A background thread spawned alongside the job workers polls every server's status every STATE_POLLER_INTERVAL_SECONDS (default 30) and writes the result via the existing refresh_server_actual_state path. Servers with in-flight jobs (queued/running/cancelling) are skipped to avoid racing the post-job refresh. Catches reboot drift, OOM kills, manual systemctl operations, and any other out-of-band state change. Spec: docs/superpowers/specs/2026-05-09-l4d2-server-lifecycle-reboot-and-drift-design.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
36 lines
1.4 KiB
Python
36 lines
1.4 KiB
Python
import os
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DEFAULT_CONFIG: dict[str, object] = {
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"SECRET_KEY": None,
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"DATABASE_URL": "sqlite:///l4d2web.db",
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"STATUS_REFRESH_SECONDS": 8,
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"JOB_WORKER_THREADS": 4,
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"JOB_WORKER_ENABLED": True,
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"JOB_WORKER_POLL_SECONDS": 1,
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"STATE_POLLER_INTERVAL_SECONDS": 30,
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"JOB_LOG_REPLAY_LIMIT": 2000,
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"JOB_LOG_LINE_MAX_CHARS": 4096,
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"PORT_RANGE_START": 27015,
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"PORT_RANGE_END": 27115,
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}
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def _bool_from_env(raw: str) -> bool:
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return raw.lower() not in {"0", "false", "no"}
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def load_config() -> dict[str, object]:
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return {
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"SECRET_KEY": os.getenv("SECRET_KEY"),
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"DATABASE_URL": os.getenv("DATABASE_URL", "sqlite:///l4d2web.db"),
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"STATUS_REFRESH_SECONDS": int(os.getenv("STATUS_REFRESH_SECONDS", "8")),
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"JOB_WORKER_THREADS": int(os.getenv("JOB_WORKER_THREADS", "4")),
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"JOB_WORKER_ENABLED": _bool_from_env(os.getenv("JOB_WORKER_ENABLED", "true")),
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"JOB_WORKER_POLL_SECONDS": float(os.getenv("JOB_WORKER_POLL_SECONDS", "1")),
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"STATE_POLLER_INTERVAL_SECONDS": float(os.getenv("STATE_POLLER_INTERVAL_SECONDS", "30")),
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"JOB_LOG_REPLAY_LIMIT": int(os.getenv("JOB_LOG_REPLAY_LIMIT", "2000")),
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"JOB_LOG_LINE_MAX_CHARS": int(os.getenv("JOB_LOG_LINE_MAX_CHARS", "4096")),
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"PORT_RANGE_START": int(os.getenv("LEFT4ME_PORT_RANGE_START", "27015")),
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"PORT_RANGE_END": int(os.getenv("LEFT4ME_PORT_RANGE_END", "27115")),
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}
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