Adds two managed system overlays (l4d2center-maps, cedapug-maps) that fetch curated map archives from upstream sources and reconcile addons symlinks for non-Steam maps. A daily systemd timer enqueues a coalesced refresh_global_overlays worker job; downloads, extraction, and rebuilds run in the existing job worker and surface in the job log UI. Schema: GlobalOverlaySource / GlobalOverlayItem / GlobalOverlayItemFile plus nullable Job.user_id so system jobs render as "system" in the UI. The new builder reconciles symlinks against the per-source vpk cache and leaves foreign symlinks untouched. Initialize-time guard refuses to mount a partial overlay if any expected vpk is missing from cache. Refresh service uses shutil.move to handle EXDEV when /tmp and the cache live on different filesystems. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| .. | ||
| __init__.py | ||
| global_map_cache.py | ||
| global_map_sources.py | ||
| global_overlay_refresh.py | ||
| global_overlays.py | ||
| host_commands.py | ||
| job_worker.py | ||
| l4d2_facade.py | ||
| overlay_builders.py | ||
| overlay_creation.py | ||
| security.py | ||
| spec_yaml.py | ||
| status.py | ||
| steam_workshop.py | ||
| workshop_paths.py | ||