left4me/l4d2web/tests
mwiegand fa686f11e3
feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured
Vendors HTMX 2.0.4 (the prior file was a 1-line stub) and uses it to poll
two new partials on a 2s tick while a job is in flight:

- /servers/<id>/actions → state badge, filtered action buttons,
  last-job sentence, live job log (SSE) while a Start/Stop/Reset job
  is running. When the job is terminal the partial re-renders without
  hx-trigger and polling stops.
- /overlays/<id>/build-status → build state badge, last-build
  sentence, live job log while a build_overlay job is running. Same
  terminal-state stop behavior.

Server detail restructure:
- Editable name moves out of the page body into a Rename modal
  triggered from a link next to Delete in the page footer.
- Compact dl with Port (linked as steam://run/550//+connect <host>:<port>)
  and Blueprint.
- Actions row: state badge + state-filtered buttons (start/stop, reset)
  + last-job sentence. Drift warning when desired ≠ actual.
- Recent Jobs table removed.

Overlay detail restructure:
- Single panel, dl Type/Scope, no separate Last build row, no Builds
  section.
- Script form gets two compound submits: "Save and build" and
  "Save, reset and rebuild". Standalone Rebuild/Wipe gone.
- Build status state badge + last-build sentence under the editor;
  action buttons hide while a build is in flight.
- Rename modal in the page footer next to Delete.

sse.js binds on htmx:load (covers initial document and post-swap inserts)
and closes EventSources on htmx:beforeCleanupElement to avoid leaking
streams across swaps.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:27:30 +02:00
..
test_alembic_migrations.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_auth.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_blueprints.py feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
test_config.py config: allow SESSION_COOKIE_SECURE override and disable on test deploy 2026-05-07 00:56:48 +02:00
test_health.py security: harden boundary inputs and production defaults 2026-05-07 00:53:33 +02:00
test_host_commands.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_job_logs.py refactor(l4d2-web): drop refresh_global_overlays from scheduler 2026-05-08 15:45:34 +02:00
test_job_worker.py feat: server Reset action — wipe runtime, keep DB row 2026-05-08 18:10:32 +02:00
test_l4d2_facade.py feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec 2026-05-09 01:26:31 +02:00
test_models.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_overlay_builders.py feat(l4d2-web): ScriptBuilder + BUILDERS registry update 2026-05-08 15:39:13 +02:00
test_overlay_creation.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_overlay_files.py feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads 2026-05-08 20:16:25 +02:00
test_overlay_files_routes.py fix(l4d2-web): show empty-state when overlay dir is empty, not just missing 2026-05-08 20:32:09 +02:00
test_overlays.py refactor(l4d2-web): drop global-overlays subsystem in favor of script type 2026-05-08 15:43:41 +02:00
test_pages.py feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured 2026-05-09 01:27:30 +02:00
test_script_overlay_routes.py refactor(l4d2-web): detail-page UI — single panel, soft border, footer Delete 2026-05-09 01:26:57 +02:00
test_security.py chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
test_seed_script_overlays.py feat(l4d2-web): seed example script overlays from examples/script-overlays/ 2026-05-08 18:41:08 +02:00
test_servers.py feat(l4d2-web): server identity by id, name as display label 2026-05-08 19:22:09 +02:00
test_status_and_server_logs.py fix(l4d2-web): keep SSE log stream from pinning gunicorn threads 2026-05-08 11:18:56 +02:00
test_steam_workshop.py feat(l4d2-web): steam workshop API client and downloader 2026-05-07 16:37:39 +02:00
test_workshop_overlay_models.py feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables 2026-05-08 15:33:04 +02:00
test_workshop_paths.py feat(l4d2-web): overlay path helpers and creation 2026-05-07 16:38:39 +02:00
test_workshop_routes.py feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits 2026-05-08 17:44:22 +02:00