..
_job_table.html
feat(l4d2-web): managed global map overlays with daily refresh
2026-05-08 08:05:14 +02:00
_overlay_file_node.html
fix(l4d2-web): file tree fetches in plain JS — vendored htmx is a stub
2026-05-08 20:23:04 +02:00
_overlay_file_tree.html
feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads
2026-05-08 20:16:25 +02:00
_overlay_item_table.html
feat(l4d2-web): workshop overlay UI (routes + templates)
2026-05-07 16:50:54 +02:00
admin.html
chore(l4d2-web): remove orphaned 'Global map overlays' admin section
2026-05-08 17:25:15 +02:00
admin_jobs.html
feat(l4d2-web): add job pages and cancellation
2026-05-06 15:05:13 +02:00
admin_users.html
feat(l4d2-web): add admin landing and system pages
2026-05-06 12:09:36 +02:00
base.html
feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads
2026-05-08 20:16:25 +02:00
blueprint_detail.html
feat(web): forms in modals, edit/delete on detail pages, port auto-assign
2026-05-07 01:30:33 +02:00
blueprints.html
feat(web): blueprint-prefilled create-server flow + empty-state CTA
2026-05-07 01:47:33 +02:00
dashboard.html
feat(l4d2-web): add neutral shell and theme tokens
2026-05-06 12:06:23 +02:00
job_detail.html
feat(l4d2-web): managed global map overlays with daily refresh
2026-05-08 08:05:14 +02:00
login.html
feat(l4d2-web): add login page and safe redirects
2026-05-06 12:52:22 +02:00
overlay_detail.html
fix(l4d2-web): show empty-state when overlay dir is empty, not just missing
2026-05-08 20:32:09 +02:00
overlay_jobs.html
feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits
2026-05-08 17:44:22 +02:00
overlays.html
feat(l4d2-web): script overlay UI
2026-05-08 15:50:36 +02:00
server_detail.html
feat: server Reset action — wipe runtime, keep DB row
2026-05-08 18:10:32 +02:00
server_jobs.html
feat(l4d2-web): add job pages and cancellation
2026-05-06 15:05:13 +02:00
servers.html
feat(l4d2-web): server identity by id, name as display label
2026-05-08 19:22:09 +02:00