Migrate from pip-install-e + setuptools to a uv workspace with a
committed uv.lock for deterministic deps. Switch both members to
hatchling, and move package sources into nested standard layout
(l4d2host/l4d2host/, l4d2web/l4d2web/) so builds work from a
read-only source tree — setuptools wrote egg-info to source under
the old layout, which broke uv sync on the root-owned /opt/left4me/src.
Local dev install: `pip install -e ./l4d2host -e ./l4d2web` -> `uv sync`.
.envrc switches from `layout python python3.13` to `use uv`. Python
pinned to 3.13 via .python-version.
l4d2web now declares its cross-dep on l4d2host explicitly via
[tool.uv.sources] (workspace = true). l4d2web/alembic.ini and
l4d2web/alembic/ stay at the project root (standard alembic layout).
Test fixes:
- tests/__init__.py added to both test dirs so pytest doesn't shadow
l4d2host as a namespace package via outer-dir walk.
- 3 CWD-relative paths in tests (l4d2web/static/css/{tokens,layout}.css
and js/sse.js) anchored to Path(__file__) so they survive layout
changes.
- Two test_install.py tests now monkeypatch HOME to tmp_path so they
stop silently mutating ~/.steam/sdk32 on every run.
628 tests pass under sandboxed `uv run pytest`.
Per docs/superpowers/plans/2026-05-15-uv-workspace-execution.md;
prereq for the ckn-bw bundle's uv-sync action (queued).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
24 lines
686 B
Python
24 lines
686 B
Python
"""Cache-path helpers for workshop content.
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The cache lives at `$LEFT4ME_ROOT/workshop_cache/{steam_id}.vpk`. Steam IDs
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are validated digit-only here so callers don't need to guard separately.
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"""
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from __future__ import annotations
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import re
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from pathlib import Path
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from l4d2host.paths import get_left4me_root
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_NUMERIC_ID_RE = re.compile(r"^\d+$")
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def workshop_cache_root() -> Path:
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return get_left4me_root() / "workshop_cache"
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def cache_path(steam_id: str) -> Path:
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if not isinstance(steam_id, str) or not _NUMERIC_ID_RE.fullmatch(steam_id):
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raise ValueError(f"steam_id must be digits only: {steam_id!r}")
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return workshop_cache_root() / f"{steam_id}.vpk"
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