No description
PrivateTmp=true gives the unit a private mount namespace. The worker's fuse-overlayfs mount lives only inside that namespace, so the host cannot see it and the gameserver unit (started via systemctl, with its own namespace inherited from the host) also cannot see it. The gameserver unit then fails CHDIR on /var/lib/left4me/runtime/<name>/merged/left4dead2. The mount must land in the host namespace so the gameserver unit inherits it at unshare time. Remaining hardening: dedicated user, ProtectSystem=full, ReadWritePaths, sudoers allowlist limited to two helper scripts. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| deploy | ||
| docs/superpowers | ||
| l4d2host | ||
| l4d2web | ||
| .gitignore | ||
| AGENTS.md | ||
| README.md | ||
left4me
left4me is a local L4D2 server management platform with two planned components:
l4d2host+l4d2ctl(host library + CLI)l4d2-web-app(Flask web app for users, blueprints, servers, jobs, and logs)
Status
Implementation plans remain the source of truth for architecture and task sequencing:
docs/superpowers/plans/2026-04-22-l4d2-host-lib-v1.mddocs/superpowers/plans/2026-04-23-l4d2-web-app-v1.md
Locked v1 Decisions
- Naming is strictly
l4d2(notl4d). - Host library and web app are separate components.
- Host CLI write commands are fixed to:
installinitialize <name> -f <spec.yaml>start <name>stop <name>delete <name>
- Host CLI read commands are available for the web/host boundary:
status <name> --jsonlogs <name> --lines <n> --follow/--no-follow
- The web app calls host operations through
l4d2ctl, not directl4d2hostimports. - Deployment uses
/var/lib/left4mefor runtime state,/opt/left4mefor repository contents and the virtualenv,/etc/left4mefor environment files, and global units under/usr/local/lib/systemd/system. - Overlay handling is directory-based and externally populated.
- No lock manager, no rollback, no preflight checks in host library.
- CLI propagates subprocess failures via stderr and return code.
deleteon missing instance is no-op success.- Blueprint model (web app):
- user-private in v1
- servers are live-linked to blueprint
- no per-server overrides
- delete blueprint blocked when linked servers exist
- blueprint changes apply on next action
- server can reassign blueprint anytime
Planned Repository Layout
l4d2host/l4d2web/deploy/docs/superpowers/plans/
Deployment
See deploy/README.md for the Linux test deployment contract, including the runtime user, target filesystem layout, systemd units, privileged helpers, sudoers rules, admin bootstrap, and overlay reference rules.
Tech Stack (planned)
- Python 3.12+
- Typer, PyYAML, pytest
- Flask, SQLAlchemy, Alembic
- HTMX (vendored locally), custom CSS, SSE
- systemd user units, fuse-overlayfs, steamcmd
Recommended Implementation Order
- Implement
l4d2hostplan first. - Implement
l4d2webplan second. - Keep tests green task-by-task (TDD flow from plans).
- Keep commits small and aligned with plan tasks.
Contributing Notes
- Follow plan task order unless explicitly re-planned.
- Keep contracts above unchanged unless the user asks to change them.
- Update plan docs when scope or behavior changes.