Short companion to the existing topic-specific handoff docs. Captures the situationally-fresh state at the end of the 2026-05-15 deploy-dir-rethink + janitorial sweep so a fresh session can pick up cold: what just landed, what's next (uid-split), what's NOT next (build-overlay-unit, until uid-split decides), and the decision-relevant signals that emerged during this session — mostly that the 2-uid model was freshly load-bearing in the build-time-idmap work and that srcds hardening already covers most of what a gameserver-uid split would add. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| superpowers | ||
| l4d2-server-cvar-reference.md | ||