

  1. direnv allow once per fresh checkout (and after any .envrc change). .envrc uses use uv, which runs uv sync and activates .venv/ on cd.
  2. Without direnv: uv sync at the repo root creates .venv/, installs both workspace members editable, and pulls in dev deps (pytest) from the lockfile.
  3. Tests: uv run pytest (or just pytest once the venv is on PATH).

Tech Stack (planned)

  • Python 3.13+ (workspace uses uv + hatchling)
  • Typer, PyYAML, pytest
  • Flask, SQLAlchemy, Alembic
  • HTMX (vendored locally), custom CSS, SSE
  • systemd units, kernel overlayfs (mounted via the left4me-overlay privileged helper), steamcmd
  1. Implement l4d2host plan first.
  2. Implement l4d2web plan second.
  3. Keep tests green task-by-task (TDD flow from plans).
  4. Keep commits small and aligned with plan tasks.

Contributing Notes

  • Follow plan task order unless explicitly re-planned.
  • Keep contracts above unchanged unless the user asks to change them.
  • Update plan docs when scope or behavior changes.