left4me/l4d2web
mwiegand fd0d96b349
fix(editor-v2): eliminate first-paint flicker
Three changes that together stop the page from briefly painting the
raw textareas before cm6 takes over:

1. base.html gains a {% block extra_head %}{% endblock %} hook.
2. blueprint_detail.html and overlay_detail.html include
   _editor_assets.html via that extra_head block instead of inside
   {% block content %}. Editor CSS now loads from <head>, so the
   textarea pre-hide rule (added below) applies before first paint;
   the defer'd scripts also download in parallel with HTML parse,
   which is the better default anyway.
3. editor.css adds
      textarea[data-editor-language] { display: none; }
   so opt-in textareas are hidden from the very first paint.

editor.js + _editor_assets.html cover the three paths the pre-hide
must not break:
- bundle didn't load: top-of-IIFE bails early and un-hides every
  matching textarea via style.display = "revert".
- per-textarea mount throws: init()'s catch un-hides that specific
  textarea so the form stays usable.
- JS disabled entirely: _editor_assets.html ships a <noscript>
  <style> override that un-hides via display: revert.

Fast suite + e2e suite both still green (676 + 3 pass, 0 fail).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 02:25:52 +02:00
..
alembic feat(l4d2-web): add command_history table for RCON console transcript 2026-05-14 21:26:56 +02:00
l4d2web fix(editor-v2): eliminate first-paint flicker 2026-05-17 02:25:52 +02:00
scripts test(editor-v2): Playwright e2e + Tab→acceptCompletion fix 2026-05-17 02:15:51 +02:00
tests test(editor-v2): Playwright e2e + Tab→acceptCompletion fix 2026-05-17 02:15:51 +02:00
alembic.ini chore(l4d2): flatten component layout 2026-05-05 23:47:06 +02:00
pyproject.toml refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00
README.md refactor(repo): uv workspace + hatchling + layout restructure 2026-05-15 22:04:29 +02:00

l4d2-web-app

Flask web app for managing L4D2 servers through user-private blueprints.

Key v1 behaviors

  • Local username/password login; no public signup
  • Admin-managed overlay catalog
  • Private blueprints per user
  • Server creation from blueprints (live-linked; no per-server blueprint overrides)
  • Async job model with persisted command logs in job_logs
  • Desired vs actual state model
  • Live logs for jobs and servers via SSE endpoints
  • Host operations go through l4d2ctl via a local host command runner, not direct l4d2host imports

Frontend constraints

  • Server-rendered templates (Jinja)
  • Vendored HTMX (static/vendor/htmx.min.js)
  • Custom CSS only
  • Tokenized, consistent link and accent colors

Development

From the workspace root (../):

uv sync          # creates .venv, installs l4d2host + l4d2web editable, plus dev deps
uv run pytest l4d2web/tests -q

Configuration

The web app reads these settings from the environment:

  • DATABASE_URL: SQLAlchemy database URL, for example sqlite:////var/lib/left4me/left4me.db.
  • SECRET_KEY: Flask secret key used for sessions and CSRF-sensitive state.
  • JOB_WORKER_THREADS: number of background job worker threads.

In the systemd deployment, environment is loaded from /etc/left4me/host.env and /etc/left4me/web.env.

Admin Bootstrap

Create the first admin account with the Flask CLI. Provide the password through LEFT4ME_ADMIN_PASSWORD:

LEFT4ME_ADMIN_PASSWORD='change-me' flask create-user <username> --admin