left4me/l4d2web/templates
mwiegand 6b4eef22c2
feat: server Reset action — wipe runtime, keep DB row
Reset stops the systemd service, unmounts the overlay, and rm -rf's both
runtime/<name> and instances/<name>, but keeps the Server row, blueprint,
and (shared) systemd template. Next Start re-initializes from the current
blueprint, so users can clean up logs/caches/accumulated game state without
losing the server.

Implementation factors a shared _purge_instance helper out of
delete_instance; reset_instance reuses it without the existence guard. New
"reset" lifecycle op flows through the same route + worker + facade plumbing
as the other server ops.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:10:32 +02:00
..
_job_table.html feat(l4d2-web): managed global map overlays with daily refresh 2026-05-08 08:05:14 +02:00
_overlay_item_table.html feat(l4d2-web): workshop overlay UI (routes + templates) 2026-05-07 16:50:54 +02:00
admin.html chore(l4d2-web): remove orphaned 'Global map overlays' admin section 2026-05-08 17:25:15 +02:00
admin_jobs.html feat(l4d2-web): add job pages and cancellation 2026-05-06 15:05:13 +02:00
admin_users.html feat(l4d2-web): add admin landing and system pages 2026-05-06 12:09:36 +02:00
base.html feat(web): forms in modals, edit/delete on detail pages, port auto-assign 2026-05-07 01:30:33 +02:00
blueprint_detail.html feat(web): forms in modals, edit/delete on detail pages, port auto-assign 2026-05-07 01:30:33 +02:00
blueprints.html feat(web): blueprint-prefilled create-server flow + empty-state CTA 2026-05-07 01:47:33 +02:00
dashboard.html feat(l4d2-web): add neutral shell and theme tokens 2026-05-06 12:06:23 +02:00
job_detail.html feat(l4d2-web): managed global map overlays with daily refresh 2026-05-08 08:05:14 +02:00
login.html feat(l4d2-web): add login page and safe redirects 2026-05-06 12:52:22 +02:00
overlay_detail.html feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00
overlay_jobs.html feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00
overlays.html feat(l4d2-web): script overlay UI 2026-05-08 15:50:36 +02:00
server_detail.html feat: server Reset action — wipe runtime, keep DB row 2026-05-08 18:10:32 +02:00
server_jobs.html feat(l4d2-web): add job pages and cancellation 2026-05-06 15:05:13 +02:00
servers.html feat(web): blueprint-prefilled create-server flow + empty-state CTA 2026-05-07 01:47:33 +02:00