No description
Step 4/12 of docs/superpowers/plans/2026-05-17-files-overlay-rewrite.md.
End of Phase A. files-overlay.js is now a 19-line tombstone comment;
all behavior lives in the 4 modules under files-overlay/. Step 10
deletes the stub and its <script> tag.
uploads.js owns:
* The upload queue (concurrency 3, XHR-based progress, queued/active/
done/cancelled/error/conflict states) and the progress panel
* Drag-drop on treeRoot (5 events: dragstart, dragend, dragover,
dragleave, drop). Internal drags (row → folder, via the custom
application/x-files-overlay MIME) and external drags (OS files +
folders via webkitGetAsEntry) flow through the same drop handler.
* walkEntry for recursive folder walks during external drops
* withCollisionSuffix (moves here from files-overlay.js — its biggest
caller is the upload-conflict "keep both" path; exposed on
__filesOverlay for editor.js's save-409 path too)
* "zip" action handler (registered into __filesOverlay) — pure URL
navigation; placed here as the closest thematic home
Pattern change: upload-row cancel buttons converted from direct-bound
per row (inside buildUploadRow, which captured `item` in a closure) to
a single document-level delegated click listener. Each row carries
data-upload-id; an uploads Map<uploadId, item> looks up the item at
click time. The Map entry is removed in the uploadsClearBtn handler
when a done/error/cancelled row is cleared, so the Map doesn't grow
unbounded.
Drag-drop stays direct-bound to treeRoot per the plan escape hatch —
the 5 events share coordinated highlight state (is-drag-source,
is-drop-target classes that are toggled across events), and treeRoot
is persistent (never swapped). Delegation would obscure the state
coordination logic without any real benefit.
Phase A end-state:
* core.js (247 lines): helpers, manager guard, registry dispatch
* editor.js (550 lines): editor flows (legacy + URL-addressable)
* dialogs.js (212 lines): new-folder, delete-confirm, conflict
* uploads.js (423 lines): upload queue + drag-drop + zip + collision
* files-overlay.js (19 lines): tombstone comment, deleted in Step 10
Total: ~1432 lines across 4 modules + 19-line stub. The plan estimated
~780 lines across 4 modules; actual is ~1.8× larger, the difference
being module-header comments and the delegation-with-state scaffolding
(e.g., editor.js's dual-editor listener split, dialogs.js's per-dialog
state plus close-event resolvers).
Verified live on /overlays/2 in Chromium:
* 5 script tags load in document order (core → editor → dialogs →
uploads → legacy stub)
* Registry has 10 keys; askConflict and withCollisionSuffix are both
callable; withCollisionSuffix('foo.tar.gz') === 'foo.tar (1).gz'
(legacy behavior preserved — lastIndexOf('.') splits before the
final extension)
* Uploads panel + list elements present in DOM, panel hidden by
default
* "zip" action button exists; registered handler would set
window.location.href to /overlays/2/files/download_zip?path=...
* No console errors
* pytest still 573 passed, 1 skipped, 3 deselected
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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| deploy | ||
| docs | ||
| examples/script-overlays | ||
| l4d2host | ||
| l4d2web | ||
| scripts | ||
| .envrc | ||
| .gitignore | ||
| .python-version | ||
| AGENTS.md | ||
| cvar_list | ||
| pyproject.toml | ||
| README.md | ||
| uv.lock | ||
left4me
left4me is a local L4D2 server management platform with two planned components:
l4d2host+l4d2ctl(host library + CLI)l4d2-web-app(Flask web app for users, blueprints, servers, jobs, and logs)
Status
Implementation plans remain the source of truth for architecture and task sequencing:
docs/superpowers/plans/2026-04-22-l4d2-host-lib-v1.mddocs/superpowers/plans/2026-04-23-l4d2-web-app-v1.md
Locked v1 Decisions
- Naming is strictly
l4d2(notl4d). - Host library and web app are separate components.
- Host CLI write commands are fixed to:
installinitialize <name> -f <spec.yaml>start <name>stop <name>delete <name>
- Host CLI read commands are available for the web/host boundary:
status <name> --jsonlogs <name> --lines <n> --follow/--no-follow
- The web app calls host operations through
l4d2ctl, not directl4d2hostimports. - Deployment uses
/var/lib/left4mefor runtime state,/opt/left4mefor repository contents and the virtualenv,/etc/left4mefor environment files, and global units under/usr/local/lib/systemd/system. - Overlay handling is directory-based; the web app populates each overlay (workshop downloads, managed-global refresh).
- No lock manager, no rollback, no preflight checks in host library.
- CLI propagates subprocess failures via stderr and return code.
deleteon missing instance is no-op success.- Blueprint model (web app):
- user-private in v1
- servers are live-linked to blueprint
- no per-server overrides
- delete blueprint blocked when linked servers exist
- blueprint changes apply on next action
- server can reassign blueprint anytime
Planned Repository Layout
l4d2host/l4d2web/deploy/docs/superpowers/plans/
Deployment
See deploy/README.md for the Linux test deployment contract, including the runtime user, target filesystem layout, systemd units, privileged helpers, sudoers rules, admin bootstrap, and overlay reference rules.
Local development
This repo is a uv workspace (l4d2host + l4d2web as members) with a committed uv.lock and a .python-version pinning Python 3.13 (matching the Debian Trixie production target).
One-time prereq: install uv (macOS: brew install uv; Linux: curl -LsSf https://astral.sh/uv/install.sh | sh — uv is not yet in Debian stable's apt).
direnv allowonce per fresh checkout (and after any.envrcchange)..envrcusesuse uv, which runsuv syncand activates.venv/oncd.- Without direnv:
uv syncat the repo root creates.venv/, installs both workspace members editable, and pulls in dev deps (pytest) from the lockfile. - Tests:
uv run pytest(or justpytestonce the venv is on PATH).
Tech Stack (planned)
- Python 3.13+ (workspace uses uv + hatchling)
- Typer, PyYAML, pytest
- Flask, SQLAlchemy, Alembic
- HTMX (vendored locally), custom CSS, SSE
- systemd units, kernel overlayfs (mounted via the
left4me-overlayprivileged helper), steamcmd
Recommended Implementation Order
- Implement
l4d2hostplan first. - Implement
l4d2webplan second. - Keep tests green task-by-task (TDD flow from plans).
- Keep commits small and aligned with plan tasks.
Contributing Notes
- Follow plan task order unless explicitly re-planned.
- Keep contracts above unchanged unless the user asks to change them.
- Update plan docs when scope or behavior changes.