left4me/l4d2web/tests
mwiegand 67b5521eb6
feat(l4d2-web): periodic state poller refreshes Server.actual_state
A background thread spawned alongside the job workers polls every
server's status every STATE_POLLER_INTERVAL_SECONDS (default 30) and
writes the result via the existing refresh_server_actual_state path.
Servers with in-flight jobs (queued/running/cancelling) are skipped to
avoid racing the post-job refresh. Catches reboot drift, OOM kills,
manual systemctl operations, and any other out-of-band state change.
Spec: docs/superpowers/specs/2026-05-09-l4d2-server-lifecycle-reboot-and-drift-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 12:31:28 +02:00
..
test_alembic_migrations.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_auth.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_blueprints.py feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
test_config.py config: allow SESSION_COOKIE_SECURE override and disable on test deploy 2026-05-07 00:56:48 +02:00
test_health.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_host_commands.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_job_logs.py refactor(l4d2-web): drop refresh_global_overlays from scheduler 2026-05-08 15:45:34 +02:00
test_job_worker.py feat(l4d2-web): periodic state poller refreshes Server.actual_state 2026-05-09 12:31:28 +02:00
test_l4d2_facade.py feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
test_models.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_overlay_builders.py feat(l4d2-web): ScriptBuilder + BUILDERS registry update 2026-05-08 15:39:13 +02:00
test_overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_overlay_files.py feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads 2026-05-08 20:16:25 +02:00
test_overlay_files_routes.py feat(l4d2-web): server file tree — enable download symmetric with overlay tree 2026-05-09 01:40:04 +02:00
test_overlays.py refactor(l4d2-web): drop global-overlays subsystem in favor of script type 2026-05-08 15:43:41 +02:00
test_pages.py feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured 2026-05-09 01:27:30 +02:00
test_script_overlay_routes.py refactor(l4d2-web): detail-page UI — single panel, soft border, footer Delete 2026-05-09 01:26:57 +02:00
test_security.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_seed_script_overlays.py feat(l4d2-web): seed example script overlays from examples/script-overlays/ 2026-05-08 18:41:08 +02:00
test_servers.py feat(l4d2-web): server identity by id, name as display label 2026-05-08 19:22:09 +02:00
test_status_and_server_logs.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
test_workshop_overlay_models.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_workshop_routes.py feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00