Commit graph

284 commits

Author SHA1 Message Date
mwiegand
921168722b
feat(editor-v2): tokens.css syntax vars + editor.css shell
tokens.css gains:
- --syntax-{keyword,string,comment,number}: source-of-truth syntax
  token colors, overridden in the prefers-color-scheme: dark block.
- --cm-{bg,fg,keyword,string,comment,number,selection}: bridge
  variables the cm6 themes (themes.js) reference. --cm-bg / --cm-fg
  route through the existing --color-surface / --color-text palette
  so they pick up dark-mode automatically.

editor.css scopes the cm6 shell (.cm-editor) to match the app's
existing --line / --radius-s / --color-focus tokens. Token colors
themselves come from cm6 themes, not this stylesheet.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:59:41 +02:00
mwiegand
6af2e41fd8
feat(editor-v2): build script + first bundle output
build-editor.sh runs npm install + esbuild from editor-src/, produces:
- editor.bundle.js  324.6 KB minified IIFE, sets window.__editor.mount
- editor.bundle.css 0 B placeholder (cm6 injects styles at runtime
  via StyleModule; future extensions that need real CSS can drop into
  the same file without a template change)
- editor.bundle.sha256 integrity hashes

The script uses $TMPDIR/npm-cache (override via NPM_CACHE env var)
to work around root-owned files in the default ~/.npm cache from
older npm versions (the env's `npm ci` rejected the default cache).

vendor/README.md documents the rebuild command, the cache override,
and the integrity-record convention.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:58:46 +02:00
mwiegand
bfc8b82c00
feat(editor-v2): editor-entry façade wiring all extensions
Replaces the Task 1 stub. Builds an EditorView with:
- history, line numbers, active-line highlight, bracket matching,
  close brackets, indent-on-input
- default + custom HighlightStyle
- light/dark theme via matchMedia-driven Compartment with a
  prefers-color-scheme change listener
- language via Compartment (swappable for the files-modal dropdown)
- autocomplete via Compartment (only if vocab is provided)
- keymap stack: closeBrackets, default, history, completion, indentWithTab

Mounts the EditorView immediately before the textarea, hides the
textarea. Exposes window.__editor.mount(textarea, opts) returning a
controller with getValue / setContent / setLanguage / destroy.

bash language comes via @codemirror/legacy-modes/mode/shell wrapped
in StreamLanguage.define — same mechanism as srccfg.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:57:23 +02:00
mwiegand
3440bbc131
feat(editor-v2): autocomplete completion source
CompletionSource over the srccfg-vocab.json shape. Word fragment
matched via /[A-Za-z0-9_]{2,}/ at the caret; ranking is
prefix-match-first (shorter prefixes preferred) then substring;
cap 50 candidates, top 8 rendered. Each option carries the kind
('cvar'/'command') as cm6's autocomplete `type` so the popup
shows the appropriate icon.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:56:45 +02:00
mwiegand
5289ae307f
feat(editor-v2): light + dark themes + syntax highlight style
themes.js exports four extensions:
- editorLightTheme / editorDarkTheme: EditorView.theme() variants
  keyed to the --cm-* CSS variables defined in tokens.css (light) and
  its prefers-color-scheme: dark block.
- editorHighlightStyle: HighlightStyle bound to Lezer tags
  (comment, string, number, keyword, variableName).
- editorHighlighting: syntaxHighlighting(editorHighlightStyle) ready
  to drop into the EditorState extensions array.

@lezer/highlight comes in transitively via @codemirror/language;
no new package.json dependency needed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:56:26 +02:00
mwiegand
9226963516
feat(editor-v2): srccfg StreamLanguage mode
~30 LOC StreamLanguage definition for Source-engine .cfg syntax.
Tokens: line comment (//…), string, number, keyword (exec/alias/bind/
unbindall/wait), identifier. Linewise, no nesting — matches the
shape we authored as a Prism regex grammar in the v1 attempt.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:55:59 +02:00
mwiegand
7497cf5416
feat(editor-v2): vocab generator + cvar_list-derived JSON
build-vocab.py parses ./cvar_list (live L4D2 cvarlist dump, 2196 entries)
into static/data/srccfg-vocab.json — 1523 cvars + 671 commands.
Idempotent. Records the source-file SHA256 in the JSON header so
regenerations are auditable.

cvar_list is committed as a tracked data file so the generation is
reproducible from the repo alone.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 01:55:33 +02:00
mwiegand
ce20c1abff
scaffold(editor-v2): pin cm6 deps + editor-src skeleton
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-17 01:54:06 +02:00
mwiegand
f14d352657
revert(editor): roll back textarea code editor (re-architecture in flight)
The contenteditable + CodeJar + Prism approach (Tasks 1-12 + 4 smoke
fixes shipped this session) hit too many contenteditable edge cases to
ship:

- Copy collapses multi-line selections to one line (Selection.toString()
  doesn't reliably reconstruct newlines across Prism's tokenized <span>
  topology).
- Enter sometimes requires two presses + cursor color shifts (caret
  lands "between" sibling tokenized spans; first Enter shifts it into
  a real text node, second actually inserts).
- Cascade of earlier bugs already fixed (cursor jumped to start, then
  end; popup-accepted-quote duplicated; popup didn't accept at
  end-of-line) were all symptoms of the same root cause: manual Range
  API manipulation against tokenized contenteditable DOM is unreliable.

Exiting the sunk-cost path before more fixes accrue. The next attempt
will be a fresh brainstorming session weighing CodeMirror 6 (battle-
tested, accepts a one-time bundler step) vs textarea-overlay (real
<textarea> for editing, passive <pre> highlight, no contenteditable).

Kept (informs the next attempt):
- spec + plan documents in docs/superpowers/
- Playwright scaffolding (conftest + smoke test) + dev deps + e2e marker
- scripts/dev-server.py (independent of editor approach)
- AGENTS.md sandbox + Chromium Mach-port notes

Removed:
- editor JS (editor.js, srccfg-grammar.js)
- editor CSS (editor.css)
- vendored CodeJar + Prism + README
- srccfg vocab data
- editor partial (_editor_assets.html)
- template wiring (data-editor-language attributes, asset partial includes,
  files-editor language <select>)
- files-overlay.js editor bridge (setEditorContent helper, dropdown
  listener, filename-handler auto-redetect, dropdown reset)
- tokens.css syntax-color additions (dead without the editor)
- form-contract tests in test_blueprints.py + test_script_overlay_routes.py
- the editor-specific Playwright test (test_editor.py)
- create-blueprint modal trim that was tied to editor UX (Arguments +
  Config textareas restored)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 00:53:26 +02:00
mwiegand
338b7baff3
feat(blueprint): strip create-modal to name-only
The new-blueprint modal had Name + Arguments + Config textareas, but
the modal lives on blueprints.html (the list page), not on
blueprint_detail.html, so neither textarea was wired to the srccfg
editor — mixing themed-editor and raw-textarea UX in the same flow.
Keep just Name; arguments/config are edited on the detail page where
the editor lives. Add autofocus to the name field for keyboard flow.

Server contract unchanged: create_blueprint (blueprint_routes.py:80)
already defaults arguments/config to [] when absent from the form.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 00:03:57 +02:00
mwiegand
bee0f07d2f
fix(editor): drop prism.css to unblock dark-mode rendering
Prism's stock theme has

    code[class*=language-] { color:#000; background:transparent; }

at specificity (0,1,1), which beats our .editor-code (0,1,0). Result:
the editor's background was transparent and base text was #000, leaving
black-on-dark text in dark mode (unreadable).

We override every Prism token class we use (.token.comment / .string /
.keyword / .number / .operator / .identifier) via theme-aware
--color-* tokens defined in both :root and the
@media (prefers-color-scheme: dark) block of tokens.css, so prism.css
contributes nothing of value. Drop the <link> from _editor_assets.html.
Flip the form-contract tests to assert prism.css is NOT in the body so
a future accidental re-add is caught.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 00:03:48 +02:00
mwiegand
9a773093a8
fix(editor): correct caret behavior in autocomplete accept + disable auto-close
Four smoke-discovered fixes in acceptCompletion / CodeJar options:

- Backward selection walk via Selection.modify replaces the buggy
  range.setStart(endContainer, endOffset - fragment.length). The old
  code assumed the fragment lived in endContainer; at end-of-line the
  caret often sits in a post-Prism-<span> text node, so the subtraction
  went negative → IndexSizeError → caught silently → popup dismissed
  with no insert.
- Save/restore caret around updateCode because codejar.js:469-474 does
  editor.textContent = code; highlight(editor) with no caret preservation,
  which dropped the caret to the start of the editor.
- Set the selection inside the inserted text node before save() so
  CodeJar's save() doesn't trip its anchorNode === editor special case
  at codejar.js:122-127, which collapses to end-of-all-text.
- addClosing: false on both CodeJar constructors so closing quotes
  don't duplicate — CodeJar's addClosing: true default inserts a paired
  closing character without skipping past an existing one, producing
  e.g. "rcon_password"" when you finish a string literal.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-17 00:03:37 +02:00
mwiegand
5bec91ab17
perf(overlay): only ship editor assets to pages that mount an editor
Addresses Important #2 from the final code review.

The asset partial was previously included unconditionally for any
overlay detail page. Workshop overlays and read-only files-type
overlays (when the viewer isn't the owner or admin) have no
data-editor-language textarea, so the ~30 KB of Prism + CodeJar + JS
+ CSS shipped pointlessly. Gate the include on the two cases that
actually mount an editor: script-type overlays (bash editor) and
files-type overlays where the current user has edit rights (the
files-editor modal).

I-1 from the review (race window during "Loading…") was confirmed
moot — editorDialog.showModal() only fires after the fetch resolves
(files-overlay.js:409), so the dialog is invisible during the
fetch-and-placeholder window and the user can't type into it.

I-3 (Playwright coverage of the language dropdown override) is real
follow-up work that needs a new files-type overlay seed in the
live_server fixture. Deferred as a v2 ticket.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 22:25:44 +02:00
mwiegand
86fe564ff8
test(e2e): editor autocomplete end-to-end
Logs in as the seed user, navigates to the blueprint detail page,
types sv_che into the editor, asserts the autocomplete popup appears
with sv_cheats, accepts via Tab, and asserts the hidden textarea
(form field) now contains the inserted cvar.

This exercises the full chain end-to-end: editor mount on
DOMContentLoaded, srccfg-vocab.json fetch, popup positioning,
capture-phase keydown handling (Task 9 fix), Range-API completion
insertion, and textarea-mirroring on every input.
2026-05-16 22:06:22 +02:00
mwiegand
f030395a57
fix(e2e): force SESSION_COOKIE_SECURE=0 + document init_db duplication
Two follow-ups from the Task 11 code review.

Important — without SESSION_COOKIE_SECURE=0, Task 12's Playwright
login would silently fail. app.py:57 sets SESSION_COOKIE_SECURE = not
TESTING, so with our TESTING=False conftest the cookie is marked
Secure; the browser drops it over http://127.0.0.1 and the
session never establishes. The env-var override (app.py:53-55) is the
least invasive fix and preserves the SECRET_KEY guard.

Minor — the second init_db() looked redundant but is actually load-
bearing: create_app's init_db runs inside the app context (binds to
the in-app engine), while the seed work uses session_scope() outside
the app context (binds to an env-derived engine). The second
init_db() creates tables on THAT engine. Added a clarifying comment
so a future reader doesn't drop the line and silently break the seed.

Addresses Important #1 + Minor #1 from the Task 11 code review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 21:07:15 +02:00
mwiegand
f30b9a6b0c
test(e2e): scaffold Playwright + live-server fixture
Adds playwright + pytest-playwright to workspace dev deps, an e2e
pytest marker, and a live_server fixture that boots the Flask app on
an ephemeral port with a temp SQLite DB. addopts default to -m 'not
e2e' so the regular fast suite excludes them; explicit
`pytest -m e2e` runs them. Smoke test confirms the live server is
reachable.

Workspace root pyproject.toml is the right place for the dev deps and
pytest config — l4d2web/pyproject.toml is minimal and has neither.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 21:00:45 +02:00
mwiegand
8e8a3aeb3e
fix(files-editor): reset language dropdown on every modal open
Without this, a user who picked a manual override (e.g. "Bash") on
one open would see the stale selection on the next open while the
editor itself silently re-derived from the filename via
setEditorContent's setLanguage("auto") call. The displayed dropdown
would lie about the active language.

Additionally, the existing filename-input handler's
"if (languageSelect.value === 'auto') re-derive" check was effectively
disabled whenever the user had previously picked an override —
renaming the file wouldn't re-derive even though the active language
was already auto.

Addresses Important #1 from the Task 10 code review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 20:57:00 +02:00
mwiegand
3c882e020c
feat(files-editor): mount auto-language editor + dropdown override
The modal textarea opts in with data-editor-language=auto; the editor
derives the language from the filename extension on each modal open.
A dropdown lets the user override (srccfg / bash / plain). The
existing fetch-based /files/save path is unchanged — files-overlay.js
keeps reading textarea.value, which the editor mirrors.
2026-05-16 20:51:35 +02:00
mwiegand
10cf0da3d2
fix(editor): capture-phase keydown + popup leak + cache warmup
Addresses Critical #1 + Important #2/#3/#4 from the Task 9 code review.

CRITICAL — Tab/Enter were stolen by CodeJar before the popup handler
saw them. CodeJar registers its keydown listener during construction
(line ~159), so it ran first in bubble order: Tab handler
preventDefaulted and inserted 2 spaces, Enter handler preventDefaulted
+ stopPropagation'd (with leading indent), so the popup-accept either
ran on corrupted state or never fired at all. Fix: register the popup
listener with {capture: true} and call stopPropagation on the keys we
own — that way capture phase fires before CodeJar's bubble listener
and the key is fully consumed by the popup while it's visible. Normal
typing (popup hidden) early-returns without stopPropagation, so
CodeJar's tab-indent + enter-preserve-indent still work when there's
no autocomplete to accept.

IMPORTANT — destroy() leaked the popup <ul> into document.body. Each
mount/destroy cycle (e.g. modal close/reopen) left an orphan popup.
Fix: pop.remove() in destroy().

IMPORTANT — async refreshPopup could race in stale renders if the
first keystroke fired the vocab fetch and the second keystroke
captured a different ctx before the fetch resolved. Fix: warm the
cache with a fire-and-forget loadVocab(language) at mount, so the
first user keystroke hits cache. Eliminates the only realistic window
for the race.

IMPORTANT — acceptCompletion's Range.setStart could throw
IndexSizeError on pathological state (caret inside a tokenized span
where the fragment isn't fully upstream). Fix: try/catch the entire
DOM mutation block, log + dismiss on failure. Plus an inline comment
documenting the single-text-node invariant the current grammars hold.

Plan source updated for the capture-phase fix (most important for
future regeneration); the other fixes are smaller and only mirrored
into the actual code.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 20:49:23 +02:00
mwiegand
3d3629f592
feat(editor): add identifier autocomplete popup
Vocab loaded lazily from /static/data/<lang>-vocab.json on first
mount, cached in memory. Popup appears when the word fragment before
the caret has >=2 word characters and matches the vocabulary. Prefix
matches rank ahead of substring matches; popup shows up to 8 with
scroll. Up/Down navigate, Tab/Enter accept, Esc dismisses.

acceptCompletion uses instance.jar (not the captured closure) so
runtime jar reassignment via setLanguage stays consistent.
2026-05-16 20:42:03 +02:00
mwiegand
e6fe701718
data(editor): seed L4D2 cvar/command vocabulary
Hand-curated set of high-traffic cvars and commands sourced from the
existing l4d2-server-cvar-reference.md and common SourceMod usage.
Regeneration procedure documented in the file header.

30 cvars + 8 commands.
2026-05-16 20:39:33 +02:00
mwiegand
482312c3d8
feat(overlay): mount bash editor on script overlay form
data-editor-language=bash opts the textarea in; the editor uses
Prism's stock bash grammar (no project-owned bash code).

Partial include sits outside all conditional blocks in the template
so the editor assets load for both script-type and files-type
overlays.
2026-05-16 20:37:28 +02:00
mwiegand
c6f10e632d
test(blueprint): also assert prism.css is referenced in editor assets
The plan template (and verbatim implementation) listed five of the six
editor asset URLs in the structural test — vendor/prism.css was
omitted. If a future change drops the Prism stylesheet from the
partial, syntax tokens lose their color rules silently and the test
still passes. Add the missing assertion and update the plan to match.

Addresses Minor #1 from the Task 6 code review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 20:35:44 +02:00
mwiegand
607970eb43
feat(blueprint): mount srccfg editor on the config textarea
The textarea is preserved as the form field; the editor renders a
contenteditable sibling and mirrors content back on every input. Form
POST contract is untouched (covered by new round-trip test).
2026-05-16 19:39:58 +02:00
mwiegand
b203a83f58
feat(editor): add Jinja partial for editor asset includes
Five script/link tags consolidated so call-site templates only need a
single {% include '_editor_assets.html' %} to enable the widget.
2026-05-16 19:36:53 +02:00
mwiegand
04f9a4d6a2
fix(editor): narrow findFilenameInput scope + dispatch input from setValue
Addresses two Minor follow-ups from the Task 4 code review:

- findFilenameInput previously included `body` in its closest() selector,
  meaning any "auto" textarea outside a modal would walk all the way up
  and pick up the files-editor modal's filename input from elsewhere in
  the document. Drop `body` so out-of-modal "auto" usage degrades
  cleanly to "plain".
- setValue now dispatches an `input` event on the textarea after
  writing, matching the onUpdate mirror. Task 10 wires the files-editor
  modal to call setValue when loading file content — without this fix,
  textarea-listening code (e.g. unsaved-changes indicators) wouldn't
  see programmatic loads. Now setValue and user typing produce the
  same observable side effects.

Plan source block updated to match.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:35:47 +02:00
mwiegand
e29eaf3254
feat(editor): widget core — mount, sync, language switch
Mounts on <textarea data-editor-language>, hides the textarea, renders
content in a contenteditable sibling with Prism highlighting via
CodeJar. Mirrors content back to textarea.value on every input so form
POST and existing JS readers keep working unchanged. Exposes
setValue/setLanguage/getValue on textarea._codeEditor for callers.

Language switch uses tear-down-and-remount because CodeJar captures
its highlighter by closure at construction time and has no API to
swap it on a live instance.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:29:27 +02:00
mwiegand
cdcb7e4853
style(editor): visible light-mode popup active state + plan sync
Addresses Important #1 + Minor #2/#3 from the Task 3 re-review:

- --color-bg-popover-active light value: #f3f4f6 → #e5e7eb. The prior
  value was within ~1.05:1 luminance of the white surface — keyboard
  navigation through the autocomplete list had no visible focus
  indicator in light mode. e5e7eb (Tailwind gray-200) clears that.
- Drop dead fallback hexes on the four guaranteed tokens
  (--color-string/-keyword/-number/-bg-popover-active). They never
  fired post-fix and only produced a dark-mode-only palette if
  tokens.css somehow failed to load — i.e. they were misleading.
- Plan source block (Task 3 Step 2) replaced with the post-fix CSS
  verbatim + a new Step 2b that documents the tokens.css additions
  alongside the editor.css template, so a fresh regeneration
  produces the same file.

Deferred: cross-cutting --font-mono token (Minor #4 — would touch 7+
sites outside Task 3's scope).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:27:07 +02:00
mwiegand
f9c8518212
style(editor): theme-aware syntax tokens + match textarea metrics
Addresses Important #1 + #2 from the Task 3 code review:

- Adds --color-string, --color-keyword, --color-number,
  --color-bg-popover-active to tokens.css in both the :root and dark
  blocks. GitHub-style palette tuned for legibility on each theme's
  surface.
- Updates .editor-code to use the same padding tokens, font-family
  stack, font-size, and line-height as the existing textarea rule so
  the contenteditable doesn't visibly jump when the widget mounts.
- Drops the caret-color override (browser default adapts to system
  theme — no token needed).

Plan source block updated to match.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:22:27 +02:00
mwiegand
75a586a47b
style(editor): add stylesheet for editor shell + Prism tokens + popup
Defines .editor-shell, .editor-code, .editor-popup. Reuses tokens.css
variables where present so the editor matches the site palette.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 19:17:05 +02:00
mwiegand
db1a255223
fix(editor): drop dead -? from srccfg number regex
The `\b` word boundary anchor prevents the optional minus from ever
matching from positions where signed numbers naturally appear (` -1`,
`(-1`, `=-1` all word-boundary-from-non-word and the `-?` fires zero
chars). Negative numbers are tokenised via the operator class instead,
which is the consistent behaviour the grammar already exhibits.
Plan source block updated to match so a fresh regeneration produces the
same file.

Addresses Minor #1 from the Task 2 code review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:15:34 +02:00
mwiegand
7cfbedb929
feat(editor): add Prism grammar for Source-engine .cfg syntax
Five token classes (comment, string, keyword, number, identifier) plus
operators. Purely visual highlighting; no semantic validation of cvar
names or values.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 19:11:56 +02:00
mwiegand
02e9edd4ed
vendor(editor): add CodeJar attribution header + source-form rationale
Brings codejar.js to parity with prism.js, which already carries a
self-documenting header. The README also now records *why* the
unminified source form was chosen: CSP rules out runtime sourcemap
loading from a CDN, so debuggability lives in the vendored bytes.
SHA256 column updated to match the new file content.

Addresses Minor #1 + #2 from the Task 1 code review.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 19:10:39 +02:00
mwiegand
6ade91b870
vendor(editor): pin Prism v1.29.0 + CodeJar v4.0.0
Self-host the editor dependencies under /static/vendor/ since the strict
CSP forbids CDN loading. README records source URLs, versions, and
SHA256s for each file.
2026-05-16 19:04:26 +02:00
mwiegand
18113637e9
refactor(datetime): introduce UtcDateTime, remove naive-strip workarounds
Adds a UtcDateTime TypeDecorator (models.py) that enforces aware-UTC on
write and stamps tzinfo=UTC on read. Replaces 26 DateTime column
declarations. Removes 5 production sites that defensively stripped tzinfo
to match SQLite's lossy round-trip. auth.py now coerces legacy session
cookies upward (stamp UTC on parsed naive marker) instead of stripping
live aware markers downward.

The change is Python-side only: UtcDateTime.impl = DateTime, so DDL and
emitted SQL are unchanged. No Alembic migration needed.

Adds 2 unit tests in test_models.py pinning the decorator's contract
independently of the column declarations.

The three deliberately-naive test_timeago.py fixtures (lines 67, 73, 113)
remain naive on purpose -- they exercise _ensure_utc's normalize-up path
at the public filter boundary, which stays as belt-and-braces defense.

See docs/superpowers/specs/2026-05-16-tz-aware-datetime-design.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:59:29 +02:00
mwiegand
a5436deaf0
test(datetime): pin tz-aware contract for fixtures (red until UtcDateTime lands)
Drops .replace(tzinfo=None) from 8 fixture sites that mirrored the
production-side strip convention. Two of these (test_live_state_poller.py
test_new_player_opens_session_with_backfilled_join, test_models.py
test_user_has_password_changed_at_default) now fail with TypeError when
comparing aware in-memory values against naive DB reads -- that failure
is intentional and describes the contract commit 2 must satisfy:
DB-sourced datetimes return aware UTC.

The remaining 6 sites were already cosmetic (fixture-seed only, no
aware-vs-DB comparison) but are flipped here so future authors write
aware fixtures.

The three deliberately-naive sites in test_timeago.py (lines 67, 73,
113) are LEFT untouched -- they exercise _ensure_utc's normalize-up
path and are feature tests, not workarounds.

See docs/superpowers/specs/2026-05-16-tz-aware-datetime-design.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:55:48 +02:00
mwiegand
6cef55f900
fix(csp): allow workshop preview thumbnails from steamusercontent.com
Steam serves workshop preview images from images.steamusercontent.com,
which the previous img-src whitelist did not cover, so the browser
silently blocked every <img> in _overlay_item_table.html.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:22:30 +02:00
mwiegand
55b2abfdc9
refactor(server_routes): drop unused 'now' kwarg from _live_state render
After the timeago migration, the live-state template no longer reads
'now' — it computes relative labels through the filter, which derives
its own reference time.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:15:14 +02:00
mwiegand
b6305f2aac
refactor(page_routes): pass datetime to templates for timeago filter
Drop the inline humanize_delta imports and string-precomputation; pass
the raw datetime as latest_job_at / latest_build_at and let the
template apply the timeago filter. One fewer code path computing
relative-time strings.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:14:08 +02:00
mwiegand
99e477700a
refactor(templates): use timeago filter in _live_state.html
Replaces three bespoke (now - x).total_seconds() expressions with the
shared filter, unifying vocabulary (no more '0m ago' inside the first
minute) and adding the UTC tooltip.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:12:26 +02:00
mwiegand
d9cee233ab
refactor(templates): use timeago filter for job timestamps
Preserves the existing '-' placeholder for nullable started_at /
finished_at columns.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:11:56 +02:00
mwiegand
4f6d9bcca6
refactor(templates): use timeago filter for admin/blueprint timestamps
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:11:23 +02:00
mwiegand
263a9a9f27
feat(app): register timeago Jinja filter
Templates can now call {{ ts | timeago }} directly without route-side
precomputation.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:10:59 +02:00
mwiegand
1926fe895c
feat(timeago): add format_time_html returning a <time> element
Wrap humanize_delta in an HTML <time> element with datetime= and
title= attributes carrying the precise UTC value, so hovering surfaces
the exact timestamp regardless of the relative label.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:09:23 +02:00
mwiegand
237f26e5cb
feat(timeago): symmetric ladder with second precision and date fallback
Rewrite humanize_delta as a symmetric past/future ladder with
sub-minute precision. Replace the bare ISO date fallback after 7 days
with a day-month form (year suppressed when same as now). Refs spec
docs/superpowers/specs/2026-05-16-timeago-shared-display-design.md.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 11:08:43 +02:00
mwiegand
49992b3a26
refactor(repo): uv workspace + hatchling + layout restructure
Migrate from pip-install-e + setuptools to a uv workspace with a
committed uv.lock for deterministic deps. Switch both members to
hatchling, and move package sources into nested standard layout
(l4d2host/l4d2host/, l4d2web/l4d2web/) so builds work from a
read-only source tree — setuptools wrote egg-info to source under
the old layout, which broke uv sync on the root-owned /opt/left4me/src.

Local dev install: `pip install -e ./l4d2host -e ./l4d2web` -> `uv sync`.
.envrc switches from `layout python python3.13` to `use uv`. Python
pinned to 3.13 via .python-version.

l4d2web now declares its cross-dep on l4d2host explicitly via
[tool.uv.sources] (workspace = true). l4d2web/alembic.ini and
l4d2web/alembic/ stay at the project root (standard alembic layout).

Test fixes:
- tests/__init__.py added to both test dirs so pytest doesn't shadow
  l4d2host as a namespace package via outer-dir walk.
- 3 CWD-relative paths in tests (l4d2web/static/css/{tokens,layout}.css
  and js/sse.js) anchored to Path(__file__) so they survive layout
  changes.
- Two test_install.py tests now monkeypatch HOME to tmp_path so they
  stop silently mutating ~/.steam/sdk32 on every run.

628 tests pass under sandboxed `uv run pytest`.

Per docs/superpowers/plans/2026-05-15-uv-workspace-execution.md;
prereq for the ckn-bw bundle's uv-sync action (queued).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-15 22:04:29 +02:00
mwiegand
e28d4fad8c
l4d2web/csp: allow Steam avatar CDN in img-src
The live-state grid renders player avatars as <img src="https://avatars.steamstatic.com/...">,
but the CSP img-src directive was `'self' data:` — so the browser
silently blocked every avatar load, leaving placeholder circles in
place. The DB cache and Steam API path were both healthy; only the
browser-side load was blocked.

Use the wildcard *.steamstatic.com host-source rather than pinning a
single hostname: Steam rotates avatars across steamcdn-a.akamaihd.net,
avatars.akamai/cloudflare/fastly.steamstatic.com over time, and a
single-hostname allowlist would re-break on the next shuffle.

Test now pins img-src explicitly — the previous assertions only
checked default-src/frame-ancestors/form-action, so a regression of
this exact line would have silently passed.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 20:23:29 +02:00
mwiegand
8971b23617
refactor(sandbox): collapse l4d2-sandbox user into left4me
The hardening refactor that just landed closes the same-uid attack
surface (FS view, ptrace, /proc visibility, signals) for the web +
gameserver units via systemd directives plus system-wide
kernel.yama.ptrace_scope=2. Keeping the script-sandbox on a separate
uid was the inconsistent half-step — defense-in-depth only, with
build-time-idmap complexity attached. One principle wins: harden
once, share the uid.

scripts/libexec/left4me-script-sandbox: drop the idmap block (uid
lookups, STAGING setup, cleanup_staging trap, mount --bind
--map-users), switch User=/Group= to left4me, point BindPaths at
\$OVERLAY_DIR directly. Header comment updated to reflect
hardening-not-uid as the same-uid defense. nsenter self-wrap kept —
it's about mount-namespace escape, not uid.

Tests + comments + companion docs updated. Build-time-idmap and
overlay-idmap plans marked SUPERSEDED; user-uid-split spec revised
to "1 user is correct"; one-line update notes on the hardening
specs and the build-overlay-unit-design.

Companion ckn-bw commit removes the l4d2-sandbox user + group and
tightens /var/lib/left4me from 0711 → 0755 (the traverse-only mode
was specifically for the sandbox uid).
2026-05-15 15:50:57 +02:00
mwiegand
8f30dd7754
docs: correct stale bubblewrap references in v1 spec + live docstring
Janitorial item 6 in 2026-05-15-janitorial-cleanup.md. The v1 sandbox
design (2026-05-08-l4d2-script-overlays-design.md) was approved
2026-05-08 and superseded the same day by the v2 systemd-only design
(2026-05-08-l4d2-script-sandbox-v2-systemd.md). The current
left4me-script-sandbox helper uses systemd-run in service-unit mode;
no bwrap binary is invoked. The v1 spec still described bubblewrap as
the engine.

- v1 spec gets a top-of-file banner pointing at v2 as the supersede.
  Body preserved; the rest of the v1 design (overlay-type unification,
  resource caps, helper auth) is still valid — only the sandbox engine
  changed.
- l4d2web/services/overlay_builders.py: ScriptBuilder docstring
  "bubblewrap + systemd-run" → "hardened systemd-run transient
  service" (the as-built reality).
- scripts/tests/test_script_sandbox.py: stray "/bwrap" in a comment
  cleaned up. Negative regression assertions (`assert "bwrap" not in
  text`) intentionally retained as the guard against accidental
  re-introduction.
- Plan docs left untouched (historical action snapshots).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-15 12:12:31 +02:00
mwiegand
bbb2b983bc
harden(l4d2web): per-username login rate limit alongside per-IP
A 20-attempts-per-60s budget keyed by IP doesn't slow a distributed brute force that rotates source IPs. Add a parallel per-username bucket with the same threshold so a single account can't burn through more than 20 failed logins/min regardless of where they come from. Empty usernames aren't bucketed (would DoS the anonymous 401 path). Successful login clears both buckets.
2026-05-14 22:26:20 +02:00
mwiegand
0e2a78e065
secure(l4d2web): block non-admin writes on system overlays; last-admin guard on deactivate
_load_files_overlay docs already promised "owner or admin" for mutations, but the check only filtered by overlay.type — system overlays (user_id IS NULL) were writable by any logged-in user. Add the explicit 403 for non-admins; read-only routes remain open across all overlay types.

Mirror the delete-route last-admin guard on /admin/users/<id>/deactivate so a future auth-model change (service accounts bypassing require_admin, etc.) can't accidentally lock out the system.
2026-05-14 22:24:19 +02:00
mwiegand
74b7f61437
harden(l4d2web): default security response headers and generic error handlers
- after_request hook sets X-Content-Type-Options=nosniff, X-Frame-Options=DENY, Referrer-Policy=strict-origin-when-cross-origin, and a strict CSP (default-src 'self', script-src self+nonce, frame-ancestors 'none', form-action 'self'); HSTS added on secure non-test responses
- per-request CSP nonce minted in g.csp_nonce; servers.html's inline showModal script picks it up
- 404 and 500 handlers return short plain-text responses so a misbehaving deployment can't leak tracebacks via Werkzeug's debug page
2026-05-14 22:21:36 +02:00
mwiegand
2902c9cc82
harden(l4d2web): auth/session — clear on login+logout, constant-time CSRF, role-change invalidation
- login_user clears any pre-login session state before stamping user_id/pw_changed_at/admin so a fixated cookie value cannot smuggle data past the login boundary
- logout_user now session.clear()s instead of only popping user_id, removing leftover pw_changed_at/admin markers
- CSRF token comparison uses hmac.compare_digest
- load_current_user rejects sessions where the stamped admin flag no longer matches the user row, preventing a demoted admin from retaining elevated access until next password change (backward-compatible: sessions issued pre-upgrade lack the marker and pass through until next login)
2026-05-14 22:18:46 +02:00
mwiegand
66d14feca5
refactor(l4d2-web): harden console-history.js against HTMX version drift and races
- pendingCommand captured in htmx:beforeRequest (not requestConfig).
- ensureLoaded shares a single inflight Promise across concurrent calls.
- Document why synthetic null-id entries are safe in the cache.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:42:05 +02:00
mwiegand
6f49efd44a
feat(l4d2-web): console panel UI on server detail page
- _console_line.html: command + reply, error variant, "(no reply)" placeholder.
- server_detail.html: console section between Live State and Files, replays
  last 50 history rows server-side; HTMX form appends new lines via hx-swap.
- console-history.js: ArrowUp/Down recall against /console/history JSON;
  scroll-to-bottom on load and after each new line.
- CSS: fixed-height scrolling transcript, terminal-ish styling, spinner via
  HTMX in-flight class.
- test_console_routes.py: update 4 assertions from legacy [ERROR] literal
  to console-error CSS class (matches new semantic markup).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:39:21 +02:00
mwiegand
ecc4aa28c6
refactor(l4d2-web): tighten console route limit test and dedupe is_error
- ?limit clamp test now actually verifies the clamp instead of just
  passing through 5 rows.
- Single is_error assignment per branch, single db.add path.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:35:22 +02:00
mwiegand
553b280e40
feat(l4d2-web): backend for RCON console with persisted transcript
- POST /servers/<id>/console runs a command via rcon.execute_command and
  persists every outcome (success / empty / error) to command_history.
- GET /servers/<id>/console/history returns paginated newest-first JSON
  for client-side up-arrow recall.
- server_detail() now passes the last 50 history rows as console_history
  for server-side replay on page load.
- 404 on ownership mismatch — no admin override.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:32:13 +02:00
mwiegand
c4dffd471b
feat(l4d2-web): add command_history table for RCON console transcript
A row per RCON command execution: (user, server, command, reply, is_error,
created_at). Composite index on (user_id, server_id, id) supports the only
query shape — "latest N for this user+server", id DESC.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:26:56 +02:00
mwiegand
9ef9ffdbde
chore(l4d2-web): clarify rcon req_id constants and helper docstring
Add comment noting _EXEC_REQ_ID/_MARKER_REQ_ID are arbitrary client-chosen
values unrelated to SERVERDATA_* packet-type constants. Update _connect_and_auth
docstring to accurately reflect that OSError/socket.timeout propagate raw from
post-connect send/recv, while only connect failure is wrapped in RconError.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-14 21:24:41 +02:00
mwiegand
085fd714a5
feat(l4d2-web): add execute_command to rcon service with full test coverage
Extracts _connect_and_auth helper from query_status, adds execute_command
using the trailing-marker pattern for multi-packet reassembly, and covers
all paths (happy path, multi-packet, empty reply, auth failure, timeout,
input validation, marker drain) with 10 new tests.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 21:21:41 +02:00
mwiegand
6cc1736f17
feat(l4d2-web): add hostname edit form to server detail page 2026-05-13 15:42:46 +02:00
mwiegand
963851c0e1
feat(l4d2-web): emit hostname in spec config with ephemeral fallback 2026-05-13 15:31:12 +02:00
mwiegand
69d93dda4f
feat(l4d2-web): accept hostname on server update, default empty on create 2026-05-13 14:29:53 +02:00
mwiegand
0a7f48f174
feat(l4d2-web): add hostname column to Server model 2026-05-13 14:26:14 +02:00
mwiegand
fe43f67b51
feat: include password-reveal.js in base template 2026-05-13 11:37:47 +02:00
mwiegand
ab83f5fd2b
feat: add RCON password row to server detail page 2026-05-13 11:37:28 +02:00
mwiegand
d9aa6bd395
feat: add password reveal toggle JS 2026-05-13 11:36:40 +02:00
mwiegand
d113b7821c
fix(live-state): remove loading=lazy from avatars to fix Firefox/Safari flash
Firefox and Safari defer lazy images by one paint cycle even when cached,
causing a blank frame on each innerHTML swap. These avatars are always
in-viewport and cached after the first poll, so lazy loading has no benefit.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 23:34:53 +02:00
mwiegand
175e4e653c
fix(live-state): eliminate flash on poll by switching to innerHTML swap
outerHTML removes and re-inserts the section on each tick, causing a
blank frame. Keeping the <section> as a stable DOM container and
swapping only innerHTML means avatars and text update in-place without
any teardown/reconstruct cycle.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-12 23:26:54 +02:00
mwiegand
096d18ac64
feat(live-state): use Steam avatarfull (184x184), downscale in CSS
64x64 avatarmedium looked soft on high-DPI screens. Switching the
GetPlayerSummaries field to avatarfull (184x184) and constraining
display size to 64px via .live-state .avatar gives sharp rendering on
retina/4k panels at the cost of a slightly larger CDN fetch (still
hot-linked, so no proxying cost).

Also adds the previously-missing CSS for the live-state player grid:
avatar+name+meta arranged in a tight 2-column grid per card, link
spans the avatar+name so the meta stays non-interactive.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 23:17:51 +02:00
mwiegand
6cbe7dc9f2
feat(live-state): link player cards to their Steam profile
Wraps avatar + persona name in an a[href=steamcommunity.com/profiles/<id>]
in both the Current and Recent blocks. Steam auto-redirects to the user's
vanity URL on follow, so we don't need to store profileurl separately.

target=_blank + rel=noopener noreferrer to keep the dashboard page in
place when a link is followed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:51:50 +02:00
mwiegand
37a9ad68a2
fix(live-state): cast poll_seconds to int for HTMX hx-trigger
HTMX's hx-trigger="every Ns" syntax does not accept fractional seconds —
a config override like 7.5 would render every 7.5s and silently break
auto-refresh. Floor to int with a 1s minimum.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:23:15 +02:00
mwiegand
9aaa26d9a9
feat(servers): add live-state panel with current and recent players
HTMX-refreshed /servers/<id>/live-state fragment renders snapshot
summary, current players with avatars/ping, and recent-player history;
server_detail.html bootstraps it via hx-trigger="load".

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:20:01 +02:00
mwiegand
b00a3cceea
test(live-state): assert stale server's map is not rendered in the badge
Closes the negative-assertion gap from the Task 10 review: without this
check, a regression that drops the freshness guard would still pass the
positive 2/4 + c1m2_streets assertions.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:17:02 +02:00
mwiegand
072d9f78e7
feat(servers): show live counts + map badge in server list
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:14:57 +02:00
mwiegand
0dc61d5de4
feat(live-state): start daemon poller, prune history, close stuck sessions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:10:55 +02:00
mwiegand
be476112ee
feat(live-state): enrich roster with cached Steam profiles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 22:02:58 +02:00
mwiegand
33899f8c17
feat(live-state): reconcile player sessions on each poll
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:58:30 +02:00
mwiegand
c9cd2557fd
style(live-state): drop unused imports staged for later tasks
threading, time, Callable were imported in anticipation of Task 9's
daemon-thread startup. Task 9 will re-add them when actually needed.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:55:36 +02:00
mwiegand
f48d624dcc
feat(live-state): poller writes RLE snapshots to server_live_state
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:53:58 +02:00
mwiegand
f88d07a473
feat(steam): add GetPlayerSummaries client
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:48:02 +02:00
mwiegand
465a103c3a
feat(servers): generate rcon_password on server create
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:43:56 +02:00
mwiegand
2a440dae45
feat(facade): append rcon_password as final server.cfg line
Source cvar semantics are last-wins; appending the rcon_password after
all overlay exec lines and blueprint config ensures no overlay or user
config line can silently override it.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:40:56 +02:00
mwiegand
83d2a9932c
refactor(rcon): harden _parse_duration; surface fixture handler errors
- _parse_duration wraps int() in try/except so malformed connected
  durations raise RconError (not ValueError leaking past the poller's
  except RconError).
- fake_rcon_server captures handler exceptions and re-raises at context
  exit, so a buggy test handler surfaces as a real failure instead of
  silently degrading into a client-side timeout.
- Two new parser tests: HH:MM:SS duration parsing and malformed input
  coverage.
- Fix Steam ID formula typo in the spec doc (Z*2 + Y, not Y*2 + Z; Y is
  the low bit). Code was already correct.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:39:32 +02:00
mwiegand
b95a82b8a4
feat(rcon): add Source RCON client + status parser
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:31:32 +02:00
mwiegand
e25e7098f6
refactor(live-state): drop redundant ix_sps_server_recent index
The two indexes ix_sps_server_open and ix_sps_server_recent were
byte-identical because SQLAlchemy's Index(name, *cols) form drops the
DESC ordering the spec intended. Rather than reach for text("left_at
DESC"), drop the second index entirely — SQLite scans the ASC index
backwards at no measurable cost. Spec and plan updated to match.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:27:01 +02:00
mwiegand
0f825686c6
feat(live-state): add schema for snapshots, sessions, steam profiles
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-12 21:18:24 +02:00
mwiegand
f614ac05f0
tests/cli: cover running+cancelling idempotency, tighten app-context scope 2026-05-11 23:18:54 +02:00
mwiegand
0ab54b4a7d
cli: add workshop-refresh subcommand for scheduled global refresh
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 23:15:05 +02:00
mwiegand
653e3212b9
tests: harden refresh-hidden-during-build with positive assertion 2026-05-11 23:13:39 +02:00
mwiegand
25b38e633d
overlay_detail: add 'Refresh from Steam' button for workshop overlays
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 23:10:27 +02:00
mwiegand
e1b189ad3c
workshop_routes: narrow refresh's steam exception handler
Catch only requests.RequestException in refresh_overlay so that
server-side data errors (e.g., ValueError) bubble up as 500 rather
than being disguised as a 502 "steam api error". Update the 502 test to
use a real requests exception, add a sibling test that verifies
non-requests exceptions propagate, and explicitly assert that refresh
enqueues a build_overlay job even when Steam returns no entries.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 23:08:41 +02:00
mwiegand
f5094c2d9d
workshop_routes: add per-overlay refresh endpoint
POST /overlays/{id}/refresh lets the overlay owner (or any admin)
re-fetch fresh Steam metadata for all items and enqueue a rebuild.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 23:03:48 +02:00
mwiegand
81c6863cca
overlay_builders: restore symlink overwrite guards + nits
Commit 16adc5c silently dropped two defensive guards from the
symlink-creation loop in WorkshopBuilder.build. Restore them:
- refuse to overwrite a non-symlink file that collides with a workshop
  name (logs a message, skips creation)
- refuse to overwrite a foreign symlink (target outside the cache root)

Also: change `skipped` from list to set (O(1) membership test, no
duplicates possible), and add a brief comment above WorkshopMetadata
construction explaining which fields download_to_cache actually uses.

Two regression tests added to pin the guard behaviour.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 23:01:38 +02:00
mwiegand
16adc5c1fe
overlay_builders: download missing/stale workshop items inline
Replace the old skip-uncached-with-warning logic in WorkshopBuilder.build
with an inline download phase that calls _download_with_retry for each item
whose cache file is absent or stale (mtime/size mismatch). Stamps
last_downloaded_at / last_error after each download, and skips items with
no file_url. Update test fixture to utime cache files so mtime matches
time_updated, delete the now-superseded skip-warning test, and add six
new builder-level behavior tests covering the new download path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 22:56:09 +02:00
mwiegand
6fc7f87943
overlay_builders: address code-review nits on retry helpers
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 22:48:28 +02:00
mwiegand
13bd2e48f6
overlay_builders: add _download_with_retry + _sleep_with_cancel helpers
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 22:43:22 +02:00
mwiegand
cb52a69faf
tests/test_profile: hoist sqlalchemy import to module top
ruff E402: import was after non-import top-level code.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 22:01:29 +02:00
mwiegand
f643246a84
cli: apply min-length password policy in create-user
Same validate_new_password used by the web change-password flow,
so the policy is enforced uniformly across CLI and HTTP entry
points. Existing CLI tests bumped to passwords that satisfy the
new floor.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 22:00:16 +02:00
mwiegand
224b023ca0
profile: rate-limit test for POST /profile/password
Exceeding the per-IP attempt cap within the window returns 429.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:58:46 +02:00
mwiegand
47722dbb19
profile: happy-path + cross-session invalidation tests
Verifies that on a successful change the digest rotates, the
password_changed_at advances, this session keeps working with the
re-stamped marker, and a parallel session forged from the
pre-change marker is rejected by load_current_user.

profile_password_change now writes a naive password_changed_at so
the in-memory marker matches what SQLite returns on next read.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:58:26 +02:00
mwiegand
d25fb57f30
profile: POST /profile/password validation branches
Implements the change-password endpoint:
- Per-IP rate limit reusing services/rate_limit
- Required fields, mismatched-confirm, policy, wrong-current
  branches each redirect with a specific ?error= key
- Rotates digest + password_changed_at, then re-stamps the
  current session marker so this browser stays logged in
  while other sessions get rejected by load_current_user

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:57:11 +02:00
mwiegand
eef85f36a9
profile: GET /profile page with change-password form
Adds the page reachable from the username link in the header.
Renders the form skeleton; the POST handler lands in the next
commit.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:55:34 +02:00
mwiegand
e75f379dcb
auth: reject sessions older than user.password_changed_at
load_current_user now treats a session whose pw_changed_at marker
is missing, malformed, or older than the user's current
password_changed_at as logged-out. Same shape as the existing
user.active check.

Forced fan-out updates to every test fixture that forges a session
via session_transaction(): each now stamps a current pw_changed_at
marker. test_deactivated_user_existing_session_invalidated keeps
its meaning — the deactivation still flips the user to inactive,
and load_current_user rejects the session via the user.active
branch before reaching the freshness branch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:54:13 +02:00
mwiegand
84dc672180
auth: stamp password_changed_at marker in session on login
login_user now records the user's current password_changed_at on the
session. The next commit will use this marker to invalidate sessions
whose password has been rotated under them.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:46:20 +02:00
mwiegand
26a6a9d7b0
rate-limit: extract generic helper, reuse from login
Pulled the per-IP sliding-window check out of auth_routes so the
upcoming /profile/password endpoint can share it.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:45:51 +02:00
mwiegand
a5982941df
auth: validate_new_password helper (min length 8)
Single source of truth for the password policy, to be reused by the
upcoming /profile/password endpoint and (optionally) the create-user
CLI.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:45:03 +02:00
mwiegand
2353378b23
alembic: add users.password_changed_at column
Backfills existing rows from created_at, then enforces NOT NULL.
Existing sessions without a pw_changed_at marker will be rejected
on next request once the freshness check lands (one-time forced
re-login post-deploy).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:44:39 +02:00
mwiegand
eb1f2b82eb
models: add User.password_changed_at
First step of the self-service password-change feature: a timestamp
that backs the per-session freshness check used to invalidate other
sessions on password change.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-11 21:43:25 +02:00
mwiegand
e1149704c8
job_worker: don't duplicate streamed stderr on HostCommandError
services/host_commands.run_command pumps each stderr line into JobLog
via on_stderr (job_worker.py:215) before it raises HostCommandError —
appending exc.stderr again as a single row produced a second copy of
the entire traceback truncated at JOB_LOG_LINE_MAX_CHARS (4096), which
was visible as the awkward duplicated/cut-off second block at the end
of failed install logs.

Split the existing `except subprocess.CalledProcessError` into two:

  except HostCommandError: stderr already streamed — just record exit
    code + last error summary on the job/server row. No log append.

  except subprocess.CalledProcessError: catches raw CalledProcessErrors
    raised outside host_commands (no pump ran), so still append stderr
    to the log. Preserves the path test_called_process_error_fails_job
    exercises.

New regression test asserts a HostCommandError with multi-line stderr
doesn't land as a single concatenated JobLog row.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-10 22:52:54 +02:00
mwiegand
c594d4b5e8
tests: admin user management
14 tests covering /admin/users/<id>/{deactivate,activate,delete}:

  - deactivate/activate flips and 404 on unknown user
  - deactivate-self refused (409)
  - deactivated user cannot log in (same 401 as wrong-password)
  - existing sessions stop working after deactivation (load_current_user
    returns None for inactive users → @require_login redirects to /login)
  - delete-self refused (409)
  - delete refuses when user owns Server, Blueprint, or custom Overlay
  - delete on orphan succeeds (302 → /admin/users)
  - delete nulls out Job.user_id (jobs survive as audit trail)
  - delete-other-admin succeeds when more than one admin exists

The "last admin" branch in the delete endpoint is defense-in-depth and
unreachable via normal flow (any path that triggers it is shadowed by
self-delete) — covered by a comment, not a test.
2026-05-10 21:19:03 +02:00
mwiegand
bcea450e98
admin: deactivate/activate/delete endpoints for /admin/users
Three new POST endpoints on the existing admin blueprint, all guarded
by @require_admin and CSRF (per the global before_request hook):

  /admin/users/<id>/deactivate  flips active=False (refuses self)
  /admin/users/<id>/activate    flips active=True
  /admin/users/<id>/delete      hard delete with safeties:
    - refuses self-delete
    - refuses delete-of-the-last-admin
    - refuses if the user owns Servers, Blueprints, or custom
      Overlays (operator deletes those first via existing UIs)
    - nulls out Job.user_id (jobs stay as audit trail; FK is nullable)

admin_users.html grows an Active column + an Actions column with the
appropriate button per row (none for self, Deactivate/Activate
toggle, Delete-with-confirmation modal). Modal pattern mirrors
blueprint_detail.html (same modal-close/modal-open data attrs,
csrf_token hidden field).

Refusal responses are 409 with a plain-text body (matches the
blueprint-in-use refusal at blueprint_routes.py:182). No flash
infrastructure introduced; consistent with the rest of the codebase.

All 367 existing tests still pass.
2026-05-10 21:15:52 +02:00
mwiegand
3490be5fb7
auth: reject inactive users at login + invalidate existing sessions
Two-pronged enforcement so deactivation has effect both for fresh
logins and already-issued sessions:

  - load_current_user(): treat User with active=False as logged-out
    (sets g.user=None). Existing sessions stop working immediately.
  - login(): include `not user.active` in the existing 401 condition,
    so deactivated accounts get the same "invalid credentials"
    response as wrong-password / unknown-user — no timing oracle for
    deactivation status.

Tests still green (12/12 in test_auth.py).
2026-05-10 21:13:31 +02:00
mwiegand
726acfa4ff
models: add User.active column for soft-delete (deactivation)
Default true; server_default '1'. Lets the admin UI deactivate a user
without losing the row or the user's content (servers, blueprints,
overlays). Reactivation flips it back. Migration 0008 adds the column
via op.add_column; downgrade uses batch_alter_table per SQLite ALTER
TABLE semantics, matching the 0007 pattern.
2026-05-10 21:12:27 +02:00
mwiegand
62d6d4cbcd
ui(files-overlay): label root row as "/" instead of "(overlay root)"
Tighter, more terminal-flavored. Mono font on the label echoes how
paths are rendered elsewhere in the tree. New-folder dialog title
also shows "/" when targeting the root.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 19:50:14 +02:00
mwiegand
2bba1f31d0
fix(files-overlay): post-deploy bug sweep + root-as-row UX
Three bugs surfaced in browser testing, plus one UX request:

1. The Uploads panel and the binary-mode editor sub-panels stayed
   visible after `el.hidden = true` because their `display: flex/grid`
   rules in components.css have the same specificity as the UA's
   `[hidden]{display:none}` and come later in cascade. Add a targeted
   `[hidden]!important` rule for the affected classes.

2. Clicking a folder toggle inside a `files` overlay did nothing.
   `file-tree.js` looked for `.file-tree-children` via
   `button.nextElementSibling`, but the files-overlay row template
   inserts a per-row action span between the toggle and the children
   div. Switch to `closest('.file-tree-row').querySelector(':scope >
   .file-tree-children')` so both row variants resolve correctly.

3. Pressing Enter on the new-folder dialog did nothing — the keydown
   handler was attached with `{once:true}` inside `openNewFolder`,
   so the first letter the user typed consumed the listener and Enter
   never fired. Move the listener to module init so it survives
   subsequent keystrokes and dialog reopenings.

UX: render the overlay root as a row inside the tree (label
"(overlay root)") rather than as a separate toolbar. The root row
carries the same `+ new file · + new folder · ⬇ zip` hover-action
column as every other folder row, so drop-on-row, hover-reveal, and
data-target-path semantics are uniform across the tree.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 19:46:19 +02:00
mwiegand
76cd7ddda0
fix(files-overlay): fall back to getAsFile when webkitGetAsEntry returns null
webkitGetAsEntry() only returns an Entry for real OS-originated drag-drops;
synthetic DragEvents (and some browsers without folder-drop support) get
null back. Per-item fallback to getAsFile() keeps single-file drops working
in those cases without sacrificing the whole-folder upload path on real
OS drops.

Caught while end-to-end testing on the deploy box: a programmatically-
dispatched drop fired the listener and reached preventDefault(), but no
upload row appeared because the file collection loop never enqueued.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 19:11:41 +02:00
mwiegand
2d3c98866a
feat(files-overlay): user-managed file content as a third overlay type
Adds Overlay.type='files' whose source-of-truth IS the overlay directory
itself. Users can:

  * upload arbitrary files / whole folders by dragging from the OS onto a
    folder row in the file tree (one POST per file, queue with
    concurrency 3, per-file progress in a floating Uploads panel)
  * move via drag-and-drop inside the tree (same gesture, source
    distinguishes; refuses cycles)
  * create / edit / rename / replace through a single editor modal
    (text flavor for editable files, binary flavor with replace-upload
    for everything else; filename input is the rename surface)
  * mkdir empty folders (slashes allowed for nested intermediates)
  * stream a folder as a zip download
  * delete files and empty folders

Backend is type-agnostic past the new files_routes endpoints, so the
existing mount / spec / overlayfs / expose_server_cfg pipeline is reused
unchanged. is_editable gates the row's edit affordance and the /save
content rules. Three new safe-resolve helpers (write/delete/move) cover
the new operations with the same anchor-and-resolve pattern as listing
and download. FilesBuilder is a no-op so the build subsystem can
dispatch uniformly.

Spec: docs/superpowers/specs/2026-05-09-files-overlay-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 18:59:32 +02:00
mwiegand
87d56a0910
fix(web): event-delegate modal triggers so HTMX-swapped buttons work
The previous wiring attached click listeners on DOMContentLoaded, so
any [data-modal-open] / [data-modal-close] / dialog.modal element
that came in via a later HTMX partial swap silently lost its
behaviour. The server-detail Actions partial reloads its reset/delete
triggers on every state change, so reset was unclickable after the
first state change post-load.

Switch to a single delegated click handler on document. Same logic,
but matches via Element.closest() so it works regardless of when an
element was added to the DOM. No re-bind needed after HTMX swaps.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 15:18:27 +02:00
mwiegand
67b5521eb6
feat(l4d2-web): periodic state poller refreshes Server.actual_state
A background thread spawned alongside the job workers polls every
server's status every STATE_POLLER_INTERVAL_SECONDS (default 30) and
writes the result via the existing refresh_server_actual_state path.
Servers with in-flight jobs (queued/running/cancelling) are skipped to
avoid racing the post-job refresh. Catches reboot drift, OOM kills,
manual systemctl operations, and any other out-of-band state change.
Spec: docs/superpowers/specs/2026-05-09-l4d2-server-lifecycle-reboot-and-drift-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 12:31:28 +02:00
mwiegand
c16e780283
feat(l4d2-web): server file tree — enable download symmetric with overlay tree
Adds a /servers/<id>/files/download route mirroring the overlay download
endpoint. Same safety rules: real-path must resolve under LEFT4ME_ROOT
(merged view threads through `installation/` and overlay layers, all
already inside the root). The server file-tree partial now renders
download links.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:40:04 +02:00
mwiegand
aacd95012e
feat(l4d2-web): blueprint rename moves to footer modal — matches overlay/server pattern
Drops the inline Name input from the blueprint edit form. A Rename link
sits next to Delete in the page footer; clicking opens a one-line modal
that posts to a new POST /blueprints/<id>/rename route. The main edit
form keeps the current name as a hidden input so its full Save still
works unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:37:29 +02:00
mwiegand
ed12280cf0
feat(l4d2-web): server detail — directory tree of the runtime merged view
Adds a Files section at the bottom of the server detail page that lists
the kernel-overlayfs merged view at runtime/<server_id>/merged/. Reuses
the overlay file-tree partial via two new template variables:

- files_base_url: parent passes "/overlays/<id>" or "/servers/<id>"
- download_supported: false for servers (runtime holds large game
  binaries; no download endpoint), true for overlays (existing behavior)

New service helper safe_resolve_for_server_listing() rejects path
traversal beyond the merged root and returns None when the overlayfs
mount doesn't exist (server never started or just reset).

New route GET /servers/<id>/files?path=<rel> returns the lazy-load
file-tree fragment, gated to the server owner. No download counterpart.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:35:09 +02:00
mwiegand
fa686f11e3
feat(l4d2-web): server + overlay detail — live-refresh via HTMX, restructured
Vendors HTMX 2.0.4 (the prior file was a 1-line stub) and uses it to poll
two new partials on a 2s tick while a job is in flight:

- /servers/<id>/actions → state badge, filtered action buttons,
  last-job sentence, live job log (SSE) while a Start/Stop/Reset job
  is running. When the job is terminal the partial re-renders without
  hx-trigger and polling stops.
- /overlays/<id>/build-status → build state badge, last-build
  sentence, live job log while a build_overlay job is running. Same
  terminal-state stop behavior.

Server detail restructure:
- Editable name moves out of the page body into a Rename modal
  triggered from a link next to Delete in the page footer.
- Compact dl with Port (linked as steam://run/550//+connect <host>:<port>)
  and Blueprint.
- Actions row: state badge + state-filtered buttons (start/stop, reset)
  + last-job sentence. Drift warning when desired ≠ actual.
- Recent Jobs table removed.

Overlay detail restructure:
- Single panel, dl Type/Scope, no separate Last build row, no Builds
  section.
- Script form gets two compound submits: "Save and build" and
  "Save, reset and rebuild". Standalone Rebuild/Wipe gone.
- Build status state badge + last-build sentence under the editor;
  action buttons hide while a build is in flight.
- Rename modal in the page footer next to Delete.

sse.js binds on htmx:load (covers initial document and post-swap inserts)
and closes EventSources on htmx:beforeCleanupElement to avoid leaking
streams across swaps.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:27:30 +02:00
mwiegand
3c4bd6880a
refactor(l4d2-web): detail-page UI — single panel, soft border, footer Delete
- Detail panels: softer (color-mix --line-soft) border. h2 sub-section
  spacing inside a single outer panel. admin and job_detail collapse to
  one panel each.
- Color tokens: --color-button-primary / --color-button-danger stay
  saturated in dark mode so white text on filled buttons stays readable.
- Site header: transparent, no full-width bar; aligned with panel-content
  width. No more sticky.
- Page-level Delete: low-contrast outline button at the page footer
  (left side, justify-content flex-start). Save buttons no longer
  full-width (.stack > button { justify-self: end }).
- form-actions-inline helper for right-aligned button rows.
- New service: l4d2web.services.timeago.humanize_delta — used by the
  upcoming server / overlay live-status partials.
- Server route: POST /servers/<id> renames the server (mirrors the
  overlay update pattern, returns 409 on per-user duplicate).
- Overlay route: POST /overlays/<id>/script handles `action` form value
  — `save_build` (default) or `save_reset_build` (wipes overlay dir
  before queuing build). Redirect lands on /overlays/<id> instead of
  the job page so users see the live status.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:26:57 +02:00
mwiegand
985df970f8
feat(l4d2-web): per-overlay server.cfg aliases — expose checkbox + auto-exec
Each linked overlay gets a checkbox on the blueprint detail page that opts
its server.cfg in as exec server_overlay_<id>. The web app builds the
spec with {path, alias} per overlay and prepends exec server_overlay_<id>
lines to the blueprint config in lowest-overlay-first order. The host
stages those copies in the overlayfs upper layer before mounting (avoids
copy-up writes against a sandbox-uid file). A live preview block above the
Config textarea shows what gets auto-executed.

Schema:
- alembic 0007: BlueprintOverlay.expose_server_cfg BOOLEAN

Spec contract:
- l4d2host OverlayRef(path, alias?). load_spec accepts both bare-string
  and {path, alias} entries.

Side effects folded in (same file in l4d2_facade):
- start_server auto-initializes; the manual Initialize step is no longer
  needed before Start.
- initialize_server no longer runs blueprint builders — builds happen on
  overlay save, not on every server Start.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-09 01:26:31 +02:00
mwiegand
a4e9f6cd26
feat(l4d2-web): blueprint overlay picker — drag-list + add-dropdown
Replace the per-row checkbox + numeric Order table on the blueprint
detail page with a drag-to-reorder list of selected overlays plus a
native <select> for adding more. Removing uses an × button per row;
the option sorted-inserts back into the dropdown alphabetically.

Native HTML5 drag-and-drop, no library, no JS-disabled fallback.
Server contract is unchanged: each list row owns one hidden
<input name="overlay_ids">, DOM order = submission order, and the
existing fallback_position branch in ordered_overlay_ids_from_form
absorbs the now-omitted overlay_position_<id> fields.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 21:37:11 +02:00
mwiegand
01760a31f5
fix(l4d2-web): textareas — monospace font, consistent rows on blueprint forms
Bash script, Arguments and Config are all structured text — render them
in a monospace font with tab-size: 4 and resize: vertical via a base
'textarea' rule in components.css. Add rows="8" + spellcheck="false"
to the blueprint Arguments/Config textareas (both edit and create
forms) so they're a sensible size and consistent with each other.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:52:12 +02:00
mwiegand
7b31390b4c
fix(l4d2-web): file tree — uniform vertical spacing across all rows
The flex 'gap' shorthand on .file-tree-row was setting row-gap as well
as column-gap, so when the .file-tree-children div wrapped to a new
line the row-gap (--space-s) added on top of the nested ul's
margin-top (--space-xs) — making the button-to-first-child gap visibly
bigger than the sibling-row gap. Switch to 'gap: 0 var(--space-s)' so
only column-gap applies; vertical rhythm is now owned exclusively by
the outer grid gap (--space-xs) and the nested ul margin-top
(--space-xs), both equal.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:49:05 +02:00
mwiegand
4619a91f45
fix(l4d2-web): file tree layout — wrap children to next line, align names
Two CSS fixes that together turn the rendered file tree from
'everything on one line' into an actual tree:

- .file-tree-children: flex-basis: 100% so an expanded folder's children
  wrap to the next line of the parent <li> flex container instead of
  flowing inline next to the toggle button.
- .file-tree-row-file: padding-left = chevron width, so file rows align
  visually with sibling folder names (folder names are offset by their
  chevron; files have no chevron, so without padding they'd start at
  the chevron column instead of the name column). Chevron itself
  pinned to width: 1ch so rotated/un-rotated states have identical
  layout.
2026-05-08 20:44:41 +02:00
mwiegand
c958d0352a
fix(l4d2-web): show empty-state when overlay dir is empty, not just missing
Tickrate and other seeded examples whose overlay directory exists but
hasn't been built yet rendered a visually blank Files panel — entries
was [] (not None), so the template fell through to an empty <ul>. Use
'not file_tree_root_entries' so both None (dir missing) and []
(dir empty) trigger the 'No files yet' message.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:32:09 +02:00
mwiegand
2ab54a3800
fix(l4d2-web): file tree fetches in plain JS — vendored htmx is a stub
The vendored static/vendor/htmx.min.js turned out to be a 33-byte
placeholder, so the hx-get/hx-target/hx-trigger attributes on the
overlay file tree's folder buttons were inert: clicks rotated the
chevron (own JS) but never fetched. Switch the lazy-load to a
~30-line plain-JS handler in static/js/file-tree.js that fetches
button.dataset.filesUrl on first expand and dedupes via dataset.loaded.
Update the spec/plan to match. Route + partial contracts unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:23:04 +02:00
mwiegand
a11d030edd
feat(l4d2-web): overlay detail Files section with HTMX file tree + downloads
Adds a server-rendered collapsible file tree section to the overlay
detail page so users can verify what their script/workshop overlays
produced and pull individual artifacts (VPKs, configs) without SSH.
HTMX-driven lazy folder expansion with click-to-download via send_file;
symlinks land anywhere under LEFT4ME_ROOT (so workshop addons stream
from the shared cache) but escapes are refused. Same access rule as the
rest of the page (admin or owner). 39 new tests; full web suite green.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 20:16:25 +02:00
mwiegand
1166e13e44
feat(l4d2-web): server identity by id, name as display label
Host-side identifier (systemd unit name and /var/lib/left4me dirs) is now
str(server.id), centralized in services/server_identity.server_unit_name.
Server.name becomes a free-form display label, required and unique per
user (was [a-z0-9_-]{1,64} and globally unique).

Migration 0006 swaps the old global UNIQUE(name) for UNIQUE(user_id, name).
Web routes already keyed on id; templates only used name for display.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 19:22:09 +02:00
mwiegand
196d2db33e
feat(l4d2-web): seed example script overlays from examples/script-overlays/
Bundles four reference script overlays (cedapug_maps, l4d2center_maps,
competitive_rework, tickrate) and adds a `flask seed-script-overlays`
CLI that upserts each *.sh as a system-wide overlay. Test deploy
invokes it after the orphan-cleanup migration so fresh test servers
come up with the same overlays the user has been maintaining by hand.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:41:08 +02:00
mwiegand
6b4eef22c2
feat: server Reset action — wipe runtime, keep DB row
Reset stops the systemd service, unmounts the overlay, and rm -rf's both
runtime/<name> and instances/<name>, but keeps the Server row, blueprint,
and (shared) systemd template. Next Start re-initializes from the current
blueprint, so users can clean up logs/caches/accumulated game state without
losing the server.

Implementation factors a shared _purge_instance helper out of
delete_instance; reset_instance reuses it without the existence guard. New
"reset" lifecycle op flows through the same route + worker + facade plumbing
as the other server ops.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:10:32 +02:00
mwiegand
c8a2d563ce
fix(l4d2-web): server delete job now removes the DB row
The delete job ran l4d2ctl delete (host-side cleanup) but never removed the
Server row, so deleted servers kept appearing on /servers. Hard-delete the
row in the worker's success path and skip the post-op status refresh, since
the systemd unit is gone.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 18:09:45 +02:00
mwiegand
fb3c6be052
feat(l4d2-web): per-overlay job list + redirect to job after build-triggering edits
Saving a script overlay or adding/removing workshop items now redirects to the
enqueued build job's detail page so logs are immediately visible. Added a new
/overlays/<id>/jobs page (linked as "all builds →" from the overlay detail
page) for browsing the full build history. Renamed the script "Save" button to
"Save and build" to make the side effect explicit.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 17:44:22 +02:00
mwiegand
5e2c771276
chore(l4d2-web): remove orphaned 'Global map overlays' admin section
The route /admin/global-overlays/refresh was removed with the script-overlays
rewrite (migration 0005 dropped the global_overlay_* tables; the systemd
refresh units were deleted from deploy/). The admin-page form was left
behind and would 404 on submit. Drop the section and lock it out with an
assertion in the existing admin-pages test.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 17:25:15 +02:00
mwiegand
406f2196f8
fix(l4d2-web): write sandbox script tmpfile under LEFT4ME_ROOT, not /tmp
The web service unit has PrivateTmp=yes: its /tmp is a per-instance
namespace at /tmp/systemd-private-X-left4me-web.service-Y/tmp/ from
PID 1's perspective. When ScriptBuilder writes /tmp/tmpXXX.sh and
passes that path to the sandbox helper, systemd-run asks PID 1 to set
up BindReadOnlyPaths=${SCRIPT}:/script.sh — but PID 1 lives in the host
namespace and can't resolve the web service's PrivateTmp path. The
unit fails to start with status=226/NAMESPACE and "Failed to set up
mount namespacing: /script.sh: No such file or directory".

Move the tmpfile to ${LEFT4ME_ROOT}/sandbox-scripts/. /var/lib is not
affected by PrivateTmp (only /tmp and /var/tmp are), so PID 1 can
resolve the path. The web service has ReadWritePaths=/var/lib/left4me
already, and the directory is created on demand by Python.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 17:14:21 +02:00
mwiegand
a62f26ba4a
fix(l4d2-web): normalize CRLF to LF in script overlay POST
HTML <textarea> form submission encodes line breaks as CRLF per spec.
Storing those CRLFs unchanged means every line of the script reaches
bash with a trailing \r, which bash treats as part of the argument —
turning "ls /" into "ls /\r" and failing. Normalize CRLF/CR → LF in the
/overlays/{id}/script handler so storage and the sandbox tmpfile are
LF-only.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 16:20:10 +02:00
mwiegand
908bca3687
fix(l4d2-web): ScriptBuilder — chmod script tmpfile to 0644 for sandbox read
NamedTemporaryFile creates the script file at mode 0600 owned by the
left4me web user. The sandbox runs as l4d2-sandbox and bwrap bind-mounts
the file read-only at /script.sh, but the kernel still enforces the
underlying file's permissions — l4d2-sandbox can't read 0600 left4me
files, so /bin/bash /script.sh fails with "Permission denied".

Script content is not a secret (it's stored in the DB and editable by
the user), so 0644 is appropriate.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 16:18:00 +02:00
mwiegand
d351bcbee5
feat(l4d2-web): script overlay UI
Adds the script type to the create-overlay modal (with an admin-only
system-wide checkbox) and a script-section to the detail page: textarea
for the bash body, Save / Rebuild / Wipe buttons, last_build_status
badge, latest-build-job link, and a Wipe confirm modal. Removes the
GlobalOverlaySource block.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:50:36 +02:00
mwiegand
be22744d54
feat(l4d2-web): script overlay routes (script update / wipe / build)
Adds POST /overlays/{id}/script, /wipe, /build under the overlay blueprint.
Generalizes /build to handle any owner/admin-editable overlay (deletes the
duplicate workshop-specific manual_build). Wipe runs the literal script
"find /overlay -mindepth 1 -delete" through run_sandboxed_script and
refuses with 409 while a build_overlay job is running. Adds an
admin-only system_wide=1 flag to POST /overlays for system-wide creation.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:48:15 +02:00
mwiegand
879c54cbda
refactor(l4d2-web): drop refresh_global_overlays from scheduler
GLOBAL_OPERATIONS becomes {"install", "refresh_workshop_items"}.
Removes refresh_global_overlays_running from SchedulerState and the
_run_refresh_global_overlays dispatch. Drops dead test cases and pins
GLOBAL_OPERATIONS contents.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:45:34 +02:00
mwiegand
9f476e3456
refactor(l4d2-web): drop global-overlays subsystem in favor of script type
Deletes the global_map_sources, global_overlay_refresh, global_map_cache,
and global_overlays service modules and their tests. Removes the
refresh-global-overlays CLI command, the /admin/global-overlays/refresh
route, and the GlobalOverlaySource view in overlay_detail rendering.
Drops py7zr from dependencies — was only used by the deleted subsystem.

The job_worker scheduler still tracks refresh_global_overlays; that
cleanup is Task 4. Deploy/README references are Task 8.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:43:41 +02:00
mwiegand
d29afa41fa
feat(l4d2-web): ScriptBuilder + BUILDERS registry update
Adds ScriptBuilder that runs user-authored bash inside the
left4me-script-sandbox helper via run_command, with a 20 GB post-build
disk cap. Registry now {"workshop", "script"}.
finish_job writes Overlay.last_build_status on build_overlay completion.
Drops GlobalMapOverlayBuilder and the now-unreachable
_check_global_overlay_caches in l4d2_facade.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:39:13 +02:00
mwiegand
43dc9b0ccf
feat(l4d2-web): script overlay schema — add overlay.script + last_build_status, drop globals tables
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 15:33:04 +02:00
mwiegand
4552af6544
fix(l4d2-web): keep SSE log stream from pinning gunicorn threads
stream_command used a blocking proc.stdout.readline() that never woke
when the underlying journalctl was silent, so Flask never delivered
GeneratorExit on client disconnect — the worker thread and the journalctl
child both leaked permanently and pinned the gunicorn thread pool.

Switch to a select-based read loop with a 15s heartbeat tick (yielded as
""), and translate the tick to an SSE keepalive comment in the log route.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 11:18:56 +02:00
mwiegand
ffc4cdbd7d
refactor(l4d2-web): remove legacy external overlay type
The workshop + managed-global overlay surface fully covers the
admin-SFTP flow that 'external' was a placeholder for. Drop the type
from the model defaults, builder registry, routes, template, and
tests, and add migration 0004 that deletes any leftover external
rows along with their blueprint and job references.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 09:31:04 +02:00