left4me/l4d2web/static/js
mwiegand 6f49efd44a
feat(l4d2-web): console panel UI on server detail page
- _console_line.html: command + reply, error variant, "(no reply)" placeholder.
- server_detail.html: console section between Live State and Files, replays
  last 50 history rows server-side; HTMX form appends new lines via hx-swap.
- console-history.js: ArrowUp/Down recall against /console/history JSON;
  scroll-to-bottom on load and after each new line.
- CSS: fixed-height scrolling transcript, terminal-ish styling, spinner via
  HTMX in-flight class.
- test_console_routes.py: update 4 assertions from legacy [ERROR] literal
  to console-error CSS class (matches new semantic markup).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:39:21 +02:00
..
blueprint-overlay-picker.js feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
console-history.js feat(l4d2-web): console panel UI on server detail page 2026-05-14 21:39:21 +02:00
csrf.js chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
file-tree.js fix(files-overlay): post-deploy bug sweep + root-as-row UX 2026-05-09 19:46:19 +02:00
files-overlay.js ui(files-overlay): label root row as "/" instead of "(overlay root)" 2026-05-09 19:50:14 +02:00
modal.js fix(web): event-delegate modal triggers so HTMX-swapped buttons work 2026-05-09 15:18:27 +02:00
password-reveal.js feat: add password reveal toggle JS 2026-05-13 11:36:40 +02:00
sse.js feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured 2026-05-09 01:27:30 +02:00