Every managed server now auto-injects log on / mp_logdetail 3 / logaddress_add into its generated server.cfg, streaming HL Log Standard events to a UDP listener bundled with l4d2web. The listener is deliberately capture-only — raw packets land in flat files per source address — so we can observe what L4D2 actually emits on our servers before committing to a schema or event vocabulary. Match/round/event model is a Phase 2 plan informed by that data. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
472 lines
17 KiB
Python
472 lines
17 KiB
Python
from datetime import UTC, datetime
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from pathlib import Path
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import pytest
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from l4d2web.app import create_app
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from l4d2web.auth import hash_password
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from l4d2web.db import init_db, session_scope
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from l4d2web.models import (
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Blueprint,
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BlueprintOverlay,
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Overlay,
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OverlayWorkshopItem,
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Server,
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User,
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WorkshopItem,
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)
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from l4d2web.services.host_commands import CommandResult
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@pytest.fixture
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def server_with_blueprint(tmp_path, monkeypatch):
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db_url = f"sqlite:///{tmp_path/'facade.db'}"
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monkeypatch.setenv("DATABASE_URL", db_url)
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monkeypatch.setenv("LEFT4ME_ROOT", str(tmp_path))
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app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "test"})
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init_db()
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with app.app_context():
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with session_scope() as session:
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user = User(username="alice", password_digest=hash_password("secret"), admin=False)
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session.add(user)
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session.flush()
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overlay = Overlay(name="Standard Overlay", path="standard", type="workshop", user_id=user.id)
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session.add(overlay)
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session.flush()
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blueprint = Blueprint(
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user_id=user.id,
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name="default",
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arguments='["-tickrate 100"]',
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config='["sv_consistency 1"]',
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)
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session.add(blueprint)
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session.flush()
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session.add(BlueprintOverlay(blueprint_id=blueprint.id, overlay_id=overlay.id, position=0))
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server = Server(user_id=user.id, blueprint_id=blueprint.id, name="alpha", port=27015)
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session.add(server)
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session.flush()
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server_id = server.id
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user_id = user.id
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return server_id, user_id
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def test_initialize_uses_l4d2ctl_with_latest_blueprint_data(
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monkeypatch: pytest.MonkeyPatch,
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server_with_blueprint,
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) -> None:
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calls: list[list[str]] = []
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def fake_run_command(cmd, **kwargs):
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del kwargs
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calls.append(list(cmd))
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spec_path = Path(cmd[cmd.index("-f") + 1])
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spec = spec_path.read_text()
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assert "sv_consistency 1" in spec
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assert "standard" in spec
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assert "Standard Overlay" not in spec
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return CommandResult(returncode=0, stdout="", stderr="")
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monkeypatch.setattr("l4d2web.services.host_commands.run_command", fake_run_command)
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monkeypatch.setattr(
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"l4d2web.services.l4d2_facade.initialize_instance",
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lambda *args, **kwargs: pytest.fail("facade must not call l4d2host.initialize_instance directly"),
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raising=False,
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)
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from l4d2web.services.l4d2_facade import initialize_server
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server_id, _ = server_with_blueprint
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initialize_server(server_id)
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assert calls[0][:3] == ["l4d2ctl", "initialize", str(server_id)]
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assert calls[0][3] == "-f"
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def test_install_and_lifecycle_commands_use_l4d2ctl(
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monkeypatch: pytest.MonkeyPatch,
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server_with_blueprint,
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) -> None:
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calls: list[list[str]] = []
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def fake_run_command(cmd, **kwargs):
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del kwargs
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calls.append(list(cmd))
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return CommandResult(returncode=0, stdout="", stderr="")
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monkeypatch.setattr("l4d2web.services.host_commands.run_command", fake_run_command)
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for name in ["SteamInstaller", "start_instance", "stop_instance", "delete_instance", "reset_instance"]:
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monkeypatch.setattr(
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f"l4d2web.services.l4d2_facade.{name}",
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lambda *args, **kwargs: pytest.fail(f"facade must not call l4d2host {name} directly"),
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raising=False,
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)
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from l4d2web.services.l4d2_facade import (
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delete_server,
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install_runtime,
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reset_server,
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start_server,
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stop_server,
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)
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server_id, _ = server_with_blueprint
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install_runtime()
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start_server(server_id)
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stop_server(server_id)
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reset_server(server_id)
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delete_server(server_id)
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unit = str(server_id)
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# start now auto-initializes before launching, so the call list interleaves
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# an `initialize` before the `start`.
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initialize_call = [c for c in calls if c[:2] == ["l4d2ctl", "initialize"]]
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assert len(initialize_call) == 1
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operational = [c for c in calls if c[:2] != ["l4d2ctl", "initialize"]]
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assert operational == [
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["l4d2ctl", "install"],
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["l4d2ctl", "start", unit],
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["l4d2ctl", "stop", unit],
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["l4d2ctl", "reset", unit],
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["l4d2ctl", "delete", unit],
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]
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def test_server_status_parses_l4d2ctl_json(monkeypatch: pytest.MonkeyPatch) -> None:
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calls: list[list[str]] = []
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def fake_run_command(cmd, **kwargs):
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del kwargs
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calls.append(list(cmd))
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return CommandResult(
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returncode=0,
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stdout='{"state":"running","raw_active_state":"active","raw_sub_state":"running"}',
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stderr="",
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)
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monkeypatch.setattr("l4d2web.services.host_commands.run_command", fake_run_command)
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monkeypatch.setattr(
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"l4d2web.services.l4d2_facade.get_instance_status",
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lambda *args, **kwargs: pytest.fail("facade must not call l4d2host.get_instance_status directly"),
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raising=False,
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)
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from l4d2web.services.l4d2_facade import server_status
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status = server_status("alpha")
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assert calls == [["l4d2ctl", "status", "alpha", "--json"]]
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assert status.state == "running"
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assert status.raw_active_state == "active"
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assert status.raw_sub_state == "running"
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def test_server_logs_stream_l4d2ctl_logs(monkeypatch: pytest.MonkeyPatch) -> None:
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calls: list[list[str]] = []
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def fake_stream_command(cmd):
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calls.append(list(cmd))
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return iter(["one", "two"])
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monkeypatch.setattr("l4d2web.services.host_commands.stream_command", fake_stream_command)
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monkeypatch.setattr(
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"l4d2web.services.l4d2_facade.stream_instance_logs",
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lambda *args, **kwargs: pytest.fail("facade must not call l4d2host.stream_instance_logs directly"),
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raising=False,
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)
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from l4d2web.services.l4d2_facade import stream_server_logs
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lines = list(stream_server_logs("alpha", lines=10, follow=False))
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assert calls == [["l4d2ctl", "logs", "alpha", "--lines", "10", "--no-follow"]]
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assert lines == ["one", "two"]
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def _attach_workshop_overlay_to_blueprint(
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server_id: int, user_id: int, *, item_cached: bool, tmp_path: Path
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) -> tuple[int, str]:
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"""Add a workshop overlay with a single workshop item to the server's
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blueprint. Returns (overlay_id, steam_id)."""
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with session_scope() as session:
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server = session.query(Server).filter_by(id=server_id).one()
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overlay = Overlay(name="ws", path="placeholder", type="workshop", user_id=user_id)
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session.add(overlay)
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session.flush()
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# Path matches id, like the production create_overlay flow does.
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overlay.path = str(overlay.id)
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wi = WorkshopItem(
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steam_id="1001",
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title="A",
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filename="a.vpk",
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file_url="https://example.com/a.vpk",
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file_size=3,
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time_updated=1700000000,
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last_downloaded_at=datetime.now(UTC) if item_cached else None,
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)
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session.add(wi)
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session.flush()
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session.add(
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BlueprintOverlay(blueprint_id=server.blueprint_id, overlay_id=overlay.id, position=1)
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)
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session.add(OverlayWorkshopItem(overlay_id=overlay.id, workshop_item_id=wi.id))
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overlay_id = overlay.id
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if item_cached:
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cache_root = tmp_path / "workshop_cache"
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cache_root.mkdir(exist_ok=True)
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(cache_root / "1001.vpk").write_bytes(b"abc")
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return overlay_id, "1001"
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def test_build_payload_emits_alias_and_exec_lines_for_exposed_overlays(
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monkeypatch: pytest.MonkeyPatch, tmp_path: Path
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) -> None:
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db_url = f"sqlite:///{tmp_path/'payload.db'}"
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monkeypatch.setenv("DATABASE_URL", db_url)
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app = create_app({"TESTING": True, "DATABASE_URL": db_url, "SECRET_KEY": "test"})
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init_db()
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with app.app_context():
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with session_scope() as session:
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user = User(username="alice", password_digest=hash_password("secret"), admin=False)
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session.add(user)
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session.flush()
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low = Overlay(name="low", path="42", type="script", user_id=user.id)
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mid = Overlay(name="mid", path="43", type="script", user_id=user.id)
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high = Overlay(name="high", path="44", type="script", user_id=user.id)
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session.add_all([low, mid, high])
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session.flush()
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blueprint = Blueprint(
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user_id=user.id,
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name="bp",
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arguments='[]',
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config='["sv_consistency 1", "mp_disable_autokick 1"]',
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)
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session.add(blueprint)
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session.flush()
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session.add(BlueprintOverlay(
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blueprint_id=blueprint.id, overlay_id=low.id, position=0, expose_server_cfg=True,
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))
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session.add(BlueprintOverlay(
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blueprint_id=blueprint.id, overlay_id=mid.id, position=1, expose_server_cfg=False,
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))
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session.add(BlueprintOverlay(
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blueprint_id=blueprint.id, overlay_id=high.id, position=2, expose_server_cfg=True,
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))
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server = Server(user_id=user.id, blueprint_id=blueprint.id, name="alpha", port=27020)
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session.add(server)
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session.flush()
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server_id = server.id
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low_id, high_id = low.id, high.id
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from l4d2web.services.l4d2_facade import (
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build_server_spec_payload,
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load_server_blueprint_bundle,
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)
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with app.app_context():
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server, blueprint, overlay_rows = load_server_blueprint_bundle(server_id)
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payload = build_server_spec_payload(server, blueprint, overlay_rows)
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assert payload["overlays"] == [
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{"path": "42", "alias": f"overlay_{low_id}"},
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{"path": "43"},
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{"path": "44", "alias": f"overlay_{high_id}"},
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]
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# First in list = topmost = highest precedence, so its exec runs LAST.
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# Position 0 (low_id) is first in list → exec'd last; position 2 (high_id)
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# is last in list → exec'd first.
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assert payload["config"] == [
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f"exec server_overlay_{high_id}",
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f"exec server_overlay_{low_id}",
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"sv_consistency 1",
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"mp_disable_autokick 1",
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]
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def test_initialize_does_not_run_overlay_builders(
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monkeypatch: pytest.MonkeyPatch, server_with_blueprint, tmp_path
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) -> None:
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"""Initialize must NOT run overlay builders — those run on overlay save.
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Running them on every server Start is expensive and redundant.
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"""
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server_id, user_id = server_with_blueprint
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overlay_id, _steam_id = _attach_workshop_overlay_to_blueprint(
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server_id, user_id, item_cached=True, tmp_path=tmp_path
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)
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monkeypatch.setattr(
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"l4d2web.services.host_commands.run_command",
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lambda *args, **kwargs: CommandResult(returncode=0, stdout="", stderr=""),
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)
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from l4d2web.services.l4d2_facade import initialize_server
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initialize_server(server_id)
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addons = tmp_path / "overlays" / str(overlay_id) / "left4dead2" / "addons"
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assert not (addons / "1001.vpk").exists(), "initialize must not trigger workshop builder"
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def test_initialize_fails_fast_on_uncached_workshop_items(
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monkeypatch: pytest.MonkeyPatch, server_with_blueprint, tmp_path
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) -> None:
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server_id, user_id = server_with_blueprint
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overlay_id, steam_id = _attach_workshop_overlay_to_blueprint(
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server_id, user_id, item_cached=False, tmp_path=tmp_path
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)
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invocations: list[list[str]] = []
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def fake_run_command(cmd, **kwargs):
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invocations.append(list(cmd))
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return CommandResult(returncode=0, stdout="", stderr="")
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monkeypatch.setattr("l4d2web.services.host_commands.run_command", fake_run_command)
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from l4d2web.services.l4d2_facade import initialize_server
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with pytest.raises(Exception) as excinfo:
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initialize_server(server_id)
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msg = str(excinfo.value)
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assert steam_id in msg
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assert str(overlay_id) in msg or "ws" in msg
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# l4d2ctl initialize MUST NOT run when uncached items are present.
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assert all("initialize" not in cmd for cmd in invocations), invocations
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# ---------------------------------------------------------------------------
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# build_server_spec_payload — rcon_password injection
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# ---------------------------------------------------------------------------
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def _make_server_blueprint(rcon: str = "") -> tuple[Server, Blueprint]:
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bp = Blueprint(
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id=1, user_id=1, name="bp",
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arguments='["-tickrate","60"]',
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config='["sv_consistency 1","mp_gamemode coop"]',
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)
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srv = Server(
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id=1, user_id=1, blueprint_id=1, name="s", port=27500,
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rcon_password=rcon,
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)
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return srv, bp
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def test_build_server_spec_payload_appends_rcon_password_last() -> None:
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from l4d2web.services.l4d2_facade import build_server_spec_payload
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srv, bp = _make_server_blueprint(rcon="topsecret123")
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overlays = [(7, "/overlays/7", True), (8, "/overlays/8", False)]
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spec = build_server_spec_payload(srv, bp, overlays)
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cfg = spec["config"]
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# rcon_password line is the LAST entry — overlay exec lines + blueprint
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# config + rcon_password.
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assert cfg[-1] == 'rcon_password "topsecret123"'
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# Lines before our injection still contain the blueprint config.
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assert "sv_consistency 1" in cfg
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assert "mp_gamemode coop" in cfg
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def test_build_server_spec_payload_omits_rcon_password_when_empty() -> None:
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from l4d2web.services.l4d2_facade import build_server_spec_payload
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srv, bp = _make_server_blueprint(rcon="")
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spec = build_server_spec_payload(srv, bp, [])
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for line in spec["config"]:
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assert not line.startswith("rcon_password ")
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# ---------------------------------------------------------------------------
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# build_server_spec_payload — hostname injection
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# ---------------------------------------------------------------------------
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def test_build_server_spec_payload_injects_hostname() -> None:
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from l4d2web.services.l4d2_facade import build_server_spec_payload
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bp = Blueprint(id=1, user_id=1, name="bp", arguments="[]", config='["sv_consistency 1"]')
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srv = Server(id=1, user_id=1, blueprint_id=1, name="alpha", port=27015, rcon_password="sekret")
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spec = build_server_spec_payload(srv, bp, [], resolved_hostname="My Server")
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cfg = spec["config"]
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assert 'hostname "My Server"' in cfg
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assert cfg[-1] == 'rcon_password "sekret"'
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def test_build_server_spec_payload_omits_hostname_when_empty() -> None:
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from l4d2web.services.l4d2_facade import build_server_spec_payload
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bp = Blueprint(id=1, user_id=1, name="bp", arguments="[]", config="[]")
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srv = Server(id=1, user_id=1, blueprint_id=1, name="alpha", port=27015, rcon_password="sekret")
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spec = build_server_spec_payload(srv, bp, [])
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for line in spec["config"]:
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assert not line.startswith("hostname ")
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# ---------------------------------------------------------------------------
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# build_server_spec_payload — log streaming cvar injection
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# ---------------------------------------------------------------------------
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def test_build_server_spec_payload_injects_log_cvars() -> None:
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from l4d2web.services.l4d2_facade import build_server_spec_payload
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srv, bp = _make_server_blueprint(rcon="sekret")
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spec = build_server_spec_payload(
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srv, bp, [], log_listener_addr="127.0.0.1:28000",
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)
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cfg = spec["config"]
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# All three log cvars emitted, AFTER rcon_password (so blueprint can't
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# override them — Source cvars are last-wins).
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assert "log on" in cfg
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assert "mp_logdetail 3" in cfg
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assert "logaddress_add 127.0.0.1:28000" in cfg
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rcon_idx = cfg.index('rcon_password "sekret"')
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log_idx = cfg.index("log on")
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assert log_idx > rcon_idx, "log cvars must come after rcon_password"
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assert cfg[-1] == "logaddress_add 127.0.0.1:28000"
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def test_build_server_spec_payload_omits_log_cvars_when_addr_empty() -> None:
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from l4d2web.services.l4d2_facade import build_server_spec_payload
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srv, bp = _make_server_blueprint(rcon="sekret")
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spec = build_server_spec_payload(srv, bp, []) # default "" → no inject
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cfg = spec["config"]
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assert "log on" not in cfg
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assert "mp_logdetail 3" not in cfg
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assert not any(line.startswith("logaddress_add ") for line in cfg)
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def test_initialize_server_resolves_fallback_hostname(
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monkeypatch: pytest.MonkeyPatch, server_with_blueprint,
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) -> None:
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"""When server.hostname is empty, deploy emits hostname "<username> <server.name>"."""
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from l4d2web.services.l4d2_facade import initialize_server
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spec_contents: list[str] = []
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def fake_run_command(cmd, **kwargs):
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nonlocal spec_contents
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spec_path = cmd[cmd.index("-f") + 1]
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spec_contents.append(Path(spec_path).read_text())
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return CommandResult(returncode=0, stdout="", stderr="")
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monkeypatch.setattr("l4d2web.services.host_commands.run_command", fake_run_command)
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server_id, _ = server_with_blueprint
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initialize_server(server_id)
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assert len(spec_contents) == 1
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# The fixture creates user "alice" and server named "alpha"
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assert 'hostname "alice alpha"' in spec_contents[0]
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