left4me/l4d2web/templates/server_detail.html

94 lines
4.2 KiB
HTML

{% extends "base.html" %}
{% block title %}Server {{ server.name }} | left4me{% endblock %}
{% block content %}
<section class="panel">
<div class="page-heading">
<h1>Server: {{ server.name }}</h1>
</div>
<dl class="server-info">
<div><dt>Port</dt><dd><a href="steam://run/550//+connect%20{{ connect_host }}:{{ server.port }}">{{ server.port }}</a></dd></div>
<div><dt>Blueprint</dt><dd>{% if blueprint %}<a href="/blueprints/{{ blueprint.id }}">{{ blueprint.name }}</a>{% endif %}</dd></div>
<div><dt>RCON Password</dt><dd><span class="password-mask" data-password-field="{{ server.id }}">••••••••••••</span><span class="password-value" data-password-field="{{ server.id }}" hidden>{{ server.rcon_password }}</span> <button class="link-button" data-password-toggle="{{ server.id }}" aria-label="Show RCON password">show</button></dd></div>
</dl>
<h2 class="section-title">Actions</h2>
{% include "_server_actions.html" %}
<h2 class="section-title">Server Log</h2>
<pre class="log-stream" data-sse-url="/servers/{{ server.id }}/logs/stream"></pre>
<section class="panel live-state"
hx-get="/servers/{{ server.id }}/live-state"
hx-trigger="load, every 5s"
hx-swap="innerHTML">
</section>
<h2 class="section-title">Files</h2>
{% if not file_tree_root_entries %}
<p class="muted">No files yet — start the server to mount its runtime.</p>
{% else %}
{% set entries = file_tree_root_entries %}
{% set truncated = file_tree_truncated %}
{% set truncated_count = file_tree_truncated_count %}
{% set files_base_url = "/servers/" ~ server.id %}
{% set download_supported = True %}
{% include "_overlay_file_tree.html" %}
{% endif %}
</section>
<div class="page-footer-actions">
<button type="button" class="danger-outline" data-modal-open="delete-server-modal">Delete server</button>
<a href="#" class="link-button" data-modal-open="rename-server-modal">Rename</a>
</div>
<dialog id="rename-server-modal" class="modal" aria-labelledby="rename-server-title">
<div class="modal-header">
<h2 id="rename-server-title">Rename server</h2>
<button type="button" class="modal-close" data-modal-close aria-label="Close">&times;</button>
</div>
<div class="modal-body">
<form method="post" action="/servers/{{ server.id }}" class="inline-save">
<input type="hidden" name="csrf_token" value="{{ session.get('csrf_token', '') }}">
<input name="name" value="{{ server.name }}" required autofocus>
<button type="submit">Save</button>
</form>
</div>
</dialog>
<dialog id="reset-server-modal" class="modal" aria-labelledby="reset-server-title">
<div class="modal-header">
<h2 id="reset-server-title">Reset server "{{ server.name }}"?</h2>
<button type="button" class="modal-close" data-modal-close aria-label="Close">&times;</button>
</div>
<div class="modal-body">
<p>This stops the server and wipes its runtime state (logs, caches, accumulated game state). The blueprint association is preserved; the next start rebuilds from the current blueprint.</p>
</div>
<div class="modal-footer">
<button type="button" class="button-secondary" data-modal-close>Cancel</button>
<form method="post" action="/servers/{{ server.id }}/reset" class="inline-form">
<input type="hidden" name="csrf_token" value="{{ session.get('csrf_token', '') }}">
<button class="danger" type="submit">Reset</button>
</form>
</div>
</dialog>
<dialog id="delete-server-modal" class="modal" aria-labelledby="delete-server-title">
<div class="modal-header">
<h2 id="delete-server-title">Delete server "{{ server.name }}"?</h2>
<button type="button" class="modal-close" data-modal-close aria-label="Close">&times;</button>
</div>
<div class="modal-body">
<p>This stops the server and tears down its runtime files. This cannot be undone.</p>
</div>
<div class="modal-footer">
<button type="button" class="button-secondary" data-modal-close>Cancel</button>
<form method="post" action="/servers/{{ server.id }}/delete" class="inline-form">
<input type="hidden" name="csrf_token" value="{{ session.get('csrf_token', '') }}">
<button class="danger" type="submit">Delete</button>
</form>
</div>
</dialog>
{% endblock %}