Before invoking l4d2ctl initialize, run each blueprint overlay's builder synchronously and then verify that every workshop item attached to the blueprint has a cache file on disk. If any are missing, raise a clear error naming the overlay and the missing steam_ids — server start can't silently mount a partial overlay where some maps are mysteriously absent in-game. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| __init__.py | ||
| host_commands.py | ||
| job_worker.py | ||
| l4d2_facade.py | ||
| overlay_builders.py | ||
| overlay_creation.py | ||
| security.py | ||
| spec_yaml.py | ||
| status.py | ||
| steam_workshop.py | ||
| workshop_paths.py | ||