The hardening refactor that just landed closes the same-uid attack surface (FS view, ptrace, /proc visibility, signals) for the web + gameserver units via systemd directives plus system-wide kernel.yama.ptrace_scope=2. Keeping the script-sandbox on a separate uid was the inconsistent half-step — defense-in-depth only, with build-time-idmap complexity attached. One principle wins: harden once, share the uid. scripts/libexec/left4me-script-sandbox: drop the idmap block (uid lookups, STAGING setup, cleanup_staging trap, mount --bind --map-users), switch User=/Group= to left4me, point BindPaths at \$OVERLAY_DIR directly. Header comment updated to reflect hardening-not-uid as the same-uid defense. nsenter self-wrap kept — it's about mount-namespace escape, not uid. Tests + comments + companion docs updated. Build-time-idmap and overlay-idmap plans marked SUPERSEDED; user-uid-split spec revised to "1 user is correct"; one-line update notes on the hardening specs and the build-overlay-unit-design. Companion ckn-bw commit removes the l4d2-sandbox user + group and tightens /var/lib/left4me from 0711 → 0755 (the traverse-only mode was specifically for the sandbox uid). |
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|---|---|---|
| .. | ||
| templates | ||
| tests | ||
| __init__.py | ||
| cli.py | ||
| instances.py | ||
| logging.py | ||
| logs.py | ||
| paths.py | ||
| process.py | ||
| pyproject.toml | ||
| README.md | ||
| service_control.py | ||
| spec.py | ||
| status.py | ||
| steam_install.py | ||
l4d2-host-lib
Python host library and CLI for managing L4D2 instances.
CLI
l4d2ctl exposes these write commands in v1:
installinitialize <name> -f <spec.yaml>start <name>stop <name>delete <name>
It also exposes read commands used by the web app host boundary:
status <name> --jsonlogs <name> --lines <n> --follow/--no-follow
Subprocess failures are fail-fast. Raw stderr is written to stderr and the command exits with the same subprocess return code.
Runtime Paths
The host library reads LEFT4ME_ROOT from the environment. It defaults to /var/lib/left4me:
${LEFT4ME_ROOT}/installation${LEFT4ME_ROOT}/overlays/<overlay-ref>${LEFT4ME_ROOT}/instances/<name>${LEFT4ME_ROOT}/runtime/<name>/{upper,work,merged}${LEFT4ME_ROOT}/tmp
Overlay specs use relative refs below ${LEFT4ME_ROOT}/overlays, for example standard, competitive/base, or users/42/custom. Absolute refs, .., empty path components, and symlink escapes outside the overlays root are rejected.
systemd Integration
l4d2ctl start, stop, status, and logs use non-interactive sudo helper commands:
sudo -n /usr/local/libexec/left4me/left4me-systemctl ...sudo -n /usr/local/libexec/left4me/left4me-journalctl ...
Deployment/config management owns the global left4me-server@.service unit under /usr/local/lib/systemd/system. The host library does not install or manage the unit file directly.
Host Prerequisites
The host library intentionally does not install or preflight runtime dependencies. The target host must provide them before running l4d2ctl.
Validated on Debian 13 during the ckn@10.0.4.128 smoke test:
- Python 3.12+ with virtualenv/pip tooling for installing
l4d2host. steamcmdavailable onPATHand able to self-update as the runtime user.- 32-bit compatibility libraries for SteamCMD on amd64 Debian:
libc6-i386,lib32gcc-s1,lib32stdc++6. - Kernel overlayfs (
mount -t overlay); mount/umount go through theleft4me-overlayprivileged helper, whichnsenters into PID 1's mount namespace. systemctl --userandjournalctl --useravailable for the runtime user.- User lingering enabled when services must survive SSH sessions:
sudo loginctl enable-linger <user>. /var/lib/left4mecreated and writable by the runtime user, unlessLEFT4ME_ROOTis set to another deployment-managed root.
Example Debian setup:
sudo apt-get update
sudo apt-get install -y \
python3 python3-venv python3-pip \
curl ca-certificates tar gzip \
util-linux \
libc6-i386 lib32gcc-s1 lib32stdc++6
sudo mkdir -p /opt/steamcmd /var/lib/left4me/{installation,overlays,instances,runtime,tmp}
sudo chown -R "$USER:$USER" /opt/steamcmd /var/lib/left4me
sudo loginctl enable-linger "$USER"
SteamCMD should be installed so the runtime user can update it. If installing from Valve's tarball, avoid symlinking steamcmd.sh directly because it derives its install root from $0. Use a wrapper instead:
curl -fsSL https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz -o /tmp/steamcmd_linux.tar.gz
tar -xzf /tmp/steamcmd_linux.tar.gz -C /opt/steamcmd
sudo tee /usr/local/bin/steamcmd >/dev/null <<'EOF'
#!/bin/sh
exec /opt/steamcmd/steamcmd.sh "$@"
EOF
sudo chmod 755 /usr/local/bin/steamcmd
chmod 755 /opt/steamcmd/steamcmd.sh /opt/steamcmd/linux32/steamcmd
steamcmd +quit
uv is optional deployment tooling. Debian 13 did not provide an uv package during the smoke test, so install it explicitly if you want to use it for faster virtualenv/dependency setup. l4d2ctl does not require uv at runtime.
Host-Local Read APIs
These Python read APIs back the CLI read commands and remain available for host-local callers:
get_instance_status(name)stream_instance_logs(name, lines=200, follow=True)