Migrate from pip-install-e + setuptools to a uv workspace with a
committed uv.lock for deterministic deps. Switch both members to
hatchling, and move package sources into nested standard layout
(l4d2host/l4d2host/, l4d2web/l4d2web/) so builds work from a
read-only source tree — setuptools wrote egg-info to source under
the old layout, which broke uv sync on the root-owned /opt/left4me/src.
Local dev install: `pip install -e ./l4d2host -e ./l4d2web` -> `uv sync`.
.envrc switches from `layout python python3.13` to `use uv`. Python
pinned to 3.13 via .python-version.
l4d2web now declares its cross-dep on l4d2host explicitly via
[tool.uv.sources] (workspace = true). l4d2web/alembic.ini and
l4d2web/alembic/ stay at the project root (standard alembic layout).
Test fixes:
- tests/__init__.py added to both test dirs so pytest doesn't shadow
l4d2host as a namespace package via outer-dir walk.
- 3 CWD-relative paths in tests (l4d2web/static/css/{tokens,layout}.css
and js/sse.js) anchored to Path(__file__) so they survive layout
changes.
- Two test_install.py tests now monkeypatch HOME to tmp_path so they
stop silently mutating ~/.steam/sdk32 on every run.
628 tests pass under sandboxed `uv run pytest`.
Per docs/superpowers/plans/2026-05-15-uv-workspace-execution.md;
prereq for the ckn-bw bundle's uv-sync action (queued).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
102 lines
3.3 KiB
Python
102 lines
3.3 KiB
Python
import shutil
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from pathlib import Path
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from typing import Callable
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from l4d2host.paths import get_left4me_root
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from l4d2host.process import run_command
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from l4d2host.logging import emit_step
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def _resolve_steamcmd_siblings(steamcmd: str) -> tuple[Path, Path] | None:
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resolved = shutil.which(steamcmd)
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base = Path(resolved).resolve() if resolved else Path(steamcmd)
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if base.is_symlink():
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base = base.resolve()
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parent = base.parent
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linux32 = parent / "linux32"
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linux64 = parent / "linux64"
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if linux32.is_dir() and linux64.is_dir():
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return linux32, linux64
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return None
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def _set_symlink(link: Path, target: Path, on_stderr: Callable[[str], None] | None) -> None:
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if link.is_symlink():
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try:
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current = link.resolve()
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except OSError:
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current = None
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if current == target.resolve():
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return
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link.unlink()
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elif link.exists():
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if on_stderr is not None:
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on_stderr(f"refusing to replace non-symlink at {link}")
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return
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link.symlink_to(target)
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def _ensure_steam_sdk_symlinks(
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install_dir: Path,
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steamcmd: str,
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*,
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on_stdout: Callable[[str], None] | None,
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on_stderr: Callable[[str], None] | None,
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passthrough: bool,
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) -> None:
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emit_step("ensuring steam sdk symlinks...", on_stdout, passthrough)
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siblings = _resolve_steamcmd_siblings(steamcmd)
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if siblings is not None:
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sdk32_target, sdk64_target = siblings
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else:
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fallback = install_dir / "bin"
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sdk32_target, sdk64_target = fallback, fallback
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steam_dir = Path.home() / ".steam"
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steam_dir.mkdir(parents=True, exist_ok=True)
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_set_symlink(steam_dir / "sdk32", sdk32_target, on_stderr)
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_set_symlink(steam_dir / "sdk64", sdk64_target, on_stderr)
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class SteamInstaller:
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def __init__(self, install_dir: Path | None = None, steamcmd: str = "steamcmd"):
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self.install_dir = get_left4me_root() / "installation" if install_dir is None else Path(install_dir)
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self.steamcmd = steamcmd
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def install_or_update(
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self,
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*,
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on_stdout: Callable[[str], None] | None = None,
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on_stderr: Callable[[str], None] | None = None,
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passthrough: bool = False,
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should_cancel: Callable[[], bool] | None = None,
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) -> None:
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for platform in ("windows", "linux"):
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emit_step(f"downloading {platform} platform payload...", on_stdout, passthrough)
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run_command(
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[
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self.steamcmd,
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"+force_install_dir",
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str(self.install_dir),
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"+login",
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"anonymous",
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"+@sSteamCmdForcePlatformType",
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platform,
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"+app_update",
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"222860",
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"validate",
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"+quit",
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],
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on_stdout=on_stdout,
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on_stderr=on_stderr,
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passthrough=passthrough,
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should_cancel=should_cancel,
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)
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_ensure_steam_sdk_symlinks(
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self.install_dir,
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self.steamcmd,
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on_stdout=on_stdout,
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on_stderr=on_stderr,
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passthrough=passthrough,
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)
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emit_step("installation complete.", on_stdout, passthrough)
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