Catch only requests.RequestException in refresh_overlay so that
server-side data errors (e.g., ValueError) bubble up as 500 rather
than being disguised as a 502 "steam api error". Update the 502 test to
use a real requests exception, add a sibling test that verifies
non-requests exceptions propagate, and explicitly assert that refresh
enqueues a build_overlay job even when Steam returns no entries.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
POST /overlays/{id}/refresh lets the overlay owner (or any admin)
re-fetch fresh Steam metadata for all items and enqueue a rebuild.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Commit 16adc5c silently dropped two defensive guards from the
symlink-creation loop in WorkshopBuilder.build. Restore them:
- refuse to overwrite a non-symlink file that collides with a workshop
name (logs a message, skips creation)
- refuse to overwrite a foreign symlink (target outside the cache root)
Also: change `skipped` from list to set (O(1) membership test, no
duplicates possible), and add a brief comment above WorkshopMetadata
construction explaining which fields download_to_cache actually uses.
Two regression tests added to pin the guard behaviour.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace the old skip-uncached-with-warning logic in WorkshopBuilder.build
with an inline download phase that calls _download_with_retry for each item
whose cache file is absent or stale (mtime/size mismatch). Stamps
last_downloaded_at / last_error after each download, and skips items with
no file_url. Update test fixture to utime cache files so mtime matches
time_updated, delete the now-superseded skip-warning test, and add six
new builder-level behavior tests covering the new download path.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Same validate_new_password used by the web change-password flow,
so the policy is enforced uniformly across CLI and HTTP entry
points. Existing CLI tests bumped to passwords that satisfy the
new floor.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Verifies that on a successful change the digest rotates, the
password_changed_at advances, this session keeps working with the
re-stamped marker, and a parallel session forged from the
pre-change marker is rejected by load_current_user.
profile_password_change now writes a naive password_changed_at so
the in-memory marker matches what SQLite returns on next read.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Implements the change-password endpoint:
- Per-IP rate limit reusing services/rate_limit
- Required fields, mismatched-confirm, policy, wrong-current
branches each redirect with a specific ?error= key
- Rotates digest + password_changed_at, then re-stamps the
current session marker so this browser stays logged in
while other sessions get rejected by load_current_user
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds the page reachable from the username link in the header.
Renders the form skeleton; the POST handler lands in the next
commit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
load_current_user now treats a session whose pw_changed_at marker
is missing, malformed, or older than the user's current
password_changed_at as logged-out. Same shape as the existing
user.active check.
Forced fan-out updates to every test fixture that forges a session
via session_transaction(): each now stamps a current pw_changed_at
marker. test_deactivated_user_existing_session_invalidated keeps
its meaning — the deactivation still flips the user to inactive,
and load_current_user rejects the session via the user.active
branch before reaching the freshness branch.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
login_user now records the user's current password_changed_at on the
session. The next commit will use this marker to invalidate sessions
whose password has been rotated under them.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Pulled the per-IP sliding-window check out of auth_routes so the
upcoming /profile/password endpoint can share it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Single source of truth for the password policy, to be reused by the
upcoming /profile/password endpoint and (optionally) the create-user
CLI.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Backfills existing rows from created_at, then enforces NOT NULL.
Existing sessions without a pw_changed_at marker will be rejected
on next request once the freshness check lands (one-time forced
re-login post-deploy).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
First step of the self-service password-change feature: a timestamp
that backs the per-session freshness check used to invalidate other
sessions on password change.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
services/host_commands.run_command pumps each stderr line into JobLog
via on_stderr (job_worker.py:215) before it raises HostCommandError —
appending exc.stderr again as a single row produced a second copy of
the entire traceback truncated at JOB_LOG_LINE_MAX_CHARS (4096), which
was visible as the awkward duplicated/cut-off second block at the end
of failed install logs.
Split the existing `except subprocess.CalledProcessError` into two:
except HostCommandError: stderr already streamed — just record exit
code + last error summary on the job/server row. No log append.
except subprocess.CalledProcessError: catches raw CalledProcessErrors
raised outside host_commands (no pump ran), so still append stderr
to the log. Preserves the path test_called_process_error_fails_job
exercises.
New regression test asserts a HostCommandError with multi-line stderr
doesn't land as a single concatenated JobLog row.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
14 tests covering /admin/users/<id>/{deactivate,activate,delete}:
- deactivate/activate flips and 404 on unknown user
- deactivate-self refused (409)
- deactivated user cannot log in (same 401 as wrong-password)
- existing sessions stop working after deactivation (load_current_user
returns None for inactive users → @require_login redirects to /login)
- delete-self refused (409)
- delete refuses when user owns Server, Blueprint, or custom Overlay
- delete on orphan succeeds (302 → /admin/users)
- delete nulls out Job.user_id (jobs survive as audit trail)
- delete-other-admin succeeds when more than one admin exists
The "last admin" branch in the delete endpoint is defense-in-depth and
unreachable via normal flow (any path that triggers it is shadowed by
self-delete) — covered by a comment, not a test.
Three new POST endpoints on the existing admin blueprint, all guarded
by @require_admin and CSRF (per the global before_request hook):
/admin/users/<id>/deactivate flips active=False (refuses self)
/admin/users/<id>/activate flips active=True
/admin/users/<id>/delete hard delete with safeties:
- refuses self-delete
- refuses delete-of-the-last-admin
- refuses if the user owns Servers, Blueprints, or custom
Overlays (operator deletes those first via existing UIs)
- nulls out Job.user_id (jobs stay as audit trail; FK is nullable)
admin_users.html grows an Active column + an Actions column with the
appropriate button per row (none for self, Deactivate/Activate
toggle, Delete-with-confirmation modal). Modal pattern mirrors
blueprint_detail.html (same modal-close/modal-open data attrs,
csrf_token hidden field).
Refusal responses are 409 with a plain-text body (matches the
blueprint-in-use refusal at blueprint_routes.py:182). No flash
infrastructure introduced; consistent with the rest of the codebase.
All 367 existing tests still pass.
Two-pronged enforcement so deactivation has effect both for fresh
logins and already-issued sessions:
- load_current_user(): treat User with active=False as logged-out
(sets g.user=None). Existing sessions stop working immediately.
- login(): include `not user.active` in the existing 401 condition,
so deactivated accounts get the same "invalid credentials"
response as wrong-password / unknown-user — no timing oracle for
deactivation status.
Tests still green (12/12 in test_auth.py).
Default true; server_default '1'. Lets the admin UI deactivate a user
without losing the row or the user's content (servers, blueprints,
overlays). Reactivation flips it back. Migration 0008 adds the column
via op.add_column; downgrade uses batch_alter_table per SQLite ALTER
TABLE semantics, matching the 0007 pattern.
Tighter, more terminal-flavored. Mono font on the label echoes how
paths are rendered elsewhere in the tree. New-folder dialog title
also shows "/" when targeting the root.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Three bugs surfaced in browser testing, plus one UX request:
1. The Uploads panel and the binary-mode editor sub-panels stayed
visible after `el.hidden = true` because their `display: flex/grid`
rules in components.css have the same specificity as the UA's
`[hidden]{display:none}` and come later in cascade. Add a targeted
`[hidden]!important` rule for the affected classes.
2. Clicking a folder toggle inside a `files` overlay did nothing.
`file-tree.js` looked for `.file-tree-children` via
`button.nextElementSibling`, but the files-overlay row template
inserts a per-row action span between the toggle and the children
div. Switch to `closest('.file-tree-row').querySelector(':scope >
.file-tree-children')` so both row variants resolve correctly.
3. Pressing Enter on the new-folder dialog did nothing — the keydown
handler was attached with `{once:true}` inside `openNewFolder`,
so the first letter the user typed consumed the listener and Enter
never fired. Move the listener to module init so it survives
subsequent keystrokes and dialog reopenings.
UX: render the overlay root as a row inside the tree (label
"(overlay root)") rather than as a separate toolbar. The root row
carries the same `+ new file · + new folder · ⬇ zip` hover-action
column as every other folder row, so drop-on-row, hover-reveal, and
data-target-path semantics are uniform across the tree.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
webkitGetAsEntry() only returns an Entry for real OS-originated drag-drops;
synthetic DragEvents (and some browsers without folder-drop support) get
null back. Per-item fallback to getAsFile() keeps single-file drops working
in those cases without sacrificing the whole-folder upload path on real
OS drops.
Caught while end-to-end testing on the deploy box: a programmatically-
dispatched drop fired the listener and reached preventDefault(), but no
upload row appeared because the file collection loop never enqueued.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds Overlay.type='files' whose source-of-truth IS the overlay directory
itself. Users can:
* upload arbitrary files / whole folders by dragging from the OS onto a
folder row in the file tree (one POST per file, queue with
concurrency 3, per-file progress in a floating Uploads panel)
* move via drag-and-drop inside the tree (same gesture, source
distinguishes; refuses cycles)
* create / edit / rename / replace through a single editor modal
(text flavor for editable files, binary flavor with replace-upload
for everything else; filename input is the rename surface)
* mkdir empty folders (slashes allowed for nested intermediates)
* stream a folder as a zip download
* delete files and empty folders
Backend is type-agnostic past the new files_routes endpoints, so the
existing mount / spec / overlayfs / expose_server_cfg pipeline is reused
unchanged. is_editable gates the row's edit affordance and the /save
content rules. Three new safe-resolve helpers (write/delete/move) cover
the new operations with the same anchor-and-resolve pattern as listing
and download. FilesBuilder is a no-op so the build subsystem can
dispatch uniformly.
Spec: docs/superpowers/specs/2026-05-09-files-overlay-design.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous wiring attached click listeners on DOMContentLoaded, so
any [data-modal-open] / [data-modal-close] / dialog.modal element
that came in via a later HTMX partial swap silently lost its
behaviour. The server-detail Actions partial reloads its reset/delete
triggers on every state change, so reset was unclickable after the
first state change post-load.
Switch to a single delegated click handler on document. Same logic,
but matches via Element.closest() so it works regardless of when an
element was added to the DOM. No re-bind needed after HTMX swaps.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A background thread spawned alongside the job workers polls every
server's status every STATE_POLLER_INTERVAL_SECONDS (default 30) and
writes the result via the existing refresh_server_actual_state path.
Servers with in-flight jobs (queued/running/cancelling) are skipped to
avoid racing the post-job refresh. Catches reboot drift, OOM kills,
manual systemctl operations, and any other out-of-band state change.
Spec: docs/superpowers/specs/2026-05-09-l4d2-server-lifecycle-reboot-and-drift-design.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a /servers/<id>/files/download route mirroring the overlay download
endpoint. Same safety rules: real-path must resolve under LEFT4ME_ROOT
(merged view threads through `installation/` and overlay layers, all
already inside the root). The server file-tree partial now renders
download links.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Drops the inline Name input from the blueprint edit form. A Rename link
sits next to Delete in the page footer; clicking opens a one-line modal
that posts to a new POST /blueprints/<id>/rename route. The main edit
form keeps the current name as a hidden input so its full Save still
works unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a Files section at the bottom of the server detail page that lists
the kernel-overlayfs merged view at runtime/<server_id>/merged/. Reuses
the overlay file-tree partial via two new template variables:
- files_base_url: parent passes "/overlays/<id>" or "/servers/<id>"
- download_supported: false for servers (runtime holds large game
binaries; no download endpoint), true for overlays (existing behavior)
New service helper safe_resolve_for_server_listing() rejects path
traversal beyond the merged root and returns None when the overlayfs
mount doesn't exist (server never started or just reset).
New route GET /servers/<id>/files?path=<rel> returns the lazy-load
file-tree fragment, gated to the server owner. No download counterpart.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Vendors HTMX 2.0.4 (the prior file was a 1-line stub) and uses it to poll
two new partials on a 2s tick while a job is in flight:
- /servers/<id>/actions → state badge, filtered action buttons,
last-job sentence, live job log (SSE) while a Start/Stop/Reset job
is running. When the job is terminal the partial re-renders without
hx-trigger and polling stops.
- /overlays/<id>/build-status → build state badge, last-build
sentence, live job log while a build_overlay job is running. Same
terminal-state stop behavior.
Server detail restructure:
- Editable name moves out of the page body into a Rename modal
triggered from a link next to Delete in the page footer.
- Compact dl with Port (linked as steam://run/550//+connect <host>:<port>)
and Blueprint.
- Actions row: state badge + state-filtered buttons (start/stop, reset)
+ last-job sentence. Drift warning when desired ≠ actual.
- Recent Jobs table removed.
Overlay detail restructure:
- Single panel, dl Type/Scope, no separate Last build row, no Builds
section.
- Script form gets two compound submits: "Save and build" and
"Save, reset and rebuild". Standalone Rebuild/Wipe gone.
- Build status state badge + last-build sentence under the editor;
action buttons hide while a build is in flight.
- Rename modal in the page footer next to Delete.
sse.js binds on htmx:load (covers initial document and post-swap inserts)
and closes EventSources on htmx:beforeCleanupElement to avoid leaking
streams across swaps.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Detail panels: softer (color-mix --line-soft) border. h2 sub-section
spacing inside a single outer panel. admin and job_detail collapse to
one panel each.
- Color tokens: --color-button-primary / --color-button-danger stay
saturated in dark mode so white text on filled buttons stays readable.
- Site header: transparent, no full-width bar; aligned with panel-content
width. No more sticky.
- Page-level Delete: low-contrast outline button at the page footer
(left side, justify-content flex-start). Save buttons no longer
full-width (.stack > button { justify-self: end }).
- form-actions-inline helper for right-aligned button rows.
- New service: l4d2web.services.timeago.humanize_delta — used by the
upcoming server / overlay live-status partials.
- Server route: POST /servers/<id> renames the server (mirrors the
overlay update pattern, returns 409 on per-user duplicate).
- Overlay route: POST /overlays/<id>/script handles `action` form value
— `save_build` (default) or `save_reset_build` (wipes overlay dir
before queuing build). Redirect lands on /overlays/<id> instead of
the job page so users see the live status.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Each linked overlay gets a checkbox on the blueprint detail page that opts
its server.cfg in as exec server_overlay_<id>. The web app builds the
spec with {path, alias} per overlay and prepends exec server_overlay_<id>
lines to the blueprint config in lowest-overlay-first order. The host
stages those copies in the overlayfs upper layer before mounting (avoids
copy-up writes against a sandbox-uid file). A live preview block above the
Config textarea shows what gets auto-executed.
Schema:
- alembic 0007: BlueprintOverlay.expose_server_cfg BOOLEAN
Spec contract:
- l4d2host OverlayRef(path, alias?). load_spec accepts both bare-string
and {path, alias} entries.
Side effects folded in (same file in l4d2_facade):
- start_server auto-initializes; the manual Initialize step is no longer
needed before Start.
- initialize_server no longer runs blueprint builders — builds happen on
overlay save, not on every server Start.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replace the per-row checkbox + numeric Order table on the blueprint
detail page with a drag-to-reorder list of selected overlays plus a
native <select> for adding more. Removing uses an × button per row;
the option sorted-inserts back into the dropdown alphabetically.
Native HTML5 drag-and-drop, no library, no JS-disabled fallback.
Server contract is unchanged: each list row owns one hidden
<input name="overlay_ids">, DOM order = submission order, and the
existing fallback_position branch in ordered_overlay_ids_from_form
absorbs the now-omitted overlay_position_<id> fields.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Bash script, Arguments and Config are all structured text — render them
in a monospace font with tab-size: 4 and resize: vertical via a base
'textarea' rule in components.css. Add rows="8" + spellcheck="false"
to the blueprint Arguments/Config textareas (both edit and create
forms) so they're a sensible size and consistent with each other.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The flex 'gap' shorthand on .file-tree-row was setting row-gap as well
as column-gap, so when the .file-tree-children div wrapped to a new
line the row-gap (--space-s) added on top of the nested ul's
margin-top (--space-xs) — making the button-to-first-child gap visibly
bigger than the sibling-row gap. Switch to 'gap: 0 var(--space-s)' so
only column-gap applies; vertical rhythm is now owned exclusively by
the outer grid gap (--space-xs) and the nested ul margin-top
(--space-xs), both equal.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two CSS fixes that together turn the rendered file tree from
'everything on one line' into an actual tree:
- .file-tree-children: flex-basis: 100% so an expanded folder's children
wrap to the next line of the parent <li> flex container instead of
flowing inline next to the toggle button.
- .file-tree-row-file: padding-left = chevron width, so file rows align
visually with sibling folder names (folder names are offset by their
chevron; files have no chevron, so without padding they'd start at
the chevron column instead of the name column). Chevron itself
pinned to width: 1ch so rotated/un-rotated states have identical
layout.
Tickrate and other seeded examples whose overlay directory exists but
hasn't been built yet rendered a visually blank Files panel — entries
was [] (not None), so the template fell through to an empty <ul>. Use
'not file_tree_root_entries' so both None (dir missing) and []
(dir empty) trigger the 'No files yet' message.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The vendored static/vendor/htmx.min.js turned out to be a 33-byte
placeholder, so the hx-get/hx-target/hx-trigger attributes on the
overlay file tree's folder buttons were inert: clicks rotated the
chevron (own JS) but never fetched. Switch the lazy-load to a
~30-line plain-JS handler in static/js/file-tree.js that fetches
button.dataset.filesUrl on first expand and dedupes via dataset.loaded.
Update the spec/plan to match. Route + partial contracts unchanged.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a server-rendered collapsible file tree section to the overlay
detail page so users can verify what their script/workshop overlays
produced and pull individual artifacts (VPKs, configs) without SSH.
HTMX-driven lazy folder expansion with click-to-download via send_file;
symlinks land anywhere under LEFT4ME_ROOT (so workshop addons stream
from the shared cache) but escapes are refused. Same access rule as the
rest of the page (admin or owner). 39 new tests; full web suite green.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Host-side identifier (systemd unit name and /var/lib/left4me dirs) is now
str(server.id), centralized in services/server_identity.server_unit_name.
Server.name becomes a free-form display label, required and unique per
user (was [a-z0-9_-]{1,64} and globally unique).
Migration 0006 swaps the old global UNIQUE(name) for UNIQUE(user_id, name).
Web routes already keyed on id; templates only used name for display.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Bundles four reference script overlays (cedapug_maps, l4d2center_maps,
competitive_rework, tickrate) and adds a `flask seed-script-overlays`
CLI that upserts each *.sh as a system-wide overlay. Test deploy
invokes it after the orphan-cleanup migration so fresh test servers
come up with the same overlays the user has been maintaining by hand.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reset stops the systemd service, unmounts the overlay, and rm -rf's both
runtime/<name> and instances/<name>, but keeps the Server row, blueprint,
and (shared) systemd template. Next Start re-initializes from the current
blueprint, so users can clean up logs/caches/accumulated game state without
losing the server.
Implementation factors a shared _purge_instance helper out of
delete_instance; reset_instance reuses it without the existence guard. New
"reset" lifecycle op flows through the same route + worker + facade plumbing
as the other server ops.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The delete job ran l4d2ctl delete (host-side cleanup) but never removed the
Server row, so deleted servers kept appearing on /servers. Hard-delete the
row in the worker's success path and skip the post-op status refresh, since
the systemd unit is gone.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Saving a script overlay or adding/removing workshop items now redirects to the
enqueued build job's detail page so logs are immediately visible. Added a new
/overlays/<id>/jobs page (linked as "all builds →" from the overlay detail
page) for browsing the full build history. Renamed the script "Save" button to
"Save and build" to make the side effect explicit.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The route /admin/global-overlays/refresh was removed with the script-overlays
rewrite (migration 0005 dropped the global_overlay_* tables; the systemd
refresh units were deleted from deploy/). The admin-page form was left
behind and would 404 on submit. Drop the section and lock it out with an
assertion in the existing admin-pages test.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The web service unit has PrivateTmp=yes: its /tmp is a per-instance
namespace at /tmp/systemd-private-X-left4me-web.service-Y/tmp/ from
PID 1's perspective. When ScriptBuilder writes /tmp/tmpXXX.sh and
passes that path to the sandbox helper, systemd-run asks PID 1 to set
up BindReadOnlyPaths=${SCRIPT}:/script.sh — but PID 1 lives in the host
namespace and can't resolve the web service's PrivateTmp path. The
unit fails to start with status=226/NAMESPACE and "Failed to set up
mount namespacing: /script.sh: No such file or directory".
Move the tmpfile to ${LEFT4ME_ROOT}/sandbox-scripts/. /var/lib is not
affected by PrivateTmp (only /tmp and /var/tmp are), so PID 1 can
resolve the path. The web service has ReadWritePaths=/var/lib/left4me
already, and the directory is created on demand by Python.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
HTML <textarea> form submission encodes line breaks as CRLF per spec.
Storing those CRLFs unchanged means every line of the script reaches
bash with a trailing \r, which bash treats as part of the argument —
turning "ls /" into "ls /\r" and failing. Normalize CRLF/CR → LF in the
/overlays/{id}/script handler so storage and the sandbox tmpfile are
LF-only.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>