left4me/l4d2web/services
mwiegand ac020d1e77
feat(l4d2-web): initialize-time guard for uncached workshop items
Before invoking l4d2ctl initialize, run each blueprint overlay's builder
synchronously and then verify that every workshop item attached to the
blueprint has a cache file on disk. If any are missing, raise a clear
error naming the overlay and the missing steam_ids — server start can't
silently mount a partial overlay where some maps are mysteriously absent
in-game.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-07 16:53:04 +02:00
..
__init__.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
host_commands.py fix(host): enforce flush=True to prevent pipeline block buffering 2026-05-06 20:34:41 +02:00
job_worker.py feat(l4d2-web): worker support for build_overlay and refresh_workshop_items 2026-05-07 16:44:10 +02:00
l4d2_facade.py feat(l4d2-web): initialize-time guard for uncached workshop items 2026-05-07 16:53:04 +02:00
overlay_builders.py feat(l4d2-web): overlay builder registry with workshop builder 2026-05-07 16:40:30 +02:00
overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
security.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
spec_yaml.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
status.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00