left4me/l4d2web/tests/test_status_and_server_logs.py
mwiegand 6de5f90626
feat(live-state): ?view=recent-modal branch + single-column modal list
Adds the _recent_players_modal_body.html partial for the full recent-players
list (no 10-item cap), the route branch in live_state_fragment that renders it
when ?view=recent-modal is requested, and the .recent-modal-list CSS rule that
forces single-column layout inside the modal.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 21:25:36 +02:00

173 lines
5.9 KiB
Python

import pytest
from datetime import UTC, datetime
from l4d2web.app import create_app
from l4d2web.auth import hash_password
from l4d2web.db import init_db, session_scope
from l4d2web.models import Blueprint, Server, User
@pytest.fixture
def owner_client_with_server(tmp_path, monkeypatch):
db_url = f"sqlite:///{tmp_path/'status.db'}"
monkeypatch.setenv("DATABASE_URL", db_url)
app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "test"})
init_db()
with session_scope() as session:
user = User(username="alice", password_digest=hash_password("secret"), admin=False)
session.add(user)
session.flush()
blueprint = Blueprint(user_id=user.id, name="default", arguments="[]", config="[]")
session.add(blueprint)
session.flush()
server = Server(user_id=user.id, blueprint_id=blueprint.id, name="alpha", port=27015)
session.add(server)
session.flush()
user_id = user.id
server_id = server.id
client = app.test_client()
with client.session_transaction() as sess:
sess["user_id"] = user_id
sess["pw_changed_at"] = datetime.now(UTC).isoformat()
return client, server_id
def test_owner_can_stream_server_logs(owner_client_with_server, monkeypatch) -> None:
client, server_id = owner_client_with_server
monkeypatch.setattr(
"l4d2web.services.l4d2_facade.stream_server_logs",
lambda name, lines=200, follow=True: iter(["first", "second"]),
)
response = client.get(f"/servers/{server_id}/logs/stream")
assert response.status_code == 200
def test_log_stream_translates_heartbeat_to_sse_keepalive(owner_client_with_server, monkeypatch) -> None:
client, server_id = owner_client_with_server
monkeypatch.setattr(
"l4d2web.services.l4d2_facade.stream_server_logs",
lambda name, lines=200, follow=True: iter(["first", "", "second"]),
)
response = client.get(f"/servers/{server_id}/logs/stream")
assert response.status_code == 200
body = response.get_data(as_text=True)
assert "data: first\n\n" in body
assert "data: second\n\n" in body
assert ": keepalive\n\n" in body
assert "data: \n\n" not in body
def test_status_precedence() -> None:
from l4d2web.services.status import compute_display_state
assert compute_display_state("start", "stopped") == "starting"
def test_live_state_exposes_recent_overview_and_total_count(owner_client_with_server) -> None:
"""Route must expose recent_players_overview (≤10) and recent_players_total_count.
The body-text assertions depend on the template change in Task 3.
The xfail marker will be removed once Task 3 lands.
"""
from datetime import timedelta
from l4d2web.models import ServerPlayerSession
client, server_id = owner_client_with_server
now = datetime.now(UTC)
total = 13
with session_scope() as db:
for i in range(total):
db.add(ServerPlayerSession(
server_id=server_id,
steam_id_64=str(76561190000000000 + i),
joined_at=now - timedelta(hours=i + 2),
left_at=now - timedelta(hours=i + 1),
name_at_join=f"Player{i}",
min_ping=10,
max_ping=50,
))
res = client.get(f"/servers/{server_id}/live-state")
assert res.status_code == 200
html = res.get_data(as_text=True)
# These assertions depend on the Task 3 template changes.
assert "13 Recent" in html
assert html.count("recent-chip") <= 10
def test_live_state_recent_header_not_clickable_when_le_10(owner_client_with_server) -> None:
"""When recent player count is ≤ 10, the header must be plain text, not a modal trigger."""
from datetime import timedelta
from l4d2web.models import ServerPlayerSession
client, server_id = owner_client_with_server
now = datetime.now(UTC)
total = 4
with session_scope() as db:
for i in range(total):
db.add(ServerPlayerSession(
server_id=server_id,
steam_id_64=str(76561190000000000 + i),
joined_at=now - timedelta(hours=i + 2),
left_at=now - timedelta(hours=i + 1),
name_at_join=f"Player{i}",
min_ping=10,
max_ping=50,
))
res = client.get(f"/servers/{server_id}/live-state")
assert res.status_code == 200
html = res.get_data(as_text=True)
assert "4 Recent" in html
assert 'data-inline-modal-open="recent-players-modal"' not in html
def test_live_state_recent_modal_view_returns_single_column_chip_list(owner_client_with_server) -> None:
"""?view=recent-modal renders all recent players (not just the
10-item overview) in a single-column scrollable list using the
same chip markup."""
from datetime import timedelta
from l4d2web.models import ServerPlayerSession
client, server_id = owner_client_with_server
now = datetime.now(UTC)
total = 13
with session_scope() as db:
for i in range(total):
db.add(ServerPlayerSession(
server_id=server_id,
steam_id_64=str(76561190000000000 + i),
joined_at=now - timedelta(hours=i + 2),
left_at=now - timedelta(hours=i + 1),
name_at_join=f"Player{i}",
min_ping=10,
max_ping=50,
))
resp = client.get(f"/servers/{server_id}/live-state?view=recent-modal")
assert resp.status_code == 200
body = resp.get_data(as_text=True)
# All 13 chips present (no slice in the modal view).
assert body.count('class="player-card recent-chip"') == 13
# Has the modal-list wrapper class.
assert 'class="player-grid recent recent-modal-list"' in body
# No "Current" or "N Recent" header — modal view is just the list.
assert "Recent" not in body or "Recent</button>" not in body # accept either: the test is about the list rendering, not headers